mirror of
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d8f2e9abc6
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
88 lines
2.1 KiB
C
88 lines
2.1 KiB
C
#ifndef Z64_VIS_H
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#define Z64_VIS_H
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#include "ultra64.h"
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#include "color.h"
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typedef enum {
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/* 0 */ FB_FILTER_NONE,
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/* 1 */ FB_FILTER_CVG_RGB,
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/* 2 */ FB_FILTER_CVG_RGB_UNIFORM,
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/* 3 */ FB_FILTER_CVG_ONLY,
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/* 4 */ FB_FILTER_CVG_RGB_FOG, // Not recommended, easily overflows blender
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/* 5 */ FB_FILTER_ZBUF_IA,
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/* 6 */ FB_FILTER_ZBUF_RGBA,
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/* 7 */ FB_FILTER_MONO
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} FramebufferFilterType;
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typedef enum {
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/* 0 */ VIS_NO_SETSCISSOR,
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/* 1 */ VIS_SETSCISSOR
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} VisScissorType;
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typedef struct {
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/* 0x00 */ u32 type;
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/* 0x04 */ u32 scissorType;
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/* 0x08 */ Color_RGBA8_u32 primColor;
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/* 0x0C */ Color_RGBA8_u32 envColor;
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} Vis; // size = 0x10
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/* Cvg: Coverage */
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#define FB_FILTER_TO_CVG_TYPE(filter) (filter)
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typedef enum {
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/* 0 */ VIS_CVG_TYPE_NONE = FB_FILTER_TO_CVG_TYPE(FB_FILTER_NONE),
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/* 1 */ VIS_CVG_TYPE_CVG_RGB = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB),
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/* 2 */ VIS_CVG_TYPE_CVG_RGB_UNIFORM = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_UNIFORM),
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/* 3 */ VIS_CVG_TYPE_CVG_ONLY = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_ONLY),
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/* 4 */ VIS_CVG_TYPE_CVG_RGB_FOG = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_FOG)
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} VisCvgType;
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typedef struct {
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/* 0x00 */ Vis vis;
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} VisCvg; // size = 0x10
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void VisCvg_Init(VisCvg* this);
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void VisCvg_Destroy(VisCvg* this);
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void VisCvg_Draw(VisCvg* this, Gfx** gfxP);
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/* Mono: Desaturation */
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// Only one type
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typedef struct VisMono {
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/* 0x00 */ Vis vis;
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/* 0x10 */ u16* tlut;
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/* 0x14 */ Gfx* dList;
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} VisMono; // size = 0x18
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void VisMono_Init(VisMono* this);
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void VisMono_Destroy(VisMono* this);
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void VisMono_Draw(VisMono* this, Gfx** gfxP);
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/* ZBuf: Z-Buffer */
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#define FB_FILTER_TO_ZBUF_TYPE(filter) ((filter) - FB_FILTER_ZBUF_IA)
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typedef enum {
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/* 0 */ VIS_ZBUF_TYPE_IA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_IA),
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/* 1 */ VIS_ZBUF_TYPE_RGBA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_RGBA)
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} VisZBufType;
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typedef struct {
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/* 0x00 */ Vis vis;
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} VisZBuf; // size = 0x10
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void VisZBuf_Init(VisZBuf* this);
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void VisZBuf_Destroy(VisZBuf* this);
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void VisZBuf_Draw(VisZBuf* this, Gfx** gfxP);
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#endif
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