mirror of
https://github.com/pmret/papermario.git
synced 2024-11-23 13:49:51 +00:00
Update flags and enums in enums.h (#525)
* prepare enums.h * update enums.h * add commits to enums.h * resolve enum and flag issues with enums.h * delete artifacts * resolve issue with soundid enum * :P * setup first few parameterised flag enums * add flags to npc.h related structs * add flags to npc.h related structs * create enums for several common structs * . * resolve issue with enum sizes * resolve issue with enum sizes * resolve issue with enum sizes * parameterise entity and event related flags * update enums.h * add commits to enums.h * resolve enum and flag issues with enums.h * delete artifacts * resolve issue with soundid enum * :P * setup first few parameterised flag enums * add flags to npc.h related structs * add flags to npc.h related structs * create enums for several common structs * . * resolve issue with enum sizes * resolve issue with enum sizes * resolve issue with enum sizes * parameterise entity and event related flags * . * Update 190B20.c * Update enums.h
This commit is contained in:
parent
fd7acde70b
commit
be4bb17dee
4063
include/enums.h
4063
include/enums.h
File diff suppressed because it is too large
Load Diff
@ -136,7 +136,7 @@ typedef struct StaticNpc {
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/* 0x018 */ EvtSource* init;
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/* 0x01C */ char unk_1C[8];
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/* 0x024 */ s32 yaw;
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/* 0x028 */ s8 dropFlags; // TODO: use EnemyDrops (requires tons of map edits)
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/* 0x028 */ u8 dropFlags; // TODO: use EnemyDrops (requires tons of map edits)
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/* 0x029 */ s8 itemDropChance; // %
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/* 0x02A */ ItemDrop itemDrops[8];
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/* 0x05A */ StatDrop heartDrops[8];
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@ -177,7 +177,7 @@ typedef struct {
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#define NPC_GROUP(npcs, battle) { sizeof(npcs) / sizeof(StaticNpc), (StaticNpc*) &npcs, battle }
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typedef struct EnemyDrops {
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/* 0x00 */ s8 dropFlags;
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/* 0x00 */ u8 dropFlags;
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/* 0x01 */ s8 itemDropChance; // %
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/* 0x02 */ ItemDrop itemDrops[8];
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/* 0x32 */ StatDrop heartDrops[8];
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@ -91,7 +91,7 @@ s32 D_802E9898[9] = {
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};
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StaticShadowData D_802E98BC = {
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.flags = 0x20,
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.flags = SHADOW_FLAGS_20,
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.unk_04 = D_802E9850,
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.animModelNode = NULL,
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.onCreateCallback = entity_Shadow_init,
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@ -99,7 +99,7 @@ StaticShadowData D_802E98BC = {
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};
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StaticShadowData D_802E98E0 = {
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.flags = 0x20,
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.flags = SHADOW_FLAGS_20,
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.unk_04 = D_802E9874,
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.animModelNode = NULL,
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.onCreateCallback = entity_Shadow_init,
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@ -107,7 +107,7 @@ StaticShadowData D_802E98E0 = {
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};
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StaticShadowData D_802E9904 = {
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.flags = 0x20,
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.flags = SHADOW_FLAGS_20,
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.unk_04 = D_802E9898,
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.animModelNode = NULL,
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.onCreateCallback = entity_Shadow_init,
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60
src/163400.c
60
src/163400.c
@ -100,14 +100,14 @@ void func_8024330C(
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s32 updateCounter = window->updateCounter;
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if (updateCounter == 0) {
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window->flags &= ~0x4;
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window->flags &= ~WINDOW_FLAGS_4;
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}
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if (updateCounter < ARRAY_COUNT(D_80249BBC)) {
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*posX -= D_80249BBC[updateCounter];
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} else {
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*posX -= D_80249BBC[ARRAY_COUNT(D_80249BBC) - 1];
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window->flags &= ~0x8;
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window->flags &= ~WINDOW_FLAGS_8;
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}
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}
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@ -124,14 +124,14 @@ void filemenu_update_show_name_input(
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s32 updateCounter = window->updateCounter;
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if (updateCounter == 0) {
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window->flags &= ~0x4;
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window->flags &= ~WINDOW_FLAGS_4;
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}
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if (updateCounter < ARRAY_COUNT(D_80249BDC)) {
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*posX += D_80249BDC[updateCounter];
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} else {
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*posX += D_80249BDC[ARRAY_COUNT(D_80249BDC) - 1];
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window->flags &= ~0x8;
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window->flags &= ~WINDOW_FLAGS_8;
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}
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}
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@ -148,14 +148,14 @@ void filemenu_update_show_options_left(
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s32 updateCounter = window->updateCounter;
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if (updateCounter == 0) {
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window->flags &= ~0x4;
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window->flags &= ~WINDOW_FLAGS_4;
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}
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if (updateCounter < ARRAY_COUNT(D_80249BFC)) {
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*posX -= D_80249BFC[updateCounter];
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} else {
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*posX -= D_80249BFC[ARRAY_COUNT(D_80249BFC) - 1];
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window->flags &= ~0x8;
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window->flags &= ~WINDOW_FLAGS_8;
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}
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}
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@ -172,14 +172,14 @@ void filemenu_update_show_options_right(
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s32 updateCounter = window->updateCounter;
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if (updateCounter == 0) {
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window->flags &= ~0x4;
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window->flags &= ~WINDOW_FLAGS_4;
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}
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if (updateCounter < ARRAY_COUNT(D_80249C1C)) {
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*posX += D_80249C1C[updateCounter];
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} else {
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*posX += D_80249C1C[ARRAY_COUNT(D_80249C1C) - 1];
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window->flags &= ~0x8;
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window->flags &= ~WINDOW_FLAGS_8;
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}
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}
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@ -196,14 +196,14 @@ void filemenu_update_show_options_bottom(
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s32 updateCounter = window->updateCounter;
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if (updateCounter == 0) {
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window->flags &= ~0x4;
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window->flags &= ~WINDOW_FLAGS_4;
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}
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if (updateCounter < ARRAY_COUNT(D_80249C3C)) {
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*posY += D_80249C3C[updateCounter];
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} else {
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*posY += D_80249C3C[ARRAY_COUNT(D_80249C3C) - 1];
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window->flags &= ~0x8;
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window->flags &= ~WINDOW_FLAGS_8;
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}
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}
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@ -220,14 +220,14 @@ void filemenu_update_show_title(
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s32 updateCounter = window->updateCounter;
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if (updateCounter == 0) {
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window->flags &= ~0x4;
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window->flags &= ~WINDOW_FLAGS_4;
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}
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if (updateCounter < ARRAY_COUNT(D_80249C5C)) {
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*posY -= D_80249C5C[updateCounter];
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} else {
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*posY -= D_80249C5C[ARRAY_COUNT(D_80249C5C) - 1];
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window->flags &= ~0x8;
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window->flags &= ~WINDOW_FLAGS_8;
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}
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}
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@ -247,8 +247,8 @@ void func_802435C4(
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*posX += D_80249C7C[updateCounter];
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} else {
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*posX += D_80249C7C[ARRAY_COUNT(D_80249C7C) - 1];
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window->flags &= ~0x8;
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window->flags |= 0x4;
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window->flags &= ~WINDOW_FLAGS_8;
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window->flags |= WINDOW_FLAGS_4;
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}
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}
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@ -268,8 +268,8 @@ void filemenu_update_hidden_name_input(
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*posX -= D_80249C90[updateCounter];
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} else {
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*posX -= D_80249C90[ARRAY_COUNT(D_80249C90) - 1];
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window->flags &= ~0x8;
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window->flags |= 0x4;
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window->flags &= ~WINDOW_FLAGS_8;
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window->flags |= WINDOW_FLAGS_4;
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}
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}
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@ -289,8 +289,8 @@ void filemenu_update_hidden_options_left(
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*posX += D_80249CA4[updateCounter];
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} else {
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*posX += D_80249CA4[ARRAY_COUNT(D_80249CA4) - 1];
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window->flags &= ~0x8;
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window->flags |= 0x4;
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window->flags &= ~WINDOW_FLAGS_8;
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window->flags |= WINDOW_FLAGS_4;
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}
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}
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@ -310,8 +310,8 @@ void filemenu_update_hidden_options_right(
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*posX -= D_80249CB8[updateCounter];
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} else {
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*posX -= D_80249CB8[ARRAY_COUNT(D_80249CB8) - 1];
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window->flags &= ~0x8;
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window->flags |= 0x4;
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window->flags &= ~WINDOW_FLAGS_8;
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window->flags |= WINDOW_FLAGS_4;
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}
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}
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@ -331,8 +331,8 @@ void filemenu_update_hidden_title(
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*posY += D_80249CCC[updateCounter];
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} else {
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*posY += D_80249CCC[ARRAY_COUNT(D_80249CCC) - 1];
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window->flags &= ~0x8;
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window->flags |= 0x4;
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window->flags &= ~WINDOW_FLAGS_8;
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window->flags |= WINDOW_FLAGS_4;
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}
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}
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@ -352,8 +352,8 @@ void filemenu_update_hidden_options_bottom(
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*posY -= D_80249CE0[updateCounter];
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} else {
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*posY -= D_80249CE0[ARRAY_COUNT(D_80249CE0) - 1];
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window->flags &= ~0x8;
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window->flags |= 0x4;
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window->flags &= ~WINDOW_FLAGS_8;
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window->flags |= WINDOW_FLAGS_4;
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}
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}
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@ -370,7 +370,7 @@ void filemenu_update_show_with_rotation(
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s32 updateCounter = window->updateCounter;
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if (updateCounter == 0) {
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window->flags &= ~0x4;
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window->flags &= ~WINDOW_FLAGS_4;
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}
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if (updateCounter < ARRAY_COUNT(D_80249CF4)) {
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@ -378,7 +378,7 @@ void filemenu_update_show_with_rotation(
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*flags = 8 | 1;
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} else {
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*flags = 0;
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window->flags &= ~0x8;
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window->flags &= ~WINDOW_FLAGS_8;
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}
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}
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@ -399,8 +399,8 @@ void filemenu_update_hidden_with_rotation(
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*flags = 8 | 1;
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} else {
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*flags = 0;
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window->flags &= ~0x8;
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window->flags |= 0x4;
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window->flags &= ~WINDOW_FLAGS_8;
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window->flags |= WINDOW_FLAGS_4;
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}
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}
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@ -431,8 +431,8 @@ void filemenu_update_hidden_name_confirm(
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mainmenu_draw_rect(0, 0, 1280, 960, 0, 0, 0, 0, 0);
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*posY -= D_80249D48[updateCounter];
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} else {
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window->flags &= ~0x8;
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window->flags |= 0x4;
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window->flags &= ~WINDOW_FLAGS_8;
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window->flags |= WINDOW_FLAGS_4;
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}
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}
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@ -105,7 +105,7 @@ void func_80248170(s32 idx) {
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Window* window = &gWindows[idx];
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if (window->updateCounter == 8) {
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window->flags &= ~0x8;
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window->flags &= ~WINDOW_FLAGS_8;
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set_window_update(idx, 1);
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}
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}
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@ -130,8 +130,8 @@ void btl_state_update_switch_to_player(void) {
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for (i = 0; i < ARRAY_COUNT(gBattleStatus.enemyActors); i++) {
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Actor* enemy = gBattleStatus.enemyActors[i];
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if (enemy != NULL) {
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enemy->flags |= 0x80000;
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enemy->flags |= 0x8000000;
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enemy->flags |= ENEMY_FLAGS_80000;
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enemy->flags |= ENEMY_FLAGS_8000000;
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}
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}
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@ -165,8 +165,8 @@ void btl_state_update_switch_to_partner(void) {
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for (i = 0; i < ARRAY_COUNT(gBattleStatus.enemyActors); i++) {
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Actor* enemy = gBattleStatus.enemyActors[i];
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if (enemy != NULL) {
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enemy->flags |= 0x80000;
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enemy->flags |= 0x8000000;
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enemy->flags |= ENEMY_FLAGS_80000;
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enemy->flags |= ENEMY_FLAGS_8000000;
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}
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}
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@ -18,7 +18,7 @@ s32 calc_item_check_hit(void) {
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actorPart = get_actor_part(actor, currentTargetPart);
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ASSERT(actorPart != NULL);
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if (!(actorPart->eventFlags & 0x20)) {
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if (!(actorPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY)) {
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if (actor->transStatus == 0xE) {
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return HIT_RESULT_MISS;
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}
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@ -26,7 +26,7 @@ s32 calc_item_check_hit(void) {
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sfx_play_sound_at_position(0x10C, 0, walk->goalPos.x, walk->goalPos.y, walk->goalPos.z);
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return HIT_RESULT_IMMUNE;
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}
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if ((battleStatus->currentAttackElement & 0x80) && (actorPart->eventFlags & 0x10)) {
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if ((battleStatus->currentAttackElement & 0x80) && (actorPart->eventFlags & ACTOR_EVENT_FLAG_SPIKY_TOP)) {
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sfx_play_sound_at_position(0xE9, 0, walk->goalPos.x, walk->goalPos.y, walk->goalPos.z);
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return HIT_RESULT_LANDED_ON_SPIKE;
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}
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@ -42,7 +42,7 @@ ApiStatus ActorSpeak(Evt* script, s32 isInitialCall) {
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gSpeakingActorPart = part;
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headX = actor->currentPos.x + actor->headOffset.x;
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if (!(actor->flags & 0x8000)) {
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if (!(actor->flags & ACTOR_FLAG_8000)) {
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headY = actor->size.y + (actor->currentPos.y + actor->headOffset.y);
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} else {
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headY = actor->currentPos.y + actor->headOffset.y + (actor->size.y / 2);
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@ -68,7 +68,7 @@ ApiStatus ActorSpeak(Evt* script, s32 isInitialCall) {
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part = gSpeakingActorPart;
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headX = actor->currentPos.x + actor->headOffset.x;
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if (!(actor->flags & 0x8000)) {
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if (!(actor->flags & ACTOR_FLAG_8000)) {
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headY = actor->size.y + (actor->currentPos.y + actor->headOffset.y);
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} else {
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headY = actor->headOffset.y;
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@ -136,7 +136,7 @@ ApiStatus EndActorSpeech(Evt* script, s32 isInitialCall) {
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ActorPart* actorPart = gSpeakingActorPart;
