mirror of
https://github.com/pmret/papermario.git
synced 2024-11-23 05:39:44 +00:00
Splat refactor (#257)
* all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
This commit is contained in:
parent
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commit
3315d6010f
5
.gitignore
vendored
5
.gitignore
vendored
@ -12,6 +12,7 @@ expected/
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.vscode/launch.json
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/tools/star-rod
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/ver/current
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/ver/*/assets
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# Build artifacts
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build.ninja
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@ -27,7 +28,9 @@ build.ninja
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*.zip
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baserom.*
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build/
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assets/
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!tools/build
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/assets/jp
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/assets/us
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/docs/doxygen/
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/include/ld_addrs.h
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/include/message_ids.h
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@ -33,11 +33,11 @@ Decide on a function to match. These can be found in the subdirectories of `ver/
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Take the relevant `.s` file and pass it to [mips_to_c](https://github.com/matt-kempster/mips_to_c) ([online version](https://simonsoftware.se/other/mips_to_c.py)).
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Open up the `.c` file that uses your function and replace the function's `INCLUDE_ASM` macro with the output from mips_to_c. For example, for a function `asm/nonmatchings/code_FOO/func_DEADBEEF`:
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Open up the `.c` file that uses your function and replace the function's `INCLUDE_ASM` macro with the output from mips_to_c. For example, for a function `asm/nonmatchings/FOO/func_DEADBEEF`:
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```diff
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// src/code_FOO.c
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- INCLUDE_ASM("code_FOO", func_DEADBEEF);
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// src/FOO.c
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- INCLUDE_ASM("FOO", func_DEADBEEF);
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+ s32 func_DEADBEEF() {
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+ // ...
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+ }
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597
configure.py
597
configure.py
@ -1,597 +0,0 @@
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#!/usr/bin/env python3
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import re
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import os, sys
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from glob import glob
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import ninja_syntax
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from argparse import ArgumentParser
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import asyncio
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from subprocess import PIPE
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import subprocess
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sys.path.append(os.path.dirname(__file__) + "/tools/splat")
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import split
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from segtypes.n64.code import Subsegment
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INCLUDE_ASM_RE = re.compile(r"___INCLUDE_ASM\([^,]+, ([^,]+), ([^,)]+)") # note _ prefix
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SUPPORTED_VERSIONS = ["us", "jp"]
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TARGET = "papermario"
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def obj(path: str):
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if not path.startswith("ver/"):
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path = f"ver/{version}/build/{path}"
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path = re.sub(r"/assets/", "/build/", path) # XXX what about other asset dirs?
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return path + ".o"
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def read_splat(splat_config: str, version: str):
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import argparse
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import yaml
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from segtypes.n64.code import N64SegCode
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from util import options
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# Load config
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with open(splat_config) as f:
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config = yaml.safe_load(f.read())
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options.initialize(config)
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assert options.get("ld_o_replace_extension", True) == False
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# Initialize segments
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all_segments = split.initialize_segments(splat_config, config["segments"])
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objects = set()
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segments = {}
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for segment in all_segments:
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for subdir, path, obj_type, start in segment.get_ld_files():
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# src workaround
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if subdir.startswith("../../"):
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subdir = subdir[6:]
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if path.endswith(".c") or path.endswith(".s") or path.endswith(".data") or path.endswith(".rodata"):
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path = subdir + "/" + path
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else:
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assert subdir == "assets", subdir + " " + path
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subdir = "ver/" + version + "/assets"
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objects.add(path)
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segments[path] = segment
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if isinstance(segment, N64SegCode):
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for split_file in segment.subsegments:
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if split_file.type in ["i4", "i8", "ia4", "ia8", "ia16", "rgba16", "rgba32", "ci4", "ci8", "palette"]:
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path = os.path.join(
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#segment.get_subdir(split_file["subtype"]),
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split_file.name + "." + split_file.get_ext()
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)
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if path in segments:
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segments[path] = split_file
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# note: `objects` lacks .o extensions
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return objects, segments
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def rm_recursive(path):
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from pathlib import Path
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path = Path(path)
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if path.exists():
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if path.is_dir():
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for f in path.iterdir():
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rm_recursive(f)
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path.rmdir()
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else:
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path.unlink()
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async def shell(cmd: str):
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async with task_sem:
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proc = await asyncio.create_subprocess_shell(cmd, stdout=PIPE, stderr=PIPE)
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stdout, stderr = await proc.communicate()
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assert proc.returncode == 0, f"{cmd} failed: {stderr}"
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return stdout.decode("utf-8"), stderr.decode("utf-8")
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async def shell_status(cmd: str):
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async with task_sem:
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proc = await asyncio.create_subprocess_shell(cmd, stdout=PIPE, stderr=PIPE)
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stdout, stderr = await proc.communicate()
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return proc.returncode
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def build_yay0_file(bin_file: str):
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yay0_file = f"ver/{version}/build/{os.path.splitext(bin_file)[0]}.Yay0"
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n.build(yay0_file, "yay0compress", find_asset(bin_file), implicit="tools/Yay0compress")
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build_bin_object(yay0_file)
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def build_bin_object(bin_file: str):
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n.build(obj(bin_file), "bin", bin_file)
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def build_image(f: str, segment):
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path, img_type, png = f.rsplit(".", 2)
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out = f"ver/{version}/build/" + path + "." + img_type + ".png"
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flags = ""
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if img_type != "palette" and not isinstance(segment, dict):
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if segment.flip_horizontal:
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flags += "--flip-x"
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if segment.flip_vertical:
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flags += "--flip-y"
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n.build(out, "img", find_asset(path + ".png"), implicit="tools/img/build.py", variables={
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"img_type": img_type,
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"img_flags": flags,
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})
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build_bin_object(out)
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def cmd_exists(cmd):
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return subprocess.call("type " + cmd, shell=True,
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stdout=subprocess.PIPE, stderr=subprocess.PIPE) == 0
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def find_asset_dir(path):
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global ASSET_DIRS
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for d in ASSET_DIRS:
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if os.path.exists(d + "/" + path):
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return d
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print("Unable to find asset: " + path)
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print("The asset dump may be incomplete. Try:")
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print(" ./configure.py --clean")
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exit(1)
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def find_asset(path):
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return find_asset_dir(path) + "/" + path
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async def main():
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global n, cpp, task_sem, num_tasks, num_tasks_done, ASSET_DIRS, version
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task_sem = asyncio.Semaphore(8)
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parser = ArgumentParser(description="Paper Mario build.ninja generator")
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parser.add_argument("version", nargs="*", default=[], help="Version(s) to configure for. Most tools will operate on the first-provided only. Supported versions: " + ','.join(SUPPORTED_VERSIONS))
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parser.add_argument("--cpp", help="GNU C preprocessor command")
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parser.add_argument("--cflags", default="", help="Extra cc/cpp flags")
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parser.add_argument("--no-splat", action="store_true", help="Don't split assets from the baserom(s)")
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parser.add_argument("--clean", action="store_true", help="Delete assets and previously-built files")
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parser.add_argument("--depend-on-s", action="store_true", help="Configure dependencies on .s files for c files that include them")
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args = parser.parse_args()
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versions = args.version
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# default version behaviour is to only do those that exist
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if len(versions) == 0:
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for version in SUPPORTED_VERSIONS:
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rom = f"ver/{version}/baserom.z64"
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if os.path.exists(rom):
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versions.append(version)
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if len(versions) == 0:
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print("error: no baserom.z64 files could be found in the ver/*/ directories.")
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exit(1)
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print("Configuring for versions: " + ', '.join(versions))
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print("")
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# on macOS, /usr/bin/cpp defaults to clang rather than gcc (but we need gcc's)
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if args.cpp is None and sys.platform == "darwin" and "Free Software Foundation" not in (await shell("cpp --version"))[0]:
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print("error: system C preprocessor is not GNU!")
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print("This is a known issue on macOS - only clang's cpp is installed by default.")
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print("Use 'brew' to obtain GNU cpp, then run this script again with the --cpp option, e.g.")
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print(" ./configure.py --cpp cpp-10")
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exit(1)
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cpp = args.cpp or "cpp"
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if args.clean:
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print("Cleaning...")
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await shell("ninja -t clean")
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rm_recursive(f".splat_cache")
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for version in versions:
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rm_recursive(f"ver/{version}/assets")
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rm_recursive(f"ver/{version}/build")
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rm_recursive(f"ver/{version}/.splat_cache")
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if not args.no_splat:
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# compile splat dependencies
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await shell("make -C tools/splat")
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has_any_rom = False
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for version in versions:
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rom = f"ver/{version}/baserom.z64"
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has_rom = False
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try:
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with open(rom, "rb") as f:
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has_rom = True
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has_any_rom = True
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except IOError:
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print(f"error: could not find baserom file '{rom}'!")
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if len(versions) >= 2:
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print(f"You can avoid building version '{version}' by specifying versions on the command-line:")
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print(f" ./configure.py {' '.join(ver for ver in versions if ver != version)}")
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exit(1)
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if has_rom:
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print(f"Splitting assets from {rom}", end="")
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split.main(
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f"ver/{version}/splat.yaml",
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f"ver/{version}",
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rom,
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[ "ld", "bin", "Yay0", "PaperMarioMapFS", "PaperMarioMessages", "img", "PaperMarioNpcSprites" ],
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False,
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False,
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)
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print("")
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print("Configuring build...")
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n = ninja_syntax.Writer(open("build.ninja", "w"), width=120)
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cflags = " " + args.cflags
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iconv = "tools/iconv.py UTF-8 SHIFT-JIS" if sys.platform == "darwin" else "iconv --from UTF-8 --to SHIFT-JIS"
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cross = "mips-linux-gnu-"
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n.variable("target", TARGET)
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n.variable("cross", cross)
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n.variable("python", sys.executable)
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if sys.platform == "darwin":
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os_dir = "mac"
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elif sys.platform == "linux":
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if os.uname()[4] == "aarch64":
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os_dir = "arm"
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else:
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os_dir = "linux"
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else:
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print(f"Unsupported platform {sys.platform}")
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sys.exit(1)
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# $version
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n.rule("cc",
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command=f"bash -o pipefail -c '{cpp} -Iver/$version/build/include -Iinclude -Isrc -D _LANGUAGE_C -D _FINALROM -D VERSION=$version -ffreestanding -DF3DEX_GBI_2 -D_MIPS_SZLONG=32 {args.cflags} -MD -MF $out.d $in -o - | {iconv} | tools/{os_dir}/cc1 -O2 -quiet -G 0 -mcpu=vr4300 -mfix4300 -mips3 -mgp32 -mfp32 -Wuninitialized -Wshadow {args.cflags} -o - | tools/{os_dir}/mips-nintendo-nu64-as -EB -G 0 - -o $out'",
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description="cc $in",
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depfile="$out.d",
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deps="gcc")
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n.rule("cc_dsl",
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command=f"bash -o pipefail -c '{cpp} -Iver/$version/build/include -Iinclude -Isrc -D _LANGUAGE_C -D _FINALROM -D VERSION=$version -ffreestanding -DF3DEX_GBI_2 -D_MIPS_SZLONG=32 {args.cflags} -MD -MF $out.d $in -o - | $python tools/compile_dsl_macros.py | {iconv} | tools/{os_dir}/cc1 -O2 -quiet -G 0 -mcpu=vr4300 -mfix4300 -mips3 -mgp32 -mfp32 -Wuninitialized -Wshadow {args.cflags} -o - | tools/{os_dir}/mips-nintendo-nu64-as -EB -G 0 - -o $out'",
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description="dsl $in",
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depfile="$out.d",
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deps="gcc")
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n.newline()
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with open("tools/permuter_settings.toml", "w") as f:
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version = versions[0]
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f.write(f"compiler_command = \"{cpp} -Iver/{version}/build/include -Iinclude -Isrc -DPERMUTER -D _LANGUAGE_C -D _FINALROM -D VERSION={version} -ffreestanding -DF3DEX_GBI_2 -D_MIPS_SZLONG=32 {args.cflags} -D SCRIPT(...)={{}} | {iconv} | tools/{os_dir}/cc1 -O2 -quiet -G 0 -mcpu=vr4300 -mfix4300 -mips3 -mgp32 -mfp32 -Wuninitialized -Wshadow {args.cflags} -o - | tools/{os_dir}/mips-nintendo-nu64-as -EB -G 0 -\"\n")
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f.write(f"assembler_command = \"{cross}as -march=vr4300 -mabi=32\"\n")
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f.write("\n")
|
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f.write("[preserve_macros]\n")
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f.write("\"g[DS]P.*\" = \"void\"\n")
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|
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# $version
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n.rule("cpp",
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command=f"{cpp} -P -DBUILD_DIR=ver/$version/build $in -o $out",
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description="cpp $in",
|
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depfile="$out.d",
|
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deps="gcc")
|
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n.newline()
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|
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n.rule("yay0compress",
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command=f"tools/Yay0compress $in $out",
|
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description="compress $in")
|
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n.newline()
|
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|
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n.rule("bin",
|
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command="${cross}ld -r -b binary $in -o $out",
|
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description="bin $in")
|
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n.newline()
|
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|
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n.rule("as",
|
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command="${cross}as -EB -march=vr4300 -mtune=vr4300 -Iinclude $in -o $out",
|
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description="assemble $in")
|
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n.newline()
|
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|
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# $img_type, $img_flags
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n.rule("img",
|
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command="$python tools/img/build.py $img_type $in $out $img_flags",
|
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description="image $in")
|
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n.rule("img_header",
|
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command="$python tools/img/header.py $in $out",
|
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description="image_header $in")
|
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n.newline()
|
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|
||||
# $sprite_id, $sprite_dir, $sprite_name
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n.rule("sprite_animations_h",
|
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command="$python tools/gen_sprite_animations_h.py $out $sprite_dir $sprite_id",
|
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description="sprite_animations_h $sprite_name ($sprite_id)")
|
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n.rule("npc_sprite",
|
||||
command="$python tools/compile_npc_sprite.py $out $sprite_dir",
|
||||
description="npc_sprite $sprite_name ($sprite_id)")
|
||||
n.rule("npc_sprites",
|
||||
command="$python tools/compile_npc_sprites.py $out $in",
|
||||
description="package npc sprites")
|
||||
n.newline()
|
||||
|
||||
n.rule("ld_addrs_h",
|
||||
command="grep -E \"[^\. ]+ =\" $in -o | sed 's/^/extern void* /; s/ =/;/' > $out",
|
||||
description="ld_addrs_h $in")
|
||||
n.newline()
|
||||
|
||||
n.rule("msg_combine",
|
||||
command="$python tools/msg/combine.py $out $in",
|
||||
description="combine messages")
|
||||
n.rule("msg",
|
||||
command="$python tools/msg/parse_compile.py $in $out",
|
||||
description="msg $in")
|
||||
n.newline()
|
||||
|
||||
n.rule("assets",
|
||||
command="$python tools/build_assets_bin.py $out $in",
|
||||
description="combine assets")
|
||||
n.newline()
|
||||
|
||||
# $version
|
||||
n.rule("link",
|
||||
command="${cross}ld -T ver/$version/undefined_syms.txt -T ver/$version/undefined_syms_auto.txt -T ver/$version/undefined_funcs_auto.txt -T ver/$version/dead_syms.txt -Map ver/$version/build/$target.map --no-check-sections -T $in -o $out",
|
||||
description="link $out")
|
||||
n.newline()
|
||||
|
||||
n.rule("rom",
|
||||
command="${cross}objcopy $in $out -O binary && tools/n64crc $out",
|
||||
description="rom $in")
|
||||
n.newline()
|
||||
|
||||
# $version
|
||||
n.rule("checksum",
|
||||
command=f"sha1sum -c ver/$version/checksum.sha1 && touch $out",
|
||||
description="compare")
|
||||
n.newline()
|
||||
|
||||
n.rule("cc_modern_exe", command="cc $in -O3 -o $out")
|
||||
n.newline()
|
||||
|
||||
for version in versions:
|
||||
objects, segments = read_splat(f"ver/{version}/splat.yaml", version) # no .o extensions!
