mirror of
https://github.com/pmret/papermario.git
synced 2024-11-23 21:59:46 +00:00
i did it
This commit is contained in:
parent
efee13f686
commit
724a15c99d
@ -658,31 +658,6 @@ typedef struct TextureHeader {
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/* 0x2F */ u8 filtering;
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} TextureHeader; // size = 0x30
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typedef struct StaticActorData {
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/* 0x00 */ s32 flags;
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/* 0x04 */ char unk_04;
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/* 0x05 */ u8 type;
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/* 0x06 */ u8 level;
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/* 0x07 */ u8 maxHP;
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/* 0x08 */ s16 partCount;
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/* 0x0A */ char unk_0A[2];
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/* 0x0C */ struct StaticActorPart** partsData;
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/* 0x10 */ UNK_PTR script;
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/* 0x14 */ UNK_PTR statusTable;
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/* 0x18 */ u8 escapeChance;
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/* 0x19 */ u8 airLiftChance;
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/* 0x1A */ u8 spookChance;
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/* 0x1B */ u8 baseStatusChance;
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/* 0x1C */ u8 upAndAwayChance;
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/* 0x1D */ u8 spinSmashReq;
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/* 0x1E */ u8 powerBounceChance;
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/* 0x1F */ u8 coinReward;
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/* 0x20 */ u8 size[2];
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/* 0x22 */ Vec2b hpBarOffset;
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/* 0x24 */ u8 statusIconOffset[2];
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/* 0x26 */ u8 statusMessageOffset[2];
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} StaticActorData; // size = 0x28
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typedef struct StaticMove {
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/* 0x00 */ s32 moveNameID;
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/* 0x04 */ s32 flags;
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@ -1236,7 +1211,7 @@ typedef struct ActorFlyPos {
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typedef struct Actor {
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/* 0x000 */ s32 flags;
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/* 0x004 */ char unk_04[4];
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/* 0x008 */ struct StaticActorData* staticActorData;
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/* 0x008 */ struct ActorDesc* staticActorData;
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/* 0x00C */ ActorMovePos movePos;
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/* 0x030 */ char unk_30[24];
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/* 0x048 */ f32 jumpAccel;
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443
src/battle/actor/goomba.c
Normal file
443
src/battle/actor/goomba.c
Normal file
@ -0,0 +1,443 @@
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#include "common.h"
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#include "battle/battle.h"
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#include "script_api/battle.h"
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#include "goomba.h"
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ApiStatus func_8021818C_430B2C(ScriptInstance* script, s32 isInitialCall);
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s32 idleAnimations_80219760[];
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s32 idleAnimations_80219714[];
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s32 defenseTable_80219610[];
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s32 statusTable_8021961C[];
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s32 defenseTable_80219610[];
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s32 partsTable_802196C8[];
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Script script_Init_802197AC;
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Script script_TakeTurn_8021A300;
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Script script_Idle_802197F8;
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Script script_HandleEvent_80219AD4;
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// 431FB0-431FBC (VRAM: 80219610)
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s32 defenseTable_80219610[] = {
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0x00000001, 0x00000000, 0x00000000,
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};
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// 431FBC-432068 (VRAM: 8021961C)