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x = actor->currentPos.x + actor->headOffset.x;
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if (!(gSpeakingActor->flags & 0x8000)) {
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if (!(gSpeakingActor->flags & ACTOR_FLAG_8000)) {
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y = actor->currentPos.y + actor->headOffset.y + actor->size.y ;
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} else {
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y = actor->currentPos.y + actor->headOffset.y + actor->size.y / 2;
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@ -403,7 +403,7 @@ s32 is_actor_hp_bar_visible(Actor* actor) {
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}
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flags = get_global_byte((actor->actorType >> 3) + 365);
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if (actor->flags & 0x1000) {
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if (actor->flags & ACTOR_FLAG_1000) {
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flags |= battleStatus->tattleFlags[actor->actorType >> 3];
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}
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return (flags >> (actor->actorType & 7)) & 1;
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@ -31,7 +31,7 @@ INCLUDE_ASM(s32, "182B30", enable_actor_blur);
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void disable_actor_blur(Actor* actor) {
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ActorPart* actorPart = actor->partsTable;
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if ((actorPart->idleAnimations != NULL) && !(actorPart->flags & 2)) {
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if ((actorPart->idleAnimations != NULL) && !(actorPart->flags & ACTOR_PART_FLAG_2)) {
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DecorationTable* decorationTable = actorPart->decorationTable;
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if (decorationTable->unk_7DB != 0) {
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@ -46,7 +46,7 @@ void disable_actor_blur(Actor* actor) {
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void reset_actor_blur(Actor* actor) {
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ActorPart* actorPart = actor->partsTable;
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if ((actorPart->idleAnimations != NULL) && !(actorPart->flags & 2)) {
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if ((actorPart->idleAnimations != NULL) && !(actorPart->flags & ACTOR_PART_FLAG_2)) {
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DecorationTable* decorationTable = actorPart->decorationTable;
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if (decorationTable->unk_7DB != 0) {
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@ -62,7 +62,7 @@ void reset_actor_blur(Actor* actor) {
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void func_80254610(Actor* actor) {
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ActorPart* actorPart = actor->partsTable;
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if (actorPart->idleAnimations != NULL && !(actorPart->flags & 2)) {
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if (actorPart->idleAnimations != NULL && !(actorPart->flags & ACTOR_PART_FLAG_2)) {
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DecorationTable* decorationTable = actorPart->decorationTable;
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decorationTable->unk_7DB = 0;
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23
src/18C790.c
23
src/18C790.c
@ -19,25 +19,28 @@ ApiStatus func_8025E044(Evt* script, s32 isInitialCall) {
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EntityModel* model;
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model = get_entity_model(*virtual_entity_get_by_index(script->varTable[6]));
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model->flags &= 0xFFFF000F;
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model->flags |= 0x8;
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model->flags &= ~MODEL_FLAGS_MASK_FFF0 ;
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model->flags |= MODEL_FLAGS_TRANSFORM_GROUP_MEMBER;
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model = get_entity_model(*virtual_entity_get_by_index(script->varTable[7]));
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model->flags &= 0xFFFF000F;
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model->flags |= 0x8;
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model->flags &= ~MODEL_FLAGS_MASK_FFF0 ;
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model->flags |= MODEL_FLAGS_TRANSFORM_GROUP_MEMBER;
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model = get_entity_model(*virtual_entity_get_by_index(script->varTable[8]));
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model->flags &= 0xFFFF000F;
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model->flags |= 0x8;
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model->flags &= ~MODEL_FLAGS_MASK_FFF0 ;
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model->flags |= MODEL_FLAGS_TRANSFORM_GROUP_MEMBER;
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model = get_entity_model(*virtual_entity_get_by_index(script->varTable[9]));
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model->flags &= 0xFFFF000F;
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model->flags |= 0x8;
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model->flags &= ~MODEL_FLAGS_MASK_FFF0 ;
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model->flags |= MODEL_FLAGS_TRANSFORM_GROUP_MEMBER;
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return ApiStatus_DONE2;
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}
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ApiStatus func_8025E108(Evt* script, s32 isInitialCall) {
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EntityModel* model = get_entity_model(*virtual_entity_get_by_index(script->varTable[9]));
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model->flags &= 0xFFFF000F;
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model->flags |= 0x8;
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model->flags &= ~(MODEL_FLAGS_USES_CUSTOM_GFX | MODEL_FLAGS_FLAG_20 | MODEL_FLAGS_FLAG_40
|
||||
| MODEL_FLAGS_HAS_LOCAL_VERTEX_COPY | MODEL_FLAGS_USE_CAMERA_UNK_MATRIX | MODEL_FLAGS_FLAG_200
|
||||
| MODEL_FLAGS_HAS_TRANSFORM_APPLIED | MODEL_FLAGS_HAS_TEX_PANNER | MODEL_FLAGS_USES_TRANSFORM_MATRIX
|
||||
| MODEL_FLAGS_FLAG_2000 | MODEL_FLAGS_FLAG_4000 | MODEL_FLAGS_FLAG_8000);
|
||||
model->flags |= MODEL_FLAGS_TRANSFORM_GROUP_MEMBER;
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
30
src/190B20.c
30
src/190B20.c
@ -1194,7 +1194,7 @@ void func_802634B8(void) {
|
||||
if (player->targetListLength == 0) {
|
||||
battleStatus->submenuEnabled[i] = -2;
|
||||
}
|
||||
if ((gBattleStatus.flags2 & BS_FLAGS2_1000) != 0) {
|
||||
if ((gBattleStatus.flags2 & BS_FLAGS2_NO_TARGET_AVAILABLE) != 0) {
|
||||
battleStatus->submenuEnabled[moveCount] = -1;
|
||||
}
|
||||
}
|
||||
@ -1271,7 +1271,7 @@ void func_802636E4(void) {
|
||||
if (player->targetListLength == 0) {
|
||||
battleStatus->submenuEnabled[i] = -2;
|
||||
}
|
||||
if ((gBattleStatus.flags2 & BS_FLAGS2_1000) != 0) {
|
||||
if ((gBattleStatus.flags2 & BS_FLAGS2_NO_TARGET_AVAILABLE) != 0) {
|
||||
battleStatus->submenuEnabled[moveCount] = -1;
|
||||
}
|
||||
}
|
||||
@ -1334,7 +1334,7 @@ void func_80263914(void) {
|
||||
battleStatus->submenuEnabled[i] = 0;
|
||||
}
|
||||
|
||||
if (gBattleStatus.flags2 & BS_FLAGS2_1000) {
|
||||
if (gBattleStatus.flags2 & BS_FLAGS2_NO_TARGET_AVAILABLE) {
|
||||
battleStatus->submenuEnabled[i] = -1;
|
||||
}
|
||||
|
||||
@ -1832,7 +1832,7 @@ INCLUDE_ASM(s32, "190B20", func_80266F60);
|
||||
INCLUDE_ASM(s32, "190B20", func_80266F8C);
|
||||
|
||||
void func_80266FD8(ActorPart* part, s32 arg1) {
|
||||
if (part->idleAnimations != NULL && !(part->flags & 2)) {
|
||||
if (part->idleAnimations != NULL && !(part->flags & ACTOR_PART_FLAG_2)) {
|
||||
DecorationTable* decorationTable = part->decorationTable;
|
||||
|
||||
if (decorationTable->unk_764 != arg1) {
|
||||
@ -1847,7 +1847,7 @@ void func_80267018(Actor* actor, s32 arg1) {
|
||||
ActorPart* actorPart = &actor->partsTable[0];
|
||||
|
||||
while (actorPart != NULL) {
|
||||
if (!(actorPart->flags & 0x100001) && actorPart->decorationTable != NULL && !(actorPart->flags & 2) &&
|
||||
if (!(actorPart->flags & (ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_100000)) && actorPart->decorationTable != NULL && !(actorPart->flags & ACTOR_PART_FLAG_2) &&
|
||||
actorPart->idleAnimations != NULL) {
|
||||
func_80266FD8(actorPart, arg1);
|
||||
}
|
||||
@ -1860,7 +1860,7 @@ INCLUDE_ASM(s32, "190B20", func_8026709C);
|
||||
INCLUDE_ASM(s32, "190B20", func_802670C8);
|
||||
|
||||
void add_part_decoration(ActorPart* part, s32 decorationIndex, s32 decorationType) {
|
||||
if ((part->idleAnimations) && !(part->flags & 2)) {
|
||||
if ((part->idleAnimations) && !(part->flags & ACTOR_PART_FLAG_2)) {
|
||||
DecorationTable* decorationTable = part->decorationTable;
|
||||
|
||||
_remove_part_decoration(part, decorationIndex);
|
||||
@ -1874,7 +1874,7 @@ void add_part_decoration(ActorPart* part, s32 decorationIndex, s32 decorationTyp
|
||||
void add_actor_decoration(Actor* actor, s32 decorationIndex, s32 decorationType) {
|
||||
ActorPart* part;
|
||||
for (part = actor->partsTable; part != NULL; part = part->nextPart) {
|
||||
if ((part->flags & 0x100001) == 0 && part->idleAnimations && !(part->flags & 2)) {
|
||||
if ((part->flags & (ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_100000)) == 0 && part->idleAnimations && !(part->flags & ACTOR_PART_FLAG_2)) {
|
||||
add_part_decoration(part, decorationIndex, decorationType);
|
||||
}
|
||||
}
|
||||
@ -1887,7 +1887,7 @@ void remove_part_decoration(ActorPart* part, s32 decorationIndex) {
|
||||
void remove_actor_decoration(Actor* actor, s32 decorationIndex) {
|
||||
ActorPart* part;
|
||||
for (part = actor->partsTable; part != NULL; part = part->nextPart) {
|
||||
if ((part->flags & 0x100001) == 0 && part->idleAnimations && !(part->flags & 2)) {
|
||||
if ((part->flags & (ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_100000)) == 0 && part->idleAnimations && !(part->flags & ACTOR_PART_FLAG_2)) {
|
||||
remove_part_decoration(part, decorationIndex);
|
||||
}
|
||||
}
|
||||
@ -1914,7 +1914,7 @@ s32 player_team_is_ability_active(Actor* actor, s32 ability) {
|
||||
void create_part_shadow(s32 actorID, s32 partIndex) {
|
||||
ActorPart* part = get_actor_part(get_actor(actorID), partIndex);
|
||||
|
||||
part->flags &= ~4;
|
||||
part->flags &= ~ACTOR_PART_FLAG_4;
|
||||
part->shadowIndex = create_shadow_type(0, part->currentPos.x, part->currentPos.y, part->currentPos.z);
|
||||
part->shadowScale = part->size.x / 24.0;
|
||||
}
|
||||
@ -1922,12 +1922,12 @@ void create_part_shadow(s32 actorID, s32 partIndex) {
|
||||
void remove_part_shadow(s32 actorID, s32 partIndex) {
|
||||
ActorPart* part = get_actor_part(get_actor(actorID), partIndex);
|
||||
|
||||
part->flags |= 4;
|
||||
part->flags |= ACTOR_PART_FLAG_4;
|
||||
delete_shadow(part->shadowIndex);
|
||||
}
|
||||
|
||||
void create_part_shadow_by_ref(UNK_TYPE arg0, ActorPart* part) {
|
||||
part->flags &= ~4;
|
||||
part->flags &= ~ACTOR_PART_FLAG_4;
|
||||
part->shadowIndex = create_shadow_type(0, part->currentPos.x, part->currentPos.y, part->currentPos.z);
|
||||
part->shadowScale = part->size.x / 24.0;
|
||||
}
|
||||
@ -2039,7 +2039,7 @@ void hide_foreground_models_unchecked(void) {
|
||||
s32 id = *idList++;
|
||||
if (id >= 0) {
|
||||
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
|
||||
model->flags |= 2;
|
||||
model->flags |= MODEL_FLAGS_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2054,7 +2054,7 @@ void show_foreground_models_unchecked(void) {
|
||||
s32 id = *idList++;
|
||||
if (id >= 0) {
|
||||
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
|
||||
model->flags &= ~2;
|
||||
model->flags &= ~MODEL_FLAGS_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2071,7 +2071,7 @@ void hide_foreground_models(void) {
|
||||
break;
|
||||
} else {
|
||||
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
|
||||
model->flags |= 2;
|
||||
model->flags |= MODEL_FLAGS_ENABLED;
|
||||
}
|
||||
|
||||
}
|
||||
@ -2089,7 +2089,7 @@ void show_foreground_models(void) {
|
||||
break;
|
||||
} else {
|
||||
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
|
||||
model->flags &= ~2;
|
||||
model->flags &= ~MODEL_FLAGS_ENABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
18
src/197F40.c
18
src/197F40.c
@ -561,7 +561,7 @@ ApiStatus GetPartOffset(Evt* script, s32 isInitialCall) {
|
||||
outY = *args++;
|
||||
outZ = *args++;
|
||||
|
||||
if (!(actorPart->flags & 0x100000)) {
|
||||
if (!(actorPart->flags & ACTOR_PART_FLAG_100000)) {
|
||||
x = actorPart->partOffset.x;
|
||||
y = actorPart->partOffset.y;
|
||||
z = actorPart->partOffset.z;
|
||||
@ -687,7 +687,7 @@ ApiStatus SetPartPos(Evt* script, s32 isInitialCall) {
|
||||
case 0x200:
|
||||
actorPart = get_actor_part(actor, partIndex);
|
||||
|
||||
if (!(actorPart->flags & 0x100000)) {
|
||||
if (!(actorPart->flags & ACTOR_PART_FLAG_100000)) {
|
||||
actorPart->partOffset.x = x;
|
||||
actorPart->partOffset.y = y;
|
||||
actorPart->partOffset.z = z;
|
||||
@ -1020,7 +1020,7 @@ ApiStatus GetPartDispOffset(Evt* script, s32 isInitialCall) {
|
||||
|
||||
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
||||
|
||||
if (!(actorPart->flags & 0x100000)) {
|
||||
if (!(actorPart->flags & ACTOR_PART_FLAG_100000)) {
|
||||
x = actorPart->partOffset.x;
|
||||
y = actorPart->partOffset.y;
|
||||
z = actorPart->partOffset.z;
|
||||
@ -1055,7 +1055,7 @@ ApiStatus SetPartDispOffset(Evt* script, s32 isInitialCall) {
|
||||
z = evt_get_float_variable(script, *args++);
|
||||
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
||||
|
||||
if (!(actorPart->flags & 0x100000)) {
|
||||
if (!(actorPart->flags & ACTOR_PART_FLAG_100000)) {
|
||||
actorPart->partOffset.x = x;
|
||||
actorPart->partOffset.y = y;
|
||||
actorPart->partOffset.z = z;
|
||||
@ -1086,7 +1086,7 @@ ApiStatus AddPartDispOffset(Evt* script, s32 isInitialCall) {
|
||||
z = evt_get_float_variable(script, *args++);
|
||||
actorPart = get_actor_part(get_actor(actorID), partIndex);
|
||||
|
||||
if (!(actorPart->flags & 0x100000)) {
|
||||
if (!(actorPart->flags & ACTOR_PART_FLAG_100000)) {
|
||||
actorPart->partOffset.x += x;
|
||||
actorPart->partOffset.y += y;
|
||||
actorPart->partOffset.z += z;
|
||||
@ -1845,7 +1845,7 @@ ApiStatus HPBarToHome(Evt* script, s32 isInitialCall) {
|
||||
actor->healthBarPosition.y = actor->homePos.y + actor->staticActorData->hpBarOffset.y;
|
||||
actor->healthBarPosition.z = actor->homePos.z;
|
||||
|
||||
if (actor->flags & 0x800) {
|
||||
if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) {
|
||||
actor->healthBarPosition.y = actor->homePos.y - actor->size.y - actor->staticActorData->hpBarOffset.y;
|
||||
}
|
||||
|
||||
@ -1868,7 +1868,7 @@ ApiStatus HPBarToCurrent(Evt* script, s32 isInitialCall) {
|
||||
actor->healthBarPosition.y = actor->currentPos.y + actor->staticActorData->hpBarOffset.y;
|
||||
actor->healthBarPosition.z = actor->currentPos.z;
|
||||
|
||||
if (actor->flags & 0x800) {
|
||||
if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) {
|
||||
actor->healthBarPosition.y = actor->currentPos.y - actor->size.y - actor->staticActorData->hpBarOffset.y;
|
||||
}
|
||||
|
||||
@ -1911,7 +1911,7 @@ ApiStatus func_8026D940(Evt* script, s32 isInitialCall) {
|
||||
actor->healthBarPosition.y = actor->homePos.y + actor->staticActorData->hpBarOffset.y + actor->unk_198.y;
|
||||
actor->healthBarPosition.z = actor->homePos.z;
|
||||
|
||||
if (actor->flags & 0x800) {
|
||||
if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) {
|
||||
actor->healthBarPosition.y = actor->homePos.y - actor->size.y;
|
||||
}
|
||||
|
||||
@ -2473,7 +2473,7 @@ ApiStatus GetStatusFlags(Evt* script, s32 isInitialCall) {
|
||||
if (partsTable->flags & 0x100) {
|
||||
flags |= STATUS_FLAG_TRANSPARENT;
|
||||
}
|
||||
if (partsTable->eventFlags & EVENT_FLAG_ILLUSORY) {
|
||||
if (partsTable->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY) {
|
||||
flags |= STATUS_FLAG_TRANSPARENT;
|
||||
}
|
||||
}
|
||||
|
66
src/1A5830.c
66
src/1A5830.c
@ -18,7 +18,7 @@ s32 has_enchanted_part(Actor* actor) {
|
||||
s32 ret = FALSE;
|
||||
|
||||
while (partIt != NULL) {
|
||||
if (partIt->eventFlags & 0xC0000) {
|
||||
if (partIt->eventFlags & (ACTOR_EVENT_FLAG_ENCHANTED | ACTOR_EVENT_FLAG_80000)) {
|
||||
ret = TRUE;
|
||||
break;
|
||||
} else {
|
||||
@ -174,7 +174,7 @@ s32 calc_enemy_test_target(Actor* actor) {
|
||||
|
||||
hitResult = HIT_RESULT_HIT;
|
||||
target2 = target;
|
||||
if (targetPart->eventFlags & EVENT_FLAG_ILLUSORY || battleStatus->outtaSightActive || target2->transStatus == STATUS_E) {
|
||||
if (targetPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY || battleStatus->outtaSightActive || target2->transStatus == STATUS_E) {
|
||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_MAGIC)) {
|
||||
hitResult = HIT_RESULT_MISS;
|
||||
}
|
||||
@ -227,9 +227,9 @@ s32 calc_enemy_test_target(Actor* actor) {
|
||||
}
|
||||
|
||||
if (target2->stoneStatus == STATUS_STONE) {
|
||||
return HIT_RESULT_IMMUNE;
|
||||
return HIT_RESULT_IMMUNE;
|
||||
}
|
||||
|
||||
|
||||
if (target2->staticStatus == STATUS_STATIC) {
|
||||
return HIT_RESULT_HIT_STATIC;
|
||||
}
|
||||
@ -287,11 +287,11 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (targetPart->eventFlags & EVENT_FLAG_ILLUSORY) {
|
||||
if (targetPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY) {
|
||||
return HIT_RESULT_MISS;
|
||||
}
|
||||
|
||||
if (target->transStatus == STATUS_E || targetPart->eventFlags & EVENT_FLAG_800 && !(battleStatus->currentAttackElement & DAMAGE_TYPE_QUAKE)) {
|
||||
if (target->transStatus == STATUS_E || targetPart->eventFlags & ACTOR_EVENT_FLAG_800 && !(battleStatus->currentAttackElement & DAMAGE_TYPE_QUAKE)) {
|
||||
return HIT_RESULT_MISS;
|
||||
}
|
||||
|
||||
@ -303,7 +303,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
return HIT_RESULT_HIT;
|
||||
}
|
||||
if (battleStatus->currentAttackElement & DAMAGE_TYPE_BLAST) {
|
||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT) && (targetPart->eventFlags & EVENT_FLAG_EXPLOSIVE)) {
|
||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT) && (targetPart->eventFlags & ACTOR_EVENT_FLAG_EXPLOSIVE)) {
|
||||
do {
|
||||
play_hit_sound(attacker, state->goalPos.x, state->goalPos.y, state->goalPos.z, 3);
|
||||
} while (0); // TODO ?
|
||||
@ -313,7 +313,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
}
|
||||
if ((battleStatus->currentAttackElement & DAMAGE_TYPE_QUAKE) && (target->flags & ACTOR_FLAG_FLYING)) {
|
||||
play_hit_sound(attacker, state->goalPos.x, state->goalPos.y, state->goalPos.z, 1);
|
||||
return HIT_RESULT_MISS_QUAKE;
|
||||
return HIT_RESULT_QUAKE_IMMUNE;
|
||||
}
|
||||
if (battleStatus->currentAttackElement & DAMAGE_TYPE_FIRE) {
|
||||
playFX_24(0, state->goalPos.x, state->goalPos.y, state->goalPos.z + 5.0f, 1.0f, 0x18);
|
||||
@ -331,7 +331,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
}
|
||||
|
||||
if (!(attacker->staticStatus == STATUS_STATIC)) {
|
||||
if ((target->staticStatus == STATUS_STATIC) || (targetPart->eventFlags & EVENT_FLAG_ELECTRIFIED)) {
|
||||
if ((target->staticStatus == STATUS_STATIC) || (targetPart->eventFlags & ACTOR_EVENT_FLAG_ELECTRIFIED)) {
|
||||
if (!(battleStatus->currentAttackElement & (DAMAGE_TYPE_ELECTRIC | DAMAGE_TYPE_NO_CONTACT))) {
|
||||
if (!(battleStatus->currentAttackEventSuppression & 8)) {
|
||||
if (!has_enchanted_part(attacker)) {
|
||||
@ -419,7 +419,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
switch (actorMasked) {
|
||||
case ACTOR_PLAYER:
|
||||
// TODO figure out how to better write target->debuff >= STATUS_POISON
|
||||
if ((target->debuff == 0 || target->debuff >= STATUS_POISON) && (target->stoneStatus == STATUS_END) && !(battleStatus->currentAttackElement & DAMAGE_TYPE_2000000)) {
|
||||
if ((target->debuff == 0 || target->debuff >= STATUS_POISON) && (target->stoneStatus == STATUS_END) && !(battleStatus->currentAttackElement & DAMAGE_TYPE_UNBLOCKABLE)) {
|
||||
s32 blocked;
|
||||
|
||||
if (player_team_is_ability_active(target, ABILITY_BERSERKER)) {
|
||||
@ -441,7 +441,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
break;
|
||||
case ACTOR_PARTNER:
|
||||
if (target->stoneStatus == STATUS_END) {
|
||||
if (target->koStatus == STATUS_END && !(battleStatus->currentAttackElement & DAMAGE_TYPE_2000000)) {
|
||||
if (target->koStatus == STATUS_END && !(battleStatus->currentAttackElement & DAMAGE_TYPE_UNBLOCKABLE)) {
|
||||
if (check_block_input(BUTTON_A)) {
|
||||
damage = 0;
|
||||
sfx_play_sound_at_position(SOUND_UNKNOWN_231, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||
@ -462,12 +462,12 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
event = EVENT_HIT_COMBO;
|
||||
if (damage <= 0) {
|
||||
target->hpChangeCounter = 0;
|
||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_40000000)) {
|
||||
hitResult = HIT_RESULT_MISS_QUAKE;
|
||||
event = EVENT_23;
|
||||
if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_STATUS_ALWAYS_HITS)) {
|
||||
hitResult = HIT_RESULT_QUAKE_IMMUNE;
|
||||
event = EVENT_UNKNOWN_TRIGGER;
|
||||
} else {
|
||||
hitResult = HIT_RESULT_MISS_QUAKE;
|
||||
event = EVENT_23;
|
||||
hitResult = HIT_RESULT_QUAKE_IMMUNE;
|
||||
event = EVENT_UNKNOWN_TRIGGER;
|
||||
if (target->currentHP <= 0) {
|
||||
event = EVENT_DEATH;
|
||||
}
|
||||
@ -478,7 +478,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
target->hpChangeCounter -= damage;
|
||||
battleStatus->lastAttackDamage = 0;
|
||||
hitResult = HIT_RESULT_HIT;
|
||||
if (!(targetPart->flags & PART_FLAG_2000)) {
|
||||
if (!(targetPart->flags & ACTOR_PART_FLAG_2000)) {
|
||||
if (!(gBattleStatus.flags1 & BS_FLAGS1_2000000)) {
|
||||
if (!(target->flags & ACTOR_FLAG_NO_DMG_APPLY)) {
|
||||
target->currentHP -= damage;
|
||||
@ -504,7 +504,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
if (event == EVENT_HIT_COMBO) {
|
||||
event = EVENT_HIT;
|
||||
}
|
||||
if (event == EVENT_23) {
|
||||
if (event == EVENT_UNKNOWN_TRIGGER) {
|
||||
event = EVENT_IMMUNE;
|
||||
}
|
||||
if (target->currentHP <= 0 && event == EVENT_IMMUNE) {
|
||||
@ -520,7 +520,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
|
||||
if (gBattleStatus.flags1 & BS_FLAGS1_SP_EVT_ACTIVE) {
|
||||
if (battleStatus->currentAttackElement & (DAMAGE_TYPE_POW | DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_JUMP)) {
|
||||
if (targetPart->eventFlags & EVENT_FLAG_FLIPABLE) {
|
||||
if (targetPart->eventFlags & ACTOR_EVENT_FLAG_FLIPABLE) {
|
||||
if (event == EVENT_HIT) {
|
||||
event = EVENT_FLIP_TRIGGER;
|
||||
}
|
||||
@ -533,11 +533,11 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
|
||||
if (!(gBattleStatus.flags1 & BS_FLAGS1_SP_EVT_ACTIVE)) {
|
||||
if (battleStatus->currentAttackElement & (DAMAGE_TYPE_POW | DAMAGE_TYPE_QUAKE | DAMAGE_TYPE_JUMP)) {
|
||||
if (targetPart->eventFlags & EVENT_FLAG_FLIPABLE) {
|
||||
if (targetPart->eventFlags & ACTOR_EVENT_FLAG_FLIPABLE) {
|
||||
if (event == EVENT_HIT_COMBO) {
|
||||
event = EVENT_FLIP_TRIGGER;
|
||||
}
|
||||
if (event == EVENT_23) {
|
||||
if (event == EVENT_UNKNOWN_TRIGGER) {
|
||||
event = EVENT_FLIP_TRIGGER;
|
||||
}
|
||||
}
|
||||
@ -550,7 +550,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
event = EVENT_BURN_HIT;
|
||||
}
|
||||
if (event == EVENT_DEATH) {
|
||||
event = EVENT_41;
|
||||
event = EVENT_FIRE_DEATH;
|
||||
}
|
||||
isFire = TRUE;
|
||||
}
|
||||
@ -558,13 +558,13 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
|
||||
if (gBattleStatus.flags1 & BS_FLAGS1_ATK_BLOCKED) {
|
||||
if (event == EVENT_HIT_COMBO) {
|
||||
event = EVENT_24;
|
||||
event = EVENT_18;
|
||||
}
|
||||
if (event == EVENT_HIT) {
|
||||
event = EVENT_BLOCK;
|
||||
}
|
||||
if (event == EVENT_23) {
|
||||
event = EVENT_24;
|
||||
if (event == EVENT_UNKNOWN_TRIGGER) {
|
||||
event = EVENT_18;
|
||||
}
|
||||
if (event == EVENT_IMMUNE) {
|
||||
event = EVENT_BLOCK;
|
||||
@ -633,7 +633,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
}
|
||||
|
||||
if (statusInflicted) {
|
||||
if (event == EVENT_23) {
|
||||
if (event == EVENT_UNKNOWN_TRIGGER) {
|
||||
event = EVENT_HIT_COMBO;
|
||||
}
|
||||
if (event == EVENT_IMMUNE) {
|
||||
@ -675,7 +675,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
// immune star fx?