|
||||
#c_files = (f for f in objects if f.endswith(".c"))
|
||||
|
||||
n.build(f"ver/{version}/build/$target.ld", "cpp", f"ver/{version}/$target.ld", variables={ "version": version })
|
||||
n.build(f"ver/{version}/build/$target.elf", "link", f"ver/{version}/build/$target.ld", implicit=[obj(o) for o in objects], implicit_outputs=f"ver/{version}/$target.map", variables={ "version": version })
|
||||
n.build(f"ver/{version}/build/$target.z64", "rom", f"ver/{version}/build/$target.elf", implicit="tools/n64crc")
|
||||
n.build(f"ver/{version}/build/ok", "checksum", implicit=f"ver/{version}/build/$target.z64", variables={ "version": version })
|
||||
n.build(version, "phony", f"ver/{version}/build/ok")
|
||||
n.build(f"$target.{version}.z64", "phony", f"ver/{version}/build/$target.z64")
|
||||
|
||||
CFG = {}
|
||||
with open(f"ver/{version}/build.cfg", "r") as f:
|
||||
for line in f.readlines():
|
||||
if line.strip() != "":
|
||||
key, value = [part.strip() for part in line.split("=", 1)]
|
||||
CFG[key] = value
|
||||
|
||||
ASSET_DIRS = CFG.get("asset_dirs", "assets").split(" ")
|
||||
|
||||
NPC_SPRITES = CFG.get("npc_sprites", "").split(" ")
|
||||
MAPS = CFG.get("maps", "").split(" ")
|
||||
TEXTURE_ARCHIVES = CFG.get("texture_archives", "").split(" ")
|
||||
BACKGROUNDS = CFG.get("backgrounds", "").split(" ")
|
||||
PARTY_IMAGES = CFG.get("party_images", "").split(" ")
|
||||
|
||||
ASSETS = sum([[f"{map_name}_shape", f"{map_name}_hit"] for map_name in MAPS], []) + TEXTURE_ARCHIVES + BACKGROUNDS + ["title_data"] + PARTY_IMAGES
|
||||
|
||||
generated_headers = []
|
||||
|
||||
def add_generated_header(h: str):
|
||||
generated_headers.append(h)
|
||||
|
||||
if not os.path.exists(h):
|
||||
# mkdir -p
|
||||
os.makedirs(os.path.dirname(h), exist_ok=True)
|
||||
|
||||
# touch it so cpp doesn't complain if its #included
|
||||
open(h, "w").close()
|
||||
|
||||
# mark it as really old so ninja builds it
|
||||
os.utime(h, (0, 0))
|
||||
|
||||
return h
|
||||
|
||||
n.build(add_generated_header(f"ver/{version}/build/include/ld_addrs.h"), "ld_addrs_h", f"ver/{version}/build/$target.ld")
|
||||
|
||||
# messages
|
||||
msg_files = set()
|
||||
for d in ASSET_DIRS:
|
||||
for f in glob(d + "/msg/**/*.msg", recursive=True):
|
||||
msg_files.add(find_asset(f[len(d)+1:]))
|
||||
msg_files = list(msg_files)
|
||||
for msg_file in msg_files:
|
||||
n.build(
|
||||
f"ver/{version}/build/{msg_file.split('/', 1)[1]}.bin",
|
||||
"msg",
|
||||
msg_file,
|
||||
implicit="tools/msg/parse_compile.py",
|
||||
)
|
||||
msg_bins = [f"ver/{version}/build/{msg_file.split('/', 1)[1]}.bin" for msg_file in msg_files]
|
||||
n.build(
|
||||
[f"ver/{version}/build/msg.bin", add_generated_header(f"ver/{version}/build/include/message_ids.h")],
|
||||
"msg_combine",
|
||||
msg_bins,
|
||||
implicit="tools/msg/combine.py",
|
||||
)
|
||||
n.build(f"ver/{version}/build/msg.o", "bin", f"ver/{version}/build/msg.bin")
|
||||
|
||||
# sprites
|
||||
npc_sprite_yay0s = []
|
||||
for sprite_id, sprite_name in enumerate(NPC_SPRITES, 1):
|
||||
if len(sprite_name) == 0 or sprite_name == "_":
|
||||
continue
|
||||
|
||||
asset_dir = find_asset_dir(f"sprite/npc/{sprite_name}")
|
||||
sources = glob(f"{asset_dir}/sprite/npc/{sprite_name}/**/*.*", recursive=True)
|
||||
variables = {
|
||||
"sprite_name": sprite_name,
|
||||
"sprite_dir": f"{asset_dir}/sprite/npc/{sprite_name}",
|
||||
"sprite_id": sprite_id,
|
||||
}
|
||||
|
||||
# generated header
|
||||
n.build(
|
||||
add_generated_header(f"ver/{version}/build/include/sprite/npc/{sprite_name}.h"),
|
||||
"sprite_animations_h",
|
||||
implicit=sources + ["tools/gen_sprite_animations_h.py"],
|
||||
variables=variables,
|
||||
)
|
||||
|
||||
# sprite bin/yay0
|
||||
n.build(
|
||||
f"ver/{version}/build/sprite/npc/{sprite_name}",
|
||||
"npc_sprite",
|
||||
implicit=sources + ["tools/compile_npc_sprite.py"],
|
||||
variables=variables,
|
||||
)
|
||||
yay0 = f"ver/{version}/build/sprite/npc/{sprite_name}.Yay0"
|
||||
npc_sprite_yay0s.append(yay0)
|
||||
n.build(
|
||||
yay0,
|
||||
"yay0compress",
|
||||
f"ver/{version}/build/sprite/npc/{sprite_name}",
|
||||
implicit=["tools/Yay0compress"],
|
||||
)
|
||||
|
||||
n.newline()
|
||||
|
||||
# fast tasks
|
||||
for f in objects:
|
||||
segment = segments[f]
|
||||
|
||||
if f.endswith(".c"):
|
||||
continue # these are handled later
|
||||
elif f.endswith(".Yay0"):
|
||||
build_yay0_file(os.path.splitext(f)[0] + ".bin")
|
||||
elif f.endswith(".bin"):
|
||||
build_bin_object(find_asset(f))
|
||||
elif f.endswith(".data"):
|
||||
n.build(obj(f), "as", f"ver/{version}/asm/" + f + ".s")
|
||||
elif f.endswith(".rodata"):
|
||||
n.build(obj(f), "as", f"ver/{version}/asm/" + f[2:] + ".s")
|
||||
elif f.endswith(".s"):
|
||||
n.build(obj(f), "as", f"ver/{version}/" + f)
|
||||
elif f.endswith(".png"):
|
||||
if isinstance(segment, Subsegment):
|
||||
# image within a code section
|
||||
out = f"ver/{version}/build/{f}.bin"
|
||||
infile = find_asset(re.sub(r"\.pal\.png", ".png", f))
|
||||
|
||||
n.build(out, "img", infile, implicit="tools/img/build.py", variables={
|
||||
"img_type": segment.type,
|
||||
"img_flags": "",
|
||||
})
|
||||
|
||||
if ".pal.png" not in f:
|
||||
n.build(add_generated_header(f"ver/{version}/build/include/" + f + ".h"), "img_header", infile, implicit="tools/img/header.py")
|
||||
|
||||
n.build(f"ver/{version}/build/{f}.o", "bin", out)
|
||||
else:
|
||||
build_image(f, segment)
|
||||
elif f == "sprite/npc":
|
||||
# combine sprites
|
||||
n.build(f"ver/{version}/build/{f}.bin", "npc_sprites", npc_sprite_yay0s, implicit="tools/compile_npc_sprites.py")
|
||||
n.build(obj(f), "bin", f"ver/{version}/build/{f}.bin")
|
||||
elif segment.type == "PaperMarioMessages":
|
||||
continue # done already above
|
||||
elif segment.type == "PaperMarioMapFS":
|
||||
asset_files = [] # even indexes: uncompressed; odd indexes: compressed
|
||||
|
||||
for asset_name in ASSETS:
|
||||
if asset_name.endswith("_tex"): # uncompressed
|
||||
asset_files.append(find_asset(f"map/{asset_name}.bin"))
|
||||
asset_files.append(find_asset(f"map/{asset_name}.bin"))
|
||||
elif asset_name.startswith("party_"):
|
||||
source_file = f"ver/{version}/build/{asset_name}.bin"
|
||||
asset_file = f"ver/{version}/build/{asset_name}.Yay0"
|
||||
|
||||
n.build(source_file, "img", find_asset(f"party/{asset_name}.png"), implicit="tools/img/build.py", variables={
|
||||
"img_type": "party",
|
||||
"img_flags": "",
|
||||
})
|
||||
|
||||
asset_files.append(source_file)
|
||||
asset_files.append(asset_file)
|
||||
n.build(asset_file, "yay0compress", source_file, implicit="tools/Yay0compress")
|
||||
elif asset_name.endswith("_bg"):
|
||||
source_file = f"ver/{version}/build/{asset_name}.bin"
|
||||
asset_file = f"ver/{version}/build/{asset_name}.Yay0"
|
||||
|
||||
n.build(source_file, "img", find_asset(f"map/{asset_name}.png"), implicit="tools/img/build.py", variables={
|
||||
"img_type": "bg",
|
||||
"img_flags": "",
|
||||
})
|
||||
|
||||
asset_files.append(source_file)
|
||||
asset_files.append(asset_file)
|
||||
n.build(asset_file, "yay0compress", source_file, implicit="tools/Yay0compress")
|
||||
elif asset_name.endswith("_shape") or asset_name.endswith("_hit"):
|
||||
source_file = find_asset(f"map/{asset_name}.bin")
|
||||
asset_file = f"ver/{version}/build/assets/{asset_name}.Yay0"
|
||||
|
||||
asset_files.append(source_file)
|
||||
asset_files.append(asset_file)
|
||||
n.build(asset_file, "yay0compress", source_file, implicit="tools/Yay0compress")
|
||||
else:
|
||||
source_file = find_asset(f"{asset_name}.bin")
|
||||
asset_file = f"ver/{version}/build/assets/{asset_name}.Yay0"
|
||||
|
||||
asset_files.append(source_file)
|
||||
asset_files.append(asset_file)
|
||||
n.build(asset_file, "yay0compress", source_file, implicit="tools/Yay0compress")
|
||||
|
||||
n.build(f"ver/{version}/build/assets.bin", "assets", asset_files)
|
||||
n.build(obj(f), "bin", f"ver/{version}/build/assets.bin")
|
||||
else:
|
||||
print("warning: dont know what to do with object " + f)
|
||||
n.newline()
|
||||
|
||||
n.build("generated_headers_" + version, "phony", generated_headers)
|
||||
n.newline()
|
||||
|
||||
for c_file in glob("src/**/*.c", recursive=True):
|
||||
if c_file.endswith(".inc.c"):
|
||||
continue
|
||||
|
||||
status = await shell_status(f"grep -q SCRIPT\( {c_file}")
|
||||
|
||||
for version in versions:
|
||||
s_glob = "ver/" + version + "/" + re.sub("src/", "asm/nonmatchings/", c_file)[:-2] + "/*.s"
|
||||
n.build(
|
||||
obj(c_file),
|
||||
"cc_dsl" if status == 0 else "cc",
|
||||
c_file,
|
||||
implicit = None if not args.depend_on_s else glob(s_glob),
|
||||
order_only="generated_headers_" + version,
|
||||
variables={ "version": version }
|
||||
)
|
||||
|
||||
print("")
|
||||
|
||||
# c tools that need to be compiled
|
||||
n.build("tools/Yay0compress", "cc_modern_exe", "tools/Yay0compress.c")
|
||||
n.build("tools/n64crc", "cc_modern_exe", "tools/n64crc.c")
|
||||
n.newline()
|
||||
|
||||
n.build("all", "phony", versions)
|
||||
n.default("all")
|
||||
|
||||
# update ver/current to versions[0]
|
||||
try:
|
||||
os.remove("ver/current")
|
||||
except Exception:
|
||||
pass
|
||||
os.symlink(versions[0], "ver/current")
|
||||
n.build("ver/current/build/papermario.z64", "phony", "ver/" + versions[0] + "/build/papermario.z64")
|
||||
|
||||
print("Build configuration complete! Now run")
|
||||
print(" ninja")
|
||||
print("to compile " + ', '.join(f'\'{TARGET}.{version}.z64\'' for version in versions) + ".")
|
||||
|
||||
if __name__ == "__main__":
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
1
configure.py
Symbolic link
1
configure.py
Symbolic link
@ -0,0 +1 @@
|
||||
tools/build/configure.py
|
Binary file not shown.
Before Width: | Height: | Size: 48 KiB |
214
docs/messages.md
214
docs/messages.md
@ -1,214 +0,0 @@
|
||||
# `.msg` syntax
|
||||
|
||||
## Character Set
|
||||
|
||||
`[font=normal]`: 𝅘𝅥𝅮!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ\[¥]^_`abcdefghijklmnopqrstuvwxyz{|}~°ÀÁÂÄÇÈÉÊËÌÍÎÏÑÒÓÔÖÙÚÛÜßàáâäçèéêëìíîïñòóôöùúûü¡¿ª♥★↑↓←→●✖“”‘’ ⒶⒷⓈ▲▼◀▶ⓁⓇⓏ
|
||||
|
||||
`[font=title]` and `[font=subtitle]`: ABCDEFGHIJKLMNOPQRSTUVWXYZ'.,0123456789©&
|
||||
|
||||
## Tags
|
||||
|
||||
Similar to BBCode, tags begin with `[` and end with `]`. They may take positional arguments (`value`) and named arguments (`arg=value`). The order of named arguments does not matter. Values are parsed as integers if possible, and hexidecimal integers are supported. Tag names and argument names are case-insensitive.
|
||||
|
||||
To write a literal `[` character (and not start a tag), prefix it with a backslash; i.e. `\[`.
|
||||
|
||||
### `[message name section= index=]...[/message]`
|
||||
|
||||
Marks the beginning and end of a message.
|
||||
|
||||
All parameters on the opening tag are optional.
|
||||
If `section` and/or `index` are omitted, the message will be allocated a section and/or index respectively.
|
||||
|
||||
### `[br]`
|
||||
Line break.
|
||||
|
||||
### `[prompt]`
|
||||
Waits for the A button to be pressed before continuing.
|
||||
|
||||
### `[next]`
|
||||
Scrolls down the message box to begin a new 'paragraph.'
|
||||
|
||||
### `[sleep n]`
|
||||
Waits for `n` frames before continuing.
|
||||
|
||||
### `[color= ctx=]`
|
||||
|
||||
Supported color names are:
|
||||
|
||||
`ctx=normal` (default): normal red pink purple blue cyan green yellow
|
||||
|
||||
`ctx=diary`: normal red
|
||||
|
||||
`ctx=inspect`: dark
|
||||
|
||||
`ctx=button`: blue green red yellow gray grey
|
||||
|
||||
`ctx=popup`: normal red pink purple blue teal green yellow
|
||||
|
||||
`ctx=sign`: normal red blue green
|
||||
|
||||
To use other colors, provide `color` as an integer (e.g. `[color=0x10]`). Here are all the colors supported by the engine:
|
||||
![Message colors](message-colors.jpg)
|
||||
|
||||
### `[/color]`
|
||||
Resets the color to what it was before the most recent `[color=]` tag. The default color at the start of the message is assumed to be `[color=normal]`, which is true for most messages.
|
||||
|
||||
### `[a]` `[b]` `[l]` `[r]` `[z]` `[start]` `[c-up]` `[c-down]` `[c-left]` `[c-right]`
|
||||
|
||||
Shorthand for the button prompt characters ⒶⒷⓁⓇⓏⓈ▲▼◀▶ respectively. You can override the color used with a named parameter `[a color=]`.
|
||||
|
||||
Supported color names: blue green red yellow gray grey
|
||||
|
||||
### `[style=]`
|
||||
|
||||
Sets the box style to use for this message. Supported styles are:
|
||||
|
||||
`[style=right]` `[style=left]` `[style=center]` - Standard speech bubble with the speaker coming from the given direction
|
||||
|
||||
`[style=tattle]` - Small bubble used for overworld tattles
|
||||
|
||||
`[style=choice x= y= w= h=]` - Box for multiple-choice options
|
||||
|
||||
`[style=inspect]` - Internal narration box, often used when inspecting objects by pressing A
|
||||
|
||||
`[style=sign]` `[style=lamppost]` `[style=postcard]` - Boxes with custom backgrounds
|
||||
|
||||
`[style=popup]` - Box in center of screen that grows dynamically depending on how long the message is
|
||||
|
||||
`[style=upgrade x= y= w= h=]` - Super Block box
|
||||
|
||||
`[style=narrate]` - Narration; used when you obtain new partners
|
||||
|
||||
`[style=epilogue]` - Used for post-chapter descriptions of what Mario and party did
|
||||
|
||||
### `[font=]`
|
||||
|
||||
Supported fonts: normal title subtitle
|
||||
|
||||
Note that the `title` and `subtitle` fonts use a different character set to `normal`.
|
||||
|
||||
### `[/font]`
|
||||
|
||||
Resets the font to what it was before the most recent `[font=]` tag.
|
||||
|
||||
### `[noskip]...[/noskip]`
|
||||
|
||||
Disables the B button from skipping text within.
|
||||
|
||||
### `[instant]...[/instant]`
|
||||
|
||||
Causes all text within to appear instantly.
|
||||
|
||||
### `[kerning=]`
|
||||
|
||||
Modifies the spacing between letters.
|
||||
|
||||
### `[scroll n]`
|
||||
|
||||
Scrolls down `n` lines.
|
||||
|
||||
### `[size x= y=]`
|
||||
|
||||
Changes font size.
|
||||
|
||||
### `[/size]`
|
||||
|
||||
Resets the size back to x=10 y=10 (the default).
|
||||
|
||||
### `[speed delay= chars=]`
|
||||
|
||||
Changes text printing speed. `delay` is the number of frames between each print, and `chars` is the number of characters to print at once. For example, `[speed delay=5 chars=3]` would print 3 characters every 5 frames.
|
||||
|
||||
### `[pos x= y=]`
|
||||
|
||||
Overrides the current text printing position.
|
||||
|
||||
`x` is optional. If only `y` is provided, the x position will not change.
|
||||
|
||||
### `[indent n]`
|
||||
|
||||
Indents the following text by `n` tabs.
|
||||
|
||||
### `[up n]` and `[down n]`
|
||||
|
||||
Moves the text printing position up/down by `n` pixels respectively.
|
||||
|
||||
### `[image id]`
|
||||
|
||||
Displays the given image. This requires extra setup when printing the message.
|
||||
|
||||
There is also a 7-parameter variant of `image` that is not yet understood.
|
||||
|
||||
### `[sprite unknown id raster]`
|
||||
|
||||
Displays the given sprite.
|
||||
|
||||
### `[item a b]`
|
||||
|
||||
Displays the given world icon.
|
||||
|
||||
### `[cursor n]` and `[option n]`
|
||||
|
||||
Denotes the position for the hand cursor to appear and the start of the option text for choice `n` of a `[style=choice]` box.
|
||||
|
||||
### `[choicecount=]`
|
||||
|
||||
Sets the number of options given in this `[style=choice]` box.
|
||||
|
||||
### `[cancel=]`
|
||||
|
||||
Sets the option number to be selected if the user presses B.
|
||||
If this is not provided, pressing B does nothing.
|
||||
|
||||
### Effects
|
||||
|
||||
- `[shaky]...[/shaky]`
|
||||
- `[noise fade=]...[/noise]`
|
||||
- `[faded-shaky fade=]...[/faded-shaky]`
|
||||
- `[fade=]...[/fade]`
|
||||
- `[shout]...[/shout]` or `[shrinking]...[/shrinking]`
|
||||
- `[whisper]...[/whisper]` or `[growing]...[/growing]`
|
||||
- `[scream]...[/scream]` or `[shaky-size]...[/shaky-size]`
|
||||
- `[chortle]...[/chortle]` or `[wavy-size]...[/wavy-size]`
|
||||
- `[shadow]...[/shadow]`
|
||||
|
||||
### `[var n]`
|
||||
|
||||
Replaced with the value of message variable `n`. Must be set before the message is printed.
|
||||
|
||||
### `[center=]`
|
||||
|
||||
Centers the following text. Parameter purpose is unknown.
|
||||
|
||||
### `[volume=]`
|
||||
|
||||
Changes the volume of the following text.
|
||||
|
||||
### `[sound=]`
|
||||
|
||||
Changes the speech sound for the following text.
|
||||
|
||||
Supported sound names: normal bowser spirit
|
||||
|
||||
You can also use an integer for the parameter.
|
||||
|
||||
### `[/sound]`
|
||||
|
||||
Resets the speech sound to what it was before the most recent `[sound=]` tag.
|
||||
|
||||
### `[note]` `[heart]` `[star]` `[circle]` `[cross]` `[arrow-up]` `[arrow-down]` `[arrow-left]` `[arrow-right]`
|
||||
|
||||
Equivalent to the characters 𝅘𝅥𝅮♥★●✖↑↓←→ respectively.
|
||||
|
||||
### `[raw ...]`
|
||||
|
||||
Outputs all arguments provided as bytes, without modification.
|
||||
|
||||
### `[func ...]`
|
||||
|
||||
Same as `raw`, but prefixed with 0xFF.
|
||||
|
||||
## Comments
|
||||
|
||||
`//` line comments are allowed anywhere outside of a `[message]...[/message]` block and will be ignored.
|
||||
Block comments are not supported.
|
@ -1704,7 +1704,7 @@ typedef struct struct802E2BA4 {
|
||||
/* 0x02 */ u16 unk_02[24][2];
|
||||
} struct802E2BA4;
|
||||
|
||||
// from code_102c80, size unknown.
|
||||
// from 102c80, size unknown.
|
||||
typedef struct struct802E1400 {
|
||||
/* 0x000 */ Vec3f unk_00;
|
||||
/* 0x00C */ char unk_0C[4];
|
||||
@ -1734,7 +1734,7 @@ typedef struct struct802E1400 {
|
||||
/* 0x188 */ f32 unk_188[24];
|
||||
} struct802E1400;
|
||||
|
||||
// from code_104940_len_dc0, size unknown
|
||||
// from 104940_len_dc0, size unknown
|
||||
// appears to belong to the hammer blocks(?)
|
||||
typedef struct struct802E3650 {
|
||||
/* 0x000 */ u8 unk_00;
|
||||
|
@ -1541,6 +1541,7 @@ enum NpcFlags {
|
||||
NPC_FLAG_200000 = 0x00200000,
|
||||
NPC_FLAG_400000 = 0x00400000,
|
||||
NPC_FLAG_NO_DROPS = 0x00800000, ///< Do not drop hearts, flowers, or coins on defeat
|
||||
NPC_FLAG_SIMPLE_XZ_HITBOX = 0x04000000, ///< Perform only a single lateral collision test during motion.
|
||||
NPC_FLAG_40000000 = 0x40000000,
|
||||
NPC_FLAG_80000000 = 0x80000000,
|
||||
};
|
||||
|
@ -30,7 +30,6 @@
|
||||
#define OVERRIDE_FLAG_UNSET(flag) { s32* overrideFlags = &gOverrideFlags; *overrideFlags &= ~flag; }
|
||||
#define OVERRIDE_FLAG_CHECK(flag) ({ s32* overrideFlags = &gOverrideFlags; *overrideFlags & flag; })
|
||||
|
||||
|
||||
#define MAX_MAPVARS 16
|
||||
#define MAX_MAPFLAGS 3
|
||||
|
||||
|
@ -10,6 +10,9 @@
|
||||
#define UNK_FUN_PTR(name) void(*name)(void)
|
||||
#define UNK_ARGS
|
||||
|
||||
/// Linker symbol address, as in `ld_addrs.h`.