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s32 statusTable_8021961C[] = {
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0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x00000064, 0x00000009, 0x00000064,
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0x00000007, 0x00000064, 0x00000004, 0x00000064, 0x00000003, 0x00000064, 0x0000000B, 0x00000064,
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0x00000005, 0x00000064, 0x0000000A, 0x00000064, 0x00000008, 0x00000064, 0x0000001F, 0x00000000,
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0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000,
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0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000,
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0x00000029, 0x00000000, 0x00000000,
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};
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// 432068-43208C (VRAM: 802196C8)
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s32 partsTable_802196C8[] = {
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0x00800000, 0x01000000, 0x001400FF, idleAnimations_80219714, defenseTable_80219610, 0x00000000, 0x00000000, 0x00F60000,
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0x00000000,
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};
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// 43208C-4320B4 (VRAM: 802196EC)
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ActorDesc goomba = {
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.flags = 0,
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.type = 7,
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.level = 5,
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.maxHP = 2,
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.partCount = 1,
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.partsData = &partsTable_802196C8,
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.script = &script_Init_802197AC,
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.statusTable = &statusTable_8021961C,
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.escapeChance = 90,
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.airLiftChance = 100,
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.spookChance = 90,
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.baseStatusChance = 100,
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.upAndAwayChance = 95,
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.spinSmashReq = 0,
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.powerBounceChance = 100,
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.coinReward = 1,
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.size = { 24, 24 },
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.hpBarOffset = { 0, 0 },
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.statusIconOffset = { -10, 20 },
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.statusMessageOffset = { 10, 20 },
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};
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// 4320B4-432100 (VRAM: 80219714)
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s32 idleAnimations_80219714[] = {
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0x00000001, 0x00260001, 0x0000000C, 0x00260000, 0x00000006, 0x00260008, 0x00000009, 0x00260001,
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0x00000008, 0x00260000, 0x0000000B, 0x00260001, 0x00000005, 0x00260000, 0x00000004, 0x00260007,
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0x00000003, 0x00260007, 0x00000000,
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};
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// 432100-43214C (VRAM: 80219760)
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s32 idleAnimations_80219760[] = {
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0x00000001, 0x00260003, 0x0000000C, 0x00260000, 0x00000006, 0x00260008, 0x00000009, 0x00260001,
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0x00000008, 0x00260000, 0x0000000B, 0x00260003, 0x00000005, 0x00260000, 0x00000004, 0x00260007,
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0x00000003, 0x00260007, 0x00000000,
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};
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// 43214C-432198 (VRAM: 802197AC)
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Script script_Init_802197AC = SCRIPT({
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BindTakeTurn(0xFFFFFF81, script_TakeTurn_8021A300);
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BindIdle(0xFFFFFF81, script_Idle_802197F8);
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BindHandleEvent(0xFFFFFF81, script_HandleEvent_80219AD4);
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});
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// 432198-432474 (VRAM: 802197F8)
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Script script_Idle_802197F8 = SCRIPT({
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10:
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RandInt(80, SI_VAR(0));