|
||||
func_8024EFE0(state->goalPos.x, state->goalPos.y, state->goalPos.z, 0, 1, -3);
|
||||
}
|
||||
} else if (battleStatus->currentAttackElement & (DAMAGE_TYPE_UNBLOCKABLE | DAMAGE_TYPE_SMASH)) {
|
||||
} else if (battleStatus->currentAttackElement & (DAMAGE_TYPE_NO_OTHER_DAMAGE_POPUPS | DAMAGE_TYPE_SMASH)) {
|
||||
show_damage_popup(state->goalPos.x, state->goalPos.y, state->goalPos.z, battleStatus->lastAttackDamage, 1);
|
||||
func_802666E4(target, state->goalPos.x, state->goalPos.y, state->goalPos.z, battleStatus->lastAttackDamage);
|
||||
} else {
|
||||
@ -689,7 +689,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
if (!statusInflicted2 && !statusInflicted) {
|
||||
func_8024EFE0(state->goalPos.x, state->goalPos.y, state->goalPos.z, 0, 1, 3);
|
||||
}
|
||||
} else if (battleStatus->currentAttackElement & (DAMAGE_TYPE_UNBLOCKABLE | DAMAGE_TYPE_SMASH)) {
|
||||
} else if (battleStatus->currentAttackElement & (DAMAGE_TYPE_NO_OTHER_DAMAGE_POPUPS | DAMAGE_TYPE_SMASH)) {
|
||||
show_damage_popup(state->goalPos.x, state->goalPos.y, state->goalPos.z, battleStatus->lastAttackDamage, 0);
|
||||
func_802666E4(target, state->goalPos.x, state->goalPos.y, state->goalPos.z, battleStatus->lastAttackDamage);
|
||||
} else {
|
||||
@ -720,7 +720,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
play_hit_sound(target, state->goalPos.x, state->goalPos.y, state->goalPos.z, hitSound);
|
||||
}
|
||||
|
||||
if ((battleStatus->lastAttackDamage <= 0 && !statusInflicted2 && !isEnchanted) || targetPart->flags & PART_FLAG_2000) {
|
||||
if ((battleStatus->lastAttackDamage <= 0 && !statusInflicted2 && !isEnchanted) || targetPart->flags & ACTOR_PART_FLAG_2000) {
|
||||
sfx_play_sound_at_position(SOUND_10C, 0, state->goalPos.x, state->goalPos.y, state->goalPos.z);
|
||||
}
|
||||
|
||||
@ -783,7 +783,7 @@ s32 calc_enemy_damage_target(Actor* attacker) {
|
||||
func_80266ADC(target);
|
||||
if ((
|
||||
attacker->staticStatus != STATUS_STATIC
|
||||
&& (target->staticStatus == STATUS_STATIC || (targetPart->eventFlags & EVENT_FLAG_ELECTRIFIED))
|
||||
&& (target->staticStatus == STATUS_STATIC || (targetPart->eventFlags & ACTOR_EVENT_FLAG_ELECTRIFIED))
|
||||
)
|
||||
&& !(battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT)
|
||||
&& !(battleStatus->currentAttackEventSuppression & 8)
|
||||
@ -834,7 +834,7 @@ s32 dispatch_damage_event_actor(Actor* actor, s32 damageAmount, s32 originalEven
|
||||
if (dispatchEvent == EVENT_HIT_COMBO) {
|
||||
dispatchEvent = EVENT_HIT;
|
||||
}
|
||||
if (dispatchEvent == EVENT_23) {
|
||||
if (dispatchEvent == EVENT_UNKNOWN_TRIGGER) {
|
||||
dispatchEvent = EVENT_IMMUNE;
|
||||
}
|
||||
}
|
||||
@ -1252,9 +1252,9 @@ ApiStatus DropStarPoints(Evt* script, s32 isInitialCall) {
|
||||
s32 i;
|
||||
|
||||
if (dropper->flags & ACTOR_FLAG_HP_OFFSET_BELOW) {
|
||||
spawnMode = ITEM_SPAWN_MODE_UNKNOWN_19;
|
||||
spawnMode = ITEM_SPAWN_MODE_TOSS_FADE3;
|
||||
} else {
|
||||
spawnMode = ITEM_SPAWN_MODE_UNKNOWN_17;
|
||||
spawnMode = ITEM_SPAWN_MODE_TOSS_FADE1;
|
||||
}
|
||||
|
||||
for (i = 0; i < numToDrop; i++) {
|
||||
|
@ -503,7 +503,7 @@ s8 check_conversation_trigger(void) {
|
||||
if (gPartnerActionStatus.actionState.b[0] != 0) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
encounter = NULL;
|
||||
npc = NULL;
|
||||
enemy = NULL;
|
||||
@ -523,15 +523,15 @@ s8 check_conversation_trigger(void) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (encounterEnemy->flags & 0x80000020) {
|
||||
if (encounterEnemy->flags & (ENEMY_FLAGS_80000000 | ENEMY_FLAGS_20)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(encounterEnemy->flags & 1)) {
|
||||
if (!(encounterEnemy->flags & ENEMY_FLAGS_1)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((encounterEnemy->flags & 0x8000000) || encounterEnemy->interactBytecode == NULL) {
|
||||
if ((encounterEnemy->flags & ENEMY_FLAGS_8000000) || encounterEnemy->interactBytecode == NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -568,7 +568,7 @@ s8 check_conversation_trigger(void) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(encounterEnemy->flags & 0x10000) && encounterNpc->flags & 0x20000000) {
|
||||
if (!(encounterEnemy->flags & ENEMY_FLAGS_10000) && encounterNpc->flags & 0x20000000) {
|
||||
xTemp = npcX;
|
||||
yTemp = npcY;
|
||||
zTemp = npcZ;
|
||||
@ -590,7 +590,7 @@ s8 check_conversation_trigger(void) {
|
||||
}
|
||||
}
|
||||
|
||||
if (!(playerStatus->animFlags & PLAYER_ANIM_FLAG_8BIT_MARIO) && npc != NULL && !is_picking_up_item()) {
|
||||
if (!(playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_8BIT_MARIO) && npc != NULL && !is_picking_up_item()) {
|
||||
playerStatus->unk_C8 = npc;
|
||||
playerStatus->flags |= 0x2000000;
|
||||
if (playerStatus->pressedButtons & BUTTON_A) {
|
||||
|
@ -38,7 +38,7 @@ s32 get_coin_drop_amount(Enemy* enemy) {
|
||||
|
||||
amt += currentEncounter->coinsEarned;
|
||||
|
||||
if (enemy->flags & 0x840000) {
|
||||
if (enemy->flags & (ENEMY_FLAGS_800000 | ENEMY_FLAGS_40000)) {
|
||||
amt = 0;
|
||||
}
|
||||
|
||||
@ -93,7 +93,7 @@ s32 func_80048F0C(void) {
|
||||
for (j = 0; j < encounter->count; j++) {
|
||||
Enemy* enemy = encounter->enemy[j];
|
||||
|
||||
if (enemy != NULL && !(enemy->flags & 0x20)) {
|
||||
if (enemy != NULL && !(enemy->flags & ENEMY_FLAGS_20)) {
|
||||
get_npc_unsafe(enemy->npcID);
|
||||
}
|
||||
}
|
||||
|
14
src/77480.c
14
src/77480.c
@ -236,7 +236,7 @@ void update_player(void) {
|
||||
}
|
||||
}
|
||||
|
||||
if (!(playerStatus->animFlags & PLAYER_ANIM_FLAG_PEACH_PHYSICS)) {
|
||||
if (!(playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS)) {
|
||||
func_800EFD08();
|
||||
}
|
||||
|
||||
@ -249,7 +249,7 @@ void update_player(void) {
|
||||
gameStatus->playerYaw = playerStatus->currentYaw;
|
||||
|
||||
check_input_open_menus();
|
||||
if (!(playerStatus->animFlags & PLAYER_ANIM_FLAG_PEACH_PHYSICS)) {
|
||||
if (!(playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS)) {
|
||||
check_input_status_menu();
|
||||
}
|
||||
|
||||
@ -307,14 +307,14 @@ void phys_update_standard(void) {
|
||||
|
||||
check_input_midair_jump();
|
||||
|
||||
if (playerStatus->actionState != ACTION_STATE_SLIDE) {
|
||||
if (playerStatus->actionState != ACTION_STATE_SLIDING) {
|
||||
collision_main_lateral();
|
||||
collision_check_player_overlaps();
|
||||
|
||||
if (
|
||||
collision_main_above() < 0 &&
|
||||
playerStatus->decorationList == 0 &&
|
||||
playerStatus->animFlags & PLAYER_ANIM_FLAG_PEACH_PHYSICS
|
||||
playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS
|
||||
) {
|
||||
func_800E4F10();
|
||||
}
|
||||
@ -468,7 +468,7 @@ s32 enable_player_input(void) {
|
||||
void func_800E01DC(void) {
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_INTERACT_PROMPT) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_INTERACT_PROMPT_AVAILABLE) {
|
||||
playerStatus->flags |= 0x8000000;
|
||||
}
|
||||
}
|
||||
@ -517,14 +517,14 @@ INCLUDE_ASM(s32, "77480", check_for_ispy);
|
||||
#endif
|
||||
|
||||
void func_800E0330(void) {
|
||||
if ((gPlayerStatusPtr->animFlags & PLAYER_ANIM_FLAG_100) && (D_8010C93C != NULL)) {
|
||||
if ((gPlayerStatusPtr->animFlags & PLAYER_STATUS_ANIM_FLAGS_100) && (D_8010C93C != NULL)) {
|
||||
func_802B7000_E225B0();
|
||||
}
|
||||
}
|
||||
|
||||
void func_800E0374(void) {
|
||||
D_8010C93C = NULL;
|
||||
gPlayerStatusPtr->animFlags &= ~PLAYER_ANIM_FLAG_100;
|
||||
gPlayerStatusPtr->animFlags &= ~PLAYER_STATUS_ANIM_FLAGS_100;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(s32, "77480", check_for_pulse_stone);
|
||||
|
14
src/7E9D0.c
14
src/7E9D0.c
@ -86,7 +86,7 @@ void set_action_state(s32 actionState) {
|
||||
actionState == ACTION_STATE_IDLE || actionState == ACTION_STATE_WALK ||
|
||||
actionState == ACTION_STATE_RUN || actionState == ACTION_STATE_JUMP ||
|
||||
actionState == ACTION_STATE_BOUNCE || actionState == ACTION_STATE_HOP ||
|
||||
actionState == ACTION_STATE_LAUNCH || actionState == ACTION_STATE_LAND_ON_SWITCH ||
|
||||
actionState == ACTION_STATE_LAUNCH || actionState == ACTION_STATE_LANDING_ON_SWITCH ||
|
||||
actionState == ACTION_STATE_FALLING || actionState == ACTION_STATE_STEP_DOWN ||
|
||||
actionState == ACTION_STATE_LAND || actionState == ACTION_STATE_STEP_DOWN_LAND
|
||||
) {
|
||||
@ -120,7 +120,7 @@ void set_action_state(s32 actionState) {
|
||||
}
|
||||
}
|
||||
|
||||
if (actionState == ACTION_STATE_SLIDE) {
|
||||
if (actionState == ACTION_STATE_SLIDING) {
|
||||
playerStatus->flags |= 0x10;
|
||||
playerStatus->moveFrames = 0;
|
||||
playerStatus->flags &= ~0x4000;
|
||||
@ -218,7 +218,7 @@ void check_input_spin(void) {
|
||||
Temp8010F250* temp_8010F250 = &D_8010F250;
|
||||
Temp8010F250* temp2 = temp_8010F250;
|
||||
|
||||
if (!(playerStatus->flags & (PLAYER_ANIM_FLAG_8BIT_MARIO | PLAYER_ANIM_FLAG_PEACH_PHYSICS)) &&
|
||||
if (!(playerStatus->flags & (PLAYER_STATUS_ANIM_FLAGS_8BIT_MARIO | PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS)) &&
|
||||
!(playerStatus->animFlags & 1) &&
|
||||
!(playerStatus->currentButtons & D_CBUTTONS) &&
|
||||
!is_ability_active(ABILITY_SLOW_GO)) {
|
||||
@ -260,9 +260,9 @@ void func_800E63A4(s32 arg0) {
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||
|
||||
if (arg0 != 0) {
|
||||
set_action_state(ACTION_STATE_SNEAKY_PARASOL);
|
||||
set_action_state(ACTION_STATE_USE_SNEAKY_PARASOL);
|
||||
} else {
|
||||
playerStatus->animFlags &= ~PLAYER_ANIM_FLAG_IN_DISGUISE;
|
||||
playerStatus->animFlags &= ~PLAYER_STATUS_ANIM_FLAGS_IN_DISGUISE;
|
||||
gGameStatusPtr->peachFlags &= ~0x2;
|
||||
playerStatus->peachDisguise = 0;
|
||||
free_npc_by_index(D_8010C96C);
|
||||
@ -282,7 +282,7 @@ void peach_check_for_parasol_input(void) {
|
||||
D_8010C92C--;
|
||||
if (D_8010C92C == 0) {
|
||||
if (gGameStatusPtr->peachFlags & 2) {
|
||||
playerStatus->animFlags |= PLAYER_ANIM_FLAG_IN_DISGUISE;
|
||||
playerStatus->animFlags |= PLAYER_STATUS_ANIM_FLAGS_IN_DISGUISE;
|
||||
gGameStatusPtr->peachFlags |= 2;
|
||||
|
||||
disguiseNpc = peach_make_disguise_npc(gGameStatusPtr->peachDisguise);
|
||||
@ -292,7 +292,7 @@ void peach_check_for_parasol_input(void) {
|
||||
}
|
||||
}
|
||||
} else if (gGameStatusPtr->peachFlags & 4 && playerStatus->pressedButtons & B_BUTTON) {
|
||||
set_action_state(ACTION_STATE_SNEAKY_PARASOL);
|
||||
set_action_state(ACTION_STATE_USE_SNEAKY_PARASOL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ void gravity_use_fall_parms(void) {
|
||||
}
|
||||
|
||||
void phys_update_falling(void) {
|
||||
if (gPlayerStatus.actionState != ACTION_STATE_LAND_ON_SWITCH && gPlayerStatus.actionState != ACTION_STATE_BOUNCE) {
|
||||
if (gPlayerStatus.actionState != ACTION_STATE_LANDING_ON_SWITCH && gPlayerStatus.actionState != ACTION_STATE_BOUNCE) {
|
||||
s32* colliderID;
|
||||
|
||||
gPlayerStatus.position.y = player_check_collision_below(func_800E34D8(), &colliderID);
|
||||
@ -333,8 +333,8 @@ void func_800E4F10(void) {
|
||||
playerStatus->position.x = x;
|
||||
playerStatus->position.z = z;
|
||||
|
||||
if (tempB != 0 && temp < 0 && playerStatus->actionState != ACTION_STATE_18 && playerStatus->currentSpeed != 0.0f) {
|
||||
set_action_state(ACTION_STATE_18);
|
||||
if (tempB != 0 && temp < 0 && playerStatus->actionState != ACTION_STATE_STEP_UP_PEACH && playerStatus->currentSpeed != 0.0f) {
|
||||
set_action_state(ACTION_STATE_STEP_UP_PEACH);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -950,7 +950,7 @@ s32 is_ability_active(s32 ability) {
|
||||
case ABILITY_FEELING_FINE:
|
||||
abilityMoveID = 0x43;
|
||||
break;
|
||||
case ABILITY_ATTACK_F_X:
|
||||
case ABILITY_ATTACK_FX:
|
||||
if (badgeMoveID == 0x54) {
|
||||
attackFXArray[attackFXIndex++] = 1;
|
||||
ret = -1;
|
||||
|
40
src/B4580.c
40
src/B4580.c
@ -209,7 +209,7 @@ void reset_animator_list(void) {
|
||||
void delete_model_animator_node(AnimatorNode* node) {
|
||||
s32 i;
|
||||
|
||||
node->flags = 0;
|
||||
node->flags = ANIMATOR_NODE_FLAGS_0;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(node->children); i++) {
|
||||
if (node->children[i] != NULL) {
|
||||
@ -268,7 +268,7 @@ s32 create_model_animator(s8* animPos) {
|
||||
|
||||
ASSERT(animator != NULL);
|
||||
|
||||
animator->flags = 0x40 | 0x10 | 0x4 | 0x2 | 0x1;
|
||||
animator->flags = MODEL_ANIMATOR_FLAGS_40 | MODEL_ANIMATOR_FLAGS_10 | MODEL_ANIMATOR_FLAGS_4 | MODEL_ANIMATOR_FLAGS_2 | MODEL_ANIMATOR_FLAGS_1;
|
||||
animator->renderMode = RENDER_MODE_ALPHATEST;
|
||||
animator->nextUpdateTime = 1.0f;
|
||||
animator->timeScale = 1.0f;
|
||||
@ -312,7 +312,7 @@ s32 create_mesh_animator(s32 animPos, s8* animBuffer) {
|
||||
|
||||
ASSERT(animator != NULL);
|
||||
|
||||
animator->flags = 0x40 | 0x10 | 0x4 | 0x2 | 0x1;
|
||||
animator->flags = MODEL_ANIMATOR_FLAGS_40 | MODEL_ANIMATOR_FLAGS_10 | MODEL_ANIMATOR_FLAGS_4 | MODEL_ANIMATOR_FLAGS_2 | MODEL_ANIMATOR_FLAGS_1;
|
||||
animator->renderMode = RENDER_MODE_ALPHATEST;
|
||||
animator->vertexArray = NULL;
|
||||
animator->fpRenderCallback = NULL;
|
||||
@ -345,7 +345,7 @@ AnimatorNode* add_anim_node(ModelAnimator* animator, s32 parentNodeID, AnimatorN
|
||||
ret = heap_malloc(sizeof(*ret));
|
||||
ASSERT(ret != NULL);
|
||||
|
||||
ret->flags = 0x10;
|
||||
ret->flags = ANIMATOR_NODE_FLAGS_10;
|
||||
ret->displayList = nodeBP->displayList;
|
||||
ret->basePos.x = nodeBP->basePos.x;
|
||||
ret->basePos.y = nodeBP->basePos.y;
|
||||
@ -417,11 +417,11 @@ void update_model_animator(s32 animatorID) {
|
||||
if (animator != NULL && animator->flags != 0) {
|
||||
s32 temp = 0;
|
||||
|
||||
if (!(animator->flags & 0x40000)) {
|
||||
animator->flags &= ~0x40;
|
||||
if (!(animator->flags & MODEL_ANIMATOR_FLAGS_40000)) {
|
||||
animator->flags &= ~MODEL_ANIMATOR_FLAGS_40;
|
||||
animator->nextUpdateTime -= animator->timeScale;
|
||||
if (animator->nextUpdateTime <= 0.0f) {
|
||||
if (!(animator->flags & 0x8000)) {
|
||||
if (!(animator->flags & MODEL_ANIMATOR_FLAGS_8000)) {
|
||||
do {
|
||||
temp = step_model_animator(animator);
|
||||
} while (temp > 0);
|
||||
@ -474,11 +474,11 @@ void update_model_animator_with_transform(s32 animatorID, Mtx* mtx) {
|
||||
if (animator != NULL && animator->flags != 0) {
|
||||
s32 temp = 0;
|
||||
|
||||
if (!(animator->flags & 0x40000)) {
|
||||
animator->flags &= ~0x40;
|
||||
if (!(animator->flags & MODEL_ANIMATOR_FLAGS_40000)) {
|
||||
animator->flags &= ~MODEL_ANIMATOR_FLAGS_40;
|
||||
animator->nextUpdateTime -= animator->timeScale;
|
||||
if (animator->nextUpdateTime <= 0.0f) {
|
||||
if (!(animator->flags & 0x8000)) {
|
||||
if (!(animator->flags & MODEL_ANIMATOR_FLAGS_8000)) {
|
||||
do {
|
||||
temp = step_model_animator(animator);
|
||||
} while (temp > 0);
|
||||
@ -527,7 +527,7 @@ void animator_update_model_transforms(ModelAnimator* animator, Mtx* rootTransfor
|
||||
Matrix4f flipMtx;
|
||||
|
||||
if (animator->rootNode != NULL) {
|
||||
switch (animator->flags & 0x700) {
|
||||
switch (animator->flags & (MODEL_ANIMATOR_FLAGS_100 | MODEL_ANIMATOR_FLAGS_200 | MODEL_ANIMATOR_FLAGS_400)) {
|
||||
case 0x100:
|
||||
animator_make_mirrorZ(flipMtx);
|
||||
break;
|
||||