|
||||
typedef u8 Addr[];
|
||||
|
||||
typedef s32 BattleID;
|
||||
#define BATTLE_ID(unk, area, stage, index) ((unk << 24) + (area << 16) + (stage << 8) + index)
|
||||
|
||||
|
@ -1 +0,0 @@
|
||||
ver/jp/papermario.z64
|
@ -1 +0,0 @@
|
||||
ver/us/build/papermario.z64
|
15
src/101b90_len_8f0.c
Normal file
15
src/101b90_len_8f0.c
Normal file
@ -0,0 +1,15 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "101b90_len_8f0", func_802DEAA0);
|
||||
|
||||
INCLUDE_ASM(s32, "101b90_len_8f0", load_sprite);
|
||||
|
||||
INCLUDE_ASM(s32, "101b90_len_8f0", func_802DED60);
|
||||
|
||||
INCLUDE_ASM(s32, "101b90_len_8f0", func_802DEEA0);
|
||||
|
||||
INCLUDE_ASM(s32, "101b90_len_8f0", func_802DEFB4);
|
||||
|
||||
INCLUDE_ASM(s32, "101b90_len_8f0", func_802DF00C);
|
||||
|
||||
INCLUDE_ASM(s32, "101b90_len_8f0", func_802DF2D8);
|
@ -14,7 +14,7 @@ s32 func_802E0DB0(Shadow* shadow) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_102610_len_2330", func_802E0DE0);
|
||||
INCLUDE_ASM(s32, "102610_len_2330", func_802E0DE0);
|
||||
|
||||
typedef struct struct802E10F4 {
|
||||
char unk_0[4];
|
@ -310,7 +310,7 @@ s32 func_802E17A8(Entity* entity) {
|
||||
}
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "code_102C80", func_802E17A8, Entity* entity);
|
||||
INCLUDE_ASM(s32, "102C80", func_802E17A8, Entity* entity);
|
||||
#endif
|
||||
|
||||
void func_802E1EA8(Entity* entity) {
|
||||
@ -461,7 +461,7 @@ void func_802E1EDC(Entity* entity) {
|
||||
}
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(void, "code_102C80", func_802E1EDC, Entity* entity);
|
||||
INCLUDE_ASM(void, "102C80", func_802E1EDC, Entity* entity);
|
||||
#endif
|
||||
|
||||
void func_802E234C(Entity* entity) {
|
||||
@ -513,9 +513,9 @@ void func_802E2450(Entity* entity) {
|
||||
}
|
||||
|
||||
|
||||
INCLUDE_ASM(void, "code_102C80", func_802E246C, Entity* entity, void* arg1, void* arg2);
|
||||
INCLUDE_ASM(void, "102C80", func_802E246C, Entity* entity, void* arg1, void* arg2);
|
||||
|
||||
INCLUDE_ASM(void, "code_102C80", func_802E263C, Entity* entity);
|
||||
INCLUDE_ASM(void, "102C80", func_802E263C, Entity* entity);
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// display list issues
|
||||
@ -569,5 +569,5 @@ void func_802E2BA4(s32 entityIndex) {
|
||||
gMasterGfxPos = temp_s2;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "code_102C80", func_802E2BA4);
|
||||
INCLUDE_ASM(s32, "102C80", func_802E2BA4);
|
||||
#endif
|
@ -46,9 +46,9 @@ void state_init_file_select(void) {
|
||||
OVERRIDE_FLAG_SET(0x10000);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_10400_len_d30", state_step_language_select);
|
||||
INCLUDE_ASM(s32, "10400_len_d30", state_step_language_select);
|
||||
|
||||
INCLUDE_ASM(s32, "code_10400_len_d30", func_800354EC);
|
||||
INCLUDE_ASM(s32, "10400_len_d30", func_800354EC);
|
||||
|
||||
void state_drawUI_language_select(void) {
|
||||
}
|
||||
@ -83,9 +83,9 @@ void func_80035660(void) {
|
||||
OVERRIDE_FLAG_UNSET(0x40);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_10400_len_d30", func_80035704);
|
||||
INCLUDE_ASM(s32, "10400_len_d30", func_80035704);
|
||||
|
||||
INCLUDE_ASM(s32, "code_10400_len_d30", func_80035B40);
|
||||
INCLUDE_ASM(s32, "10400_len_d30", func_80035B40);
|
||||
|
||||
void func_80035D18(void) {
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
//display list func
|
||||
INCLUDE_ASM(s32, "code_104940_len_dc0", func_802E30C0);
|
||||
INCLUDE_ASM(s32, "104940_len_dc0", func_802E30C0);
|
||||
|
||||
void func_802E31B0(Entity* entity) {
|
||||
func_80072230(0, entity->position.x, entity->position.y, entity->position.z, 1.0f, 0x3C);
|
||||
@ -38,7 +38,7 @@ void func_802E328C(Entity* entity) {
|
||||
func_802E3650(entity);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_104940_len_dc0", func_802E3370);
|
||||
INCLUDE_ASM(s32, "104940_len_dc0", func_802E3370);
|
||||
|
||||
s32 func_802E3650(Entity* entity) {
|
||||
struct802E3650* temp = (struct802E3650*)entity->dataBuf;
|
||||
@ -306,7 +306,7 @@ s32 func_802E3BA4(Entity* entity) {
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "code_104940_len_dc0", func_802E3BA4, Entity* entity);
|
||||
INCLUDE_ASM(s32, "104940_len_dc0", func_802E3BA4, Entity* entity);
|
||||
#endif
|
||||
|
||||
void entity_init_Hammer1Block_normal(Entity* entity) {
|
@ -33,9 +33,9 @@ void func_802E3E9C(Entity* entity) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_105700_len_2130", func_802E3EE0);
|
||||
INCLUDE_ASM(s32, "105700_len_2130", func_802E3EE0);
|
||||
|
||||
INCLUDE_ASM(void, "code_105700_len_2130", func_802E3F0C, Entity* entity);
|
||||
INCLUDE_ASM(void, "105700_len_2130", func_802E3F0C, Entity* entity);
|
||||
|
||||
void func_802E4040(Entity* entity) {
|
||||
func_80110678(entity);
|
@ -5,9 +5,9 @@ extern UNK_TYPE D_802EA760;
|
||||
extern StaticEntityData D_802EA7BC;
|
||||
extern UNK_TYPE D_802EB3C0;
|
||||
|
||||
INCLUDE_ASM(s32, "code_105F90", func_802E4710);
|
||||
INCLUDE_ASM(s32, "105F90", func_802E4710);
|
||||
|
||||
INCLUDE_ASM(s32, "code_105F90", func_802E4730);
|
||||
INCLUDE_ASM(s32, "105F90", func_802E4730);
|
||||
|
||||
void func_802E4AEC(s32 entityIndex) {
|
||||
func_802E4730(entityIndex, &D_0A000808);
|
||||
@ -52,7 +52,7 @@ void func_802E4B60(Entity* entity) {
|
||||
func_802E4B10(entity);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_105F90", func_802E4C10);
|
||||
INCLUDE_ASM(s32, "105F90", func_802E4C10);
|
||||
|
||||
void func_802E4DE0(Entity* entity) {
|
||||
struct802E4B10* temp = entity->dataBuf;
|
||||
@ -64,13 +64,13 @@ void func_802E4DE0(Entity* entity) {
|
||||
entity->rotation.z = 0.0f;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_105F90", func_802E4E04);
|
||||
INCLUDE_ASM(s32, "105F90", func_802E4E04);
|
||||
|
||||
void func_802E5308(Entity* entity) {
|
||||
func_802E3650(entity);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_105F90", func_802E5324);
|
||||
INCLUDE_ASM(s32, "105F90", func_802E5324);
|
||||
|
||||
void func_802E540C(Entity* entity) {
|
||||
func_802E4B10(entity);
|
@ -86,7 +86,7 @@ void func_80025F44(char* arg0, char* file, s32 line) {
|
||||
PANIC();
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(void, "code_1060_len_310", func_80025F44, char* arg0, char* file, s32 line);
|
||||
INCLUDE_ASM(void, "1060_len_310", func_80025F44, char* arg0, char* file, s32 line);
|
||||
#endif
|
||||
|
||||
|
@ -68,7 +68,7 @@ void func_802E581C(Entity* entity) {
|
||||
}
|
||||
|
||||
// display list func
|
||||
INCLUDE_ASM(s32, "code_106EF0", func_802E586C);
|
||||
INCLUDE_ASM(s32, "106EF0", func_802E586C);
|
||||
|
||||
void func_802E5E50(Entity* entity) {
|
||||
struct802E4B10* temp_s0 = entity->dataBuf;
|
28
src/107830_len_e70.c
Normal file
28
src/107830_len_e70.c
Normal file
@ -0,0 +1,28 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E5FB0);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E6064);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E6118);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E6178);
|
||||
|
||||
void func_802E6194(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E619C);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E61B0);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E6338);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E6390);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E63A8);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E6574);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E6B6C);
|
||||
|
||||
INCLUDE_ASM(s32, "107830_len_e70", func_802E6C24);
|
37
src/1086a0_len_fc0.c
Normal file
37
src/1086a0_len_fc0.c
Normal file
@ -0,0 +1,37 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E6E20);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E6E90);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E6ED8);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E7034);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E70B0);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E71F8);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E7230);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E742C);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E75C0);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E75E4);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E7AE4);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E7C70);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E7C8C);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E7CB8);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E7D28);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E7D38);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", func_802E7D54);
|
||||
|
||||
INCLUDE_ASM(s32, "1086a0_len_fc0", entity_init_Chest);
|
@ -18,7 +18,7 @@ typedef struct struct802E7DE0 {
|
||||
/* 0x304 */ f32 unk_304[36];
|
||||
} struct802E7DE0;
|
||||
|
||||
INCLUDE_ASM(s32, "code_109660_len_1270", func_802E7DE0);
|
||||
INCLUDE_ASM(s32, "109660_len_1270", func_802E7DE0);
|
||||
|
||||
typedef struct struct802E7F40 {
|
||||
/* 0x00 */ s32 unk_00;
|
||||
@ -44,9 +44,9 @@ void func_802E7F6C(Entity* entity) {
|
||||
func_802E7DE0(entity, &D_0A004350, &D_0A0026F0);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_109660_len_1270", func_802E7FA0);
|
||||
INCLUDE_ASM(s32, "109660_len_1270", func_802E7FA0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_109660_len_1270", func_802E854C);
|
||||
INCLUDE_ASM(s32, "109660_len_1270", func_802E854C);
|
||||
|
||||
s32 func_802E8858(Entity* entity) {
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
@ -146,7 +146,7 @@ void func_802E8E10(Entity* entity) {
|
||||
func_80110678(entity);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_10A230", push_entity_matrix);
|
||||
INCLUDE_ASM(s32, "10A230", push_entity_matrix);
|
||||
|
||||
f32 func_802E8F94(Entity* entity) {
|
||||
struct802E89B0* temp_s0;
|
@ -6,7 +6,7 @@ void begin_state_world(void) {
|
||||
|
||||
void step_world(void) {
|
||||
update_counters();
|
||||
update_npcs();
|
||||
npc_list_update();
|
||||
update_player();
|
||||
update_item_entities();
|
||||
update_effects();
|
@ -37,7 +37,7 @@ void func_80035E54(void) {
|
||||
D_8009A5D8 = 0;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_111f0_len_860", func_80035EEC);
|
||||
INCLUDE_ASM(s32, "111f0_len_860", func_80035EEC);
|
||||
|
||||
void func_800360FC(void) {
|
||||
if (gGameStatusPtr->loadMenuState == 2) {
|
||||
@ -58,7 +58,7 @@ void func_80036130(void) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_111f0_len_860", func_8003617C);
|
||||
INCLUDE_ASM(s32, "111f0_len_860", func_8003617C);
|
||||
|
||||
void func_800363FC(void) {
|
||||
if (D_800A0944 == 4 || D_800A0944 == 0) {
|
||||
@ -78,7 +78,7 @@ s32 func_80036430(void) {
|
||||
return playerStatus->flags;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_111f0_len_860", func_8003646C);
|
||||
INCLUDE_ASM(s32, "111f0_len_860", func_8003646C);
|
||||
|
||||
void func_80036640(void) {
|
||||
}
|
@ -72,7 +72,7 @@ void begin_state_intro(void) {
|
||||
intro_logos_update_fade();
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_11a50_len_7a0", step_intro);
|
||||
INCLUDE_ASM(s32, "11a50_len_7a0", step_intro);
|
||||
|
||||
void func_80036DE0(void) {
|
||||
}
|
20
src/121f0_len_1290.c
Normal file
20
src/121f0_len_1290.c
Normal file
@ -0,0 +1,20 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "121f0_len_1290", begin_state_title_screen);
|
||||
|
||||
INCLUDE_ASM(s32, "121f0_len_1290", step_title_screen);
|
||||
|
||||
INCLUDE_ASM(s32, "121f0_len_1290", func_800375A4);
|
||||
|
||||
INCLUDE_ASM(s32, "121f0_len_1290", title_append_gfx);
|
||||
|
||||
void func_80037960(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "121f0_len_1290", title_draw_images);
|
||||
|
||||
INCLUDE_ASM(s32, "121f0_len_1290", title_draw_logo);
|
||||
|
||||
INCLUDE_ASM(s32, "121f0_len_1290", title_draw_press_start);
|
||||
|
||||
INCLUDE_ASM(s32, "121f0_len_1290", title_draw_copyright);
|
@ -19,7 +19,7 @@ void init_demo_data(void) {
|
||||
clear_script_list();
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_13480_len_3f0", next_demo_scene);
|
||||
INCLUDE_ASM(s32, "13480_len_3f0", next_demo_scene);
|
||||
|
||||
void func_8003845C(void) {
|
||||
|
@ -89,7 +89,7 @@ void gfxRetrace_Callback(s32 arg0) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_1370_len_7d0", gfx_task_main);
|
||||
INCLUDE_ASM(void, "1370_len_7d0", gfx_task_main);
|
||||
|
||||
void gfxPreNMI_Callback(void) {
|
||||
D_80073E00 = 1;
|
59
src/163400.c
Normal file
59
src/163400.c
Normal file
@ -0,0 +1,59 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80242BA0);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80242D94);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80242DEC);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80242E00);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80242F68);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_802431A0);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_8024330C);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243380);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_802433F4);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243468);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_802434DC);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243550);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_802435C4);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243628);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_8024368C);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_802436F0);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243754);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_802437B8);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_8024381C);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243898);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243908);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243B10);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243CCC);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80243EEC);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80244030);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_802440BC);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_802448E0);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80244B00);
|
||||
|
||||
INCLUDE_ASM(s32, "163400", func_80244BC4);
|
41
src/165490.c
Normal file
41
src/165490.c
Normal file
@ -0,0 +1,41 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80244C30);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80244CEC);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80244D60);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80244DD0);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80244E54);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80244F44);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80244FD4);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_8024544C);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80245588);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_802455D8);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80245628);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80245678);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_802456C8);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80245718);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80245768);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_802457B8);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80245808);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80245A40);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80246B2C);
|
||||
|
||||
INCLUDE_ASM(s32, "165490", func_80246CBC);
|
15
src/167570.c
Normal file
15
src/167570.c
Normal file
@ -0,0 +1,15 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "167570", func_80246D10);
|
||||
|
||||
INCLUDE_ASM(s32, "167570", func_80246E24);
|
||||
|
||||
INCLUDE_ASM(s32, "167570", func_80247198);
|
||||
|
||||
INCLUDE_ASM(s32, "167570", func_802471EC);
|
||||
|
||||
void func_80247D14(void) {
|
||||
}
|
||||
|
||||
void func_80247D1C(void) {
|
||||
}
|
28
src/168590.c
Normal file
28
src/168590.c
Normal file
@ -0,0 +1,28 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "168590", func_80247D30);
|
||||
|
||||
INCLUDE_ASM(s32, "168590", func_80247FD0);
|
||||
|
||||
INCLUDE_ASM(s32, "168590", func_80248024);
|
||||
|
||||
void func_80248160(void) {
|
||||
}
|
||||
|
||||
void func_80248168(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "168590", func_80248170);
|
||||
|
||||
INCLUDE_ASM(s32, "168590", func_802481B8);
|
||||
|
||||
INCLUDE_ASM(s32, "168590", func_8024830C);
|
||||
|
||||
INCLUDE_ASM(s32, "168590", func_80248A80);
|
||||
|
||||
INCLUDE_ASM(s32, "168590", func_80248BF4);
|
||||
|
||||
void func_80249324(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "168590", func_8024932C);
|
9
src/169BE0.c
Normal file
9
src/169BE0.c
Normal file
@ -0,0 +1,9 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "169BE0", func_80249380);
|
||||
|
||||
INCLUDE_ASM(s32, "169BE0", func_8024997C);
|
||||
|
||||
INCLUDE_ASM(s32, "169BE0", func_80249AA4);
|
||||
|
||||
INCLUDE_ASM(s32, "169BE0", func_80249AB8);
|
@ -5,9 +5,9 @@ extern s16 D_802809F6;
|
||||
extern s32 D_80280A30;
|
||||
extern s32 D_8029F254;
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80240E60);
|
||||
INCLUDE_ASM(s32, "16F740", func_80240E60);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80240FDC);
|
||||
INCLUDE_ASM(s32, "16F740", func_80240FDC);
|
||||
|
||||
void func_80241190(s32 battleState) {
|
||||
s32 flags = gBattleStatus.flags2;
|
||||
@ -38,7 +38,7 @@ void func_80241190(s32 battleState) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", begin_battle);
|
||||
INCLUDE_ASM(s32, "16F740", begin_battle);
|
||||
|
||||
void func_80241AB8(void) {
|
||||
set_transition_stencil_color(0, 0, 0, 0);
|
||||
@ -50,32 +50,32 @@ void func_80241AB8(void) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80241B14);
|
||||
INCLUDE_ASM(s32, "16F740", func_80241B14);
|
||||
|
||||
void func_8024201C(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", update_heroes_start_turn);
|
||||
INCLUDE_ASM(s32, "16F740", update_heroes_start_turn);
|
||||
|
||||
void func_80242AC0(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", switch_to_player);
|
||||
INCLUDE_ASM(s32, "16F740", switch_to_player);
|
||||
|
||||
void func_80242BA8(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", update_end_player_turn);
|
||||
INCLUDE_ASM(s32, "16F740", update_end_player_turn);
|
||||
|
||||
void func_80242EF8(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", switch_to_partner);
|
||||
INCLUDE_ASM(s32, "16F740", switch_to_partner);
|
||||
|
||||
void func_80242FD8(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80242FE0);
|
||||
INCLUDE_ASM(s32, "16F740", func_80242FE0);
|
||||
|
||||
void func_80243910(void) {
|
||||
}
|
||||
@ -94,7 +94,7 @@ void switch_order(void) {
|
||||
battleStatus->unk_62 = -1;
|
||||
battleStatus->unk_63 = -1;
|
||||
|
||||
dma_copy(&code_code_415D90_ROM_START, &code_code_415D90_ROM_END, &code_code_415D90_VRAM);
|
||||
dma_copy(_415D90_ROM_START, _415D90_ROM_END, _415D90_VRAM);
|
||||
|
||||
// TODO Needed to match
|
||||
if (0) { s32 new_var; do { } while (new_var); }
|
||||
@ -113,7 +113,7 @@ void switch_order(void) {
|
||||
void func_802439D0(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_802439D8);
|
||||
INCLUDE_ASM(s32, "16F740", func_802439D8);
|
||||
|
||||
void func_80243FD4(void) {
|
||||
}
|
||||
@ -126,31 +126,31 @@ void func_80243FDC(void) {
|
||||
void func_80244000(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80244008);
|
||||
INCLUDE_ASM(s32, "16F740", func_80244008);
|
||||
|
||||
void func_80244708(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80244710);
|
||||
INCLUDE_ASM(s32, "16F740", func_80244710);
|
||||
|
||||
void func_80244A48(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", end_battle);
|
||||
INCLUDE_ASM(s32, "16F740", end_battle);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80244D90);
|
||||
INCLUDE_ASM(s32, "16F740", func_80244D90);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80244E38);
|
||||
INCLUDE_ASM(s32, "16F740", func_80244E38);
|
||||
|
||||
void func_80244EF8(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", update_run_away);
|
||||
INCLUDE_ASM(s32, "16F740", update_run_away);
|
||||
|
||||
void func_80245438(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80245440);
|
||||
INCLUDE_ASM(s32, "16F740", func_80245440);
|
||||
|
||||
void func_802456B0(void) {
|
||||
}
|
||||
@ -165,22 +165,22 @@ ApiStatus DisablePartnerBlur(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", update_swap_partner);
|
||||
INCLUDE_ASM(s32, "16F740", update_swap_partner);
|
||||
|
||||
void func_80245AC8(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", update_player_action);
|
||||
INCLUDE_ASM(s32, "16F740", update_player_action);
|
||||
|
||||
void func_80246448(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", update_player_change_turn);
|
||||
INCLUDE_ASM(s32, "16F740", update_player_change_turn);
|
||||
|
||||
void func_80246B2C_code(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", update_partner_action);
|
||||
INCLUDE_ASM(s32, "16F740", update_partner_action);
|
||||
|
||||
void func_80247214(void) {
|
||||
}
|
||||
@ -211,28 +211,28 @@ void func_8024721C(void) {
|
||||
}
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "code_16F740", func_8024721C);
|
||||
INCLUDE_ASM(s32, "16F740", func_8024721C);
|
||||
#endif
|
||||
|
||||
|
||||
void func_802472A4(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", update_enemy_change_turn);
|
||||
INCLUDE_ASM(s32, "16F740", update_enemy_change_turn);
|
||||
|
||||
void func_80247568(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", update_enemy_action);
|
||||
INCLUDE_ASM(s32, "16F740", update_enemy_action);
|
||||
|
||||
void func_80247AFC(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80247B04);
|
||||
INCLUDE_ASM(s32, "16F740", func_80247B04);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_802480F0);
|
||||
INCLUDE_ASM(s32, "16F740", func_802480F0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80248190);
|
||||
INCLUDE_ASM(s32, "16F740", func_80248190);
|
||||
|
||||
void func_802485FC(void) {
|
||||
if (D_8029F254 != 0) {
|
||||
@ -251,7 +251,7 @@ void func_802485FC(void) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80248660);
|
||||
INCLUDE_ASM(s32, "16F740", func_80248660);
|
||||
|
||||
void func_80248AA4(void) {
|
||||
if (D_8029F254 != 0) {
|
||||
@ -270,7 +270,7 @@ void func_80248AA4(void) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16F740", func_80248B08);
|
||||
INCLUDE_ASM(s32, "16F740", func_80248B08);
|
||||
|
||||
void func_80248D78(void) {
|
||||
if (D_802809F6 == -1) {
|
@ -46,7 +46,7 @@ Script BtlBringPartnerOut = SCRIPT({
|
||||
SetActorScale(ACTOR_PARTNER, 1.0, 1.0, 1.0);
|
||||
}
|
||||
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_D);
|
||||
GetGoalPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
|
||||
GetGoalPos(256, SI_VAR(0), SI_VAR(1), SI_VAR(2));
|
||||
SetActorJumpGravity(ACTOR_PARTNER, 1.0);
|
||||
if (SI_VAR(1) == 0) {
|
||||
JumpToGoal(ACTOR_PARTNER, 20, 0, 0, 1);
|
||||
@ -181,7 +181,7 @@ void func_8023E11C(void) {
|
||||
D_802809F5 = 0;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", initialize_battle);
|
||||
INCLUDE_ASM(s32, "16c8e0", initialize_battle);
|
||||
|
||||
void func_8023E3FC(void) {
|
||||
}
|
||||
@ -193,27 +193,27 @@ void update_actor_shadows(void) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", update_battle_state);
|
||||
INCLUDE_ASM(s32, "16c8e0", update_battle_state);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", draw_main_battle_ui);
|
||||
INCLUDE_ASM(s32, "16c8e0", draw_main_battle_ui);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", func_8023ED5C);
|
||||
INCLUDE_ASM(s32, "16c8e0", func_8023ED5C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", func_8023F060);
|
||||
INCLUDE_ASM(s32, "16c8e0", func_8023F060);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", func_8023F088);
|
||||
INCLUDE_ASM(s32, "16c8e0", func_8023F088);
|
||||
|
||||
void func_8023FF84(void) {
|
||||
show_foreground_models_unsafe();
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", draw_enemy_health_bars);
|
||||
INCLUDE_ASM(s32, "16c8e0", draw_enemy_health_bars);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", update_starpoints_display);
|
||||
INCLUDE_ASM(s32, "16c8e0", update_starpoints_display);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", func_802409F4);
|
||||
INCLUDE_ASM(s32, "16c8e0", func_802409F4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_16c8e0", func_80240AA8);
|
||||
INCLUDE_ASM(s32, "16c8e0", func_80240AA8);
|
||||
|
||||
void delete_actor(Actor* actor) {
|
||||
ActorPart* partsTable;
|
95
src/1776B0.c
Normal file
95
src/1776B0.c
Normal file