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SI_VAR(0) += 80;
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loop SI_VAR(0) {
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0:
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GetStatusFlags(0xFFFFFF81, SI_VAR(1));
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if (SI_VAR(1) ? 0x35D000) {
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sleep 1;
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goto 0;
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}
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sleep 1;
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}
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GetActorPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
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SI_VAR(0) += 5;
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SetActorIdleSpeed(0xFFFFFF81, 1.0);
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SetIdleAnimations(0xFFFFFF81, 1, idleAnimations_80219760);
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SetIdleGoal(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
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IdleRunToGoal(0xFFFFFF81, 0);
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SetIdleAnimations(0xFFFFFF81, 1, idleAnimations_80219714);
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loop 20 {
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1:
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GetStatusFlags(0xFFFFFF81, SI_VAR(1));
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if (SI_VAR(1) ? 0x35D000) {
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sleep 1;
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goto 1;
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}
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sleep 1;
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}
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GetActorPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
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SI_VAR(0) -= 5;
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SetActorIdleSpeed(0xFFFFFF81, 1.0);
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SetIdleAnimations(0xFFFFFF81, 1, idleAnimations_80219760);
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SetIdleGoal(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
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IdleRunToGoal(0xFFFFFF81, 0);
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SetIdleAnimations(0xFFFFFF81, 1, idleAnimations_80219714);
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loop 80 {
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2:
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GetStatusFlags(0xFFFFFF81, SI_VAR(1));
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if (SI_VAR(1) ? 0x35D000) {
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sleep 1;
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goto 2;
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}
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sleep 1;
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}
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goto 10;
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});
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// 432474-432B34 (VRAM: 80219AD4)
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Script script_HandleEvent_80219AD4 = SCRIPT({
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UseIdleAnimation(0xFFFFFF81, 0);
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EnableIdleScript(0xFFFFFF81, 0);
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SetActorScale(0xFFFFFF81, 1.0, 1.0, 1.0);
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GetLastEvent(0xFFFFFF81, SI_VAR(0));
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match SI_VAR(0) {
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9, 10 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260005;
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await DoNormalHit;
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}
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== 14 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260009;
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SI_VAR(2) =c 0x26000A;
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await DoBurnHit;
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}
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== 36 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260009;
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SI_VAR(2) =c 0x26000A;
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await DoBurnHit;
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x26000A;
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await DoDeath;
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return;
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}
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== 11 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260005;
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await DoSpinSmashHit;