@ -556,19 +556,19 @@ void animator_node_update_model_transform(ModelAnimator* animator, f32 (*flipMtx
|
||||
guMtxCatF(gAnimScaleMtx, gAnimRotMtx, gAnimRotScaleMtx);
|
||||
guMtxCatF(gAnimRotScaleMtx, gAnimTranslateMtx, sp10);
|
||||
|
||||
if (!(animator->flags & 0x20000)) {
|
||||
if (!(animator->flags & MODEL_ANIMATOR_FLAGS_20000)) {
|
||||
guMtxCatF(sp10, flipMtx, sp10);
|
||||
}
|
||||
|
||||
copy_matrix(sp10, node->mtx);
|
||||
|
||||
if (node->flags & 0x1000) {
|
||||
if (node->flags & ANIMATOR_NODE_FLAGS_1000) {
|
||||
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(node->fcData.modelID));
|
||||
|
||||
copy_matrix(sp10, model->transformMatrix);
|
||||
guMtxL2F(sp10, rootTransform);
|
||||
guMtxCatF(model->transformMatrix, sp10, model->transformMatrix);
|
||||
model->flags |= 0x1000;
|
||||
model->flags |= MODEL_FLAGS_USES_TRANSFORM_MATRIX;
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(node->children); i++) {
|
||||
@ -587,8 +587,8 @@ void render_animated_model(s32 animatorID, Mtx* rootTransform) {
|
||||
|
||||
animatorID &= ~0x800;
|
||||
animator = (*gCurrentAnimMeshListPtr)[animatorID];
|
||||
if (animator != NULL && animator->flags != 0 && !(animator->flags & 0x40) &&
|
||||
animator->flags & (1 << gCurrentCamID) && !(animator->flags & 0x80))
|
||||
if (animator != NULL && animator->flags != 0 && !(animator->flags & MODEL_ANIMATOR_FLAGS_40) &&
|
||||
animator->flags & (1 << gCurrentCamID) && !(animator->flags & MODEL_ANIMATOR_FLAGS_80))
|
||||
{
|
||||
animator->mtx = *rootTransform;
|
||||
animator->vertexArray = NULL;
|
||||
@ -610,8 +610,8 @@ void render_animated_model_with_vertices(s32 animatorID, Mtx* rootTransform, s32
|
||||
|
||||
animatorID &= ~0x800;
|
||||
animator = (*gCurrentAnimMeshListPtr)[animatorID];
|
||||
if (animator != NULL && animator->flags != 0 && !(animator->flags & 0x40) &&
|
||||
animator->flags & (1 << gCurrentCamID) && !(animator->flags & 0x80))
|
||||
if (animator != NULL && animator->flags != 0 && !(animator->flags & MODEL_ANIMATOR_FLAGS_40) &&
|
||||
animator->flags & (1 << gCurrentCamID) && !(animator->flags & MODEL_ANIMATOR_FLAGS_80))
|
||||
{
|
||||
animator->mtx = *rootTransform;
|
||||
D_80153A60 = vtxSegment;
|
||||
@ -758,7 +758,7 @@ void load_model_animator_node(StaticAnimatorNode* node, ModelAnimator* animator,
|
||||
|
||||
if (node->modelID != 0) {
|
||||
newNode->fcData.modelID = node->modelID - 1;
|
||||
newNode->flags |= 0x1000;
|
||||
newNode->flags |= ANIMATOR_NODE_FLAGS_1000;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
@ -825,7 +825,7 @@ void load_mesh_animator_tree(s32 index, StaticAnimatorNode** tree) {
|
||||
}
|
||||
|
||||
load_mesh_animator_node(*gAnimTreeRoot, animator, 0, nodeIDs);
|
||||
animator->flags |= 0x8000;
|
||||
animator->flags |= MODEL_ANIMATOR_FLAGS_8000;
|
||||
}
|
||||
}
|
||||
|
||||
|
20
src/C50A0.c
20
src/C50A0.c
@ -108,20 +108,20 @@ ItemEntity* get_item_entity(s32 itemEntityIndex) {
|
||||
void item_entity_disable_shadow(ItemEntity* itemEntity) {
|
||||
Shadow* shadow;
|
||||
|
||||
itemEntity->flags |= 0x40;
|
||||
itemEntity->flags |= ENTITY_FLAGS_CONTINUOUS_COLLISION;
|
||||
if (itemEntity->shadowIndex >= 0) {
|
||||
shadow = get_shadow_by_index(itemEntity->shadowIndex);
|
||||
shadow->flags |= 1;
|
||||
shadow->flags |= SHADOW_FLAGS_1;
|
||||
}
|
||||
}
|
||||
|
||||
void item_entity_enable_shadow(ItemEntity* itemEntity) {
|
||||
Shadow* shadow;
|
||||
|
||||
itemEntity->flags &= ~0x40;
|
||||
itemEntity->flags &= ~ENTITY_FLAGS_CONTINUOUS_COLLISION;
|
||||
if (itemEntity->shadowIndex >= 0) {
|
||||
shadow = get_shadow_by_index(itemEntity->shadowIndex);
|
||||
shadow->flags &= ~1;
|
||||
shadow->flags &= ~SHADOW_FLAGS_1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -250,12 +250,12 @@ void func_80133A94(s32 idx, s32 itemID) {
|
||||
|
||||
item->itemID = itemID;
|
||||
|
||||
item->flags |= 0x4000;
|
||||
item->flags &= ~0x40000;
|
||||
item->flags |= ENTITY_FLAGS_4000;
|
||||
item->flags &= ~ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE2;
|
||||
|
||||
if (gItemTable[itemID].typeFlags & 0x1000) {
|
||||
item->flags |= 0x40000;
|
||||
item->flags &= ~0x4000;
|
||||
item->flags |= ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE2;
|
||||
item->flags &= ~ENTITY_FLAGS_4000;
|
||||
}
|
||||
|
||||
item_entity_load(item);
|
||||
@ -270,7 +270,7 @@ void set_item_entity_flags(s32 index, s32 flags) {
|
||||
ItemEntity* itemEntity = D_801565A0[index];
|
||||
|
||||
itemEntity->flags |= flags;
|
||||
if (itemEntity->flags & 0x200000) {
|
||||
if (itemEntity->flags & ENTITY_FLAGS_200000) {
|
||||
D_801565A8 = 1;
|
||||
}
|
||||
}
|
||||
@ -284,7 +284,7 @@ void clear_item_entity_flags(s32 index, s32 flags) {
|
||||
void func_801341B0(s32 index) {
|
||||
ItemEntity* itemEntity = D_801565A0[index];
|
||||
gOverrideFlags |= 0x40;
|
||||
itemEntity->flags |= 0x100;
|
||||
itemEntity->flags |= ENTITY_FLAGS_100;
|
||||
}
|
||||
|
||||
/// @returns TRUE when "you got X" popup is on-screen
|
||||
|
@ -232,7 +232,7 @@ ApiStatus func_8024299C_EF4FAC(Evt* script, s32 isInitialCall) {
|
||||
npc->duration = 0;
|
||||
npc->currentAnim.w = enemy->animList[0];
|
||||
npc->flags &= ~0x800;
|
||||
enemy->flags |= 0x200000;
|
||||
enemy->flags |= ENEMY_FLAGS_200000;
|
||||
npc->flags = (npc->flags & ~0x200) | 8;
|
||||
enemy->varTable[10] = 0;
|
||||
enemy->varTable[11] = -1;
|
||||
|
@ -758,33 +758,33 @@ void update_entities(void) {
|
||||
if (entity != NULL) {
|
||||
D_801512C0++;
|
||||
|
||||
if (!(entity->flags & 0x40000000)) {
|
||||
if (entity->flags & 0x1000000) {
|
||||
entity->flags &= ~0x1000000;
|
||||
if (!(entity->flags & 0x8000)) {
|
||||
entity->flags |= 0x2000000;
|
||||
if (!(entity->flags & ENTITY_FLAGS_SKIP_UPDATE)) {
|
||||
if (entity->flags & ENTITY_FLAGS_BOUND_SCRIPT_DIRTY) {
|
||||
entity->flags &= ~ENTITY_FLAGS_BOUND_SCRIPT_DIRTY;
|
||||
if (!(entity->flags & ENTITY_FLAGS_8000)) {
|
||||
entity->flags |= ENTITY_FLAGS_2000000;
|
||||
}
|
||||
entity->boundScript = start_script(entity->boundScriptBytecode, 0xA, 0x20);
|
||||
}
|
||||
|
||||
if (entity->flags & 0x2000000) {
|
||||
if (entity->flags & ENTITY_FLAGS_2000000) {
|
||||
if (does_script_exist(entity->boundScript->id)) {
|
||||
if (entity->flags & 8) {
|
||||
if (entity->flags & ENTITY_FLAGS_HAS_ANIMATED_MODEL) {
|
||||
update_model_animator(entity->virtualModelIndex);
|
||||
} else {
|
||||
exec_entity_model_commandlist(entity->virtualModelIndex);
|
||||
}
|
||||
|
||||
if (entity->flags & 0x2000) {
|
||||
if (entity->flags & ENTITY_FLAGS_ALWAYS_FACE_CAMERA) {
|
||||
entity->rotation.y = -gCameras[gCurrentCameraID].currentYaw;
|
||||
}
|
||||
|
||||
if (!(entity->flags & 0x10)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_SKIP_UPDATE_TRANSFORM_MATRIX)) {
|
||||
update_entity_transform_matrix(entity);
|
||||
}
|
||||
continue;
|
||||
} else {
|
||||
entity->flags &= ~0x2000000;
|
||||
entity->flags &= ~ENTITY_FLAGS_2000000;
|
||||
}
|
||||
}
|
||||
|
||||
@ -796,25 +796,25 @@ void update_entities(void) {
|
||||
|
||||
if (entityCallback != NULL && entityCallback(entity) != 0) {
|
||||
entity->unk_07 = 0xA;
|
||||
entity->flags |= 0x10000;
|
||||
entity->flags |= ENTITY_FLAGS_DETECTED_COLLISION;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
entity->unk_07--;
|
||||
if (entity->flags & 0x40) {
|
||||
if (entity->flags & ENTITY_FLAGS_CONTINUOUS_COLLISION) {
|
||||
if (entity->unk_07 == 0) {
|
||||
entity->flags &= ~0x60;
|
||||
entity->flags &= ~(ENTITY_FLAGS_SKIP_UPDATE_INVERSE_ROTATION_MATRIX | ENTITY_FLAGS_CONTINUOUS_COLLISION);
|
||||
} else {
|
||||
entity->flags |= 0x20;
|
||||
entity->flags |= ENTITY_FLAGS_SKIP_UPDATE_INVERSE_ROTATION_MATRIX;
|
||||
}
|
||||
} else if (entity->unk_07 == 0) {
|
||||
entity->flags &= ~0x10000;
|
||||
entity->flags &= ~0x20000;
|
||||
entity->flags &= ~ENTITY_FLAGS_DETECTED_COLLISION;
|
||||
entity->flags &= ~ENTITY_FLAGS_BLOCK_BEING_HIT;
|
||||
entity->collisionFlags = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (entity->flags & 0x2000) {
|
||||
if (entity->flags & ENTITY_FLAGS_ALWAYS_FACE_CAMERA) {
|
||||
entity->rotation.y = -gCameras[gCurrentCameraID].currentYaw;
|
||||
}
|
||||
|
||||
@ -833,15 +833,15 @@ void update_entities(void) {
|
||||
}
|
||||
}
|
||||
|
||||
if (!(entity->flags & 0x10)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_SKIP_UPDATE_TRANSFORM_MATRIX)) {
|
||||
update_entity_transform_matrix(entity);
|
||||
}
|
||||
|
||||
if (!(entity->flags & 0x20)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_SKIP_UPDATE_INVERSE_ROTATION_MATRIX)) {
|
||||
update_entity_inverse_rotation_matrix(entity);
|
||||
}
|
||||
|
||||
if (entity->flags & 8) {
|
||||
if (entity->flags & ENTITY_FLAGS_HAS_ANIMATED_MODEL) {
|
||||
update_model_animator(entity->virtualModelIndex);
|
||||
} else {
|
||||
exec_entity_model_commandlist(entity->virtualModelIndex);
|
||||
@ -851,11 +851,11 @@ void update_entities(void) {
|
||||
update_entity_shadow_position(entity);
|
||||
}
|
||||
|
||||
if (entity->flags & 0x20000000) {
|
||||
if (entity->flags & ENTITY_FLAGS_PENDING_INSTANCE_DELETE) {
|
||||
delete_entity(entity->listIndex);
|
||||
}
|
||||
|
||||
if (entity->flags & 0x4000000) {
|
||||
if (entity->flags & ENTITY_FLAGS_PENDING_FULL_DELETE) {
|
||||
delete_entity_and_unload_data(entity->listIndex);
|
||||
}
|
||||
}
|
||||
@ -877,20 +877,20 @@ void update_shadows(void) {
|
||||
if (shadow != NULL) {
|
||||
D_80151324++;
|
||||
|
||||
if (!(shadow->flags & 0x40000000)) {
|
||||
if (shadow->flags & 0x2000) {
|
||||
if (!(shadow->flags & SHADOW_FLAGS_40000000)) {
|
||||
if (shadow->flags & SHADOW_FLAGS_2000) {
|
||||
shadow->rotation.y = -gCameras[gCurrentCameraID].currentYaw;
|
||||
}
|
||||
|
||||
update_shadow_transform_matrix(shadow);
|
||||
|
||||
if (shadow->flags & 8) {
|
||||
if (shadow->flags & SHADOW_FLAGS_8) {
|
||||
update_model_animator(shadow->entityModelID);
|
||||
} else {
|
||||
exec_entity_model_commandlist(shadow->entityModelID);
|
||||
}
|
||||
|
||||
if (shadow->flags & 0x20000000) {
|
||||
if (shadow->flags & SHADOW_FLAGS_20000000) {
|
||||
_delete_shadow(shadow->listIndex);
|
||||
}
|
||||
}
|
||||
@ -949,7 +949,7 @@ s32 step_entity_commandlist(Entity* entity) {
|
||||
break;
|
||||
case 6:
|
||||
if (entity->boundScriptBytecode != NULL) {
|
||||
entity->flags |= 0x1000000;
|
||||
entity->flags |= ENTITY_FLAGS_BOUND_SCRIPT_DIRTY;
|
||||
}
|
||||
entity->scriptReadPos = args++;
|
||||
ret = TRUE;
|
||||
@ -1013,7 +1013,7 @@ void render_entities(void) {
|
||||
if (entity != NULL) {
|
||||
if (!gGameStatusPtr->isBattle) {
|
||||
if (D_80151310 != 0 &&
|
||||
!(entity->flags & 0x80000) &&
|
||||
!(entity->flags & ENTITY_FLAGS_IGNORE_DISTANCE_CULLING) &&
|
||||
dist2D(gPlayerStatusPtr->position.x,
|
||||
gPlayerStatusPtr->position.z,
|
||||
entity->position.x,
|
||||
@ -1023,18 +1023,18 @@ void render_entities(void) {
|
||||
}
|
||||
|
||||
if (D_80151310 == 1) {
|
||||
if (!(entity->flags & 2)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE1)) {
|
||||
continue;
|
||||
}
|
||||
} else if (D_80151310 == 2) {
|
||||
if (!(entity->flags & 0x40000)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE2)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(entity->flags & 1)) {
|
||||
if (entity->flags & 8) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_HIDDEN)) {
|
||||
if (entity->flags & ENTITY_FLAGS_HAS_ANIMATED_MODEL) {
|
||||
if (D_8014AFB0 == 0xFF) {
|
||||
if (entity->renderSetupFunc != NULL) {
|
||||
set_animator_render_callback(entity->virtualModelIndex, entity->listIndex, entity->renderSetupFunc);
|
||||
@ -1087,14 +1087,14 @@ void render_shadows(void) {
|
||||
Shadow* shadow = get_shadow_by_index(i);
|
||||
|
||||
if (shadow != NULL) {
|
||||
if (shadow->flags & 1) {
|
||||
if (shadow->flags & 0x10000000) {
|
||||
if (shadow->flags & SHADOW_FLAGS_1) {
|
||||
if (shadow->flags & SHADOW_FLAGS_10000000) {
|
||||
shadow->unk_05 -= 20;
|
||||
if (shadow->unk_05 <= 20) {
|
||||
shadow->flags |= 0x20000000;
|
||||
shadow->flags |= SHADOW_FLAGS_20000000;
|
||||
}
|
||||
}
|
||||
} else if (shadow->flags & 8) {
|
||||
} else if (shadow->flags & SHADOW_FLAGS_8) {
|
||||
if (shadow->vertexArray == NULL) {
|
||||
render_animated_model(shadow->entityModelID, &shadow->transformMatrix);
|
||||
} else {
|
||||
@ -1104,10 +1104,10 @@ void render_shadows(void) {
|
||||
shadow->vertexArray);
|
||||
}
|
||||
} else {
|
||||
if (shadow->flags & 0x10000000) {
|
||||
if (shadow->flags & SHADOW_FLAGS_10000000) {
|
||||
shadow->unk_05 -= 20;
|
||||
if (shadow->unk_05 <= 20) {
|
||||
shadow->flags |= 0x20000000;
|
||||
shadow->flags |= SHADOW_FLAGS_20000000;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1164,7 +1164,7 @@ ShadowList* get_shadow_list(void) {
|
||||
|
||||
s32 entity_start_script(Entity* entity) {
|
||||
if (entity->boundScriptBytecode != NULL) {
|
||||
entity->flags |= 0x1000000;
|
||||
entity->flags |= ENTITY_FLAGS_BOUND_SCRIPT_DIRTY;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@ -1187,7 +1187,7 @@ void delete_entity(s32 entityIndex) {
|
||||
heap_free(entity->dataBuf);
|
||||
}
|
||||
|
||||
if (!(entity->flags & 8)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_HAS_ANIMATED_MODEL)) {
|
||||
free_entity_model_by_index(entity->virtualModelIndex);
|
||||
} else {
|
||||
delete_model_animator(get_animator_by_index(entity->virtualModelIndex));
|
||||
@ -1196,7 +1196,7 @@ void delete_entity(s32 entityIndex) {
|
||||
if (entity->shadowIndex >= 0) {
|
||||
Shadow* shadow = get_shadow_by_index(entity->shadowIndex);
|
||||
|
||||
shadow->flags |= 0x10000000;
|
||||
shadow->flags |= SHADOW_FLAGS_10000000;
|
||||
}
|
||||
|
||||
heap_free((*gCurrentEntityListPtr)[entityIndex]);
|
||||
@ -1210,7 +1210,7 @@ void delete_entity_and_unload_data(s32 entityIndex) {
|
||||
heap_free(entity->dataBuf);
|
||||
}
|
||||
|
||||
if (!(entity->flags & 8)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_HAS_ANIMATED_MODEL)) {
|
||||
free_entity_model_by_index(entity->virtualModelIndex);
|
||||
} else {
|
||||
delete_model_animator(get_animator_by_index(entity->virtualModelIndex));
|
||||
@ -1221,7 +1221,7 @@ void delete_entity_and_unload_data(s32 entityIndex) {
|
||||
if (entity->shadowIndex >= 0) {
|
||||
Shadow* shadow = get_shadow_by_index(entity->shadowIndex);
|
||||
|
||||
shadow->flags |= 0x10000000;
|
||||
shadow->flags |= SHADOW_FLAGS_10000000;
|
||||
}
|
||||
|
||||
heap_free((*gCurrentEntityListPtr)[entityIndex]);
|
||||
@ -1241,9 +1241,9 @@ s32 entity_get_collision_flags(Entity* entity) {
|
||||
s32 ret = 0;
|
||||
u32 flag;
|
||||
|
||||
if (entity->flags & 0x20000) {
|
||||
if (entity->flags & ENTITY_FLAGS_BLOCK_BEING_HIT) {
|
||||
ret = 0x80;
|
||||
entity->flags &= ~0x20000;
|
||||
entity->flags &= ~ENTITY_FLAGS_BLOCK_BEING_HIT;
|
||||
}
|
||||
|
||||
flag = gCollisionStatus.currentFloor;
|
||||
@ -1309,14 +1309,14 @@ s32 is_player_action_state(s8 actionState) {
|
||||
}
|
||||
|
||||
void entity_set_render_script(Entity* entity, u32* commandList) {
|
||||
if (!(entity->flags & 8)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_HAS_ANIMATED_MODEL)) {
|
||||