@ -0,0 +1,95 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(ApiStatus, "1776B0", func_80248DD0, ScriptInstance* script, s32 isInitialCall);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_80248DE4);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_80249804);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024A214);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024A990);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024AFE4);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024B5FC);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024B9A0);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024BDA4);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024C180);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024C570);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024C944);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024CB68);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024CE9C);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", use_cam_preset);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E3D8);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E40C);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", cam_target_actor);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E45C);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E484);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", move_cam_over);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", set_cam_target_pos);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E554);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E584);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", set_cam_zoom);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", add_cam_zoom);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", set_cam_zoffset);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", unfreeze_cam);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E60C);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", UseCamPreset);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E664);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E6B4);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E748);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E820);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", SetBattleCamTarget);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024E9B0);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", SetBattleCamOffsetZ);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", AddBattleCamOffsetZ);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", SetBattleCamYaw);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", BattleCamTargetActor);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024EB84);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", MoveBattleCamOver);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", SetBattleCamZoom);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", AddBattleCamZoom);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024ECF8);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", FreezeBattleCam);
|
||||
|
||||
INCLUDE_ASM(s32, "1776B0", func_8024EDA4);
|
75
src/17D6A0.c
Normal file
75
src/17D6A0.c
Normal file
@ -0,0 +1,75 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024EDC0);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024EDEC);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024EE48);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024EEA8);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024EF08);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", create_popup);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024EFA4);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024EFE0);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024F394);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024F5AC);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024F768);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024F7C8);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024F84C);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024F940);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", show_battle_message);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", show_variable_battle_message);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", is_popup_displayed);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", set_popup_duration);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024FAE8);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024FAFC);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", close_action_command_instruction_popup);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_8024FB3C);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_80250818);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", show_message_popup);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", ShowMessageBox);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", ShowVariableMessageBox);
|
||||
|
||||
ApiStatus IsMessageBoxDisplayed(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
||||
s32 outVar = *args++;
|
||||
|
||||
set_variable(script, outVar, is_popup_displayed());
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
ApiStatus WaitForMessageBoxDone(ScriptInstance* script, s32 isInitialCall) {
|
||||
return !is_popup_displayed() * ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", ForceCloseMessageBox);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", SetMessageBoxDuration);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_80251434);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_80251454);
|
||||
|
||||
INCLUDE_ASM(s32, "17D6A0", func_80251474);
|
@ -37,7 +37,7 @@ HitResult calc_item_check_hit(void) {
|
||||
return HIT_RESULT_HIT;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_17FEB0", calc_item_damage_enemy);
|
||||
INCLUDE_ASM(s32, "17FEB0", calc_item_damage_enemy);
|
||||
|
||||
ApiStatus ItemDamageEnemy(ScriptInstance* script, s32 isInitialCall) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
@ -108,7 +108,7 @@ ApiStatus ActorSpeak(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_BLOCK;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_181810", EndActorSpeech);
|
||||
INCLUDE_ASM(s32, "181810", EndActorSpeech);
|
||||
|
||||
ApiStatus ShowBattleChoice(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
||||
@ -146,7 +146,7 @@ ApiStatus OverrideBattleDmaDest(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_181810", LoadBattleDmaData);
|
||||
INCLUDE_ASM(s32, "181810", LoadBattleDmaData);
|
||||
|
||||
ApiStatus func_802536A8(ScriptInstance* script, s32 isInitialCall) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
||||
@ -347,9 +347,9 @@ s32 is_actortype_hpbar_visible(s32 actorType) {
|
||||
return ((get_global_byte(idx + 365) | battleStatus->tattleFlags[idx]) >> (actorType - (idx * 8))) & 1;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_181810", save_tattle_flags);
|
||||
INCLUDE_ASM(s32, "181810", save_tattle_flags);
|
||||
|
||||
INCLUDE_ASM(s32, "code_181810", load_tattle_flags);
|
||||
INCLUDE_ASM(s32, "181810", load_tattle_flags);
|
||||
|
||||
ApiStatus func_80253FB0(ScriptInstance* script, s32 isInitialCall) {
|
||||
gCurrentEncounter.battleOutcome = 3;
|
@ -25,11 +25,11 @@ void mtx_mirror_y(Matrix4f arg0) {
|
||||
(arg0)[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", enable_actor_blur);
|
||||
INCLUDE_ASM(s32, "182B30", enable_actor_blur);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", disable_actor_blur);
|
||||
INCLUDE_ASM(s32, "182B30", disable_actor_blur);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", reset_actor_blur);
|
||||
INCLUDE_ASM(s32, "182B30", reset_actor_blur);
|
||||
|
||||
void func_80254610(Actor* actor) {
|
||||
ActorPart* actorPart = actor->partsTable;
|
||||
@ -125,13 +125,13 @@ void func_802549C0(void) {
|
||||
decorationTable->effectType = 1;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_802549F4);
|
||||
INCLUDE_ASM(s32, "182B30", func_802549F4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_80254C50);
|
||||
INCLUDE_ASM(s32, "182B30", func_80254C50);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_802550BC);
|
||||
INCLUDE_ASM(s32, "182B30", func_802550BC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_802552EC);
|
||||
INCLUDE_ASM(s32, "182B30", func_802552EC);
|
||||
|
||||
void func_8025593C(s32 arg0) {
|
||||
func_802550BC(0, arg0);
|
||||
@ -149,7 +149,7 @@ void func_8025599C(s32 arg0) {
|
||||
func_802552EC(1, arg0);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", update_actor_shadow);
|
||||
INCLUDE_ASM(s32, "182B30", update_actor_shadow);
|
||||
|
||||
s32 update_enemy_shadows(void) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
||||
@ -168,9 +168,9 @@ void update_hero_shadows(void) {
|
||||
void func_80255FD8(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_80255FE0);
|
||||
INCLUDE_ASM(s32, "182B30", func_80255FE0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_802571F0);
|
||||
INCLUDE_ASM(s32, "182B30", func_802571F0);
|
||||
|
||||
void func_80257B28(s32 arg0) {
|
||||
func_80255FE0(0, arg0);
|
||||
@ -188,23 +188,23 @@ void func_80257B88(void) {
|
||||
func_802571F0(1, gBattleStatus.partnerActor);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", update_player_actor_shadow);
|
||||
INCLUDE_ASM(s32, "182B30", update_player_actor_shadow);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_80257DA4);
|
||||
INCLUDE_ASM(s32, "182B30", func_80257DA4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_80258E14);
|
||||
INCLUDE_ASM(s32, "182B30", func_80258E14);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_802591EC);
|
||||
INCLUDE_ASM(s32, "182B30", func_802591EC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_80259494);
|
||||
INCLUDE_ASM(s32, "182B30", func_80259494);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025950C);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025950C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_802596C0);
|
||||
INCLUDE_ASM(s32, "182B30", func_802596C0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_802597B0);
|
||||
INCLUDE_ASM(s32, "182B30", func_802597B0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025995C);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025995C);
|
||||
|
||||
void func_80259A48(s32 arg0, ActorPart* arg1, s32 arg2, s32 arg3) {
|
||||
DecorationTable* decorationTable = arg1->decorationTable;
|
||||
@ -222,27 +222,27 @@ void func_80259A48(s32 arg0, ActorPart* arg1, s32 arg2, s32 arg3) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_80259AAC);
|
||||
INCLUDE_ASM(s32, "182B30", func_80259AAC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_80259D9C);
|
||||
INCLUDE_ASM(s32, "182B30", func_80259D9C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025A2C4);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025A2C4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025A50C);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025A50C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025A74C);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025A74C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025AA80);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025AA80);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025AD90);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025AD90);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025B1A8);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025B1A8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025B5C0);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025B5C0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025BAA0);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025BAA0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025C120);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025C120);
|
||||
|
||||
s32 func_8025C840(s32 arg0, ActorPart* arg1) {
|
||||
|
||||
@ -270,7 +270,7 @@ s32 func_8025C8A0(s32 arg0, ActorPart* arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025C918);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025C918);
|
||||
|
||||
s32 func_8025CCC8(s32 arg0, ActorPart* arg1) {
|
||||
|
||||
@ -296,11 +296,11 @@ void func_8025CD28(s32 arg0, ActorPart* arg1) {
|
||||
decorationTable->unk_768 = 0;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025CD40);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025CD40);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025CEC8);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025CEC8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", _remove_part_decoration);
|
||||
INCLUDE_ASM(s32, "182B30", _remove_part_decoration);
|
||||
|
||||
void func_8025D150(void) {
|
||||
}
|
||||
@ -308,52 +308,52 @@ void func_8025D150(void) {
|
||||
void func_8025D158(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D160);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D160);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D290);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D290);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D2B0);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D2B0);
|
||||
|
||||
void func_8025D3C4(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D3CC);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D3CC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D4A0);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D4A0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D4C8);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D4C8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D620);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D620);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D640);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D640);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D6FC);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D6FC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D71C);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D71C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D810);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D810);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D830);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D830);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D8EC);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D8EC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025D90C);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025D90C);
|
||||
|
||||
void func_8025DA60(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025DA68);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025DA68);
|
||||
|
||||
void func_8025DBC8(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025DBD0);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025DBD0);
|
||||
|
||||
void func_8025DD40(ActorPart* actorPart, s32 arg1) {
|
||||
actorPart->decorationTable->unk_8B0[arg1]->unk_0C->unk_2C = 5;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_182B30", func_8025DD60);
|
||||
INCLUDE_ASM(s32, "182B30", func_8025DD60);
|
||||
|
||||
void func_8025DE88(ActorPart* actorPart, s32 arg1) {
|
||||
actorPart->decorationTable->unk_8B0[arg1]->unk_00 |= 0x10;
|
23
src/18C790.c
Normal file
23
src/18C790.c
Normal file
@ -0,0 +1,23 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_8025DEB0);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_8025DEC4);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_8025E030);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_8025E044);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_8025E108);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_8025E14C);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_8025E190);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_8025FF8C);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_802601BC);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_80260948);
|
||||
|
||||
INCLUDE_ASM(s32, "18C790", func_80260A20);
|
@ -1,6 +1,6 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80260A60);
|
||||
INCLUDE_ASM(s32, "18F340", func_80260A60);
|
||||
|
||||
ApiStatus IsPartnerImmobile(ScriptInstance* script, s32 isInitialCall) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
||||
@ -20,11 +20,11 @@ ApiStatus IsPartnerImmobile(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", activate_defend_command);
|
||||
INCLUDE_ASM(s32, "18F340", activate_defend_command);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80260B70);
|
||||
INCLUDE_ASM(s32, "18F340", func_80260B70);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80260BF4);
|
||||
INCLUDE_ASM(s32, "18F340", func_80260BF4);
|
||||
|
||||
ApiStatus func_80260DB8(ScriptInstance* script, s32 isInitialCall) {
|
||||
gBattleStatus.flags1 |= 0x40000;
|
||||
@ -60,17 +60,17 @@ ApiStatus func_80260E5C(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80260E90);
|
||||
INCLUDE_ASM(s32, "18F340", func_80260E90);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80261064);
|
||||
INCLUDE_ASM(s32, "18F340", func_80261064);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_802610CC);
|
||||
INCLUDE_ASM(s32, "18F340", func_802610CC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80261164);
|
||||
INCLUDE_ASM(s32, "18F340", func_80261164);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_802611E8);
|
||||
INCLUDE_ASM(s32, "18F340", func_802611E8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_8026127C);
|
||||
INCLUDE_ASM(s32, "18F340", func_8026127C);
|
||||
|
||||
ApiStatus func_80261388(ScriptInstance* script, s32 isInitialCall) {
|
||||
s32 partnerActorExists = gBattleStatus.partnerActor != NULL;
|
||||
@ -87,21 +87,21 @@ ApiStatus func_802613A8(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_802613BC);
|
||||
INCLUDE_ASM(s32, "18F340", func_802613BC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80261478);
|
||||
INCLUDE_ASM(s32, "18F340", func_80261478);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80261530);
|
||||
INCLUDE_ASM(s32, "18F340", func_80261530);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_802615C8);
|
||||
INCLUDE_ASM(s32, "18F340", func_802615C8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80261648);
|
||||
INCLUDE_ASM(s32, "18F340", func_80261648);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_802616B4);
|
||||
INCLUDE_ASM(s32, "18F340", func_802616B4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_802616F4);
|
||||
INCLUDE_ASM(s32, "18F340", func_802616F4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_802619B4);
|
||||
INCLUDE_ASM(s32, "18F340", func_802619B4);
|
||||
|
||||
ApiStatus HasMerleeCastsLeft(ScriptInstance* script, s32 isInitialCall) {
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
@ -113,13 +113,13 @@ ApiStatus HasMerleeCastsLeft(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_802619E8);
|
||||
INCLUDE_ASM(s32, "18F340", func_802619E8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80261B40);
|
||||
INCLUDE_ASM(s32, "18F340", func_80261B40);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", FXRecoverHP);
|
||||
INCLUDE_ASM(s32, "18F340", FXRecoverHP);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", FXRecoverFP);
|
||||
INCLUDE_ASM(s32, "18F340", FXRecoverFP);
|
||||
|
||||
ApiStatus IncrementPlayerHP(ScriptInstance* script, s32 isInitialCall) {
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
@ -155,8 +155,8 @@ ApiStatus func_80261DD4(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80261DF4);
|
||||
INCLUDE_ASM(s32, "18F340", func_80261DF4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_80261FB4);
|
||||
INCLUDE_ASM(s32, "18F340", func_80261FB4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_18F340", func_802620F8);
|
||||
INCLUDE_ASM(s32, "18F340", func_802620F8);
|
5
src/190A10.c
Normal file
5
src/190A10.c
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "190A10", func_80262130);
|
||||
|
||||
INCLUDE_ASM(s32, "190A10", func_8026220C);
|
@ -1052,7 +1052,7 @@ MessageID bActorMessages[] = {
|
||||
|
||||
s32 D_802838F8 = 0;
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", create_target_list);
|
||||
INCLUDE_ASM(s32, "190B20", create_target_list);
|
||||
|
||||
void player_create_target_list(Actor* actor) {
|
||||
create_target_list(actor, 0);
|
||||
@ -1062,41 +1062,41 @@ void enemy_create_target_list(Actor* actor) {
|
||||
create_target_list(actor, 1);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263064);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263064);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263230);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263230);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_8026324C);
|
||||
INCLUDE_ASM(s32, "190B20", func_8026324C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263268);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263268);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263300);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263300);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_802633E8);
|
||||
INCLUDE_ASM(s32, "190B20", func_802633E8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263434);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263434);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263464);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263464);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_802634B8);
|
||||
INCLUDE_ASM(s32, "190B20", func_802634B8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_802636E4);
|
||||
INCLUDE_ASM(s32, "190B20", func_802636E4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263914);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263914);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", count_power_plus);
|
||||
INCLUDE_ASM(s32, "190B20", count_power_plus);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", deduct_current_move_fp);
|
||||
INCLUDE_ASM(s32, "190B20", deduct_current_move_fp);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263C60);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263C60);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263CC4);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263CC4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", set_animation);
|
||||
INCLUDE_ASM(s32, "190B20", set_animation);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263E08);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263E08);
|
||||
|
||||
INCLUDE_ASM(void, "code_190B20", set_animation_rate, ActorID actorID, s32 partIndex, f32 rate);
|
||||
INCLUDE_ASM(void, "190B20", set_animation_rate, ActorID actorID, s32 partIndex, f32 rate);
|
||||
|
||||
void set_actor_yaw(ActorID actorID, s32 yaw) {
|
||||
get_actor(actorID)->yaw = yaw;
|
||||
@ -1106,17 +1106,17 @@ void set_part_yaw(ActorID actorID, s32 partIndex, s32 value) {
|
||||
get_actor_part(get_actor(actorID), partIndex)->yaw = value;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80263FE8);
|
||||
INCLUDE_ASM(s32, "190B20", func_80263FE8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80264084);
|
||||
INCLUDE_ASM(s32, "190B20", func_80264084);
|
||||
|
||||
INCLUDE_ASM(void, "code_190B20", add_xz_vec3f, Vec3f* vector, f32 speed, f32 angleDeg);
|
||||
INCLUDE_ASM(void, "190B20", add_xz_vec3f, Vec3f* vector, f32 speed, f32 angleDeg);
|
||||
|
||||
INCLUDE_ASM(void, "code_190B20", add_xz_vec3f_copy1, Vec3f* vector, f32 speed, f32 angleDeg);
|
||||
INCLUDE_ASM(void, "190B20", add_xz_vec3f_copy1, Vec3f* vector, f32 speed, f32 angleDeg);
|
||||
|
||||
INCLUDE_ASM(void, "code_190B20", add_xz_vec3f_copy2, Vec3f* vector, f32 speed, f32 angleDeg);
|
||||
INCLUDE_ASM(void, "190B20", add_xz_vec3f_copy2, Vec3f* vector, f32 speed, f32 angleDeg);
|
||||
|
||||
INCLUDE_ASM(void, "code_190B20", play_movement_dust_effects, s32 var0, f32 xPos, f32 yPos, f32 zPos, f32 angleDeg);
|
||||
INCLUDE_ASM(void, "190B20", play_movement_dust_effects, s32 var0, f32 xPos, f32 yPos, f32 zPos, f32 angleDeg);
|
||||
|
||||
ActorPart* get_actor_part(Actor* actor, s32 partIndex) {
|
||||
ActorPart* part = &actor->partsTable[0];
|
||||
@ -1135,15 +1135,15 @@ ActorPart* get_actor_part(Actor* actor, s32 partIndex) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", load_player_actor);
|
||||
INCLUDE_ASM(s32, "190B20", load_player_actor);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", load_partner_actor);
|
||||
INCLUDE_ASM(s32, "190B20", load_partner_actor);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", create_actor);
|
||||
INCLUDE_ASM(s32, "190B20", create_actor);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80265CE8);
|
||||
INCLUDE_ASM(s32, "190B20", func_80265CE8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80265D44);
|
||||
INCLUDE_ASM(s32, "190B20", func_80265D44);
|
||||
|
||||
s32 lookup_defense(DefenseTableEntry* defenseTable, Element elementKey) {
|
||||
DefenseTableEntry* row;
|
||||
@ -1164,11 +1164,11 @@ s32 lookup_defense(DefenseTableEntry* defenseTable, Element elementKey) {
|
||||
return normalDefense;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", lookup_status_chance); // exactly (?) the same as lookup_defense
|
||||
INCLUDE_ASM(s32, "190B20", lookup_status_chance); // exactly (?) the same as lookup_defense
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", lookup_status_duration_mod); // exactly (?) the same as lookup_defense
|
||||
INCLUDE_ASM(s32, "190B20", lookup_status_duration_mod); // exactly (?) the same as lookup_defense
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", inflict_status);
|
||||
INCLUDE_ASM(s32, "190B20", inflict_status);
|
||||
|
||||
s32 inflict_partner_ko(Actor* target, s32 statusTypeKey, s32 duration) {
|
||||
if (statusTypeKey == STATUS_DAZE) {
|
||||
@ -1280,53 +1280,53 @@ s32 get_defense(Actor* actor, s32* defenseTable, s32 elementFlags) {
|
||||
return minDefense;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_802664DC);
|
||||
INCLUDE_ASM(s32, "190B20", func_802664DC);
|
||||
|
||||
INCLUDE_ASM(void, "code_190B20", show_damage_popup, f32 x, f32 y, f32 z, s32 damageAmount, s32 arg4);
|
||||
INCLUDE_ASM(void, "190B20", show_damage_popup, f32 x, f32 y, f32 z, s32 damageAmount, s32 arg4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266684);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266684);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_802666E4);
|
||||
INCLUDE_ASM(s32, "190B20", func_802666E4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_802667F0);
|
||||
INCLUDE_ASM(s32, "190B20", func_802667F0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266970);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266970);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266978);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266978);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266ADC);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266ADC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266AF8);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266AF8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266B14);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266B14);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", try_inflict_status);