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}
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== 33 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260005;
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await DoSpinSmashHit;
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260006;
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await DoDeath;
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return;
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}
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== 47 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x26000E;
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await DoShockHit;
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260005;
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await DoJumpBack;
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JumpToGoal(0xFFFFFF81, 5, 0, 1, 0);
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SetAnimationRate(0xFFFFFF81, 1, 2.0);
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SetAnimation(0xFFFFFF81, 1, 0x260007);
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SetGoalToHome(0xFFFFFF81);
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SetActorSpeed(0xFFFFFF81, 8.0);
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RunToGoal(0xFFFFFF81, 0, 0);
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SetAnimationRate(0xFFFFFF81, 1, 1.0);
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sleep 5;
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SetAnimation(0xFFFFFF81, 1, 0x260001);
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SetActorJumpGravity(0xFFFFFF81, 1.6005859375);
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JumpToGoal(0xFFFFFF81, 5, 0, 1, 0);
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}
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== 38 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x26000E;
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await DoShockHit;
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260006;
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await DoDeath;
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return;
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}
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== 19, 23, 25, 31 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260001;
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await DoImmune;
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}
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== 32 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260005;
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await DoNormalHit;
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sleep 10;
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260006;
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await DoDeath;
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return;
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}
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== 53 {
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SetAnimationRate(0xFFFFFF81, 1, 2.0);
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SetAnimation(0xFFFFFF81, 1, 0x260003);
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SetGoalToHome(0xFFFFFF81);
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SetActorSpeed(0xFFFFFF81, 4.0);
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RunToGoal(0xFFFFFF81, 0, 0);
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SetAnimationRate(0xFFFFFF81, 1, 1.0);
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HPBarToHome(0xFFFFFF81);
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}
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== 49 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260001;
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await DoRecover;
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}
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== 57 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260003;
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SI_VAR(2) =c 0x260005;
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await DoScareAway;
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return;
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}
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== 58 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260003;
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await DoAirLift;
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}
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== 22 {
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SI_VAR(0) =c 0x1;
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SI_VAR(1) =c 0x260005;
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await DoBlowAway;
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return;
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}
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else {
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}
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}