set_entity_model_render_command_list(entity->virtualModelIndex, commandList);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80110BF8(Entity* entity) {
|
||||
entity->unk_07 = 0;
|
||||
entity->flags &= ~0x00010000;
|
||||
entity->flags &= ~ENTITY_FLAGS_DETECTED_COLLISION;
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
@ -1426,7 +1426,7 @@ s32 create_shadow_from_data(StaticShadowData* data, f32 x, f32 y, f32 z) {
|
||||
(*gCurrentShadowListPtr)[i] = shadow;
|
||||
mem_clear(shadow, sizeof(*shadow));
|
||||
shadow->listIndex = i;
|
||||
shadow->flags = data->flags | 0x80000000;
|
||||
shadow->flags = data->flags | SHADOW_FLAGS_80000000;
|
||||
shadow->unk_05 = 0x80;
|
||||
shadow->unk_06 = 0x80;
|
||||
shadow->position.x = x;
|
||||
@ -1437,7 +1437,7 @@ s32 create_shadow_from_data(StaticShadowData* data, f32 x, f32 y, f32 z) {
|
||||
shadow->scale.z = 1.0f;
|
||||
|
||||
if (data->animModelNode != NULL) {
|
||||
shadow->flags |= 8;
|
||||
shadow->flags |= SHADOW_FLAGS_8;
|
||||
shadow->entityModelID = create_model_animator(data->unk_04);
|
||||
load_model_animator_tree(shadow->entityModelID, data->animModelNode);
|
||||
} else {
|
||||
@ -1499,11 +1499,11 @@ ApiStatus UseDynamicShadow(Evt* script, s32 isInitialCall) {
|
||||
if (evt_get_variable(script, *script->ptrReadPos)) {
|
||||
Shadow* shadow;
|
||||
|
||||
entity->flags |= 4;
|
||||
entity->flags |= ENTITY_FLAGS_HAS_DYNAMIC_SHADOW;
|
||||
shadow = get_shadow_by_index(entity->shadowIndex);
|
||||
shadow->flags |= 0x400000;
|
||||
shadow->flags |= SHADOW_FLAGS_400000;
|
||||
} else {
|
||||
entity->flags &= ~4;
|
||||
entity->flags &= ~ENTITY_FLAGS_HAS_DYNAMIC_SHADOW;
|
||||
}
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
@ -1532,7 +1532,7 @@ ApiStatus AssignAreaFlag(Evt* script, s32 isInitialCall) {
|
||||
// TODO find proper struct for the dataBuf
|
||||
((s16*)(entity->dataBuf))[16] = temp_s0;
|
||||
if (get_area_flag(temp_s0) != 0) {
|
||||
entity->flags |= 0x20000000;
|
||||
entity->flags |= ENTITY_FLAGS_PENDING_INSTANCE_DELETE;
|
||||
}
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
@ -1672,7 +1672,7 @@ void update_entity_shadow_position(Entity* entity) {
|
||||
} else {
|
||||
u8 alphaTemp;
|
||||
|
||||
if (shadow->flags & 0x800000) {
|
||||
if (shadow->flags & SHADOW_FLAGS_800000) {
|
||||
alphaTemp = 160;
|
||||
} else {
|
||||
alphaTemp = 128;
|
||||
@ -1680,9 +1680,9 @@ void update_entity_shadow_position(Entity* entity) {
|
||||
shadow->unk_05 = alphaTemp;
|
||||
}
|
||||
|
||||
if (!(entity->flags & 4)) {
|
||||
if (shadow->flags & 0x400000) {
|
||||
shadow->flags &= ~0x400000;
|
||||
if (!(entity->flags & ENTITY_FLAGS_HAS_DYNAMIC_SHADOW)) {
|
||||
if (shadow->flags & SHADOW_FLAGS_400000) {
|
||||
shadow->flags &= ~SHADOW_FLAGS_400000;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
@ -1698,7 +1698,7 @@ void update_entity_shadow_position(Entity* entity) {
|
||||
|
||||
origHitLength = hitLength;
|
||||
|
||||
if (shadow->flags & 0x200) {
|
||||
if (shadow->flags & SHADOW_FLAGS_200) {
|
||||
hitLength = 212.5f;
|
||||
shadow->scale.x = entity->aabb.x / hitLength;
|
||||
shadow->scale.z = entity->aabb.z / hitLength;
|
||||
@ -1717,15 +1717,15 @@ void update_entity_shadow_position(Entity* entity) {
|
||||
shadow->rotation.y = entity->rotation.y;
|
||||
|
||||
if (entity->position.y < rayY) {
|
||||
shadow->flags |= 0x40000000;
|
||||
shadow->flags |= SHADOW_FLAGS_40000000;
|
||||
entity->position.y = rayY + 10.0f;
|
||||
} else {
|
||||
shadow->flags &= ~0x40000000;
|
||||
shadow->flags &= ~SHADOW_FLAGS_40000000;
|
||||
}
|
||||
|
||||
shadow->flags = (shadow->flags & ~1) | ((u16)entity->flags & 1);
|
||||
if (!(entity->flags & 0x400) && origHitLength == 0.0f) {
|
||||
shadow->flags |= 1;
|
||||
shadow->flags = (shadow->flags & ~SHADOW_FLAGS_1) | ((u16)entity->flags & ENTITY_FLAGS_HIDDEN);
|
||||
if (!(entity->flags & ENTITY_FLAGS_400) && origHitLength == 0.0f) {
|
||||
shadow->flags |= SHADOW_FLAGS_1;
|
||||
}
|
||||
} else {
|
||||
entity->shadowPosY = 0.0f;
|
||||
@ -2201,7 +2201,7 @@ void calculate_model_sizes(void) {
|
||||
bb->halfSizeX = (bb->maxX - bb->minX) * 0.5;
|
||||
bb->halfSizeY = (bb->maxY - bb->minY) * 0.5;
|
||||
bb->halfSizeZ = (bb->maxZ - bb->minZ) * 0.5;
|
||||
model->flags |= 0x1000;
|
||||
model->flags |= MODEL_FLAGS_USES_TRANSFORM_MATRIX;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2284,7 +2284,7 @@ void render_transform_group_node(ModelNode* node) {
|
||||
|
||||
if (groupTypeProp != NULL && groupTypeProp->data.s != 0) {
|
||||
model = get_model_from_list_index(mdl_currentTransformGroupChildIndex);
|
||||
if (!(model->flags & 2)) {
|
||||
if (!(model->flags & MODEL_FLAGS_ENABLED)) {
|
||||
appendGfx_model_group(model);
|
||||
}
|
||||
mdl_currentTransformGroupChildIndex++;
|
||||
@ -2316,7 +2316,7 @@ void render_transform_group_node(ModelNode* node) {
|
||||
}
|
||||
|
||||
model = get_model_from_list_index(mdl_currentTransformGroupChildIndex);
|
||||
if (!(model->flags & 2)) {
|
||||
if (!(model->flags & MODEL_FLAGS_ENABLED)) {
|
||||
appendGfx_model(model);
|
||||
}
|
||||
mdl_currentTransformGroupChildIndex++;
|
||||
@ -2329,14 +2329,14 @@ void render_transform_group(ModelTransformGroup* group) {
|
||||
ModelTransformGroup* mtg = group;
|
||||
Gfx** gfx = &gMasterGfxPos;
|
||||
|
||||
if (!(mtg->flags & 4)) {
|
||||
if (!(mtg->flags & MODEL_TRANSFORM_GROUP_FLAGS_4)) {
|
||||
mdl_currentTransformGroupChildIndex = mtg->minChildModelIndex;
|
||||
if (!(mtg->flags & 0x2000)) {
|
||||
if (!(mtg->flags & MODEL_TRANSFORM_GROUP_FLAGS_2000)) {
|
||||
gSPMatrix((*gfx)++, mtg->transformMtx, (G_MTX_PUSH | G_MTX_LOAD) | G_MTX_MODELVIEW);
|
||||
}
|
||||
|
||||
render_transform_group_node(mtg->modelNode);
|
||||
if (!(mtg->flags & 0x2000)) {
|
||||
if (!(mtg->flags & MODEL_TRANSFORM_GROUP_FLAGS_2000)) {
|
||||
gSPPopMatrix((*gfx)++, G_MTX_MODELVIEW);
|
||||
}
|
||||
gDPPipeSync((*gfx)++);
|
||||
@ -2526,7 +2526,7 @@ void make_transform_group(u16 modelID) {
|
||||
}
|
||||
|
||||
(*gCurrentTransformGroups)[i] = newMtg = heap_malloc(sizeof(ModelTransformGroup));
|
||||
newMtg->flags = 1;
|
||||
newMtg->flags = MODEL_TRANSFORM_GROUP_FLAGS_1;
|
||||
newMtg->groupModelID = modelID;
|
||||
newMtg->minChildModelIndex = get_model_list_index_from_tree_index(D_80153374);
|
||||
newMtg->maxChildModelIndex = get_model_list_index_from_tree_index(D_80153376);
|
||||
@ -2584,10 +2584,10 @@ void enable_transform_group(u16 modelID) {
|
||||
for (i = group->minChildModelIndex; i <= group->maxChildModelIndex; i++) {
|
||||
Model* model = get_model_from_list_index(i);
|
||||
|
||||
model->flags |= 0x8;
|
||||
model->flags |= MODEL_FLAGS_TRANSFORM_GROUP_MEMBER;
|
||||
|
||||
if (model->currentMatrix != NULL) {
|
||||
model->flags |= 0x1000;
|
||||
model->flags |= MODEL_FLAGS_USES_TRANSFORM_MATRIX;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2596,15 +2596,15 @@ void disable_transform_group(u16 modelID) {
|
||||
ModelTransformGroup* group = get_transform_group(get_transform_group_index(modelID));
|
||||
s32 i;
|
||||
|
||||
group->flags |= 0x4;
|
||||
group->flags |= MODEL_TRANSFORM_GROUP_FLAGS_4;
|
||||
|
||||
for (i = group->minChildModelIndex; i <= group->maxChildModelIndex; i++) {
|
||||
Model* model = get_model_from_list_index(i);
|
||||
|
||||
model->flags &= ~0x8;
|
||||
model->flags &= ~MODEL_FLAGS_TRANSFORM_GROUP_MEMBER;
|
||||
|
||||
if (model->currentMatrix != NULL) {
|
||||
model->flags |= 0x1000;
|
||||
model->flags |= MODEL_FLAGS_USES_TRANSFORM_MATRIX;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2636,7 +2636,7 @@ void func_8011BAE8(void) {
|
||||
Model* model = (*gCurrentModels)[i];
|
||||
|
||||
if (model != NULL) {
|
||||
model->flags &= ~0x0400;
|
||||
model->flags &= ~MODEL_FLAGS_HAS_TRANSFORM_APPLIED;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2644,7 +2644,7 @@ void func_8011BAE8(void) {
|
||||
ModelTransformGroup* transformGroup = (*gCurrentTransformGroups)[i];
|
||||
|
||||
if (transformGroup != NULL) {
|
||||
transformGroup->flags &= ~0x0400;
|
||||
transformGroup->flags &= ~MODEL_TRANSFORM_GROUP_FLAGS_400;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -87,7 +87,7 @@ ApiStatus func_8021849C_6DC23C(Evt* script, s32 isInitialCall) {
|
||||
playerStatus->actionState = ACTION_STATE_HAMMER;
|
||||
entity->staticData->unk_data_ptr2(entity);
|
||||
entity->unk_07 = 0xA;
|
||||
entity->flags |= 0x10000;
|
||||
entity->flags |= ENTITY_FLAGS_DETECTED_COLLISION;
|
||||
collisionStatus->lastWallHammered = -1;
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
|
@ -40,15 +40,15 @@ EvtSource N(init_802197AC);
|
||||
|
||||
ActorPartDesc N(partsTable_802196C8)[] = {
|
||||
{
|
||||
.flags = PART_FLAG_MULTI_TARGET,
|
||||
.flags = ACTOR_PART_FLAG_MULTI_TARGET,
|
||||
.index = 1,
|
||||
.posOffset = { 0, 0, 0 },
|
||||
.targetOffset = { 0, 20 },
|
||||
.opacity = 255,
|
||||
.idleAnimations = N(idleAnimations_80219714),
|
||||
.defenseTable = N(defenseTable_80219610),
|
||||
.eventFlags = 0,
|
||||
.elementImmunityFlags = 0,
|
||||
.eventFlags = ACTOR_EVENT_FLAG_0,
|
||||
.elementImmunityFlags = ELEMENT_IMMUNITY_FLAGS_0,
|
||||
.unk_1C = 246,
|
||||
},
|
||||
};
|
||||
|
@ -76,51 +76,51 @@ EvtSource N(init_8021CDD8);
|
||||
|
||||
ActorPartDesc N(partsTable_8021CC70)[] = {
|
||||
{
|
||||
.flags = PART_FLAG_INVISIBLE | PART_FLAG_NO_TARGET,
|
||||
.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET,
|
||||
.index = 1,
|
||||
.posOffset = { 0, 0, 0 },
|
||||
.targetOffset = { 0, 20 },
|
||||
.opacity = 255,
|
||||
.idleAnimations = N(idleAnimations_8021E4EC),
|
||||
.defenseTable = N(defenseTable_8021CB00),
|
||||
.eventFlags = 0,
|
||||
.elementImmunityFlags = 0,
|
||||
.eventFlags = ACTOR_EVENT_FLAG_0,
|
||||
.elementImmunityFlags = ELEMENT_IMMUNITY_FLAGS_0,
|
||||
.unk_1C = 246,
|
||||
},
|
||||
{
|
||||
.flags = PART_FLAG_MULTI_TARGET,
|
||||
.flags = ACTOR_PART_FLAG_MULTI_TARGET,
|
||||
.index = 2,
|
||||
.posOffset = { 0, 0, 0 },
|
||||
.targetOffset = { 0, 24 },
|
||||
.opacity = 255,
|
||||
.idleAnimations = N(idleAnimations_8021CD28),
|
||||
.defenseTable = N(defenseTable_8021CB0C),
|
||||
.eventFlags = EVENT_FLAG_GROUNDABLE,
|
||||
.elementImmunityFlags = 0,
|
||||
.eventFlags = ACTOR_EVENT_FLAG_GROUNDABLE,
|
||||
.elementImmunityFlags = ELEMENT_IMMUNITY_FLAGS_0,
|
||||
.unk_1C = 246,
|
||||
},
|
||||
{
|
||||
.flags = PART_FLAG_INVISIBLE | PART_FLAG_NO_TARGET,
|
||||
.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET,
|
||||
.index = 3,
|
||||
.posOffset = { 0, 0, 0 },
|
||||
.targetOffset = { -16, 24 },
|
||||
.opacity = 255,
|
||||
.idleAnimations = N(idleAnimations_8021CDC0),
|
||||
.defenseTable = N(defenseTable_8021CB00),
|
||||
.eventFlags = 0,
|
||||
.elementImmunityFlags = 0,
|
||||
.eventFlags = ACTOR_EVENT_FLAG_0,
|
||||
.elementImmunityFlags = ELEMENT_IMMUNITY_FLAGS_0,
|
||||
.unk_1C = 246,
|
||||
},
|
||||
{
|
||||
.flags = PART_FLAG_INVISIBLE | PART_FLAG_NO_TARGET,
|
||||
.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET,
|
||||
.index = 4,
|
||||
.posOffset = { 0, 0, 0 },
|
||||
.targetOffset = { -16, 24 },
|
||||
.opacity = 255,
|
||||
.idleAnimations = N(idleAnimations_8021CDCC),
|
||||
.defenseTable = N(defenseTable_8021CB00),
|
||||
.eventFlags = 0,
|
||||
.elementImmunityFlags = 0,
|
||||
.eventFlags = ACTOR_EVENT_FLAG_0,
|
||||
.elementImmunityFlags = ELEMENT_IMMUNITY_FLAGS_0,
|
||||
.unk_1C = 246,
|
||||
},
|
||||
};
|
||||
|
@ -40,15 +40,15 @@ EvtSource N(init_8021B16C);
|
||||
|
||||
ActorPartDesc N(partsTable_8021B088)[] = {
|
||||
{
|
||||
.flags = PART_FLAG_MULTI_TARGET,
|
||||
.flags = ACTOR_PART_FLAG_MULTI_TARGET,
|
||||
.index = 1,
|
||||
.posOffset = { 0, 0, 0 },
|
||||
.targetOffset = { 0, 24 },
|
||||
.opacity = 255,
|
||||
.idleAnimations = N(idleAnimations_8021B0D4),
|
||||
.defenseTable = N(defenseTable_8021AFD0),
|
||||
.eventFlags = EVENT_FLAG_SPIKY_TOP,
|
||||
.elementImmunityFlags = 0,
|
||||
.eventFlags = ACTOR_EVENT_FLAG_SPIKY_TOP,
|
||||
.elementImmunityFlags = ELEMENT_IMMUNITY_FLAGS_0,
|
||||
.unk_1C = 244,
|
||||
},
|
||||
};
|
||||
|
@ -25,7 +25,7 @@ ApiStatus N(func_802A123C_718A8C)(Evt* script, s32 isInitialCall) {
|
||||
ApiStatus N(func_802A12E4_718B34)(Evt* script, s32 isInitialCall) {
|
||||
Entity* entity = get_entity_by_index(script->varTable[10]);
|
||||
|
||||
entity->flags |= 0x20000000;
|
||||
entity->flags |= ENTITY_FLAGS_PENDING_INSTANCE_DELETE;
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ ApiStatus N(func_802A123C_72DDAC)(Evt* script, s32 isInitialCall) {
|
||||
|
||||
inflict_status(player, STATUS_E, script->varTable[0]);
|
||||
player->status = 0;
|
||||
part->flags |= 0x100;
|
||||
part->flags |= ACTOR_PART_FLAG_100;
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
@ -180,7 +180,7 @@ ApiStatus N(func_802A1740_71ED90)(Evt* script, s32 isInitialCall) {
|
||||
Actor* targetActor = get_actor(target->actorID);
|
||||
ActorPart* targetPart = get_actor_part(targetActor, target->partID);
|
||||
|
||||
if ((targetActor->transStatus == 0) && !(targetPart->eventFlags & 0x20)) {
|
||||
if ((targetActor->transStatus == 0) && !(targetPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY)) {
|
||||
targetActor->yaw += 33.0f;
|
||||
targetActor->yaw = clamp_angle(targetActor->yaw);
|
||||
}
|
||||
@ -213,7 +213,7 @@ ApiStatus N(func_802A1848_71EE98)(Evt* script, s32 isInitialCall) {
|
||||
|
||||
if (targetActor != NULL) {
|
||||
ActorPart* targetPart = get_actor_part(targetActor, target->partID);
|
||||
if ((targetActor->transStatus == 0) && !(targetPart->eventFlags & 0x20)) {
|
||||
if ((targetActor->transStatus == 0) && !(targetPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY)) {
|
||||
if (targetActor->yaw < 360.0f) {
|
||||
targetActor->yaw += 33.0f;
|
||||
if (targetActor->yaw >= 360.0f) {
|
||||
|
@ -276,7 +276,7 @@ ApiStatus N(func_802A1B14_731E14)(Evt* script, s32 isInitialCall) {
|
||||
|
||||
inflict_status(player, STATUS_E, 3);
|
||||
player->status = 0;
|
||||
part->flags |= 0x100;
|
||||
part->flags |= ACTOR_PART_FLAG_100;
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ ApiStatus N(func_802A123C_722D7C)(Evt* script, s32 isInitialCall) {
|
||||
scaleX = (actor->size.x + (actor->size.x >> 2)) * actor->scalingFactor;
|
||||
scaleY = (actor->size.y - 2) * actor->scalingFactor;
|
||||
|
||||
if (actor->flags & 0x8000) {
|
||||
if (actor->flags & ACTOR_FLAG_8000) {
|
||||
posY -= actor->size.y / 2;
|
||||
}
|
||||
|
||||
|
@ -37,7 +37,7 @@ ApiStatus N(func_802A1354_71B4F4)(Evt* script, s32 isInitialCall) {
|
||||
scaleX = (actor->size.x + (actor->size.x >> 2)) * actor->scalingFactor;
|
||||
scaleY = (actor->size.y - 2) * actor->scalingFactor;
|
||||
|
||||
if (actor->flags & 0x8000) {
|
||||
if (actor->flags & ACTOR_FLAG_8000) {
|
||||
posY -= actor->size.y / 2;
|
||||
}
|
||||
|
||||
|
@ -107,7 +107,7 @@ ApiStatus N(AverageTargetStatusChance)(Evt* script, s32 isInitialCall) {
|
||||
targetActorDescBaseStatusChance = 0;
|
||||
}
|
||||
|
||||
if (targetActorPart->eventFlags & 0x20) {
|
||||
if (targetActorPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY) {
|
||||