|
||||
INCLUDE_ASM(s32, "190B20", try_inflict_status);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", inflict_status_set_duration);
|
||||
INCLUDE_ASM(s32, "190B20", inflict_status_set_duration);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266D6C);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266D6C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266DAC);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266DAC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266E14);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266E14);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266E40);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266E40);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266EA8);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266EA8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266EE8);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266EE8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266F60);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266F60);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266F8C);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266F8C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80266FD8);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266FD8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80267018);
|
||||
INCLUDE_ASM(s32, "190B20", func_80267018);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_8026709C);
|
||||
INCLUDE_ASM(s32, "190B20", func_8026709C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_802670C8);
|
||||
INCLUDE_ASM(s32, "190B20", func_802670C8);
|
||||
|
||||
void add_part_decoration(ActorPart* part, s32 decorationIndex, DecorationID decorationType) {
|
||||
if ((part->idleAnimations) && !(part->flags & 2)) {
|
||||
@ -1469,13 +1469,13 @@ void remove_player_buffs(PlayerBuff buffs) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_8026777C);
|
||||
INCLUDE_ASM(s32, "190B20", func_8026777C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_8026787C);
|
||||
INCLUDE_ASM(s32, "190B20", func_8026787C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80267A3C);
|
||||
INCLUDE_ASM(s32, "190B20", func_80267A3C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", reset_all_actor_sounds);
|
||||
INCLUDE_ASM(s32, "190B20", reset_all_actor_sounds);
|
||||
|
||||
void hide_foreground_models_unsafe(void) {
|
||||
FGModelData* data = gBattleStatus.foregroundModelData;
|
||||
@ -1545,5 +1545,5 @@ void show_foreground_models(void) {
|
||||
|
||||
#include "common/StartRumbleWithParams.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", start_rumble_type);
|
||||
INCLUDE_ASM(s32, "190B20", start_rumble_type);
|
||||
|
@ -1,8 +1,8 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "code_1967B0", LoadItemScript);
|
||||
INCLUDE_ASM(s32, "1967B0", LoadItemScript);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1967B0", LoadFreeItemScript);
|
||||
INCLUDE_ASM(s32, "1967B0", LoadFreeItemScript);
|
||||
|
||||
ApiStatus LoadMoveScript(ScriptInstance* script, s32 isInitialCall) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
@ -1,45 +1,45 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", LoadActionCommand);
|
||||
INCLUDE_ASM(s32, "196AA0", LoadActionCommand);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268224);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268224);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268284);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268284);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268770);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268770);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268798);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268798);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_802687BC);
|
||||
INCLUDE_ASM(s32, "196AA0", func_802687BC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_802687E4);
|
||||
INCLUDE_ASM(s32, "196AA0", func_802687E4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_8026880C);
|
||||
INCLUDE_ASM(s32, "196AA0", func_8026880C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268834);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268834);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268858);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268858);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268938);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268938);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268AF8);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268AF8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268C9C);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268C9C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80268E88);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80268E88);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", check_block_input);
|
||||
INCLUDE_ASM(s32, "196AA0", check_block_input);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80269118);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80269118);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80269160);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80269160);
|
||||
|
||||
ApiStatus func_8026919C(ScriptInstance* script, s32 isInitialCall) {
|
||||
gBattleStatus.unk_434 = get_variable(script, *script->ptrReadPos);
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_802691C8);
|
||||
INCLUDE_ASM(s32, "196AA0", func_802691C8);
|
||||
|
||||
ApiStatus GetActionSuccess(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, gBattleStatus.actionSuccess);
|
||||
@ -61,22 +61,22 @@ ApiStatus func_80269318(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80269344);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80269344);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80269370);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80269370);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_8026939C);
|
||||
INCLUDE_ASM(s32, "196AA0", func_8026939C);
|
||||
|
||||
ApiStatus func_802693F0(ScriptInstance* script, s32 isInitialCall) {
|
||||
gBattleStatus.flags1 &= ~0x4000;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", CloseActionCommandInfo);
|
||||
INCLUDE_ASM(s32, "196AA0", CloseActionCommandInfo);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_80269470);
|
||||
INCLUDE_ASM(s32, "196AA0", func_80269470);
|
||||
|
||||
INCLUDE_ASM(s32, "code_196AA0", func_802694A4);
|
||||
INCLUDE_ASM(s32, "196AA0", func_802694A4);
|
||||
|
||||
ApiStatus GetActionSuccessCopy(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, gBattleStatus.actionSuccess);
|
@ -39,9 +39,9 @@ s32 get_nearest_home_index(f32 x, f32 y, f32 z) {
|
||||
return yVal | (xVal << 2);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_197F40", set_goal_pos_to_part, f32* goalPos, ActorID target, s32 partIndex);
|
||||
INCLUDE_ASM(void, "197F40", set_goal_pos_to_part, f32* goalPos, ActorID target, s32 partIndex);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", set_part_goal_to_actor_part);
|
||||
INCLUDE_ASM(s32, "197F40", set_part_goal_to_actor_part);
|
||||
|
||||
void set_actor_current_position(ActorID actorID, f32 x, f32 y, f32 z) {
|
||||
Actor* actor = get_actor(actorID);
|
||||
@ -99,7 +99,7 @@ Actor* get_actor(ActorID actorID) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", LoadBattleSection);
|
||||
INCLUDE_ASM(s32, "197F40", LoadBattleSection);
|
||||
|
||||
ApiStatus GetBattlePhase(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, gBattleStatus.battlePhase);
|
||||
@ -155,7 +155,7 @@ ApiStatus SetIdleGoalToHome(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", SetGoalToIndex);
|
||||
INCLUDE_ASM(s32, "197F40", SetGoalToIndex);
|
||||
|
||||
ApiStatus GetIndexFromPos(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
||||
@ -1145,7 +1145,7 @@ ApiStatus AddActorVar(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "code_197F40", AddActorVar);
|
||||
INCLUDE_ASM(s32, "197F40", AddActorVar);
|
||||
#endif
|
||||
|
||||
ApiStatus GetPartMovementVar(ScriptInstance* script, s32 isInitialCall) {
|
||||
@ -1921,7 +1921,7 @@ ApiStatus func_8026DA94(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", SummonEnemy);
|
||||
INCLUDE_ASM(s32, "197F40", SummonEnemy);
|
||||
|
||||
ApiStatus GetOwnerID(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, script->owner1.actorID);
|
||||
@ -2053,11 +2053,11 @@ ApiStatus func_8026E16C(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026E198);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026E198);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026E208);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026E208);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026E260);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026E260);
|
||||
|
||||
ApiStatus PlayerCreateTargetList(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
||||
@ -2090,11 +2090,11 @@ ApiStatus InitTargetIterator(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", SetOwnerTarget);
|
||||
INCLUDE_ASM(s32, "197F40", SetOwnerTarget);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", ChooseNextTarget);
|
||||
INCLUDE_ASM(s32, "197F40", ChooseNextTarget);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026E558);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026E558);
|
||||
|
||||
ApiStatus GetTargetListLength(ScriptInstance* script) {
|
||||
Bytecode* args = script->ptrReadPos;
|
||||
@ -2103,60 +2103,60 @@ ApiStatus GetTargetListLength(ScriptInstance* script) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", GetOwnerTarget);
|
||||
INCLUDE_ASM(s32, "197F40", GetOwnerTarget);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026E914);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026E914);
|
||||
|
||||
ApiStatus GetAttackerActorID(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, gBattleStatus.attackerActorID);
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026E9A0);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026E9A0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", GetDistanceToGoal);
|
||||
INCLUDE_ASM(s32, "197F40", GetDistanceToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026EA7C);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026EA7C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026EB20);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026EB20);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026EBF8);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026EBF8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026ED20);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026ED20);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026EDE4);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026EDE4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", AddActorDecoration);
|
||||
INCLUDE_ASM(s32, "197F40", AddActorDecoration);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", RemoveActorDecoration);
|
||||
INCLUDE_ASM(s32, "197F40", RemoveActorDecoration);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", ModifyActorDecoration);
|
||||
INCLUDE_ASM(s32, "197F40", ModifyActorDecoration);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", UseIdleAnimation);
|
||||
INCLUDE_ASM(s32, "197F40", UseIdleAnimation);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", func_8026F1A0);
|
||||
INCLUDE_ASM(s32, "197F40", func_8026F1A0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", GetStatusFlags);
|
||||
INCLUDE_ASM(s32, "197F40", GetStatusFlags);
|
||||
|
||||
ApiStatus RemovePlayerBuffs(ScriptInstance* script, s32 isInitialCall) {
|
||||
remove_player_buffs(*script->ptrReadPos);
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", SetPartAlpha);
|
||||
INCLUDE_ASM(s32, "197F40", SetPartAlpha);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", CreatePartShadow);
|
||||
INCLUDE_ASM(s32, "197F40", CreatePartShadow);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", RemovePartShadow);
|
||||
INCLUDE_ASM(s32, "197F40", RemovePartShadow);
|
||||
|
||||
ApiStatus func_8026F60C(ScriptInstance* script, s32 isInitialCall) {
|
||||
gBattleStatus.unk_8D = get_variable(script, *script->ptrReadPos);
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", SetBattleVar);
|
||||
INCLUDE_ASM(s32, "197F40", SetBattleVar);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", GetBattleVar);
|
||||
INCLUDE_ASM(s32, "197F40", GetBattleVar);
|
||||
|
||||
ApiStatus ResetAllActorSounds(ScriptInstance* script, s32 isInitialCall) {
|
||||
ActorID actorID = get_variable(script, *script->ptrReadPos);
|
||||
@ -2169,13 +2169,13 @@ ApiStatus ResetAllActorSounds(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", SetActorSounds);
|
||||
INCLUDE_ASM(s32, "197F40", SetActorSounds);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", ResetActorSounds);
|
||||
INCLUDE_ASM(s32, "197F40", ResetActorSounds);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", SetPartSounds);
|
||||
INCLUDE_ASM(s32, "197F40", SetPartSounds);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", SetActorType);
|
||||
INCLUDE_ASM(s32, "197F40", SetActorType);
|
||||
|
||||
ApiStatus ShowShockEffect(ScriptInstance* script, s32 isInitialCall) {
|
||||
ActorID actorID = get_variable(script, *script->ptrReadPos);
|
||||
@ -2188,22 +2188,22 @@ ApiStatus ShowShockEffect(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", GetActorAttackBoost);
|
||||
INCLUDE_ASM(s32, "197F40", GetActorAttackBoost);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", GetActorDefenseBoost);
|
||||
INCLUDE_ASM(s32, "197F40", GetActorDefenseBoost);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", BoostAttack);
|
||||
INCLUDE_ASM(s32, "197F40", BoostAttack);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", BoostDefense);
|
||||
INCLUDE_ASM(s32, "197F40", BoostDefense);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", VanishActor);
|
||||
INCLUDE_ASM(s32, "197F40", VanishActor);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", ElectrifyActor);
|
||||
INCLUDE_ASM(s32, "197F40", ElectrifyActor);
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", HealActor);
|
||||
INCLUDE_ASM(s32, "197F40", HealActor);
|
||||
|
||||
ApiStatus WaitForBuffDone(ScriptInstance* script, s32 isInitialCall) {
|
||||
return (D_8029FBD4 == 0) * ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_197F40", CopyBuffs);
|
||||
INCLUDE_ASM(s32, "197F40", CopyBuffs);
|
@ -11,30 +11,30 @@ ApiStatus func_80271258(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", func_802712A0);
|
||||
INCLUDE_ASM(s32, "19FAF0", func_802712A0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", func_80271328);
|
||||
INCLUDE_ASM(s32, "19FAF0", func_80271328);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", func_802713B0);
|
||||
INCLUDE_ASM(s32, "19FAF0", func_802713B0);
|
||||
|
||||
ApiStatus func_8027143C(ScriptInstance* script, s32 isInitialCall) {
|
||||
func_80070A90(0, script->varTable[0], script->varTable[1], script->varTable[2]);
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", func_80271484);
|
||||
INCLUDE_ASM(s32, "19FAF0", func_80271484);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", func_80271588);
|
||||
INCLUDE_ASM(s32, "19FAF0", func_80271588);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", dispatch_event_player);
|
||||
INCLUDE_ASM(s32, "19FAF0", dispatch_event_player);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", dispatch_event_player_continue_turn);
|
||||
INCLUDE_ASM(s32, "19FAF0", dispatch_event_player_continue_turn);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", calc_player_test_enemy);
|
||||
INCLUDE_ASM(s32, "19FAF0", calc_player_test_enemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", calc_player_damage_enemy);
|
||||
INCLUDE_ASM(s32, "19FAF0", calc_player_damage_enemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", dispatch_damage_event_player);
|
||||
INCLUDE_ASM(s32, "19FAF0", dispatch_damage_event_player);
|
||||
|
||||
void dispatch_damage_event_player_0(s32 damageAmount, Event event) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
||||
@ -48,32 +48,32 @@ void dispatch_damage_event_player_1(s32 damageAmount, Event event) {
|
||||
dispatch_damage_event_player(damageAmount, event, TRUE);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", GetMenuSelection);
|
||||
INCLUDE_ASM(s32, "19FAF0", GetMenuSelection);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", func_80273444);
|
||||
INCLUDE_ASM(s32, "19FAF0", func_80273444);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", PlayerFallToGoal);
|
||||
INCLUDE_ASM(s32, "19FAF0", PlayerFallToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", PlayerLandJump);
|
||||
INCLUDE_ASM(s32, "19FAF0", PlayerLandJump);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", PlayerRunToGoal);
|
||||
INCLUDE_ASM(s32, "19FAF0", PlayerRunToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", CancelablePlayerRunToGoal);
|
||||
INCLUDE_ASM(s32, "19FAF0", CancelablePlayerRunToGoal);
|
||||
|
||||
ApiStatus GetPlayerHP(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, gPlayerData.curHP);
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", PlayerDamageEnemy);
|
||||
INCLUDE_ASM(s32, "19FAF0", PlayerDamageEnemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", PlayerPowerBounceEnemy);
|
||||
INCLUDE_ASM(s32, "19FAF0", PlayerPowerBounceEnemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", PlayerTestEnemy);
|
||||
INCLUDE_ASM(s32, "19FAF0", PlayerTestEnemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", DispatchDamagePlayerEvent);
|
||||
INCLUDE_ASM(s32, "19FAF0", DispatchDamagePlayerEvent);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", EnablePlayerBlur);
|
||||
INCLUDE_ASM(s32, "19FAF0", EnablePlayerBlur);
|
||||
|
||||
ApiStatus func_802749D8(ScriptInstance* script, s32 isInitialCall) {
|
||||
func_802549A0();
|
||||
@ -85,13 +85,13 @@ ApiStatus func_802749F8(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", func_80274A18);
|
||||
INCLUDE_ASM(s32, "19FAF0", func_80274A18);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", func_802752AC);
|
||||
INCLUDE_ASM(s32, "19FAF0", func_802752AC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", func_80275F00);
|
||||
INCLUDE_ASM(s32, "19FAF0", func_80275F00);
|
||||
|
||||
INCLUDE_ASM(s32, "code_19FAF0", DidActionSucceed);
|
||||
INCLUDE_ASM(s32, "19FAF0", DidActionSucceed);
|
||||
|
||||
ApiStatus func_80276EFC(ScriptInstance* script, s32 isInitialCall) {
|
||||
gBattleStatus.flags1 |= 0x200000;
|
@ -33,7 +33,7 @@ void dispatch_event_general(Actor* actor, Event event) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", play_hit_sound);
|
||||
INCLUDE_ASM(s32, "1A5830", play_hit_sound);
|
||||
|
||||
void dispatch_event_actor(Actor* actor, Event event) {
|
||||
ScriptInstance* onHitScript = actor->onHitScript;
|
||||
@ -60,11 +60,11 @@ void dispatch_event_actor(Actor* actor, Event event) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", calc_enemy_test_target);
|
||||
INCLUDE_ASM(s32, "1A5830", calc_enemy_test_target);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", calc_enemy_damage_target);
|
||||
INCLUDE_ASM(s32, "1A5830", calc_enemy_damage_target);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", dispatch_damage_event_actor);
|
||||
INCLUDE_ASM(s32, "1A5830", dispatch_damage_event_actor);
|
||||
|
||||
s32 dispatch_damage_event_actor_0(Actor* actor, s32 damageAmount, s32 event) {
|
||||
return dispatch_damage_event_actor(actor, damageAmount, event, FALSE);
|
||||
@ -200,37 +200,37 @@ ApiStatus BindNextTurn(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", JumpToGoal);
|
||||
INCLUDE_ASM(s32, "1A5830", JumpToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", IdleJumpToGoal);
|
||||
INCLUDE_ASM(s32, "1A5830", IdleJumpToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", JumpToGoalSimple2);
|
||||
INCLUDE_ASM(s32, "1A5830", JumpToGoalSimple2);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", JumpWithBounce);
|
||||
INCLUDE_ASM(s32, "1A5830", JumpWithBounce);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", LandJump);
|
||||
INCLUDE_ASM(s32, "1A5830", LandJump);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", FallToGoal);
|
||||
INCLUDE_ASM(s32, "1A5830", FallToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", RunToGoal);
|
||||
INCLUDE_ASM(s32, "1A5830", RunToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", IdleRunToGoal);
|
||||
INCLUDE_ASM(s32, "1A5830", IdleRunToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", JumpPartTo);
|
||||
INCLUDE_ASM(s32, "1A5830", JumpPartTo);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", FallPartTo);
|
||||
INCLUDE_ASM(s32, "1A5830", FallPartTo);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", LandJumpPart);
|
||||
INCLUDE_ASM(s32, "1A5830", LandJumpPart);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", RunPartTo);
|
||||
INCLUDE_ASM(s32, "1A5830", RunPartTo);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", update_lerp_battle);
|
||||
INCLUDE_ASM(s32, "1A5830", update_lerp_battle);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", FlyToGoal);
|
||||
INCLUDE_ASM(s32, "1A5830", FlyToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", IdleFlyToGoal);
|
||||
INCLUDE_ASM(s32, "1A5830", IdleFlyToGoal);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", FlyPartTo);
|
||||
INCLUDE_ASM(s32, "1A5830", FlyPartTo);
|
||||
|
||||
ApiStatus GetLastEvent(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
||||
@ -331,9 +331,9 @@ ApiStatus GetEnemyMaxHP(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", RemoveActor);
|
||||
INCLUDE_ASM(s32, "1A5830", RemoveActor);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", DropStarPoints);
|
||||
INCLUDE_ASM(s32, "1A5830", DropStarPoints);
|
||||
|
||||
ApiStatus SetDefenseTable(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
||||
@ -400,7 +400,7 @@ ApiStatus func_8027CC10(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", EnemyDamageTarget);
|
||||
INCLUDE_ASM(s32, "1A5830", EnemyDamageTarget);
|
||||
|
||||
ApiStatus EnemyFollowupAfflictTarget(ScriptInstance* script, s32 isInitialCall) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
||||
@ -441,7 +441,7 @@ ApiStatus EnemyFollowupAfflictTarget(ScriptInstance* script, s32 isInitialCall)
|
||||
}
|
||||
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", EnemyTestTarget);
|
||||
INCLUDE_ASM(s32, "1A5830", EnemyTestTarget);
|
||||
|
||||
ApiStatus DispatchDamageEvent(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
||||
@ -699,7 +699,7 @@ ApiStatus GetActorSize(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1A5830", SetPartSize);
|
||||
INCLUDE_ASM(s32, "1A5830", SetPartSize);
|
||||
|
||||
ApiStatus GetOriginalActorType(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
@ -42,11 +42,11 @@ void dispatch_event_partner_continue_turn(s8 lastEventType) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1AC760", calc_partner_test_enemy);
|
||||
INCLUDE_ASM(s32, "1AC760", calc_partner_test_enemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1AC760", calc_partner_damage_enemy);
|
||||
INCLUDE_ASM(s32, "1AC760", calc_partner_damage_enemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1AC760", dispatch_damage_event_partner);
|
||||
INCLUDE_ASM(s32, "1AC760", dispatch_damage_event_partner);
|
||||
|
||||
s32 dispatch_damage_event_partner_0(s32 damageAmount, s32 event, s32 stopMotion) {
|
||||
return dispatch_damage_event_partner(damageAmount, event, FALSE);
|
||||
@ -81,7 +81,7 @@ ApiStatus MakeOwnerTargetIndex(ScriptInstance* script, s32 isInitialCall) {
|
||||
actor->targetActorID = selectableTarget->actorID;
|
||||
actor->targetPartIndex = selectableTarget->partID;
|
||||
}
|
||||
|
||||
|
||||
set_variable(script, otherArg, arg2);
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
@ -127,13 +127,13 @@ ApiStatus GetActorLevel(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1AC760", PartnerDamageEnemy);
|
||||
INCLUDE_ASM(s32, "1AC760", PartnerDamageEnemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1AC760", PartnerAfflictEnemy);
|
||||
INCLUDE_ASM(s32, "1AC760", PartnerAfflictEnemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1AC760", PartnerPowerBounceEnemy);
|
||||
INCLUDE_ASM(s32, "1AC760", PartnerPowerBounceEnemy);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1AC760", PartnerTestEnemy);
|
||||
INCLUDE_ASM(s32, "1AC760", PartnerTestEnemy);
|
||||
|
||||
ApiStatus func_8028070C(ScriptInstance* script, s32 isInitialCall) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
||||
@ -177,7 +177,7 @@ ApiStatus func_802807D0(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
/// Seems to be the same functionality as YieldTurn in code_1A5830.c
|
||||
/// Seems to be the same functionality as YieldTurn in 1A5830.c
|
||||
ApiStatus func_80280818(ScriptInstance* script, s32 isInitialCall) {
|
||||
gBattleStatus.flags1 |= 0x200000;
|
||||
return ApiStatus_DONE2;
|
@ -101,7 +101,7 @@ ApiStatus FadeOutMerlee(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_BLOCK;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1a1f0_len_5390", MerleeUpdateFX);
|
||||
INCLUDE_ASM(s32, "1a1f0_len_5390", MerleeUpdateFX);
|
||||
|
||||
ApiStatus MerleeStopFX(ScriptInstance* script, s32 isInitialCall) {
|
||||
D_800A0BB8 = 1;
|
||||
@ -210,18 +210,18 @@ ApiStatus OnFleeBattleDrops(ScriptInstance* script, s32 isInitialCall) {
|
||||
}
|
||||
|
||||
/// Default/neutral state during world gameplay; checks for player-enemy collisions and initiates battles when they occur.