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SetAnimation(0xFFFFFF81, 1, 0x260001);
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EnableIdleScript(0xFFFFFF81, 1);
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UseIdleAnimation(0xFFFFFF81, 1);
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});
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// 432B34-432CA0 (VRAM: 8021A194)
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f32 floatTable_8021A194[] = {
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0.000000f, 0.017452f, 0.034899f, 0.052336f, 0.069756f, 0.087156f, 0.104528f, 0.121869f,
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0.139173f, 0.156434f, 0.173648f, 0.190809f, 0.207912f, 0.224951f, 0.241922f, 0.258819f,
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0.275637f, 0.292372f, 0.309017f, 0.325568f, 0.342020f, 0.358368f, 0.374607f, 0.390731f,
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0.406737f, 0.422618f, 0.438371f, 0.453990f, 0.469472f, 0.484810f, 0.500000f, 0.515038f,
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0.529919f, 0.544639f, 0.559193f, 0.573576f, 0.587785f, 0.601815f, 0.615661f, 0.629320f,
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0.642788f, 0.656059f, 0.669131f, 0.681998f, 0.694658f, 0.707107f, 0.719340f, 0.731354f,
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0.743145f, 0.754710f, 0.766044f, 0.777146f, 0.788011f, 0.798636f, 0.809017f, 0.819152f,
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0.829038f, 0.838671f, 0.848048f, 0.857167f, 0.866025f, 0.874620f, 0.882948f, 0.891007f,
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0.898794f, 0.906308f, 0.913545f, 0.920505f, 0.927184f, 0.933580f, 0.939693f, 0.945519f,
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0.951057f, 0.956305f, 0.961262f, 0.965926f, 0.970296f, 0.974370f, 0.978148f, 0.981627f,
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0.984808f, 0.987688f, 0.990268f, 0.992546f, 0.994522f, 0.996195f, 0.997564f, 0.998630f,
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0.999391f, 0.999848f, 1.000000f,
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};
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// 432CA0-433968 (VRAM: 8021A300)
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Script script_TakeTurn_8021A300 = SCRIPT({
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UseIdleAnimation(0xFFFFFF81, 0);
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EnableIdleScript(0xFFFFFF81, 0);
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SetTargetActor(0xFFFFFF81, 0);
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UseCamPreset(63);
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BattleCamTargetActor(0xFFFFFF81);
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0x8024ECF8(-1, 1, 0);
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SetAnimation(0xFFFFFF81, 1, 0x260003);
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SetGoalToTarget(0xFFFFFF81);
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AddGoalPos(0xFFFFFF81, 50, 0, 0);
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SetActorSpeed(0xFFFFFF81, 6.0);
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RunToGoal(0xFFFFFF81, 0, 0);
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SetAnimation(0xFFFFFF81, 1, 0x260001);
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SetActorDispOffset(0xFFFFFF81, 0, -1, 0);
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sleep 1;
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SetActorDispOffset(0xFFFFFF81, 0, 0xFFFFFFFE, 0);
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sleep 5;
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SetActorDispOffset(0xFFFFFF81, 0, 0, 0);
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SetAnimation(0xFFFFFF81, 1, 0x260004);
|
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EnemyTestTarget(0xFFFFFF81, SI_VAR(0), 0, 0, 1, 16);
|
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match SI_VAR(0) {
|
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6, 5 {
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SI_VAR(10) = SI_VAR(0);
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SetGoalToTarget(0xFFFFFF81);
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GetGoalPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
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SI_VAR(0) -= 10;
|
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SI_VAR(1) = 10;
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SI_VAR(2) += 3;
|
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SetGoalPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
|
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SetActorJumpGravity(0xFFFFFF81, 1.2001953125);
|
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spawn {
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GetActorPos(0xFFFFFF81, SI_VAR(1), SI_VAR(2), SI_VAR(0));
|
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SI_VAR(0) = 0;
|
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loop 16 {
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GetActorPos(0xFFFFFF81, SI_VAR(4), SI_VAR(5), SI_VAR(6));