targetActorDescBaseStatusChance = 0;
|
||||
}
|
||||
|
||||
|
@ -287,8 +287,8 @@ ActorPartDesc N(partsTable_802392A4)[] = {
|
||||
.opacity = 255,
|
||||
.idleAnimations = N(idleAnimations_802391B0),
|
||||
.defenseTable = N(defenseTable_802391EC),
|
||||
.eventFlags = 0,
|
||||
.elementImmunityFlags = 0,
|
||||
.eventFlags = ACTOR_EVENT_FLAG_0,
|
||||
.elementImmunityFlags = ELEMENT_IMMUNITY_FLAGS_0,
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -58,7 +58,7 @@ ApiStatus N(AverageTargetDizzyChance)(Evt* script, s32 isInitialCall) {
|
||||
targetActorDescBaseStatusChance = 0;
|
||||
}
|
||||
|
||||
if (targetActorPart->eventFlags & 0x20) {
|
||||
if (targetActorPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY) {
|
||||
targetActorDescBaseStatusChance = 0;
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,7 @@ ApiStatus func_80238CE0_700A60(Evt* script, s32 isInitialCall) {
|
||||
airLiftChance = 0;
|
||||
}
|
||||
|
||||
if (targetActorPart->eventFlags & 0x20) {
|
||||
if (targetActorPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY) {
|
||||
airLiftChance = 0;
|
||||
}
|
||||
|
||||
|
@ -105,7 +105,7 @@ ApiStatus func_80238784_704274(Evt* script, s32 isInitialCall) {
|
||||
if (targetActor->transStatus == 14) {
|
||||
statusChance = 0;
|
||||
}
|
||||
if (targetActorPart->eventFlags & 0x20) {
|
||||
if (targetActorPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY) {
|
||||
statusChance = 0;
|
||||
}
|
||||
|
||||
@ -178,7 +178,7 @@ ApiStatus N(AverageTargetParalyzeChance)(Evt* script, s32 isInitialCall) {
|
||||
targetActorDescBaseStatusChance = 0;
|
||||
}
|
||||
|
||||
if (targetActorPart->eventFlags & 0x20) {
|
||||
if (targetActorPart->eventFlags & ACTOR_EVENT_FLAG_ILLUSORY) {
|
||||
targetActorDescBaseStatusChance = 0;
|
||||
}
|
||||
|
||||
|
@ -35,13 +35,13 @@ ApiStatus func_802A163C_79070C(Evt* script, s32 isInitialCall) {
|
||||
Actor* actor = get_actor(script->owner1.actorID);
|
||||
Actor* target = get_actor(actor->targetActorID);
|
||||
ActorPart* part = get_actor_part(target, actor->targetPartIndex);
|
||||
s32 flag1 = 0x400000; // these manual flag ones are necessary to match. once we figure out flags, we can add more
|
||||
s32 flag2 = 0x80000;
|
||||
s32 flag1 = ACTOR_FLAG_NO_DMG_APPLY; // these manual flag ones are necessary to match. once we figure out flags, we can add more
|
||||
s32 flag2 = ACTOR_EVENT_FLAG_80000;
|
||||
|
||||
script->varTable[0] = 0;
|
||||
|
||||
if ((target->flags & 0x4000) || (target->flags & flag1) || (target->flags & 0x2000) ||
|
||||
(part->eventFlags & 0x40000) || (part->eventFlags & flag2)) {
|
||||
if ((target->flags & ACTOR_FLAG_TARGET_ONLY) || (target->flags & flag1) || (target->flags & ACTOR_FLAG_2000) ||
|
||||
(part->eventFlags & ACTOR_EVENT_FLAG_ENCHANTED) || (part->eventFlags & flag2)) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ ApiStatus func_802A1628_795908(Evt* script, s32 isInitialCall) {
|
||||
|
||||
script->varTable[0] = 0;
|
||||
|
||||
if ((flags & 0x4000) == NULL && (flags & 0x400000) == NULL && (flags & 0x2000) == NULL && targetActor->staticActorData->upAndAwayChance != 0 && targetActor->staticActorData->upAndAwayChance >= rand_int(100)) {
|
||||
if ((flags & ACTOR_FLAG_TARGET_ONLY) == NULL && (flags & ACTOR_FLAG_NO_DMG_APPLY) == NULL && (flags & ACTOR_FLAG_2000) == NULL && targetActor->staticActorData->upAndAwayChance != 0 && targetActor->staticActorData->upAndAwayChance >= rand_int(100)) {
|
||||
script->varTable[0] = 1;
|
||||
}
|
||||
|
||||
|
@ -79,7 +79,7 @@ s32 _bgm_set_song(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime, s
|
||||
|
||||
if (!gGameStatusPtr->musicEnabled) {
|
||||
func_800559C4(musicSetting->songName);
|
||||
musicSetting->flags &= ~1;
|
||||
musicSetting->flags &= ~MUSIC_SETTINGS_FLAGS_1;
|
||||
|
||||
return 1;
|
||||
} else {
|
||||
@ -91,9 +91,9 @@ s32 _bgm_set_song(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime, s
|
||||
if (musicSetting->songID == songID && musicSetting->variation == variation) {
|
||||
bgm_set_target_volume(volume);
|
||||
|
||||
if (musicSetting->flags & 4) {
|
||||
if (musicSetting->flags & MUSIC_SETTINGS_FLAGS_4) {
|
||||
func_80055B80(musicSetting->songName);
|
||||
musicSetting->flags &= ~4;
|
||||
musicSetting->flags &= ~MUSIC_SETTINGS_FLAGS_4;
|
||||
}
|
||||
|
||||
return 2;
|
||||
@ -104,7 +104,7 @@ s32 _bgm_set_song(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime, s
|
||||
musicSetting->variation = variation;
|
||||
musicSetting->fadeOutTime = fadeOutTime;
|
||||
musicSetting->unk_02 = 1;
|
||||
musicSetting->flags &= ~2;
|
||||
musicSetting->flags &= ~MUSIC_SETTINGS_FLAGS_2;
|
||||
|
||||
return 1;
|
||||
}
|
||||
@ -128,7 +128,7 @@ s32 func_8014A964(s32 playerIndex, s32 songID, s32 variation, s32 fadeInTime, s1
|
||||
|
||||
if (!gGameStatusPtr->musicEnabled) {
|
||||
func_800559C4(musicSetting->songName);
|
||||
musicSetting->flags &= ~1;
|
||||
musicSetting->flags &= ~MUSIC_SETTINGS_FLAGS_1;
|
||||
|
||||
return 1;
|
||||
} else {
|
||||
@ -142,9 +142,9 @@ s32 func_8014A964(s32 playerIndex, s32 songID, s32 variation, s32 fadeInTime, s1
|
||||
musicSetting->unk_0E = arg5;
|
||||
musicSetting->songID = songID;
|
||||
musicSetting->variation = variation;
|
||||
musicSetting->flags |= 0x20;
|
||||
musicSetting->flags |= MUSIC_SETTINGS_FLAGS_20;
|
||||
musicSetting->unk_02 = 1;
|
||||
musicSetting->flags &= ~2;
|
||||
musicSetting->flags &= ~MUSIC_SETTINGS_FLAGS_2;
|
||||
|
||||
return 1;
|
||||
}
|
||||
@ -155,11 +155,11 @@ s32 func_8014AA54(s32 playerIndex, s32 arg1, s16 arg2) {
|
||||
MusicSettings* musicSettings = gMusicSettings;
|
||||
MusicSettings* musicSetting = &musicSettings[playerIndex];
|
||||
|
||||
if (!(musicSetting->flags & 1)) {
|
||||
if (!(musicSetting->flags & MUSIC_SETTINGS_FLAGS_1)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!(musicSetting->flags & 2)) {
|
||||
if (!(musicSetting->flags & MUSIC_SETTINGS_FLAGS_2)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -182,7 +182,7 @@ s32 func_8014AB0C(s32 playerIndex, s16 arg1) {
|
||||
MusicSettings* musicSettings = gMusicSettings;
|
||||
MusicSettings* musicSetting = &musicSettings[playerIndex];
|
||||
|
||||
if (!(musicSetting->flags & 1)) {
|
||||
if (!(musicSetting->flags & MUSIC_SETTINGS_FLAGS_1)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -193,7 +193,7 @@ s32 func_8014AB60(s32 playerIndex, s16 arg1) {
|
||||
MusicSettings* musicSettings = gMusicSettings;
|
||||
MusicSettings* musicSetting = &musicSettings[playerIndex];
|
||||
|
||||
if (!(musicSetting->flags & 1)) {
|
||||
if (!(musicSetting->flags & MUSIC_SETTINGS_FLAGS_1)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -204,7 +204,7 @@ s32 func_8014ABB4(s32 playerIndex, s16 arg1) {
|
||||
MusicSettings* musicSettings = gMusicSettings;
|
||||
MusicSettings* musicSetting = &musicSettings[playerIndex];
|
||||
|
||||
if (!(musicSetting->flags & 1)) {
|
||||
if (!(musicSetting->flags & MUSIC_SETTINGS_FLAGS_1)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -268,7 +268,7 @@ void bgm_pop_song(void) {
|
||||
MusicSettings* musicSetting = &gMusicSettings[0];
|
||||
|
||||
if (gGameStatusPtr->demoState == 0) {
|
||||
musicSetting->flags |= 8;
|
||||
musicSetting->flags |= MUSIC_SETTINGS_FLAGS_8;
|
||||
_bgm_set_song(0, musicSetting->unk_24, musicSetting->unk_28, 0, 8);
|
||||
}
|
||||
}
|
||||
@ -280,7 +280,7 @@ void bgm_push_song(s32 songID, s32 variation) {
|
||||
musicSetting->unk_24 = musicSetting->songID;
|
||||
musicSetting->unk_28 = musicSetting->variation;
|
||||
musicSetting->unk_2C = musicSetting->songName;
|
||||
musicSetting->flags |= 4;
|
||||
musicSetting->flags |= MUSIC_SETTINGS_FLAGS_4;
|
||||
bgm_set_song(0, songID, variation, 500, 8);
|
||||
}
|
||||
}
|
||||
@ -292,7 +292,7 @@ void bgm_pop_battle_song(void) {
|
||||
if (gOverrideFlags & 0x20000) {
|
||||
gOverrideFlags &= ~0x20000;
|
||||
} else {
|
||||
musicSetting->flags |= 8;
|
||||
musicSetting->flags |= MUSIC_SETTINGS_FLAGS_8;
|
||||
_bgm_set_song(0, musicSetting->unk_24, musicSetting->unk_28, 0, 8);
|
||||
func_80055590(0, 250);
|
||||
}
|
||||
@ -307,7 +307,7 @@ void bgm_push_battle_song(void) {
|
||||
musicSetting->unk_24 = musicSetting->songID;
|
||||
musicSetting->unk_28 = musicSetting->variation;
|
||||
musicSetting->unk_2C = musicSetting->songName;
|
||||
musicSetting->flags |= 4;
|
||||
musicSetting->flags |= MUSIC_SETTINGS_FLAGS_4;
|
||||
bgm_set_song(0, musicSetting->unk_1C, musicSetting->unk_20, 500, 8);
|
||||
}
|
||||
}
|
||||
|
@ -329,8 +329,8 @@ void update_effects(void) {
|
||||
|
||||
for (i = 0, effectGraphics = gEffectGraphicsData; i < ARRAY_COUNT(gEffectGraphicsData); i++, effectGraphics++) {
|
||||
if (effectGraphics->flags & FX_GRAPHICS_ENABLED) {
|
||||
if (!(effectGraphics->flags & FX_GRAPHICS_2)) {
|
||||
effectGraphics->flags |= FX_GRAPHICS_2;
|
||||
if (!(effectGraphics->flags & FX_GRAPHICS_FLAGS_2)) {
|
||||
effectGraphics->flags |= FX_GRAPHICS_FLAGS_2;
|
||||
effectGraphics->freeDelay = 3;
|
||||
}
|
||||
}
|
||||
@ -339,18 +339,18 @@ void update_effects(void) {
|
||||
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
|
||||
EffectInstance* effectInstance = gEffectInstances[i];
|
||||
|
||||
if (effectInstance != NULL && (effectInstance->flags & 1)) {
|
||||
effectInstance->effect->flags &= ~0x2;
|
||||
if (effectInstance != NULL && (effectInstance->flags & EFFECT_INSTANCE_FLAGS_1)) {
|
||||
effectInstance->effect->flags &= ~FX_GRAPHICS_FLAGS_2;
|
||||
|
||||
if (gGameStatusPtr->isBattle) {
|
||||
if (effectInstance->flags & 4) {
|
||||
if (effectInstance->flags & EFFECT_INSTANCE_FLAGS_4) {
|
||||
effectInstance->effect->update(effectInstance);
|
||||
effectInstance->flags |= 8;
|
||||
effectInstance->flags |= EFFECT_INSTANCE_FLAGS_8;
|
||||
}
|
||||
} else {
|
||||
if (!(effectInstance->flags & 4)) {
|
||||
if (!(effectInstance->flags & EFFECT_INSTANCE_FLAGS_4)) {
|
||||
effectInstance->effect->update(effectInstance);
|
||||
effectInstance->flags |= 8;
|
||||
effectInstance->flags |= EFFECT_INSTANCE_FLAGS_8;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -358,7 +358,7 @@ void update_effects(void) {
|
||||
|
||||
for (i = 0, effectGraphics = gEffectGraphicsData; i < ARRAY_COUNT(gEffectGraphicsData); i++, effectGraphics++) {
|
||||
if (effectGraphics->flags & FX_GRAPHICS_ENABLED) {
|
||||
if (effectGraphics->flags & FX_GRAPHICS_2) {
|
||||
if (effectGraphics->flags & FX_GRAPHICS_FLAGS_2) {
|
||||
if (effectGraphics->freeDelay != 0) {
|
||||
effectGraphics->freeDelay--;
|
||||
} else {
|
||||
@ -401,15 +401,15 @@ void render_effects_UI(void) {
|
||||
EffectInstance* effectInstance = gEffectInstances[i];
|
||||
|
||||
if (effectInstance != NULL) {
|
||||
if (effectInstance->flags & 1) {
|
||||
if (effectInstance->flags & 8) {
|
||||
if (effectInstance->flags & EFFECT_INSTANCE_FLAGS_1) {
|
||||
if (effectInstance->flags & EFFECT_INSTANCE_FLAGS_8) {
|
||||
void (*renderUI)(EffectInstance* effect);
|
||||
|
||||
if (gGameStatusPtr->isBattle && !(effectInstance->flags & 4)) {
|
||||
if (gGameStatusPtr->isBattle && !(effectInstance->flags & EFFECT_INSTANCE_FLAGS_4)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!gGameStatusPtr->isBattle && effectInstance->flags & 4) {
|
||||
if (!gGameStatusPtr->isBattle && effectInstance->flags & EFFECT_INSTANCE_FLAGS_4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -131,7 +131,7 @@ void start_battle(Evt* script, s32 songID) {
|
||||
for (i = 0; i < encounter->count; i++) {
|
||||
enemy = encounter->enemy[i];
|
||||
if ((enemy != NULL && (
|
||||
!(enemy->flags & 8) || enemy == currentEncounter->currentEnemy)
|
||||
!(enemy->flags & ENEMY_FLAGS_8) || enemy == currentEncounter->currentEnemy)
|
||||
) && enemy->hitBytecode != NULL) {
|
||||
Evt* hitEvtInstance;
|
||||
enemy->encountered = TRUE;
|
||||
@ -200,7 +200,7 @@ ApiStatus StartBossBattle(Evt* script, s32 isInitialCall) {
|
||||
for (i = 0; i < encounter->count; i++) {
|
||||
enemy = encounter->enemy[i];
|
||||
if ((enemy != NULL && (
|
||||
!(enemy->flags & 8) || enemy == currentEncounter->currentEnemy)
|
||||
!(enemy->flags & ENEMY_FLAGS_8) || enemy == currentEncounter->currentEnemy)
|
||||
) && enemy->hitBytecode != NULL) {
|
||||
Evt* hitEvtInstance;
|
||||
enemy->encountered = TRUE;
|
||||
|
34
src/entity.c
34
src/entity.c
@ -81,7 +81,7 @@ s32 load_entity_model(s32* cmdList) {
|
||||
}
|
||||
ASSERT(newEntityModel != NULL);
|
||||
|
||||
newEntityModel->flags = 0x17;
|
||||
newEntityModel->flags = (ENTITY_MODEL_FLAGS_1 | ENTITY_MODEL_FLAGS_2 | ENTITY_MODEL_FLAGS_4 | ENTITY_MODEL_FLAGS_10);
|
||||
newEntityModel->renderMode = 1;
|
||||
newEntityModel->displayList = NULL;
|
||||
newEntityModel->cmdListReadPos = cmdList;
|
||||
@ -124,7 +124,7 @@ s32 ALT_load_entity_model(s32* cmdList) {
|
||||
newEntityModel->displayList = newDisplayList = heap_malloc(sizeof(Gfx) * 2);
|
||||
ASSERT(newDisplayList != NULL);
|
||||
|
||||
newEntityModel->flags = 0x417;
|
||||
newEntityModel->flags = (ENTITY_MODEL_FLAGS_1 | ENTITY_MODEL_FLAGS_2 | ENTITY_MODEL_FLAGS_4 | ENTITY_MODEL_FLAGS_10 | ENTITY_MODEL_FLAGS_400);
|
||||
newEntityModel->renderMode = 1;
|
||||
newEntityModel->cmdListReadPos = cmdList;
|
||||
newEntityModel->nextFrameTime = 1.0f;
|
||||
@ -150,9 +150,9 @@ void exec_entity_model_commandlist(s32 idx) {
|
||||
idx &= ~0x800;
|
||||
entityModel = (*gCurrentEntityModelList)[idx];
|
||||
if (entityModel != NULL && (entityModel->flags)) {
|
||||
if (!(entityModel->flags & 0x20)) {
|
||||
if (!(entityModel->flags & 0x20000)) {
|
||||
entityModel->flags &= ~0x100;
|
||||
if (!(entityModel->flags & ENTITY_MODEL_FLAGS_20)) {
|
||||
if (!(entityModel->flags & ENTITY_MODEL_FLAGS_20000)) {
|
||||
entityModel->flags &= ~ENTITY_MODEL_FLAGS_100;
|
||||
entityModel->nextFrameTime -= entityModel->timeScale;
|
||||
if (entityModel->nextFrameTime <= 0.0f) {
|
||||
while (step_entity_model_commandlist(entityModel));
|
||||
@ -252,7 +252,7 @@ void free_entity_model_by_index(s32 idx) {
|
||||
EntityModel* entityModel = (*gCurrentEntityModelList)[index];
|
||||
|
||||
if (entityModel != NULL && entityModel->flags) {
|
||||
if (entityModel->flags & 0x400) {
|
||||
if (entityModel->flags & ENTITY_MODEL_FLAGS_400) {
|
||||
heap_free(entityModel->displayList);
|
||||
}
|
||||
{
|
||||
@ -310,7 +310,7 @@ void func_80122F8C(s32 idx, s32 newFlags) {
|
||||
void func_80122FB8(s32 idx, s32 newFlags) {
|
||||
EntityModel* entityModel = (*gCurrentEntityModelList)[idx & ~0x800];
|
||||
|
||||
entityModel->flags = (entityModel->flags & ~0xF) | newFlags;
|
||||
entityModel->flags = (entityModel->flags & ~(ENTITY_MODEL_FLAGS_1 | ENTITY_MODEL_FLAGS_2 | ENTITY_MODEL_FLAGS_4 | ENTITY_MODEL_FLAGS_8)) | newFlags;
|
||||
}
|
||||
|
||||
void enable_entity_fog(void) {
|
||||
@ -389,7 +389,7 @@ s32 create_generic_entity_world(void (*updateFunc)(void), void (*drawFunc)(void)
|
||||
(*gCurrentDynamicEntityListPtr)[i] = newDynEntity = heap_malloc(sizeof(DynamicEntity));
|
||||
ASSERT(newDynEntity != NULL);
|
||||
|
||||
newDynEntity->flags = 3;
|
||||
newDynEntity->flags = ENTITY_FLAGS_HIDDEN | ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE1;