|
||||
INCLUDE_ASM(s32, "code_1a1f0_len_5390", update_encounters_neutral);
|
||||
INCLUDE_ASM(s32, "1a1f0_len_5390", update_encounters_neutral);
|
||||
|
||||
void draw_encounters_neutral() {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1a1f0_len_5390", update_encounters_pre_battle);
|
||||
INCLUDE_ASM(s32, "1a1f0_len_5390", update_encounters_pre_battle);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1a1f0_len_5390", draw_encounters_pre_battle);
|
||||
INCLUDE_ASM(s32, "1a1f0_len_5390", draw_encounters_pre_battle);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1a1f0_len_5390", show_first_strike_message);
|
||||
INCLUDE_ASM(s32, "1a1f0_len_5390", show_first_strike_message);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1a1f0_len_5390", update_encounters_post_battle);
|
||||
INCLUDE_ASM(s32, "1a1f0_len_5390", update_encounters_post_battle);
|
||||
|
||||
s32 draw_encounters_post_battle(void) {
|
||||
EncounterStatus* currentEncounter = &gCurrentEncounter;
|
||||
@ -294,9 +294,9 @@ void update_encounters_conversation(void) {
|
||||
void draw_encounters_conversation() {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1a1f0_len_5390", check_conversation_trigger);
|
||||
INCLUDE_ASM(s32, "1a1f0_len_5390", check_conversation_trigger);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1a1f0_len_5390", create_encounters);
|
||||
INCLUDE_ASM(s32, "1a1f0_len_5390", create_encounters);
|
||||
|
||||
void init_encounters_ui() {
|
||||
}
|
@ -72,7 +72,7 @@ void step_game_loop(void) {
|
||||
}
|
||||
|
||||
func_8011BAE8();
|
||||
func_8003857C();
|
||||
npc_iter_no_op();
|
||||
update_dynamic_entities();
|
||||
update_triggers();
|
||||
update_scripts();
|
||||
@ -170,18 +170,18 @@ void gfx_task_background(void) {
|
||||
NU_GFX_UCODE_F3DEX2, NU_SC_NOSWAPBUFFER);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1b40_len_20b0", gfx_draw_frame);
|
||||
INCLUDE_ASM(s32, "1b40_len_20b0", gfx_draw_frame);
|
||||
|
||||
void load_engine_data(void) {
|
||||
GameStatus** gameStatus = &gGameStatusPtr;
|
||||
s32 i;
|
||||
|
||||
dma_copy(&code_code_FEE30_ROM_START, &code_code_FEE30_ROM_END, &code_code_FEE30_VRAM);
|
||||
dma_copy(&code_code_759B0_ROM_START, &code_code_759B0_ROM_END, &code_code_759B0_VRAM);
|
||||
dma_copy(&code_code_E79B0_ROM_START, &code_code_E79B0_ROM_END, &code_code_E79B0_VRAM);
|
||||
dma_copy(&code_code_102610_ROM_START, &code_code_102610_ROM_END, &code_code_102610_VRAM);
|
||||
dma_copy(&code_code_A5DD0_ROM_START, &code_code_A5DD0_ROM_END, &code_code_A5DD0_VRAM);
|
||||
dma_copy(&code_code_10CC10_ROM_START, &code_code_10CC10_ROM_END, &code_code_10CC10_VRAM);
|
||||
dma_copy(FEE30_ROM_START, FEE30_ROM_END, FEE30_VRAM);
|
||||
dma_copy(_759B0_ROM_START, _759B0_ROM_END, _759B0_VRAM);
|
||||
dma_copy(E79B0_ROM_START, E79B0_ROM_END, E79B0_VRAM);
|
||||
dma_copy(_102610_ROM_START, _102610_ROM_END, _102610_VRAM);
|
||||
dma_copy(A5DD0_ROM_START, A5DD0_ROM_END, A5DD0_VRAM);
|
||||
dma_copy(_10CC10_ROM_START, _10CC10_ROM_END, _10CC10_VRAM);
|
||||
|
||||
gOverrideFlags = 0;
|
||||
(*gameStatus)->unk_79 = 0;
|
||||
@ -214,7 +214,7 @@ void load_engine_data(void) {
|
||||
clear_character_set();
|
||||
clear_printers();
|
||||
func_80112B98();
|
||||
clear_npcs();
|
||||
npc_list_clear();
|
||||
func_80141100();
|
||||
clear_trigger_data();
|
||||
clear_entity_data(0);
|
||||
@ -286,19 +286,19 @@ void gfx_init_state(void) {
|
||||
gSPDisplayList(gMasterGfxPos++, OS_K0_TO_PHYSICAL(&D_80074210));
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(void, "code_1b40_len_20b0", gfx_init_state);
|
||||
INCLUDE_ASM(void, "1b40_len_20b0", gfx_init_state);
|
||||
#endif
|
||||
|
||||
INCLUDE_ASM(s32, "code_1b40_len_20b0", func_800271FC);
|
||||
INCLUDE_ASM(s32, "1b40_len_20b0", func_800271FC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1b40_len_20b0", func_8002725C);
|
||||
INCLUDE_ASM(s32, "1b40_len_20b0", func_8002725C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1b40_len_20b0", func_80027600);
|
||||
INCLUDE_ASM(s32, "1b40_len_20b0", func_80027600);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1b40_len_20b0", func_80027774);
|
||||
INCLUDE_ASM(s32, "1b40_len_20b0", func_80027774);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1b40_len_20b0", func_800279B4);
|
||||
INCLUDE_ASM(s32, "1b40_len_20b0", func_800279B4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1b40_len_20b0", func_80027BAC);
|
||||
INCLUDE_ASM(s32, "1b40_len_20b0", func_80027BAC);
|
||||
|
||||
INCLUDE_ASM(void, "code_1b40_len_20b0", gfx_draw_background);
|
||||
INCLUDE_ASM(void, "1b40_len_20b0", gfx_draw_background);
|
@ -58,9 +58,9 @@ ApiStatus MakeNpcs(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_BLOCK;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1f580_len_1940", RemoveNpc, ScriptInstance* script, s32 isInitialCall);
|
||||
INCLUDE_ASM(s32, "1f580_len_1940", RemoveNpc, ScriptInstance* script, s32 isInitialCall);
|
||||
|
||||
INCLUDE_ASM(s32, "code_1f580_len_1940", RemoveEncounter, ScriptInstance* script, s32 isInitialCall);
|
||||
INCLUDE_ASM(s32, "1f580_len_1940", RemoveEncounter, ScriptInstance* script, s32 isInitialCall);
|
||||
|
||||
ApiStatus GetBattleOutcome(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, gCurrentEncounter.battleOutcome);
|
||||
@ -99,7 +99,7 @@ ApiStatus DoNpcDefeat(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_FINISH;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1f580_len_1940", start_battle);
|
||||
INCLUDE_ASM(s32, "1f580_len_1940", start_battle);
|
||||
|
||||
ApiStatus StartBattle(ScriptInstance* script, s32 isInitialCall) {
|
||||
start_battle(script, -1);
|
||||
@ -111,7 +111,7 @@ ApiStatus StartBattleWith(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE1;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1f580_len_1940", StartBossBattle, ScriptInstance* script, s32 isInitialCall);
|
||||
INCLUDE_ASM(s32, "1f580_len_1940", StartBossBattle, ScriptInstance* script, s32 isInitialCall);
|
||||
|
||||
ApiStatus SetBattleMusic(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode songID = get_variable(script, *script->ptrReadPos);
|
||||
@ -123,7 +123,7 @@ ApiStatus SetBattleMusic(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1f580_len_1940", BindNpcAI, ScriptInstance* script, s32 isInitialCall);
|
||||
INCLUDE_ASM(s32, "1f580_len_1940", BindNpcAI, ScriptInstance* script, s32 isInitialCall);
|
||||
|
||||
ApiStatus BindNpcIdle(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
||||
@ -198,7 +198,7 @@ ApiStatus EnableNpcAI(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_1f580_len_1940", SetNpcAux, ScriptInstance* script, s32 isInitialCall);
|
||||
INCLUDE_ASM(s32, "1f580_len_1940", SetNpcAux, ScriptInstance* script, s32 isInitialCall);
|
||||
|
||||
ApiStatus BindNpcAux(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* args = script->ptrReadPos;
|
104
src/20ec0_len_5040.c
Normal file
104
src/20ec0_len_5040.c
Normal file
@ -0,0 +1,104 @@
|
||||
#include "common.h"
|
||||
#include "map.h"
|
||||
|
||||
extern s32 D_800A0F40;
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80045AC0);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80045B10);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", update_merlee_messages);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80045BC8);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", draw_merlee_messages);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80045C88);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80045CC4);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80045D00);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80045D7C);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", draw_merlee_message_string);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", draw_merlee_message);
|
||||
|
||||
s32 is_merlee_message_done(void) {
|
||||
return D_800A0F40;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80045FB4);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80046030);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_800465E0);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047608);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_800476F4);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_8004778C);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_800477F4);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047820);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047898);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_800478F8);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047928);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_800479A0);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047A00);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047A30);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047AA8);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047B08);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047B38);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047B84);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047BE4);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047C14);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047CA4);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047D00);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047D30);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047DC0);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047E1C);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047E4C);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047EDC);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047F28);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047F58);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80047FE8);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80048034);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80048064);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_800480F4);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80048140);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80048170);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_80048200);
|
||||
|
||||
INCLUDE_ASM(s32, "20ec0_len_5040", func_8004824C);
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "map.h"
|
||||
|
||||
INCLUDE_ASM(s32, "code_23680", spawn_drops);
|
||||
INCLUDE_ASM(s32, "23680", spawn_drops);
|
||||
|
||||
// The issues here are only in the beginning where max and min are flipped
|
||||
#ifdef NON_MATCHING
|
||||
@ -62,10 +62,10 @@ s32 get_coin_drop_amount(Enemy* enemy) {
|
||||
return amt;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "code_23680", get_coin_drop_amount);
|
||||
INCLUDE_ASM(s32, "23680", get_coin_drop_amount);
|
||||
#endif
|
||||
|
||||
INCLUDE_ASM(s32, "code_23680", func_80048E34);
|
||||
INCLUDE_ASM(s32, "23680", func_80048E34);
|
||||
|
||||
s32 func_80048F0C(void) {
|
||||
EncounterStatus* currentEncounter = &gCurrentEncounter;
|
||||
@ -106,7 +106,7 @@ s32 is_point_within_region(s32 shape, f32 pointX, f32 pointY, f32 centerX, f32 c
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_23680", func_800490B4, EnemyTerritoryThing* arg0, Enemy* arg1, f32 arg2, f32 arg3, s32 arg4);
|
||||
INCLUDE_ASM(s32, "23680", func_800490B4, EnemyTerritoryThing* arg0, Enemy* arg1, f32 arg2, f32 arg3, s32 arg4);
|
||||
|
||||
s32 func_800493EC(Enemy* enemy, s32 arg1, f32 arg2, f32 arg3) {
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||
@ -160,14 +160,14 @@ void func_80049550(ScriptInstance* script, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_23680", func_800495A0);
|
||||
INCLUDE_ASM(s32, "23680", func_800495A0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_23680", func_800496B8);
|
||||
INCLUDE_ASM(s32, "23680", func_800496B8);
|
||||
|
||||
#define NAMESPACE base
|
||||
#include "world/common/UnkNpcAIFunc1.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "code_23680", func_80049C04);
|
||||
INCLUDE_ASM(s32, "23680", func_80049C04);
|
||||
|
||||
void func_80049E3C(ScriptInstance* script) {
|
||||
Enemy* enemy = script->owner1.enemy;
|
||||
@ -203,9 +203,9 @@ void func_80049ECC(ScriptInstance* script) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_23680", func_80049F7C, ScriptInstance* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory);
|
||||
INCLUDE_ASM(s32, "23680", func_80049F7C);
|
||||
|
||||
INCLUDE_ASM(void, "code_23680", func_8004A124, ScriptInstance* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory);
|
||||
INCLUDE_ASM(s32, "23680", func_8004A124);
|
||||
|
||||
void func_8004A3E8(ScriptInstance* script, s32 arg1) {
|
||||
Enemy* enemy = script->owner1.enemy;
|
||||
@ -218,4 +218,4 @@ void func_8004A3E8(ScriptInstance* script, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_23680", DoBasicAI, ScriptInstance* script, s32 isInitialCall);
|
||||
INCLUDE_ASM(s32, "23680", DoBasicAI, ScriptInstance* script, s32 isInitialCall);
|
@ -19,4 +19,4 @@ void func_8004A73C(ScriptInstance* script) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_25AF0", func_8004A784, Npc* npc, f32 arg1, f32* arg2, s32* arg3, s32* arg4, s32* arg5);
|
||||
INCLUDE_ASM(void, "25AF0", func_8004A784, Npc* npc, f32 arg1, f32* arg2, s32* arg3, s32* arg4, s32* arg5);
|
@ -15,7 +15,7 @@ u8 D_80078181 = 1;
|
||||
//bss
|
||||
//static u16 D_800A0F50;
|
||||
|
||||
INCLUDE_ASM(s32, "code_25f00_len_940", create_audio_system);
|
||||
INCLUDE_ASM(s32, "25f00_len_940", create_audio_system);
|
||||
|
||||
void nuAuPreNMIFuncSet(NUAuPreNMIFunc func) {
|
||||
OSIntMask mask = osSetIntMask(OS_IM_NONE);
|
||||
@ -24,10 +24,10 @@ void nuAuPreNMIFuncSet(NUAuPreNMIFunc func) {
|
||||
osSetIntMask(mask);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_25f00_len_940", func_8004AE08);
|
||||
INCLUDE_ASM(s32, "25f00_len_940", func_8004AE08);
|
||||
|
||||
s32 nuAuDmaCallBack(s32 addr, s32 len, void* state, s32 arg3);
|
||||
INCLUDE_ASM(s32, "code_25f00_len_940", nuAuDmaCallBack, s32 addr, s32 len, void* state, s32 arg3);
|
||||
INCLUDE_ASM(s32, "25f00_len_940", nuAuDmaCallBack, s32 addr, s32 len, void* state, s32 arg3);
|
||||
|
||||
ALDMAproc nuAuDmaNew(NUDMAState** state) {
|
||||
if (!nuAuDmaState.initialized) {
|
||||
@ -109,7 +109,7 @@ void func_8004B328(s16 arg0, s32 arg1) {
|
||||
}
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "code_25f00_len_940", func_8004B328);
|
||||
INCLUDE_ASM(s32, "25f00_len_940", func_8004B328);
|
||||
#endif
|
||||
|
||||
void alLink(ALLink* element, ALLink* after) {
|
@ -83,7 +83,7 @@ void func_8004B440(SoundManager* manager, u8 arg1, u8 arg2, UnkAl19E0* arg3, u8
|
||||
func_8004B9E4(manager, 0);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_26840_len_20d0", snd_load_sfx_groups_from_SEF, SoundManager* manager);
|
||||
INCLUDE_ASM(void, "26840_len_20d0", snd_load_sfx_groups_from_SEF, SoundManager* manager);
|
||||
|
||||
void snd_clear_sfx_queue(SoundManager* manager) {
|
||||
s32 i;
|
||||
@ -128,7 +128,7 @@ void snd_enqueue_sfx_event(SoundManager* manager, s32 soundID, s16 volume, s16 p
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_26840_len_20d0", func_8004B748, SoundManager* manager);
|
||||
INCLUDE_ASM(void, "26840_len_20d0", func_8004B748, SoundManager* manager);
|
||||
|
||||
s32 func_8004B9E4(SoundManager* manager, s32 arg1) {
|
||||
s32 a1 = (u8) arg1;
|
||||
@ -158,85 +158,85 @@ void func_8004BA54(SoundManager* manager, s32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004BA74);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004BA74);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004C0E4);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004C0E4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004C268);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004C268);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004C2A4);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004C2A4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004C300);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004C300);
|
||||
|
||||
INCLUDE_ASM(void, "code_26840_len_20d0", snd_set_modifiers, SoundManager* manager, SoundSFXEntry* sfxEntry);
|
||||
INCLUDE_ASM(void, "26840_len_20d0", snd_set_modifiers, SoundManager* manager, SoundSFXEntry* sfxEntry);
|
||||
|
||||
INCLUDE_ASM(void, "code_26840_len_20d0", snd_set_player_modifiers, SoundManager* manager, SoundSFXEntry* sfxEntry);
|
||||
INCLUDE_ASM(void, "26840_len_20d0", snd_set_player_modifiers, SoundManager* manager, SoundSFXEntry* sfxEntry);
|
||||
|
||||
INCLUDE_ASM(s16, "code_26840_len_20d0", func_8004C444, SoundManager* manager);
|
||||
INCLUDE_ASM(s16, "26840_len_20d0", func_8004C444, SoundManager* manager);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004C578);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004C578);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004C844);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004C844);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004C884);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004C884);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004CD94);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004CD94);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004CDF8);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004CDF8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004CE70);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004CE70);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004CEA4);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004CEA4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004CEC4);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004CEC4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004CF0C);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004CF0C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004CF3C);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004CF3C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D00C);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D00C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D038);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D038);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D050);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D050);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D07C);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D07C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D114);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D114);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D130);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D130);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D15C);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D15C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D180);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D180);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D1B4);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D1B4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D23C);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D23C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D2B0);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D2B0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D2E4);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D2E4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D310);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D310);