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func_8021818C_430B2C(SI_VAR(1), SI_VAR(2), SI_VAR(4), SI_VAR(5), SI_VAR(0));
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SetActorRotation(0xFFFFFF81, 0, 0, SI_VAR(0));
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SI_VAR(1) = SI_VAR(4);
|
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SI_VAR(2) = SI_VAR(5);
|
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SI_VAR(3) = SI_VAR(6);
|
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sleep 1;
|
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}
|
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}
|
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spawn {
|
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sleep 6;
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SetAnimation(0xFFFFFF81, 1, 0x260004);
|
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}
|
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JumpToGoal(0xFFFFFF81, 16, 0, 1, 0);
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SetAnimation(0xFFFFFF81, 1, 0x260008);
|
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SetActorScale(0xFFFFFF81, 1.1005859375, 0.80078125, 1.0);
|
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SetActorDispOffset(0xFFFFFF81, 0, 5, 0);
|
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sleep 1;
|
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SetActorScale(0xFFFFFF81, 1.30078125, 0.5, 1.0);
|
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SetActorDispOffset(0xFFFFFF81, 0, 0xFFFFFFFE, 0);
|
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sleep 1;
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SetActorScale(0xFFFFFF81, 1.0, 1.0, 1.0);
|
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SetActorDispOffset(0xFFFFFF81, 0, 7, 0);
|
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SetAnimation(0xFFFFFF81, 1, 0x260005);
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sleep 5;
|
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if (SI_VAR(10) == 5) {
|
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EnemyTestTarget(0xFFFFFF81, SI_VAR(0), 0x80000000, 0, 0, 0);
|
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}
|
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sleep 5;
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SetActorDispOffset(0xFFFFFF81, 0, 0, 0);
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SetAnimation(0xFFFFFF81, 1, 0x260004);
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SetGoalToTarget(0xFFFFFF81);
|
||||
GetGoalPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
|
||||
SI_VAR(0) += 20;
|
||||
SI_VAR(1) = 0;
|
||||
SetGoalPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
|
||||
SetActorJumpGravity(0xFFFFFF81, 2.0);
|
||||
spawn {
|
||||
sleep 4;
|
||||
SI_VAR(0) = 180;
|
||||
loop 4 {
|
||||
SI_VAR(0) -= 45;
|
||||
SetActorRotation(0xFFFFFF81, 0, 0, SI_VAR(0));
|
||||
sleep 1;
|
||||
}
|
||||
SetAnimation(0xFFFFFF81, 1, 0x260004);
|
||||
}
|
||||
JumpToGoal(0xFFFFFF81, 15, 0, 1, 0);
|
||||
SetAnimation(0xFFFFFF81, 1, 0x260007);
|
||||
sleep 5;
|
||||
UseCamPreset(2);
|
||||
YieldTurn();
|
||||
SetActorYaw(0xFFFFFF81, 180);
|
||||
AddActorDecoration(0xFFFFFF81, 1, 0, 2);
|
||||
SetAnimationRate(0xFFFFFF81, 1, 2.0);
|
||||
SetGoalToHome(0xFFFFFF81);
|
||||
SetActorSpeed(0xFFFFFF81, 8.0);
|
||||
RunToGoal(0xFFFFFF81, 0, 0);
|
||||
SetAnimationRate(0xFFFFFF81, 1, 1.0);
|
||||
SetActorYaw(0xFFFFFF81, 0);
|
||||
sleep 5;
|
||||
SetAnimation(0xFFFFFF81, 1, 0x260001);
|
||||
SetActorJumpGravity(0xFFFFFF81, 1.6005859375);
|
||||
JumpToGoal(0xFFFFFF81, 5, 0, 1, 0);
|
||||
RemoveActorDecoration(0xFFFFFF81, 1, 0);
|
||||
EnableIdleScript(0xFFFFFF81, 1);
|
||||
UseIdleAnimation(0xFFFFFF81, 1);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
SetGoalToTarget(0xFFFFFF81);
|
||||
SetActorJumpGravity(0xFFFFFF81, 1.2001953125);
|
||||
spawn {
|
||||
GetActorPos(0xFFFFFF81, SI_VAR(1), SI_VAR(2), SI_VAR(0));
|
||||
SI_VAR(0) = 0;
|
||||
loop 16 {
|
||||
GetActorPos(0xFFFFFF81, SI_VAR(4), SI_VAR(5), SI_VAR(6));
|
||||
func_8021818C_430B2C(SI_VAR(1), SI_VAR(2), SI_VAR(4), SI_VAR(5), SI_VAR(0));
|
||||
SetActorRotation(0xFFFFFF81, 0, 0, SI_VAR(0));
|
||||
SI_VAR(1) = SI_VAR(4);
|
||||
SI_VAR(2) = SI_VAR(5);
|
||||
SI_VAR(3) = SI_VAR(6);
|
||||
sleep 1;
|
||||
}
|
||||
}
|
||||
spawn {
|
||||
sleep 6;
|
||||
SetAnimation(0xFFFFFF81, 1, 0x260004);
|
||||
}
|
||||
JumpToGoal(0xFFFFFF81, 16, 0, 1, 0);
|
||||
SetAnimation(0xFFFFFF81, 1, 0x26000B);
|
||||
SetActorScale(0xFFFFFF81, 1.1005859375, 0.80078125, 1.0);
|
||||
sleep 1;
|
||||
SetActorScale(0xFFFFFF81, 1.30078125, 0.5, 1.0);
|
||||
sleep 1;
|
||||
}
|
||||
}
|
||||
EnemyDamageTarget(0xFFFFFF81, SI_VAR(0), 0, 0, 0, 1, 32);
|
||||
match SI_VAR(0) {
|
||||
0, 2 {
|
||||
UseCamPreset(2);
|
||||
SetActorScale(0xFFFFFF81, 1.1005859375, 0.80078125, 1.0);
|
||||
sleep 1;
|
||||
SetActorScale(0xFFFFFF81, 1.0, 1.0, 1.0);
|
||||
sleep 1;
|
||||
SetActorRotation(0xFFFFFF81, 0, 0, 0);
|
||||
SetActorDispOffset(0xFFFFFF81, 0, 0, 0);
|
||||
SetAnimation(0xFFFFFF81, 1, 0x260001);
|
||||
GetGoalPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
|
||||
SI_VAR(0) += 40;
|
||||
SI_VAR(1) = 0;
|
||||
SetActorJumpGravity(0xFFFFFF81, 1.80078125);
|
||||
SetGoalPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
|
||||
JumpToGoal(0xFFFFFF81, 10, 0, 1, 0);
|
||||
SI_VAR(0) += 30;
|
||||
SetGoalPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
|
||||
JumpToGoal(0xFFFFFF81, 8, 0, 1, 0);
|
||||
SI_VAR(0) += 20;
|
||||
SetGoalPos(0xFFFFFF81, SI_VAR(0), SI_VAR(1), SI_VAR(2));
|
||||
JumpToGoal(0xFFFFFF81, 6, 0, 1, 0);
|
||||
SetAnimation(0xFFFFFF81, 1, 0x260001);
|
||||
sleep 3;
|
||||
YieldTurn();
|
||||
SetAnimationRate(0xFFFFFF81, 1, 2.0);
|
||||
SetAnimation(0xFFFFFF81, 1, 0x260003);
|
||||
SetGoalToHome(0xFFFFFF81);
|
||||
SetActorSpeed(0xFFFFFF81, 8.0);
|
||||
RunToGoal(0xFFFFFF81, 0, 0);
|
||||
SetAnimationRate(0xFFFFFF81, 1, 1.0);
|
||||
}
|
||||
}
|
||||
EnableIdleScript(0xFFFFFF81, 1);
|
||||
UseIdleAnimation(0xFFFFFF81, 1);
|
||||
});
|
||||
|
@ -1,7 +1,8 @@
|
||||
#ifndef _BATTLE_ACTOR_GOOMBA_
|
||||
#define _BATTLE_ACTOR_GOOMBA_
|
||||
|
||||
// TODO: disasm
|
||||
#define goomba 0x802196EC
|
||||
#include "common.h"
|
||||
|
||||
ActorDesc goomba;
|
||||
|
||||
#endif
|
||||
|
@ -6,41 +6,41 @@
|
||||
#include "battle/actor/spiked_goomba.h"
|
||||
|
||||
Formation formation0 = {
|
||||
{ goomba, .position = 1, .priority = 10 },
|
||||
{ &goomba, .position = 1, .priority = 10 },
|
||||
};
|
||||
|
||||
Formation formation1 = {
|
||||
{ goomba, .position = 1, .priority = 10 },
|
||||
{ goomba, .position = 2, .priority = 9 },
|
||||
{ &goomba, .position = 1, .priority = 10 },
|
||||
{ &goomba, .position = 2, .priority = 9 },
|
||||
};
|
||||
|
||||
Formation formation2 = {
|
||||
{ goomba, .position = 0, .priority = 10 },
|
||||
{ goomba, .position = 1, .priority = 9 },
|
||||
{ goomba, .position = 2, .priority = 8 },
|
||||
{ &goomba, .position = 0, .priority = 10 },
|
||||
{ &goomba, .position = 1, .priority = 9 },
|
||||
{ &goomba, .position = 2, .priority = 8 },
|
||||
};
|
||||
|
||||
Formation formation3 = {
|
||||
{ goomba, .position = 1, .priority = 10 },
|
||||
{ &goomba, .position = 1, .priority = 10 },
|
||||
{ paragoomba, .position = 6, .priority = 9 },
|
||||
};
|
||||
|
||||
Formation formation4 = {
|
||||
{ goomba, .position = 0, .priority = 10 },
|
||||
{ goomba, .position = 1, .priority = 9 },
|
||||
{ goomba, .position = 2, .priority = 8 },
|
||||
{ goomba, .position = 3, .priority = 7 },
|
||||
{ &goomba, .position = 0, .priority = 10 },
|
||||
{ &goomba, .position = 1, .priority = 9 },
|
||||
{ &goomba, .position = 2, .priority = 8 },
|
||||
{ &goomba, .position = 3, .priority = 7 },
|
||||
};
|
||||
|
||||
Formation formation5 = {
|
||||
{ goomba, .position = 1, .priority = 10 },
|
||||
{ &goomba, .position = 1, .priority = 10 },
|
||||
{ spikedGoomba, .position = 2, .priority = 9 },
|
||||
};
|
||||
|
||||
Formation formation6 = {
|
||||
{ goomba, .position = 0, .priority = 10 },
|
||||
{ &goomba, .position = 0, .priority = 10 },
|
||||
{ paragoomba, .position = 5, .priority = 9 },
|
||||
{ goomba, .position = 2, .priority = 8 },
|
||||
{ &goomba, .position = 2, .priority = 8 },
|
||||
{ paragoomba, .position = 7, .priority = 7 },
|
||||
};
|
||||
|
||||
@ -65,7 +65,7 @@ Formation formation10 = {
|
||||
|
||||
Formation formation11 = {
|
||||
{ spikedGoomba, .position = 1, .priority = 10 },
|
||||
{ goomba, .position = 2, .priority = 9 },
|
||||
{ &goomba, .position = 2, .priority = 9 },
|
||||
};
|
||||
|
||||
BattleList area_kmr_part_1_battles = {
|
||||
|
@ -3,6 +3,31 @@
|
||||
|
||||
#include "common.h"
|
||||
|
||||
typedef struct ActorDesc {
|
||||
/* 0x00 */ s32 flags;
|
||||
/* 0x04 */ char unk_04;
|
||||
/* 0x05 */ u8 type;
|
||||
/* 0x06 */ u8 level;
|
||||
/* 0x07 */ u8 maxHP;
|
||||
/* 0x08 */ s16 partCount;
|
||||
/* 0x0A */ char unk_0A[2];
|
||||
/* 0x0C */ struct StaticActorPart** partsData;
|
||||
/* 0x10 */ Bytecode* script;
|
||||
/* 0x14 */ s32* statusTable;
|
||||
/* 0x18 */ u8 escapeChance;
|
||||
/* 0x19 */ u8 airLiftChance;
|
||||
/* 0x1A */ u8 spookChance;
|
||||
/* 0x1B */ u8 baseStatusChance;
|
||||
/* 0x1C */ u8 upAndAwayChance;
|
||||
/* 0x1D */ u8 spinSmashReq;
|
||||
/* 0x1E */ u8 powerBounceChance;
|
||||
/* 0x1F */ u8 coinReward;
|
||||
/* 0x20 */ Vec2b size;
|
||||
/* 0x22 */ Vec2b hpBarOffset;
|
||||
/* 0x24 */ Vec2b statusIconOffset;
|
||||
/* 0x26 */ Vec2b statusMessageOffset;
|
||||
} ActorDesc; // size = 0x28
|
||||
|
||||
typedef struct Stage {
|
||||
/* 0x00 */ const char* texture;
|
||||
/* 0x04 */ const char* shape;
|
||||
@ -23,7 +48,7 @@ typedef struct StageListRow {
|
||||
} StageList[]; // size = 0x08 * n
|
||||
|
||||
typedef struct FormationRow {
|
||||
/* 0x00 */ StaticActorData* actor;
|
||||
/* 0x00 */ ActorDesc* actor;
|
||||
/* 0x04 */ s32 position; ///< Home position. May also be a `Vector3*`.
|
||||
/* 0x08 */ s32 priority; ///< Actors with higher priority values take their turn first.
|
||||
/* 0x0C */ s32 var0;
|
||||
@ -41,6 +66,13 @@ typedef struct Battle {
|
||||
/* 0x10 */ s32 unk_10;
|
||||
} BattleList[]; // size = 0x14 * n
|
||||
|
||||
typedef struct {
|
||||
Element element;
|
||||
s32 defense;
|