|
||||
newDynEntity->update = updateFunc;
|
||||
if (updateFunc == NULL) {
|
||||
newDynEntity->update = &stub_generic_entity_delegate;
|
||||
@ -420,7 +420,7 @@ s32 create_generic_entity_frontUI(void (*updateFunc)(void), void (*drawFunc)(voi
|
||||
(*gCurrentDynamicEntityListPtr)[i] = newDynEntity = heap_malloc(sizeof(DynamicEntity));
|
||||
ASSERT(newDynEntity != NULL);
|
||||
|
||||
newDynEntity->flags = 7;
|
||||
newDynEntity->flags = ENTITY_FLAGS_HIDDEN | ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE1 | ENTITY_FLAGS_HAS_DYNAMIC_SHADOW;
|
||||
newDynEntity->update = updateFunc;
|
||||
if (updateFunc == NULL) {
|
||||
newDynEntity->update = &stub_generic_entity_delegate;
|
||||
@ -451,7 +451,7 @@ s32 create_generic_entity_backUI(void (*updateFunc)(void), void (*drawFunc)(void
|
||||
(*gCurrentDynamicEntityListPtr)[i] = newDynEntity = heap_malloc(sizeof(DynamicEntity));
|
||||
ASSERT(newDynEntity != NULL);
|
||||
|
||||
newDynEntity->flags = 0xB;
|
||||
newDynEntity->flags = ENTITY_FLAGS_HIDDEN | ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE1 | ENTITY_FLAGS_HAS_ANIMATED_MODEL;
|
||||
newDynEntity->update = updateFunc;
|
||||
if (updateFunc == NULL) {
|
||||
newDynEntity->update = &stub_generic_entity_delegate;
|
||||
@ -473,7 +473,7 @@ void update_generic_entities(void) {
|
||||
for (i = 0; i < MAX_DYNAMIC_ENTITIES; i++) {
|
||||
DynamicEntity* entity = (*gCurrentDynamicEntityListPtr)[i];
|
||||
if (entity != NULL) {
|
||||
entity->flags &= ~2;
|
||||
entity->flags &= ~ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE1;
|
||||
entity->update();
|
||||
}
|
||||
}
|
||||
@ -484,8 +484,8 @@ void render_generic_entities_world(void) {
|
||||
|
||||
for (i = 0; i < MAX_DYNAMIC_ENTITIES; i++) {
|
||||
DynamicEntity* entity = (*gCurrentDynamicEntityListPtr)[i];
|
||||
if (entity != NULL && !(entity->flags & 2)) {
|
||||
if (!(entity->flags & 4)) {
|
||||
if (entity != NULL && !(entity->flags & ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE1)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_HAS_DYNAMIC_SHADOW)) {
|
||||
entity->draw();
|
||||
}
|
||||
}
|
||||
@ -497,8 +497,8 @@ void render_generic_entities_frontUI(void) {
|
||||
|
||||
for (i = 0; i < MAX_DYNAMIC_ENTITIES; i++) {
|
||||
DynamicEntity* entity = (*gCurrentDynamicEntityListPtr)[i];
|
||||
if (entity != NULL && !(entity->flags & 2)) {
|
||||
if (entity->flags & 4) {
|
||||
if (entity != NULL && !(entity->flags & ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE1)) {
|
||||
if (entity->flags & ENTITY_FLAGS_HAS_DYNAMIC_SHADOW) {
|
||||
entity->draw();
|
||||
}
|
||||
}
|
||||
@ -510,8 +510,8 @@ void render_generic_entities_backUI(void) {
|
||||
|
||||
for (i = 0; i < MAX_DYNAMIC_ENTITIES; i++) {
|
||||
DynamicEntity* entity = (*gCurrentDynamicEntityListPtr)[i];
|
||||
if (entity != NULL && !(entity->flags & 2)) {
|
||||
if (entity->flags & 8) {
|
||||
if (entity != NULL && !(entity->flags & ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE1)) {
|
||||
if (entity->flags & ENTITY_FLAGS_HAS_ANIMATED_MODEL) {
|
||||
entity->draw();
|
||||
}
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ s32 entity_base_block_idle(Entity* entity) {
|
||||
s32 ret = 0;
|
||||
|
||||
if (is_block_on_ground(entity) != 0) {
|
||||
if (entity->flags & 0x200000) {
|
||||
if (entity->flags & ENTITY_FLAGS_200000) {
|
||||
ret = 1;
|
||||
entity_base_block_update_slow_sinking(entity);
|
||||
if (temp->unk_10 != -1) {
|
||||
@ -79,7 +79,7 @@ void entity_base_block_init(Entity* entity) {
|
||||
temp->unk_10 = -1;
|
||||
temp->unk_14 = entity->position.y;
|
||||
temp->unk_0E = -1;
|
||||
entity->flags &= ~0x200000;
|
||||
entity->flags &= ~ENTITY_FLAGS_200000;
|
||||
}
|
||||
|
||||
void entity_inactive_block_hit_init(Entity* entity) {
|
||||
@ -152,7 +152,7 @@ void entity_MulticoinBlock_spawn_coin(Entity* entity) {
|
||||
set_entity_commandlist(get_entity_by_index(create_entity(&D_802EA07C, entity->position.x, entity->position.y,
|
||||
entity->position.z,
|
||||
entity->rotation.y, 0x80000000)), &D_802E9E54);
|
||||
entity->flags |= 0x20000020;
|
||||
entity->flags |= (ENTITY_FLAGS_SKIP_UPDATE_INVERSE_ROTATION_MATRIX | ENTITY_FLAGS_PENDING_INSTANCE_DELETE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -184,7 +184,7 @@ void entity_MulticoinBlock_idle(Entity* entity) {
|
||||
entity_base_block_idle(entity);
|
||||
if (temp->unk_03 != 0) {
|
||||
create_entity(&D_802EA07C, entity->position.x, entity->position.y, entity->position.z, entity->rotation.y, 0x80000000);
|
||||
entity->flags |= 0x20000020;
|
||||
entity->flags |= (ENTITY_FLAGS_SKIP_UPDATE_INVERSE_ROTATION_MATRIX | ENTITY_FLAGS_PENDING_INSTANCE_DELETE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -196,7 +196,7 @@ void entity_MulticoinBlock_check_if_inactive(Entity* entity) {
|
||||
if (temp->unk_0A != 0xFFFF) {
|
||||
if (get_global_flag(temp->unk_0A) != 0) {
|
||||
create_entity(&D_802EA07C, entity->position.x, entity->position.y, entity->position.z, entity->rotation.y, 0x80000000);
|
||||
entity->flags |= 0x20000020;
|
||||
entity->flags |= (ENTITY_FLAGS_SKIP_UPDATE_INVERSE_ROTATION_MATRIX | ENTITY_FLAGS_PENDING_INSTANCE_DELETE);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -333,7 +333,7 @@ s32 entity_init_HammerBlock_small(Entity* entity) {
|
||||
temp->unk_10 = -1;
|
||||
temp->unk_14 = entity->position.y;
|
||||
temp->unk_0E = -1;
|
||||
entity->flags &= ~0x200000;
|
||||
entity->flags &= ~ENTITY_FLAGS_200000;
|
||||
entity->scale.x = 0.5f;
|
||||
entity->scale.y = 0.5f;
|
||||
entity->scale.z = 0.5f;
|
||||
|
@ -63,7 +63,7 @@ INCLUDE_ASM(s32, "entity/Chest", entity_Chest_setupGfx);
|
||||
void entity_Chest_check_opened(Entity* entity) {
|
||||
Chest* data = (Chest*)entity->dataBuf;
|
||||
if ((data->unk_00 != 0xFFFF) && (get_global_flag(data->unk_00) != 0)) {
|
||||
entity->flags |= 0x4000;
|
||||
entity->flags |= ENTITY_FLAGS_4000;
|
||||
data->unk_10 = -1;
|
||||
data->unk_08 = -28.7f;
|
||||
set_entity_commandlist(entity, &D_802EAD7C);
|
||||
@ -81,19 +81,19 @@ void entity_Chest_idle(Entity* entity) {
|
||||
if ((!(playerStatus->animFlags & 1)) &&
|
||||
(!(entity->collisionFlags & 1)) &&
|
||||
((angle <= 40.0f) || (angle >= 320.0f))) {
|
||||
entity->flags |= 0x1000;
|
||||
entity->flags |= ENTITY_FLAGS_SHOWS_INSPECT_PROMPT;
|
||||
if ((playerStatus->animFlags & 0x10) && (entity->collisionFlags & 8)) {
|
||||
exec_entity_commandlist(entity);
|
||||
data = (Chest*)entity->dataBuf;
|
||||
data->unk_04 = 0;
|
||||
entity->flags &= ~0x1000;
|
||||
entity->flags &= ~ENTITY_FLAGS_SHOWS_INSPECT_PROMPT;
|
||||
if (data->unk_10 != 0) {
|
||||
disable_player_input();
|
||||
}
|
||||
func_800EF3E4();
|
||||
}
|
||||
} else {
|
||||
entity->flags &= ~0x1000;
|
||||
entity->flags &= ~ENTITY_FLAGS_SHOWS_INSPECT_PROMPT;
|
||||
}
|
||||
}
|
||||
|
||||
@ -140,7 +140,7 @@ void entity_Chest_close(Entity* entity) {
|
||||
data->unk_06--;
|
||||
if (data->unk_06 == 0) {
|
||||
data->unk_04++;
|
||||
entity->flags |= 0x4000;
|
||||
entity->flags |= ENTITY_FLAGS_4000;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
|
@ -37,7 +37,7 @@ void entity_HeartBlockContent__reset(Entity* entity) {
|
||||
entity->renderSetupFunc = entity_HeartBlockContent_setupGfx;
|
||||
entity->alpha = 255;
|
||||
temp_s0 = (struct802E4B10*)entity->dataBuf;
|
||||
entity->flags |= 0x2000;
|
||||
entity->flags |= ENTITY_FLAGS_ALWAYS_FACE_CAMERA;
|
||||
someEntity = get_entity_by_index(temp_s0->unk_00);
|
||||
|
||||
if (temp_s0->unk_09 == 0) {
|
||||
@ -135,7 +135,7 @@ void entity_HeartBlockContent__anim_heal(Entity* entity, s32 arg1) {
|
||||
data->unk_14 -= 1.0f;
|
||||
if (data->unk_14 <= 2.0f) {
|
||||
data->unk_01++;
|
||||
entity->flags &= ~0x2000;
|
||||
entity->flags &= ~ENTITY_FLAGS_ALWAYS_FACE_CAMERA;
|
||||
data->unk_54 = -10.0f;
|
||||
entity_set_render_script(entity, &D_802EA744);
|
||||
entity->renderSetupFunc = &entity_HeartBlockContent_setupGfx;
|
||||
|
@ -59,9 +59,9 @@ void entity_HitItemBlock_show_inactive(Entity* entity) {
|
||||
struct802E3F0C* temp = entity->dataBuf;
|
||||
|
||||
someEntity = get_entity_by_index(temp->unk_12);
|
||||
someEntity->flags &= ~1;
|
||||
someEntity->flags &= ~ENTITY_FLAGS_HIDDEN;
|
||||
someShadow = get_shadow_by_index(someEntity->shadowIndex);
|
||||
someShadow->flags &= ~1;
|
||||
someShadow->flags &= ~SHADOW_FLAGS_1;
|
||||
}
|
||||
|
||||
void entity_ItemBlock_check_if_inactive(Entity* entity) {
|
||||
@ -104,16 +104,16 @@ void entity_ItemBlock_replace_with_inactive(Entity* entity) {
|
||||
entityTemp = get_entity_by_index(entityIndex);
|
||||
entityTemp->flags |= 1;
|
||||
|
||||
if (entity->flags & 0x40000) {
|
||||
entityTemp->flags |= 0x40000;
|
||||
if (entity->flags & ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE2) {
|
||||
entityTemp->flags |= ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE2;
|
||||
}
|
||||
|
||||
if (entity->flags & 4) {
|
||||
entityTemp->flags |= 4;
|
||||
if (entity->flags & ENTITY_FLAGS_HAS_DYNAMIC_SHADOW) {
|
||||
entityTemp->flags |= ENTITY_FLAGS_HAS_DYNAMIC_SHADOW;
|
||||
}
|
||||
|
||||
shadow = get_shadow_by_index(entityTemp->shadowIndex);
|
||||
shadow->flags |= 0x400001;
|
||||
shadow->flags |= (SHADOW_FLAGS_400000 |SHADOW_FLAGS_1);
|
||||
temp_s0 = is_block_on_ground(entity);
|
||||
|
||||
entityType2 = get_entity_type(entity->listIndex);
|
||||
@ -127,37 +127,37 @@ void entity_ItemBlock_replace_with_inactive(Entity* entity) {
|
||||
entityTemp = get_entity_by_index(create_entity(entityData, entity->position.x, entity->position.y, entity->position.z,
|
||||
entity->rotation.y, 0x80000000));
|
||||
entityTemp->alpha = entity->alpha;
|
||||
if ((entity->flags & 1) || (entity->alpha < 0xFF)) {
|
||||
if ((entity->flags & ENTITY_FLAGS_HIDDEN) || (entity->alpha < 0xFF)) {
|
||||
entityTemp->alpha = 0x20;
|
||||
}
|
||||
|
||||
if (entity->flags & 0x40000) {
|
||||
entityTemp->flags |= 0x40000;
|
||||
if (entity->flags & ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE2) {
|
||||
entityTemp->flags |= ENTITY_FLAGS_DRAW_IF_CLOSE_HIDE_MODE2;
|
||||
}
|
||||
|
||||
temp = entityTemp->dataBuf;
|
||||
temp->unk_12 = entityIndex;
|
||||
|
||||
if (entity->flags & 4) {
|
||||
entityTemp->flags |= 4;
|
||||
if (entity->flags & ENTITY_FLAGS_HAS_DYNAMIC_SHADOW) {
|
||||
entityTemp->flags |= ENTITY_FLAGS_HAS_DYNAMIC_SHADOW;
|
||||
}
|
||||
|
||||
entity->flags &= ~0x100;
|
||||
entity->flags &= ~ENTITY_FLAGS_100;
|
||||
shadow = get_shadow_by_index(entity->shadowIndex);
|
||||
shadow->flags |= 0x10000001;
|
||||
shadow->flags |= (SHADOW_FLAGS_10000000 | SHADOW_FLAGS_1);
|
||||
shadow = get_shadow_by_index(entityTemp->shadowIndex);
|
||||
shadow->flags |= 0x400000;
|
||||
shadow->flags |= SHADOW_FLAGS_400000;
|
||||
}
|
||||
|
||||
void entity_HitItemBlock_hide(Entity* entity) {
|
||||
entity->flags |= 1;
|
||||
entity->flags &= ~0x100;
|
||||
entity->flags |= ENTITY_FLAGS_HIDDEN;
|
||||
entity->flags &= ~ENTITY_FLAGS_100;
|
||||
get_shadow_by_index(entity->shadowIndex)->flags |= 0x10000001;
|
||||
}
|
||||
|
||||
s32 entity_TriggerBlock_start_bound_script(Entity* entity) {
|
||||
if (entity->boundScriptBytecode != NULL) {
|
||||
entity->flags |= 0x1000000;
|
||||
entity->flags |= ENTITY_FLAGS_BOUND_SCRIPT_DIRTY;
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
|
@ -6,12 +6,12 @@ void entity_Signpost_idle(Entity* entity) {
|
||||
playerStatus->position.x, playerStatus->position.z)));
|
||||
|
||||
if (!(playerStatus->animFlags & 1) && !(entity->collisionFlags & 1) && (val <= 40.0f || val >= 320.0f)) {
|
||||
entity->flags |= 0x1000;
|
||||
if ((playerStatus->animFlags & PLAYER_ANIM_FLAG_INTERACT_PROMPT) && (entity->collisionFlags & 8)) {
|
||||
entity->flags |= ENTITY_FLAGS_SHOWS_INSPECT_PROMPT;
|
||||
if ((playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_INTERACT_PROMPT_AVAILABLE) && (entity->collisionFlags & 8)) {
|
||||
entity_start_script(entity);
|
||||
}
|
||||
} else {
|
||||
entity->flags &= ~0x1000;
|
||||
entity->flags &= ~ENTITY_FLAGS_SHOWS_INSPECT_PROMPT;
|
||||
playerStatus->unk_C6 = -1;
|
||||
}
|
||||
}
|
||||
|
@ -488,7 +488,7 @@ void entity_BlueSwitch_init(Entity* entity) {
|
||||
if (D_8015C7D0[0] == 1) {
|
||||
if (D_802EB3A0 != NULL) {
|
||||
temp->attachedEntity = D_802EB3A0;
|
||||
entity->flags |= 1;
|
||||
entity->flags |= ENTITY_FLAGS_HIDDEN;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
|
@ -100,8 +100,8 @@ void func_802BB648_E2DF78(Entity* entity) {
|
||||
structE2D730* data = (structE2D730*)entity->dataBuf;
|
||||
|
||||
if ((gPlayerStatus.animFlags & 0x10) && (entity->collisionFlags & 0x48)) {
|
||||
if (entity->flags & 0x1000) {
|
||||
entity->flags &= ~0x1000;
|
||||
if (entity->flags & ENTITY_FLAGS_SHOWS_INSPECT_PROMPT) {
|
||||
entity->flags &= ~ENTITY_FLAGS_SHOWS_INSPECT_PROMPT;
|
||||
temp_a1_2 = (structE2D730*)get_entity_by_index(data->unk_04)->dataBuf;
|
||||
if (temp_a1_2->unk_00 == 0) {
|
||||
temp_a1_2->unk_00 = 1;
|
||||
|
@ -87,7 +87,7 @@ void func_802BC558_E30EA8(Entity* entity) {
|
||||
INCLUDE_ASM(s32, "entity/sbk_omo/E307C0", func_802BC570_E30EC0);
|
||||
|
||||
void func_802BC99C_E312EC(Entity* entity) {
|
||||
if (!(entity->flags & 0x2000000)) {
|
||||
if (!(entity->flags & ENTITY_FLAGS_2000000)) {
|
||||
exec_entity_commandlist(entity);
|
||||
}
|
||||
}
|
||||
|
@ -1001,7 +1001,7 @@ ApiStatus evt_handle_bind(Evt* script) {
|
||||
Bytecode triggerOut = *args++;
|
||||
TriggerDefinition def;
|
||||
|
||||
def.flags = eventType | 0x1000000;
|
||||
def.flags = eventType | TRIGGER_DEFINITION_FLAGS_1000000;
|
||||
def.flagIndex = evt_get_variable(script, colliderIDVar);
|
||||
def.colliderIndex = evt_get_variable_index(script, colliderIDVar);
|
||||
def.inputArg3 = a3;
|
||||
@ -1120,7 +1120,7 @@ ApiStatus evt_handle_bind_lock(Evt* script) {
|
||||
s32 a5 = *args++;
|
||||
TriggerDefinition def;
|
||||
|
||||
def.flags = eventType | 0x1000000;
|
||||
def.flags = eventType | TRIGGER_DEFINITION_FLAGS_1000000;
|
||||
def.flagIndex = evt_get_variable(script, colliderIDVar);
|
||||
def.colliderIndex = evt_get_variable_index(script, colliderIDVar);
|
||||
def.unk_1C = itemList;
|
||||
|
@ -224,7 +224,7 @@ ApiStatus AddKeyItem(Evt* script, s32 isInitialCall) {
|
||||
s32 itemID = evt_get_variable(script, value);
|
||||
s32 i;
|
||||
|
||||
if (itemID == ITEM_FORTRESS_KEY) {
|
||||
if (itemID == ITEM_KOOPA_FORTRESS_KEY) {
|
||||
playerData->fortressKeyCount++;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
@ -23,9 +23,9 @@ ApiStatus TranslateModel(Evt* script, s32 isInitialCall) {
|
||||
z = evt_get_float_variable(script, *args++);
|
||||
model = get_model_from_list_index(modelIndex);
|
||||
|
||||
if (!(model->flags & 0x400)) {
|
||||
if (!(model->flags & MODEL_FLAGS_HAS_TRANSFORM_APPLIED)) {
|
||||
guTranslateF(model->transformMatrix, x, y, z);
|
||||
model->flags |= 0x1400;
|
||||
model->flags |= (MODEL_FLAGS_HAS_TRANSFORM_APPLIED | MODEL_FLAGS_USES_TRANSFORM_MATRIX);
|
||||
} else {
|
||||
Matrix4f mtx;
|
||||
|
||||
@ -46,9 +46,9 @@ ApiStatus RotateModel(Evt* script, s32 isInitialCall) {
|
||||