|
||||
|
||||
void func_8004D31C(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D324);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D324);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D33C);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D33C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D354);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D354);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D36C);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D36C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D3A0);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D3A0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D3F8);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D3F8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D428);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D428);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D484);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D484);
|
||||
|
||||
INCLUDE_ASM(s32, "code_26840_len_20d0", func_8004D4BC);
|
||||
INCLUDE_ASM(s32, "26840_len_20d0", func_8004D4BC);
|
@ -1,6 +1,6 @@
|
||||
#include "audio.h"
|
||||
|
||||
INCLUDE_ASM(void, "code_28910_len_5090", func_8004D510, BGMPlayer* arg0);
|
||||
INCLUDE_ASM(void, "28910_len_5090", func_8004D510, BGMPlayer* arg0);
|
||||
|
||||
// Return values are being pushed into v0 in the wrong place
|
||||
// May depend on data decomp
|
||||
@ -17,10 +17,10 @@ BGMPlayer* snd_get_player_with_song_name(s32 songString) {
|
||||
return NULL;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(BGMPlayer*, "code_28910_len_5090", snd_get_player_with_song_name, s32 songString);
|
||||
INCLUDE_ASM(BGMPlayer*, "28910_len_5090", snd_get_player_with_song_name, s32 songString);
|
||||
#endif
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004D7E0);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004D7E0);
|
||||
|
||||
s32 func_8004DA0C(s32 songName) {
|
||||
s32 ret = 0;
|
||||
@ -47,7 +47,7 @@ s32 func_8004DA0C(s32 songName) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004DA74);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004DA74);
|
||||
|
||||
void func_8004DAA8(BGMPlayer* player) {
|
||||
if (player->unk_221 != 0) {
|
||||
@ -58,21 +58,21 @@ void func_8004DAA8(BGMPlayer* player) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004DAE0);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004DAE0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004DB28);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004DB28);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004DB4C);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004DB4C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004DC80);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004DC80);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004DCB8);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004DCB8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004DE2C);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004DE2C);
|
||||
|
||||
INCLUDE_ASM(void, "code_28910_len_5090", func_8004DFD4, UnkAl19E0* arg0);
|
||||
INCLUDE_ASM(void, "28910_len_5090", func_8004DFD4, UnkAl19E0* arg0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004E0F4);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004E0F4);
|
||||
|
||||
void func_8004E158(BGMPlayer* player, s32 arg1, s32 arg2, UnkAl19E0* arg3) {
|
||||
s16 i;
|
||||
@ -153,7 +153,7 @@ void func_8004E158(BGMPlayer* player, s32 arg1, s32 arg2, UnkAl19E0* arg3) {
|
||||
}
|
||||
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004E344);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004E344);
|
||||
|
||||
void snd_update_bgm_fade(BGMPlayer* player) {
|
||||
player->fadeInfo.fadeTime--;
|
||||
@ -190,23 +190,23 @@ void func_8004E444(BGMPlayer *arg0) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s16, "code_28910_len_5090", func_8004E4B8, BGMPlayer* player);
|
||||
INCLUDE_ASM(s16, "28910_len_5090", func_8004E4B8, BGMPlayer* player);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", snd_initialize_bgm_player, BGMPlayer* player);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", snd_initialize_bgm_player, BGMPlayer* player);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004E844);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004E844);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004E880);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004E880);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004E904);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004E904);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004EA34);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004EA34);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004EAD4);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004EAD4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004EC04);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004EC04);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8004EC68);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8004EC68);
|
||||
|
||||
void snd_BGMCmd_E0_MasterTempo(BGMPlayer* player, BGMPlayerTrack* track) {
|
||||
u32 unk_D4 = player->unk_D4.u16;
|
||||
@ -395,7 +395,7 @@ void snd_BGMCmd_F4(BGMPlayer* player, BGMPlayerTrack* track) {
|
||||
track->unk_57 = player->unk_D4.u8[1] & 0x7F;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_28910_len_5090", snd_BGMCmd_F5_TrackVoice, BGMPlayer* player, BGMPlayerTrack* track);
|
||||
INCLUDE_ASM(void, "28910_len_5090", snd_BGMCmd_F5_TrackVoice, BGMPlayer* player, BGMPlayerTrack* track);
|
||||
|
||||
void snd_BGMCmd_F7_SubTrackReverbType(BGMPlayer* player, BGMPlayerTrack* track) {
|
||||
u8 temp_v0 = player->unk_D4.u8[0];
|
||||
@ -414,7 +414,7 @@ void snd_BGMCmd_FD(BGMPlayer* player, BGMPlayerTrack* track) {
|
||||
func_800560BC(player->unk_234, track->unk_5C, player->unk_D4.u16 >> 8);
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(void, "code_28910_len_5090", snd_BGMCmd_FD, BGMPlayer* player, BGMPlayerTrack* track);
|
||||
INCLUDE_ASM(void, "28910_len_5090", snd_BGMCmd_FD, BGMPlayer* player, BGMPlayerTrack* track);
|
||||
#endif
|
||||
|
||||
void snd_BGMCmd_FE(BGMPlayer* player, BGMPlayerTrack* track) {
|
||||
@ -425,22 +425,22 @@ void snd_BGMCmd_FE(BGMPlayer* player, BGMPlayerTrack* track) {
|
||||
track->bgmReadPos = temp;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_28910_len_5090", snd_BGMCmd_FC_Jump, BGMPlayer* player, BGMPlayerTrack* track);
|
||||
INCLUDE_ASM(void, "28910_len_5090", snd_BGMCmd_FC_Jump, BGMPlayer* player, BGMPlayerTrack* track);
|
||||
|
||||
INCLUDE_ASM(void, "code_28910_len_5090", snd_BGMCmd_FF, BGMPlayer* player, BGMPlayerTrack* track);
|
||||
INCLUDE_ASM(void, "28910_len_5090", snd_BGMCmd_FF, BGMPlayer* player, BGMPlayerTrack* track);
|
||||
|
||||
void snd_BGMCmd_NOP(BGMPlayer* player, BGMPlayerTrack* track) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_80050568);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_80050568);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_800505E4);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_800505E4);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_80050654);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_80050654);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_8005068C);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_8005068C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_800506C8, s32 arg0, s32 arg1);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_800506C8, s32 arg0, s32 arg1);
|
||||
|
||||
void func_80050770(BGMPlayer *player, f32 arg1) {
|
||||
if (arg1 > 2.0) {
|
||||
@ -477,10 +477,10 @@ void func_8005083C(BGMPlayer* arg0, s32 arg1, s16 arg2, s8 arg3) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_28910_len_5090", func_8005087C, BGMPlayer* player, s32* arg1, s32 arg2);
|
||||
INCLUDE_ASM(void, "28910_len_5090", func_8005087C, BGMPlayer* player, s32* arg1, s32 arg2);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_80050888);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_80050888);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_80050900);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_80050900);
|
||||
|
||||
INCLUDE_ASM(s32, "code_28910_len_5090", func_80050970);
|
||||
INCLUDE_ASM(s32, "28910_len_5090", func_80050970);
|
@ -1,6 +1,6 @@
|
||||
#include "audio.h"
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_80050B90);
|
||||
INCLUDE_ASM(s32, "2BF90", func_80050B90);
|
||||
|
||||
s32 func_80050C30(u32 arg0) {
|
||||
if (D_8009A628->unk_20 <= arg0) {
|
||||
@ -14,25 +14,25 @@ void func_80050C54(s32 arg0, s8 arg1) {
|
||||
D_8009A628->unk_21 = arg1;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_80050C64);
|
||||
INCLUDE_ASM(s32, "2BF90", func_80050C64);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_80050CA0);
|
||||
INCLUDE_ASM(s32, "2BF90", func_80050CA0);
|
||||
|
||||
INCLUDE_ASM(void, "code_2BF90", func_80050D50, UnkAl1E4* arg0);
|
||||
INCLUDE_ASM(void, "2BF90", func_80050D50, UnkAl1E4* arg0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_80050E18);
|
||||
INCLUDE_ASM(s32, "2BF90", func_80050E18);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_80050E84);
|
||||
INCLUDE_ASM(s32, "2BF90", func_80050E84);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_80050EF0);
|
||||
INCLUDE_ASM(s32, "2BF90", func_80050EF0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_80050F64);
|
||||
INCLUDE_ASM(s32, "2BF90", func_80050F64);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_80050FD0);
|
||||
INCLUDE_ASM(s32, "2BF90", func_80050FD0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_80051050);
|
||||
INCLUDE_ASM(s32, "2BF90", func_80051050);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_800510A4);
|
||||
INCLUDE_ASM(s32, "2BF90", func_800510A4);
|
||||
|
||||
void func_800511BC(UnkAl834* arg0) {
|
||||
u32 i;
|
||||
@ -85,14 +85,14 @@ void func_800511BC(UnkAl834* arg0) {
|
||||
arg0->unk_21 = 0;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_2BF90", func_80051334, UnkAl834* arg0, UnkAl1E4* arg1);
|
||||
INCLUDE_ASM(void, "2BF90", func_80051334, UnkAl834* arg0, UnkAl1E4* arg1);
|
||||
|
||||
INCLUDE_ASM(void, "code_2BF90", func_80051434, UnkAl834* arg0, UnkAl1E4* arg1);
|
||||
INCLUDE_ASM(void, "2BF90", func_80051434, UnkAl834* arg0, UnkAl1E4* arg1);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2BF90", func_800521D0);
|
||||
INCLUDE_ASM(s32, "2BF90", func_800521D0);
|
||||
|
||||
INCLUDE_ASM(void, "code_2BF90", func_800521E8, UnkAl834* arg0, UnkAl1E4* arg1);
|
||||
INCLUDE_ASM(void, "2BF90", func_800521E8, UnkAl834* arg0, UnkAl1E4* arg1);
|
||||
|
||||
INCLUDE_ASM(void, "code_2BF90", func_800522A8, UnkAl834* arg0, UnkAl1E4* arg1);
|
||||
INCLUDE_ASM(void, "2BF90", func_800522A8, UnkAl834* arg0, UnkAl1E4* arg1);
|
||||
|
||||
INCLUDE_ASM(void, "code_2BF90", func_8005232C, UnkAl834* arg0, UnkAl1E4* arg1);
|
||||
INCLUDE_ASM(void, "2BF90", func_8005232C, UnkAl834* arg0, UnkAl1E4* arg1);
|
@ -34,7 +34,7 @@ void func_80052614(UnkAl19E0* arg0) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_2d9a0_len_890", func_80052660, UnkAl19E0* arg0);
|
||||
INCLUDE_ASM(void, "2d9a0_len_890", func_80052660, UnkAl19E0* arg0);
|
||||
|
||||
void func_80052B44(UnkAl48* arg0) {
|
||||
s32 temp_lo = ((arg0->unk_3A * arg0->unk_40 * arg0->unk_3F) >> 14) * arg0->unk_30;
|
||||
@ -49,8 +49,8 @@ s32 func_80052BC0(s32 arg0) {
|
||||
return (arg0 / 5750) * 0xB8;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_2d9a0_len_890", func_80052BF8, UnkAl48* arg0, s32* arg1);
|
||||
INCLUDE_ASM(void, "2d9a0_len_890", func_80052BF8, UnkAl48* arg0, s32* arg1);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2d9a0_len_890", func_80052CFC, UnkAl48* arg0);
|
||||
INCLUDE_ASM(s32, "2d9a0_len_890", func_80052CFC, UnkAl48* arg0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2d9a0_len_890", func_80052E18);
|
||||
INCLUDE_ASM(s32, "2d9a0_len_890", func_80052E18);
|
@ -364,7 +364,7 @@ void func_800538C4(UnkAl48* arg0, s32 arg1) { // type may be wrong but it seems
|
||||
func_800576EC(arg1, 0, 0xB8);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", func_800538F8);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", func_800538F8);
|
||||
|
||||
void snd_initialize_fade(Fade* fade, s32 time, s32 startValue, s16 endValue) {
|
||||
fade->currentVolume.s32 = startValue * 0x10000;
|
||||
@ -449,7 +449,7 @@ void func_80053BA8(UnkAl1* arg0) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", func_80053BE8, UnkAl19E0* arg0, s32 arg1, s32 arg2, s32* arg3);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", func_80053BE8, UnkAl19E0* arg0, s32 arg1, s32 arg2, s32* arg3);
|
||||
|
||||
void snd_get_sequence_player_and_track(u32 playerIndex, s32** outCurrentTrackData, BGMPlayer** outPlayer) {
|
||||
UnkAl19E0* temp_v1 = D_8009A5C0;
|
||||
@ -489,9 +489,9 @@ void snd_get_sequence_player(u32 playerIndex, BGMPlayer** outPlayer) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", snd_load_song_files);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", snd_load_song_files);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", func_80053E58);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", func_80053E58);
|
||||
|
||||
BGMPlayer* func_80053F64(s32 arg0) {
|
||||
if (arg0 == 0) {
|
||||
@ -500,7 +500,7 @@ BGMPlayer* func_80053F64(s32 arg0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", func_80053F80);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", func_80053F80);
|
||||
|
||||
BGMPlayer* func_80054248(u8 arg0) {
|
||||
switch (arg0) {
|
||||
@ -515,15 +515,15 @@ BGMPlayer* func_80054248(u8 arg0) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_2e230_len_2190", snd_load_INIT, UnkAl19E0* arg0, s32 arg1, ALHeap* arg2);
|
||||
INCLUDE_ASM(void, "2e230_len_2190", snd_load_INIT, UnkAl19E0* arg0, s32 arg1, ALHeap* arg2);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", snd_fetch_SBN_file, u16 arg0, s32 arg1, s32* arg2);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", snd_fetch_SBN_file, u16 arg0, s32 arg1, s32* arg2);
|
||||
|
||||
INCLUDE_ASM(void, "code_2e230_len_2190", snd_load_PER, UnkAl19E0* arg0, s32* arg1);
|
||||
INCLUDE_ASM(void, "2e230_len_2190", snd_load_PER, UnkAl19E0* arg0, s32* arg1);
|
||||
|
||||
INCLUDE_ASM(void, "code_2e230_len_2190", snd_load_PRG, UnkAl19E0* arg0, s32* arg1);
|
||||
INCLUDE_ASM(void, "2e230_len_2190", snd_load_PRG, UnkAl19E0* arg0, s32* arg1);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", snd_load_BGM);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", snd_load_BGM);
|
||||
|
||||
InstrumentGroup* snd_get_BK_instruments(s32 bankGroup, u32 bankIndex) {
|
||||
InstrumentGroup* ret = NULL;
|
||||
@ -556,7 +556,7 @@ InstrumentGroup* snd_get_BK_instruments(s32 bankGroup, u32 bankIndex) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", snd_load_BK_to_bank, s32 bkFileOffset, SoundBank* bank, s32 bankIndex, s32 arg3);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", snd_load_BK_to_bank, s32 bkFileOffset, SoundBank* bank, s32 bankIndex, s32 arg3);
|
||||
|
||||
void snd_swizzle_BK_instruments(s32 bkFileOffset, SoundBank* bank, InstrumentGroup instruments, s32 instrumentCount, u8 arg4);
|
||||
// float weirdness
|
||||
@ -594,20 +594,20 @@ void snd_swizzle_BK_instruments(s32 bkFileOffset, SoundBank *bank, Instruments i
|
||||
}
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(void, "code_2e230_len_2190", snd_swizzle_BK_instruments, s32 bkFileOffset, SoundBank* bank, InstrumentGroup instruments, s32 instrumentCount, u8 arg4);
|
||||
INCLUDE_ASM(void, "2e230_len_2190", snd_swizzle_BK_instruments, s32 bkFileOffset, SoundBank* bank, InstrumentGroup instruments, s32 instrumentCount, u8 arg4);
|
||||
#endif
|
||||
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", func_80054AA0);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", func_80054AA0);
|
||||
|
||||
s32 snd_load_BK(s32 arg0, s32 arg1) {
|
||||
snd_load_BK_to_bank(arg0, D_8009A5C0->banks[arg1], arg1, 1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", func_80054C84);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", func_80054C84);
|
||||
|
||||
INCLUDE_ASM(void, "code_2e230_len_2190", func_80054CE0, s32 arg0, s32 arg1);
|
||||
INCLUDE_ASM(void, "2e230_len_2190", func_80054CE0, s32 arg0, s32 arg1);
|
||||
|
||||
s32 func_80054D74(s32 arg0, s32 arg1) {
|
||||
if (arg0 & 0x10) {
|
||||
@ -616,11 +616,11 @@ s32 func_80054D74(s32 arg0, s32 arg1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", func_80054DA8);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", func_80054DA8);
|
||||
|
||||
INCLUDE_ASM(void, "code_2e230_len_2190", snd_read_rom, s32 arg0, s32* arg1, s32 arg2);
|
||||
INCLUDE_ASM(void, "2e230_len_2190", snd_read_rom, s32 arg0, s32* arg1, s32 arg2);
|
||||
|
||||
INCLUDE_ASM(s32, "code_2e230_len_2190", snd_memset);
|
||||
INCLUDE_ASM(s32, "2e230_len_2190", snd_memset);
|
||||
|
||||
void snd_bcopy(s8* src, s8 *dest, s32 size) {
|
||||
if (size > 0) {
|
@ -350,9 +350,9 @@ s32 snd_load_song(s32 songID, s32 playerIndex) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_8005591C);
|
||||
INCLUDE_ASM(s32, "30450", func_8005591C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055970);
|
||||
INCLUDE_ASM(s32, "30450", func_80055970);
|
||||
|
||||
s32 func_800559C4(UNK_TYPE arg0) {
|
||||
return func_8004DA0C(arg0);
|
||||
@ -366,29 +366,29 @@ void func_800559FC(void) {
|
||||
func_8004DAE0();
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055A18);
|
||||