||||
} DefenseTableEntry;
|
||||
|
||||
typedef DefenseTableEntry DefenseTable[];
|
||||
|
||||
#define BATTLE(name, formation, stage) { name, ARRAY_COUNT(formation), formation, stage }
|
||||
|
||||
// TODO: enum for home position (0..3 are floor, 4..7 are air, etc.)
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "code_190B20.h"
|
||||
#include "battle/battle.h"
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", create_target_list);
|
||||
|
||||
@ -93,11 +94,6 @@ INCLUDE_ASM(s32, "code_190B20", func_80265CE8);
|
||||
|
||||
INCLUDE_ASM(s32, "code_190B20", func_80265D44);
|
||||
|
||||
typedef struct {
|
||||
Element element;
|
||||
s32 defense;
|
||||
} DefenseTableEntry;
|
||||
|
||||
s32 lookup_defense(DefenseTableEntry* defenseTable, Element elementKey) {
|
||||
DefenseTableEntry* row;
|
||||
s32 normalDefense = 0;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "battle/battle.h"
|
||||
|
||||
s32 count_targets(Actor* actor, s32 targetHomeIndex, s32 targetSelectionFlags) {
|
||||
BattleStatus* battleStatus = BATTLE_STATUS;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "battle/battle.h"
|
||||
|
||||
void dispatch_event_actor(Actor* actor, Event event);
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "battle/battle.h"
|
||||
|
||||
INCLUDE_ASM(s32, "code_1AC760", dispatch_event_partner);
|
||||
|
||||
|
@ -260,12 +260,12 @@ class LabelAllocation(Visitor):
|
||||
raise CompileError(f"label `{name}' already declared", tree.meta)
|
||||
|
||||
try:
|
||||
label_idx = int(name, base=0)
|
||||
label_idx = int(name)
|
||||
|
||||
while len(self.labels) < label_idx:
|
||||
while len(self.labels) <= label_idx:
|
||||
self.labels.append(None)
|
||||
|
||||
self.labels.insert(label_idx, name)
|
||||
self.labels[label_idx] = name
|
||||
except ValueError:
|
||||
self.labels.append(name)
|
||||
|
||||
@ -391,7 +391,7 @@ class Compile(Transformer):
|
||||
return [tree.children[0], *tree.children[1]]
|
||||
|
||||
def case_else(self, tree):
|
||||
return [Cmd("ScriptOpcode_ELSE"), *tree.children[0]]
|
||||
return [Cmd("ScriptOpcode_CASE_ELSE"), *tree.children[0]]
|
||||
def case_op(self, tree):
|
||||
if len(tree.children) == 4:
|
||||
op, expr, multi_case, block = tree.children
|
||||
@ -593,33 +593,6 @@ class Compile(Transformer):
|
||||
"const": "ScriptOpcode_OR_CONST",
|
||||
}
|
||||
|
||||
def label_decl(self, tree):
|
||||
if len(tree.children) == 1:
|
||||
label = tree.children[0]
|
||||
return Cmd("ScriptOpcode_LABEL", label, meta=tree.meta)
|
||||
else:
|
||||
label, cmd_or_block = tree.children
|
||||
|
||||
if type(cmd_or_block) is not list:
|
||||
cmd_or_block = [cmd_or_block]
|
||||
|
||||
for cmd in cmd_or_block:
|
||||
if isinstance(cmd, BaseCmd):
|
||||
cmd.add_context(LabelCtx(label))
|
||||
|
||||
return [
|
||||
Cmd("ScriptOpcode_LABEL", label, meta=tree.meta),
|
||||
*cmd_or_block
|
||||
]
|
||||
def label_goto(self, tree):
|
||||
label = tree.children[0]
|
||||
return Cmd("ScriptOpcode_GOTO", label, meta=tree.meta)
|
||||
def label(self, tree):
|
||||
name = tree.children[0]
|
||||
if name in self.alloc.labels:
|
||||
return self.alloc.labels.index(name)
|
||||
raise CompileError(f"label `{name}' is undeclared", tree.meta)
|
||||
|
||||
def variable(self, tree):
|
||||
name = tree.children[0]
|
||||
return self.alloc.variables.index(name) - 30000000
|
||||
|
@ -934,7 +934,8 @@ segments:
|
||||
files:
|
||||
- [0x4309A0, c]
|
||||
- [0x431B80, .data, battle/area_kmr_part_1/battles]
|
||||
- [0x431FB0, bin, battle/area_kmr_part_1/goomba]
|
||||
- [0x431FB0, .data, battle/actor/goomba]
|
||||
- [0x433970, bin]
|
||||
- [0x4398A0, .rodata, battle/area_kmr_part_1/battles]
|
||||
- [0x439984, bin]
|
||||
- name: battle/area_kmr_part_2/
|
||||
|
@ -11,7 +11,7 @@ import disasm_script
|
||||
|
||||
DIR = os.path.dirname(__file__)
|
||||
|
||||
def disassemble(bytes, midx, symbol_map={}, comments=True):
|
||||
def disassemble(bytes, midx, symbol_map={}, comments=True, romstart=0):
|
||||
out = ""
|
||||
|
||||
entry_list_name = None
|
||||
@ -22,7 +22,7 @@ def disassemble(bytes, midx, symbol_map={}, comments=True):
|
||||
name = struct["name"]
|
||||
|
||||
if comments:
|
||||
out += f"// {struct['start']:X}-{struct['end']:X} (VRAM: {struct['vaddr']:X})\n"
|
||||
out += f"// {romstart+struct['start']:X}-{romstart+struct['end']:X} (VRAM: {struct['vaddr']:X})\n"
|
||||
|
||||
# format struct
|
||||
if struct["type"].startswith("Script"):
|
||||
@ -194,5 +194,5 @@ if __name__ == "__main__":
|
||||
|
||||
with open(os.path.join(DIR, "../baserom.z64"), "rb") as romfile:
|
||||
romfile.seek(eval(args.offset))
|
||||
disasm = disassemble(romfile, midx, symbol_map, args.comments)
|
||||
disasm = disassemble(romfile, midx, symbol_map, args.comments, eval(args.offset))
|
||||
print(disasm.rstrip())
|
||||
|
@ -324,6 +324,10 @@ DoShockHit = 0x8029A6FC;
|
||||
DoSleepHit = 0x802945E0;
|
||||
DoSpinSmashHit = 0x8029B998;
|
||||
DoStopHit = 0x80294650;
|
||||
DoAirLift = 0x8029C37C;
|
||||
DoBlowAway = 0x8029C4A8;
|
||||
DoBurnHit = 0x8029A0D0;
|
||||
DoDeath = 0x8029AEC0;
|
||||
ShakeCam1 = 0x802D9CB0;
|
||||
ShakeCamX = 0x802D9CE8;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user