INCLUDE_ASM(s32, "30450", func_80055A18);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055A6C);
|
||||
INCLUDE_ASM(s32, "30450", func_80055A6C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055ABC);
|
||||
INCLUDE_ASM(s32, "30450", func_80055ABC);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055AF0);
|
||||
INCLUDE_ASM(s32, "30450", func_80055AF0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055B28);
|
||||
INCLUDE_ASM(s32, "30450", func_80055B28);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055B80);
|
||||
INCLUDE_ASM(s32, "30450", func_80055B80);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055BB8);
|
||||
INCLUDE_ASM(s32, "30450", func_80055BB8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055BF0);
|
||||
INCLUDE_ASM(s32, "30450", func_80055BF0);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055C2C);
|
||||
INCLUDE_ASM(s32, "30450", func_80055C2C);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055C64);
|
||||
INCLUDE_ASM(s32, "30450", func_80055C64);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055C94);
|
||||
INCLUDE_ASM(s32, "30450", func_80055C94);
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055CC4);
|
||||
INCLUDE_ASM(s32, "30450", func_80055CC4);
|
||||
|
||||
s32 func_80055CE8(s32 songName, s32* arg1, BGMPlayer** player);
|
||||
// We need to figure out what currentTrackData is a list of
|
||||
@ -409,7 +409,7 @@ s32 func_80055CE8(s32 songName, s32* arg1, BGMPlayer** player) {
|
||||
return ret;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "code_30450", func_80055CE8, s32 songName, s32* arg1, BGMPlayer** player);
|
||||
INCLUDE_ASM(s32, "30450", func_80055CE8, s32 songName, s32* arg1, BGMPlayer** player);
|
||||
#endif
|
||||
|
||||
s32 func_80055D38(s32 songName, f32 arg1) {
|
||||
@ -565,9 +565,9 @@ void func_800560A8(void) {
|
||||
D_8009A5C0->unk_9C = 1;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_30450", func_800560BC);
|
||||
INCLUDE_ASM(s32, "30450", func_800560BC);
|
||||
|
||||
INCLUDE_ASM(void, "code_30450", func_8005610C, void);
|
||||
INCLUDE_ASM(void, "30450", func_8005610C, void);
|
||||
|
||||
void func_80056144(UnkFuncAl arg0, s32 arg1) {
|
||||
D_8009A5C0->unk_A4[arg1] = arg0;
|
@ -13,7 +13,7 @@ s32 D_80078E60[] = { 0x7FFF7FFC, 0x7FF57FE8, 0x7FD77FC0, 0x7FA57F84, 0x7F5F7F34,
|
||||
};
|
||||
|
||||
|
||||
INCLUDE_ASM(s32, "code_31650", func_80056250);
|
||||
INCLUDE_ASM(s32, "31650", func_80056250);
|
||||
|
||||
void func_800565A4(void) {
|
||||
UnkAl0** sym = &D_80078E50;
|
||||
@ -23,7 +23,7 @@ void func_800565A4(void) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(Acmd*, "code_31650", alAudioFrame, Acmd* cmdList, s32* cmdLen, s16* outBuf, s32 outLen);
|
||||
INCLUDE_ASM(Acmd*, "31650", alAudioFrame, Acmd* cmdList, s32* cmdLen, s16* outBuf, s32 outLen);
|
||||
|
||||
void func_80056D34(void) {
|
||||
D_80078E58 = 1;
|
||||
@ -43,7 +43,7 @@ void func_80056D5C(s8 arg0) {
|
||||
D_80078E5C = 1;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "code_31650", func_80056D5C);
|
||||
INCLUDE_ASM(s32, "31650", func_80056D5C);
|
||||
#endif
|
||||
|
||||
void func_80056D78(u8 arg0, u16 arg1) {
|
||||
@ -66,7 +66,7 @@ void func_80056DCC(u8 arg0, u8 arg1) {
|
||||
func_8005904C(temp->unk_08, arg1);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_31650", func_80056E34);
|
||||
INCLUDE_ASM(s32, "31650", func_80056E34);
|
||||
|
||||
void func_80056EC0(u8 arg0, s8 arg1) {
|
||||
UnkAl7C* al7C = &D_80078E54->unk_1C[arg0];
|
||||
@ -74,7 +74,7 @@ void func_80056EC0(u8 arg0, s8 arg1) {
|
||||
al7C->unk_78 = arg1;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_31650", func_80056EE8, u8 arg0);
|
||||
INCLUDE_ASM(void, "31650", func_80056EE8, u8 arg0);
|
||||
|
||||
void func_80056F78(u8 arg0) {
|
||||
UnkAl7C* al7C = &D_80078E54->unk_1C[arg0];
|
||||
@ -82,10 +82,10 @@ void func_80056F78(u8 arg0) {
|
||||
al7C->unk_70 = 1;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_31650", func_80056FA4, u8 arg0, u8 arg1, s32 arg2, f32 arg3, s16 arg4, u8 arg5, u8 arg6,
|
||||
INCLUDE_ASM(void, "31650", func_80056FA4, u8 arg0, u8 arg1, s32 arg2, f32 arg3, s16 arg4, u8 arg5, u8 arg6,
|
||||
s32 arg7);
|
||||
|
||||
INCLUDE_ASM(void, "code_31650", func_80057224, u8 arg0, Instrument* arg1);
|
||||
INCLUDE_ASM(void, "31650", func_80057224, u8 arg0, Instrument* arg1);
|
||||
|
||||
void func_80057344(u8 arg0, f32 arg1) {
|
||||
UnkAl7C* al7C = &D_80078E54->unk_1C[arg0];
|
||||
@ -93,15 +93,15 @@ void func_80057344(u8 arg0, f32 arg1) {
|
||||
al7C->unk_3C = arg1;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_31650", func_8005736C, u8 arg0, s16 arg1, s32 arg2, u8 arg3, u8 arg4);
|
||||
INCLUDE_ASM(void, "31650", func_8005736C, u8 arg0, s16 arg1, s32 arg2, u8 arg3, u8 arg4);
|
||||
|
||||
INCLUDE_ASM(void, "code_31650", func_80057548, u8 arg0, u8 arg1, u8 arg2);
|
||||
INCLUDE_ASM(void, "31650", func_80057548, u8 arg0, u8 arg1, u8 arg2);
|
||||
|
||||
INCLUDE_ASM(void, "code_31650", func_800576EC, u8 arg0, s32 arg1, s32 arg2);
|
||||
INCLUDE_ASM(void, "31650", func_800576EC, u8 arg0, s32 arg1, s32 arg2);
|
||||
|
||||
INCLUDE_ASM(s32, "code_31650", func_80057874);
|
||||
INCLUDE_ASM(s32, "31650", func_80057874);
|
||||
|
||||
INCLUDE_ASM(s32, "code_31650", func_800579D8);
|
||||
INCLUDE_ASM(s32, "31650", func_800579D8);
|
||||
|
||||
s32 func_80057B64(u8 arg0) {
|
||||
UnkAl7C* al7C = &D_80078E54->unk_1C[arg0];
|
||||
@ -139,9 +139,9 @@ s16 func_80057C2C(u8 arg0) {
|
||||
return al7C->unk_56;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_31650", func_80057C54);
|
||||
INCLUDE_ASM(s32, "31650", func_80057C54);
|
||||
|
||||
INCLUDE_ASM(s32, "code_31650", func_80057D0C);
|
||||
INCLUDE_ASM(s32, "31650", func_80057D0C);
|
||||
|
||||
void func_80057DC8(s32 arg0) {
|
||||
s32* sym;
|
||||
@ -208,7 +208,7 @@ void func_80057ED0(s16 arg0) {
|
||||
D_800A3FE8 = 0;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(void, "code_31650", alHeapInit, ALHeap* hp, u8* base, s32 len);
|
||||
INCLUDE_ASM(void, "31650", alHeapInit, ALHeap* hp, u8* base, s32 len);
|
||||
|
||||
void* alHeapAlloc(ALHeap* heap, s32 arg1, s32 size) {
|
||||
void* ret = NULL;
|
||||
@ -232,4 +232,4 @@ void alCopy(void* src, void* dst, s32 size) {
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "code_31650", func_80058004);
|
||||
INCLUDE_ASM(s32, "31650", func_80058004);
|
3
src/3169f0.c
Normal file
3
src/3169f0.c
Normal file
@ -0,0 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "3169f0", func_80200000);
|
3
src/316C00.c
Normal file
3
src/316C00.c
Normal file
@ -0,0 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "316C00", func_802AE000_316C00);
|
3
src/316a70.c
Normal file
3
src/316a70.c
Normal file
@ -0,0 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "316a70", func_80200080);
|
3
src/316d90.c
Normal file
3
src/316d90.c
Normal file
@ -0,0 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "316d90", func_802AE000);
|
26
src/316f30.c
Normal file
26
src/316f30.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include "common.h"
|
||||
#include "ld_addrs.h"
|
||||
|
||||
void func_80200000(void);
|
||||
void func_80200080(void);
|
||||
void func_802AE000(void);
|
||||
|
||||
void func_802B2000(void) {
|
||||
dma_copy(_3169F0_ROM_START, _3169F0_ROM_END, _3169F0_VRAM);
|
||||
func_80200000();
|
||||
}
|
||||
|
||||
void func_802B203C(void) {
|
||||
dma_copy(_316A70_ROM_START, _316A70_ROM_END, _316A70_VRAM);
|
||||
func_80200080();
|
||||
}
|
||||
|
||||
void func_802B2078(void) {
|
||||
dma_copy(_316C00_ROM_START, _316C00_ROM_END, _316C00_VRAM);
|
||||
func_802AE000();
|
||||
}
|
||||
|
||||
void func_802B20B4(void) {
|
||||
dma_copy(_316D90_ROM_START, _316D90_ROM_END, _316D90_VRAM);
|
||||
func_802AE000();
|
||||
}
|
7
src/325AD0.c
Normal file
7
src/325AD0.c
Normal file
@ -0,0 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "325AD0", func_E0200000);
|
||||
|
||||
INCLUDE_ASM(s32, "325AD0", func_E0200044);
|
||||
|
||||
INCLUDE_ASM(s32, "325AD0", func_E02000AC);
|
81
src/325EE0.c
Normal file
81
src/325EE0.c
Normal file
@ -0,0 +1,81 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200410);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200420);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200430);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200440);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200450);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200460);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200470);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200480);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200490);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02004A0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02004B0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02004C0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02004D0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02004E0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02004F0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200500);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200510);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200520);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200530);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200540);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200550);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200560);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200570);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200580);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200590);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02005A0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02005B0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02005C0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02005D0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02005E0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E02005F0);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200600);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200610);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200620);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200630);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200640);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200650);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200660);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200670);
|
||||
|
||||
INCLUDE_ASM(s32, "325EE0", func_E0200680);
|
16
src/3278F0.c
Normal file
16
src/3278F0.c
Normal file
@ -0,0 +1,16 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "3278F0", func_E0002000);
|
||||
|
||||
void func_E00021B4(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "3278F0", func_E00021BC);
|
||||
|
||||
INCLUDE_ASM(s32, "3278F0", func_E00022BC);
|
||||
|
||||
INCLUDE_ASM(s32, "3278F0", func_E0002300);
|
||||
|
||||
void func_E0002738(void) {
|
||||
func_E02004A0();
|
||||
}
|
18
src/328110.c
Normal file
18
src/328110.c
Normal file
@ -0,0 +1,18 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "328110", func_E000C000);
|
||||
|
||||
INCLUDE_ASM(s32, "328110", func_E000C094);
|
||||
|
||||
INCLUDE_ASM(s32, "328110", func_E000C0C8);
|
||||
|
||||
INCLUDE_ASM(s32, "328110", func_E000C160);
|
||||
|
||||
void func_E000C64C(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "328110", func_E000C654);
|
||||
|
||||
INCLUDE_ASM(s32, "328110", func_E000C754);
|
||||
|
||||
INCLUDE_ASM(s32, "328110", func_E000C798);
|
12
src/32C110.c
Normal file
12
src/32C110.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "32C110", func_E000E000);
|
||||
|
||||
void func_E000E16C(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "32C110", func_E000E174);
|
||||
|
||||
INCLUDE_ASM(s32, "32C110", func_E000E244);
|
||||
|
||||
INCLUDE_ASM(s32, "32C110", func_E000E288);
|
18
src/32C7A0.c
Normal file
18
src/32C7A0.c
Normal file
@ -0,0 +1,18 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "32C7A0", func_E0010000);
|
||||
|
||||
INCLUDE_ASM(s32, "32C7A0", func_E0010104);
|
||||
|
||||
INCLUDE_ASM(s32, "32C7A0", func_E00101E8);
|
||||
|
||||
void func_E00103EC(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "32C7A0", func_E00103F4);
|
||||
|
||||
INCLUDE_ASM(s32, "32C7A0", func_E00104B0);
|
||||
|
||||
INCLUDE_ASM(s32, "32C7A0", func_E00104F4);
|
||||
|
||||
INCLUDE_ASM(s32, "32C7A0", func_E0010510);
|
18
src/32DD10.c
Normal file
18
src/32DD10.c
Normal file
@ -0,0 +1,18 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "32DD10", func_E0012000);
|
||||
|
||||
INCLUDE_ASM(s32, "32DD10", func_E0012104);
|
||||
|
||||
INCLUDE_ASM(s32, "32DD10", func_E0012204);
|
||||
|
||||
void func_E0012440(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "32DD10", func_E0012448);
|
||||
|
||||
INCLUDE_ASM(s32, "32DD10", func_E0012504);
|
||||
|
||||
INCLUDE_ASM(s32, "32DD10", func_E0012548);
|
||||
|
||||
INCLUDE_ASM(s32, "32DD10", func_E0012564);
|
12
src/32E490.c
Normal file
12
src/32E490.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "32E490", func_E0014000);
|
||||
|
||||
void func_E0014258(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "32E490", func_E0014260);
|
||||
|
||||
INCLUDE_ASM(s32, "32E490", func_E001449C);
|
||||
|
||||
INCLUDE_ASM(s32, "32E490", func_E00144E0);
|
12
src/32EE30.c
Normal file
12
src/32EE30.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "32EE30", func_E0016000);
|
||||
|
||||
void func_E0016220(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "32EE30", func_E0016228);
|
||||
|
||||
INCLUDE_ASM(s32, "32EE30", func_E0016410);
|
||||
|
||||
INCLUDE_ASM(s32, "32EE30", func_E0016454);
|
16
src/32F580.c
Normal file
16
src/32F580.c
Normal file
@ -0,0 +1,16 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "32F580", func_E0018000);
|
||||
|
||||
INCLUDE_ASM(s32, "32F580", func_E0018078);
|
||||
|
||||
void func_E00182AC(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "32F580", func_E00182B4);
|
||||
|
||||
INCLUDE_ASM(s32, "32F580", func_E0018378);
|
||||
|
||||
INCLUDE_ASM(s32, "32F580", func_E00183BC);
|
||||
|
||||
INCLUDE_ASM(s32, "32F580", func_E00183D8);
|
12
src/32FE30.c
Normal file
12
src/32FE30.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "32FE30", func_E001A000);
|
||||
|
||||
void func_E001A21C(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "32FE30", func_E001A224);
|
||||
|
||||
INCLUDE_ASM(s32, "32FE30", func_E001A3FC);
|
||||
|
||||
INCLUDE_ASM(s32, "32FE30", func_E001A440);
|
12
src/330910.c
Normal file
12
src/330910.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "330910", func_E001C000);
|
||||
|
||||
void func_E001C120(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "330910", func_E001C128);
|
||||
|
||||
INCLUDE_ASM(s32, "330910", func_E001C200);
|
||||
|
||||
INCLUDE_ASM(s32, "330910", func_E001C30C);
|
12
src/331940.c
Normal file
12
src/331940.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "331940", func_E001E000);
|
||||
|
||||
void func_E001E370(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "331940", func_E001E378);
|
||||
|
||||
INCLUDE_ASM(s32, "331940", func_E001E6E8);
|
||||
|
||||
INCLUDE_ASM(s32, "331940", func_E001E730);
|
14
src/333EC0.c
Normal file
14
src/333EC0.c
Normal file
@ -0,0 +1,14 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "333EC0", func_E0020000);
|
||||
|
||||
INCLUDE_ASM(s32, "333EC0", func_E00202CC);
|
||||
|
||||
void func_E0020460(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "333EC0", func_E0020468);
|
||||
|
||||
INCLUDE_ASM(s32, "333EC0", func_E002058C);
|
||||
|
||||
INCLUDE_ASM(s32, "333EC0", func_E00205D0);
|
7
src/33450.c
Normal file
7
src/33450.c
Normal file
@ -0,0 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "33450", func_80058050);
|
||||
|
||||
INCLUDE_ASM(s32, "33450", func_80058B20);
|
||||
|
||||
INCLUDE_ASM(s32, "33450", func_80058C6C);
|
12
src/337240.c
Normal file
12
src/337240.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "337240", func_E0022000);
|
||||
|
||||
void func_E0022544(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "337240", func_E002254C);
|
||||
|
||||
INCLUDE_ASM(s32, "337240", func_E0022960);
|
||||
|
||||
INCLUDE_ASM(s32, "337240", func_E0022998);
|
16
src/339250.c
Normal file
16
src/339250.c
Normal file
@ -0,0 +1,16 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "339250", func_E0024000);
|
||||
|
||||
void func_E0024180(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "339250", func_E0024188);
|
||||
|
||||
INCLUDE_ASM(s32, "339250", func_E00242E0);
|
||||
|
||||
INCLUDE_ASM(s32, "339250", func_E0024324);
|
||||
|
||||
INCLUDE_ASM(s32, "339250", func_E00243BC);
|
||||
|
||||
INCLUDE_ASM(s32, "339250", func_E0024454);
|
12
src/33B180.c
Normal file
12
src/33B180.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "33B180", func_E0026000);
|
||||
|
||||
void func_E0026184(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "33B180", func_E002618C);
|
||||
|
||||
INCLUDE_ASM(s32, "33B180", func_E00264B0);
|
||||
|
||||
INCLUDE_ASM(s32, "33B180", func_E00264F4);
|
12
src/33CDF0.c
Normal file
12
src/33CDF0.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "33CDF0", func_E0028000);
|
||||
|
||||
void func_E0028240(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "33CDF0", func_E0028248);
|
||||
|
||||
INCLUDE_ASM(s32, "33CDF0", func_E00284E8);
|
||||
|
||||
INCLUDE_ASM(s32, "33CDF0", func_E002852C);
|
12
src/33E8C0.c
Normal file
12
src/33E8C0.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "33E8C0", func_E002A000);
|
||||
|
||||
void func_E002A284(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "33E8C0", func_E002A28C);
|
||||
|
||||
INCLUDE_ASM(s32, "33E8C0", func_E002A380);
|
||||
|
||||
INCLUDE_ASM(s32, "33E8C0", func_E002A3C4);
|
12
src/33FE80.c
Normal file
12
src/33FE80.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "33FE80", func_E002C000);
|
||||
|
||||
void func_E002C234(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "33FE80", func_E002C23C);
|
||||
|
||||
INCLUDE_ASM(s32, "33FE80", func_E002C3D0);
|
||||
|
||||
INCLUDE_ASM(s32, "33FE80", func_E002C414);
|
12
src/3419E0.c
Normal file
12
src/3419E0.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "3419E0", func_E002E000);
|
||||
|
||||
void func_E002E248(void) {
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "3419E0", func_E002E250);
|
||||
|
||||
INCLUDE_ASM(s32, "3419E0", func_E002E330);
|
||||
|
||||
INCLUDE_ASM(s32, "3419E0", func_E002E368);
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user