f32 z = evt_get_float_variable(script, *args++);
|
||||
Model* model = get_model_from_list_index(modelListIndex);
|
||||
|
||||
if (!(model->flags & 0x400)) {
|
||||
if (!(model->flags & MODEL_FLAGS_HAS_TRANSFORM_APPLIED)) {
|
||||
guRotateF(model->transformMatrix, a, x, y, z);
|
||||
model->flags |= 0x1400;
|
||||
model->flags |= (MODEL_FLAGS_HAS_TRANSFORM_APPLIED | MODEL_FLAGS_USES_TRANSFORM_MATRIX);
|
||||
} else {
|
||||
Matrix4f mtx;
|
||||
|
||||
@ -73,9 +73,9 @@ ApiStatus ScaleModel(Evt* script, s32 isInitialCall) {
|
||||
z = evt_get_float_variable(script, *args++);
|
||||
model = get_model_from_list_index(modelIndex);
|
||||
|
||||
if (!(model->flags & 0x400)) {
|
||||
if (!(model->flags & MODEL_FLAGS_HAS_TRANSFORM_APPLIED)) {
|
||||
guScaleF(model->transformMatrix, x, y, z);
|
||||
model->flags |= 0x1400;
|
||||
model->flags |= (MODEL_FLAGS_HAS_TRANSFORM_APPLIED | MODEL_FLAGS_USES_TRANSFORM_MATRIX);
|
||||
} else {
|
||||
Matrix4f mtx;
|
||||
|
||||
@ -100,7 +100,7 @@ ApiStatus InvalidateModelTransform(Evt* script, s32 isInitialCall) {
|
||||
Bytecode modelID = evt_get_variable(script, *args++);
|
||||
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(modelID));
|
||||
|
||||
model->flags &= ~0x400;
|
||||
model->flags &= ~MODEL_FLAGS_HAS_TRANSFORM_APPLIED;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
@ -137,7 +137,7 @@ ApiStatus SetTexPanner(Evt* script, s32 isInitialCall) {
|
||||
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(treeIndex));
|
||||
|
||||
set_tex_panner(model, var2);
|
||||
model->flags |= 0x800;
|
||||
model->flags |= MODEL_FLAGS_HAS_TEX_PANNER;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
@ -148,9 +148,9 @@ ApiStatus SetCustomGfxEnabled(Evt* script, s32 isInitialCall) {
|
||||
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(treeIndex));
|
||||
|
||||
if (enable) {
|
||||
model->flags |= 0x10;
|
||||
model->flags |= MODEL_FLAGS_USES_CUSTOM_GFX;
|
||||
} else {
|
||||
model->flags &= ~0x10;
|
||||
model->flags &= ~MODEL_FLAGS_USES_CUSTOM_GFX;
|
||||
}
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
@ -167,7 +167,7 @@ ApiStatus SetModelCustomGfx(Evt* script, s32 isInitialCall) {
|
||||
|
||||
set_mdl_custom_gfx_set(model, var2, var3);
|
||||
if (var2 != -1) {
|
||||
model->flags |= 0x10;
|
||||
model->flags |= MODEL_FLAGS_USES_CUSTOM_GFX;
|
||||
}
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
@ -188,9 +188,9 @@ ApiStatus EnableTexPanning(Evt* script, s32 isInitialCall) {
|
||||
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(treeIndex));
|
||||
|
||||
if (flag) {
|
||||
model->flags |= 0x800;
|
||||
model->flags |= MODEL_FLAGS_HAS_TEX_PANNER;
|
||||
} else {
|
||||
model->flags &= ~0x800;
|
||||
model->flags &= ~MODEL_FLAGS_HAS_TEX_PANNER;
|
||||
}
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
@ -202,9 +202,9 @@ ApiStatus EnableModel(Evt* script, s32 isInitialCall) {
|
||||
Model* model = get_model_from_list_index(listIndex);
|
||||
|
||||
if (flag != 0) {
|
||||
model->flags &= ~0x2;
|
||||
model->flags &= ~MODEL_FLAGS_ENABLED;
|
||||
} else {
|
||||
model->flags |= 0x2;
|
||||
model->flags |= MODEL_FLAGS_ENABLED;
|
||||
}
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
@ -318,10 +318,10 @@ ApiStatus TranslateGroup(Evt* script, s32 isInitialCall) {
|
||||
|
||||
transformGroup = get_transform_group(index);
|
||||
|
||||
index = transformGroup->flags & 0x400; // TODO fix weird match
|
||||
index = transformGroup->flags & MODEL_TRANSFORM_GROUP_FLAGS_400; // TODO fix weird match
|
||||
if (!index) {
|
||||
guTranslateF(transformGroup->matrixB, x, y, z);
|
||||
transformGroup->flags |= 0x1400;
|
||||
transformGroup->flags |= (MODEL_TRANSFORM_GROUP_FLAGS_400 | MODEL_TRANSFORM_GROUP_FLAGS_1000);
|
||||
} else {
|
||||
Matrix4f mtx;
|
||||
|
||||
@ -352,9 +352,9 @@ ApiStatus RotateGroup(Evt* script, s32 isInitialCall) {
|
||||
|
||||
transformGroup = get_transform_group(index);
|
||||
|
||||
if (!(transformGroup->flags & 0x400)) {
|
||||
if (!(transformGroup->flags & MODEL_TRANSFORM_GROUP_FLAGS_400)) {
|
||||
guRotateF(transformGroup->matrixB, a, x, y, z);
|
||||
transformGroup->flags |= 0x1400;
|
||||
transformGroup->flags |= (MODEL_TRANSFORM_GROUP_FLAGS_400 | MODEL_TRANSFORM_GROUP_FLAGS_1000);
|
||||
} else {
|
||||
Matrix4f mtx;
|
||||
|
||||
@ -385,10 +385,10 @@ ApiStatus ScaleGroup(Evt* script, s32 isInitialCall) {
|
||||
|
||||
transformGroup = get_transform_group(index);
|
||||
|
||||
index = transformGroup->flags & 0x400; // TODO fix weird match
|
||||
index = transformGroup->flags & MODEL_TRANSFORM_GROUP_FLAGS_400; // TODO fix weird match
|
||||
if (!(index)) {
|
||||
guScaleF(transformGroup->matrixB, x, y, z);
|
||||
transformGroup->flags |= 0x1400;
|
||||
transformGroup->flags |= (MODEL_TRANSFORM_GROUP_FLAGS_400 | MODEL_TRANSFORM_GROUP_FLAGS_1000);
|
||||
} else {
|
||||
Matrix4f mtx;
|
||||
|
||||
@ -427,9 +427,9 @@ ApiStatus EnableGroup(Evt* script, s32 isInitialCall) {
|
||||
for (index = transformGroup->minChildModelIndex; index <= transformGroup->maxChildModelIndex; index++) {
|
||||
Model* model = get_model_from_list_index(index);
|
||||
if (flagUnset) {
|
||||
model->flags &= ~0x2;
|
||||
model->flags &= ~MODEL_FLAGS_ENABLED;
|
||||
} else {
|
||||
model->flags |= 0x2;
|
||||
model->flags |= MODEL_FLAGS_ENABLED;
|
||||
}
|
||||
}
|
||||
|
||||
@ -608,10 +608,10 @@ void set_zone_enabled(s32 zoneID, s32 enabled) {
|
||||
|
||||
switch (enabled) {
|
||||
case 0:
|
||||
unkStruct->flags |= 0x10000;
|
||||
unkStruct->flags |= TEMP_SET_ZONE_ENABLED_FLAGS_10000;
|
||||
break;
|
||||
case 1:
|
||||
unkStruct->flags &= ~0x10000;
|
||||
unkStruct->flags &= ~TEMP_SET_ZONE_ENABLED_FLAGS_10000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -628,10 +628,10 @@ ApiStatus SetZoneEnabled(Evt* script, s32 isInitialCall) {
|
||||
|
||||
switch (enabled) {
|
||||
case FALSE:
|
||||
unkStruct->flags |= 0x10000;
|
||||
unkStruct->flags |= TEMP_SET_ZONE_ENABLED_FLAGS_10000;
|
||||
break;
|
||||
case TRUE:
|
||||
unkStruct->flags &= ~0x10000;
|
||||
unkStruct->flags &= ~TEMP_SET_ZONE_ENABLED_FLAGS_10000;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,7 @@ ApiStatus CreateNpc(Evt* script, s32 isInitialCall) {
|
||||
NpcBlueprint blueprint;
|
||||
Npc *npc;
|
||||
|
||||
blueprint.flags = 0;
|
||||
blueprint.flags = NPC_FLAG_0;
|
||||
blueprint.initialAnim = initialAnim;
|
||||
blueprint.onUpdate = NULL;
|
||||
blueprint.onRender = NULL;
|
||||
|
@ -661,7 +661,7 @@ Trigger* bind_trigger(EvtSource* script, s32 flags, s32 triggerFlagIndex, s32 tr
|
||||
Trigger* trigger;
|
||||
TriggerDefinition def;
|
||||
|
||||
def.flags = flags | 0x1000000;
|
||||
def.flags = flags | TRIGGER_DEFINITION_FLAGS_1000000;
|
||||
def.flagIndex = triggerFlagIndex;
|
||||
def.unk_14 = 0;
|
||||
def.function = evt_bound_script_trigger_handler;
|
||||
|
14
src/npc.c
14
src/npc.c
@ -661,7 +661,7 @@ void enable_npc_shadow(Npc* npc) {
|
||||
|
||||
if (!(npc->flags & NPC_FLAG_HAS_SHADOW)) {
|
||||
shadow = get_shadow_by_index(npc->shadowIndex);
|
||||
shadow->flags &= ~1;
|
||||
shadow->flags &= ~SHADOW_FLAGS_1;
|
||||
npc->flags = npc->flags | (NPC_FLAG_DIRTY_SHADOW | NPC_FLAG_HAS_SHADOW);
|
||||
}
|
||||
}
|
||||
@ -671,7 +671,7 @@ void disable_npc_shadow(Npc* npc) {
|
||||
|
||||
if (npc->flags & NPC_FLAG_HAS_SHADOW) {
|
||||
shadow = get_shadow_by_index(npc->shadowIndex);
|
||||
shadow->flags |= 1;
|
||||
shadow->flags |= SHADOW_FLAGS_1;
|
||||
npc->flags &= ~NPC_FLAG_HAS_SHADOW;
|
||||
npc->flags &= ~NPC_FLAG_DIRTY_SHADOW;
|
||||
}
|
||||
@ -1493,7 +1493,7 @@ void init_encounter_status(void) {
|
||||
currentEncounter->encounterList[i] = 0;
|
||||
}
|
||||
|
||||
currentEncounter->flags = 0;
|
||||
currentEncounter->flags = ENCOUNTER_STATUS_FLAGS_0;
|
||||
currentEncounter->numEncounters = 0;
|
||||
currentEncounter->eFirstStrike = 0;
|
||||
currentEncounter->hitType = 0;
|
||||
@ -1719,10 +1719,10 @@ void kill_enemy(Enemy* enemy) {
|
||||
}
|
||||
}
|
||||
|
||||
if (!(enemy->flags & 4)) {
|
||||
if (!(enemy->flags & 8) || (enemy == encounterStatus->currentEnemy)) {
|
||||
if (!(enemy->flags & 1)) {
|
||||
if (!(enemy->flags & 0x10)) {
|
||||
if (!(enemy->flags & ENEMY_FLAGS_4)) {
|
||||
if (!(enemy->flags & ENEMY_FLAGS_8) || (enemy == encounterStatus->currentEnemy)) {
|
||||
if (!(enemy->flags & ENEMY_FLAGS_1)) {
|
||||
if (!(enemy->flags & ENEMY_FLAGS_10)) {
|
||||
COPY_set_defeated((s8)encounterStatus->mapID, encounter->encounterID + i);
|
||||
}
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ void func_80242BAC(s32 windowID, s32 posX, s32 posY) {
|
||||
Window* window = &gWindows[i];
|
||||
s8 parent = window->parent;
|
||||
|
||||
if ((parent == -1 || parent == 0x16) && (window->flags & 8)) {
|
||||
if ((parent == -1 || parent == 0x16) && (window->flags & WINDOW_FLAGS_8)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -53,7 +53,7 @@ void func_80242BAC(s32 windowID, s32 posX, s32 posY) {
|
||||
gPauseMenuTargetPosY = posY;
|
||||
gPauseMenuCursorPosY = posY;
|
||||
|
||||
} else if ((window->flags & 8) == 0 && (window->parent == -1 || !(gWindows[window->parent].flags & 8))) {
|
||||
} else if ((window->flags & WINDOW_FLAGS_88 == 0 && (window->parent == -1 || !(gWindows[window->parent].flags & 8))) {
|
||||
gPauseMenuTargetPosX = posX;
|
||||
gPauseMenuCursorPosX = posX;
|
||||
gPauseMenuTargetPosY = posY;
|
||||
@ -81,7 +81,7 @@ void func_80242D04(s32 windowID, s32 posX, s32 posY) {
|
||||
Window* window = &gWindows[i];
|
||||
s8 parent = window->parent;
|
||||
|
||||
if ((parent == -1 || parent == 0x16) && (window->flags & 8)) {
|
||||
if ((parent == -1 || parent == 0x16) && (window->flags & WINDOW_FLAGS_8)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -93,7 +93,7 @@ void func_80242D04(s32 windowID, s32 posX, s32 posY) {
|
||||
gPauseMenuCursorPosX = posX;
|
||||
gPauseMenuTargetPosY = posY;
|
||||
gPauseMenuCursorPosY = posY;
|
||||
} else if ((window->flags & 8) == 0 && (window->parent == -1 || !(gWindows[window->parent].flags & 8))) {
|
||||
} else if ((window->flags & WINDOW_FLAGS_8) == 0 && (window->parent == -1 || !(gWindows[window->parent].flags & 8))) {
|
||||
gPauseMenuTargetPosX = posX;
|
||||
gPauseMenuTargetPosY = posY;
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ void state_step_battle(void) {
|
||||
btl_save_world_cameras();
|
||||
load_battle_section();
|
||||
D_800A0904 = gPlayerStatusPtr->animFlags;
|
||||
gPlayerStatusPtr->animFlags &= ~PLAYER_ANIM_FLAG_40;
|
||||
gPlayerStatusPtr->animFlags &= ~PLAYER_STATUS_ANIM_FLAGS_40;
|
||||
D_800A0908 = get_time_freeze_mode();
|
||||
set_time_freeze_mode(TIME_FREEZE_NORMAL);
|
||||
gOverrideFlags &= ~0x8;
|
||||
|
@ -366,7 +366,7 @@ void state_step_exit_file_select(void) {
|
||||
Window* window = &gWindows[i];
|
||||
|
||||
if (window->parent == 44 || window->parent == -1) {
|
||||
flagSum += window->flags & 8;
|
||||
flagSum += window->flags & WINDOW_FLAGS_8;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -65,7 +65,7 @@ Trigger* create_trigger(TriggerDefinition* def) {
|
||||
|
||||
ASSERT(ret != NULL);
|
||||
|
||||
ret->flags.flags = def->flags | 1;
|
||||
ret->flags.flags = def->flags | TRIGGER_DEFINITION_FLAGS_1;
|
||||
ret->params1 = def->colliderIndex;
|
||||
ret->params2 = def->flagIndex;
|
||||
ret->unk_28 = def->unk_1C;
|
||||
|
@ -80,7 +80,7 @@ void func_802B6048_E24F18(s32 arg0) {
|
||||
exec_ShakeCamX(0, 2, s2temp, phi_f24);
|
||||
playFX_1D(0, xTemp, yTemp, zTemp, phi_s1, phi_s3, 0, (s2temp + 3) * 3);
|
||||
|
||||
switch (is_ability_active(ABILITY_ATTACK_F_X)) {
|
||||
switch (is_ability_active(ABILITY_ATTACK_FX)) {
|
||||
case 1:
|
||||
soundID = 0x372;
|
||||
break;
|
||||
|
@ -21,7 +21,7 @@ void world_action_idle_update(void) {
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 wasMoving = FALSE;
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_PEACH_PHYSICS) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS) {
|
||||
func_802B61E4_E23444();
|
||||
return;
|
||||
}
|
||||
@ -40,9 +40,9 @@ void world_action_idle_update(void) {
|
||||
playerStatus->currentSpeed = 0.0f;
|
||||
playerStatus->unk_8C = 0.0f;
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_8BIT_MARIO) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_8BIT_MARIO) {
|
||||
anim = 0x90002;
|
||||
} else if (!(playerStatus->animFlags & PLAYER_ANIM_FLAG_HOLDING_ITEM)) {
|
||||
} else if (!(playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_HOLDING_WATT)) {
|
||||
anim = 0x10002;
|
||||
} else if ((s8)playerStatus->prevActionState == ACTION_STATE_IDLE) {
|
||||
anim = 0x60005;
|
||||
@ -52,7 +52,7 @@ void world_action_idle_update(void) {
|
||||
suggest_player_anim_clearUnkFlag(anim);
|
||||
}
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_GET_STAR_SPIRIT) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_GET_STAR_SPIRIT) {
|
||||
set_action_state(ACTION_STATE_GET_STAR_SPIRIT);
|
||||
} else {
|
||||
f32 angle;
|
||||
@ -96,7 +96,7 @@ void func_802B61E4_E23444(void) {
|
||||
playerStatus->currentSpeed = 0.0f;
|
||||
playerStatus->flags &= ~0xE;
|
||||
|
||||
if (!(playerStatus->animFlags & PLAYER_ANIM_FLAG_IN_DISGUISE)) {
|
||||
if (!(playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_IN_DISGUISE)) {
|
||||
if (!(gGameStatusPtr->peachFlags & 0x10)) {
|
||||
suggest_player_anim_clearUnkFlag(world_action_idle_peachAnims[gGameStatusPtr->peachAnimIdx]);
|
||||
} else {
|
||||
|
@ -19,9 +19,9 @@ void func_802B6000_E24040(void) {
|
||||
|
||||
phys_init_integrator_for_current_state();
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_8BIT_MARIO) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_8BIT_MARIO) {
|
||||
temp_v1 = 0x90005;
|
||||
} else if (!(playerStatus->animFlags & (PLAYER_ANIM_FLAG_HOLDING_ITEM | PLAYER_ANIM_FLAG_2))) {
|
||||
} else if (!(playerStatus->animFlags & (PLAYER_STATUS_ANIM_FLAGS_HOLDING_WATT | PLAYER_STATUS_ANIM_FLAGS_2))) {
|
||||
temp_v1 = 0x10007;
|
||||
} else {
|
||||
temp_v1 = 0x60009;
|
||||
@ -47,7 +47,7 @@ void func_802B60B4_E240F4(void) {
|
||||
}
|
||||
|
||||
if (playerStatus->actionState == ACTION_STATE_JUMP) {
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_8BIT_MARIO) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_8BIT_MARIO) {
|
||||
sfx_play_sound_at_player(SOUND_JUMP_8BIT_MARIO, 0);
|
||||
}
|
||||
else {
|
||||
@ -56,9 +56,9 @@ void func_802B60B4_E240F4(void) {
|
||||
}
|
||||
}
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_8BIT_MARIO) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_8BIT_MARIO) {
|
||||
phi_a0 = 0x90005;
|
||||
} else if (!(playerStatus->animFlags & (PLAYER_ANIM_FLAG_HOLDING_ITEM | PLAYER_ANIM_FLAG_2))) {
|
||||
} else if (!(playerStatus->animFlags & (PLAYER_STATUS_ANIM_FLAGS_HOLDING_WATT | PLAYER_STATUS_ANIM_FLAGS_2))) {
|
||||
phi_a0 = 0x10007;
|
||||
} else {
|
||||
phi_a0 = 0x60009;
|
||||
@ -97,7 +97,7 @@ void func_802B6198_E241D8(void) {
|
||||
playerStatus->flags |= 4;
|
||||
|
||||
|
||||
if (!(playerStatus->animFlags & (PLAYER_ANIM_FLAG_HOLDING_ITEM | PLAYER_ANIM_FLAG_2))) {
|
||||
if (!(playerStatus->animFlags & (PLAYER_STATUS_ANIM_FLAGS_HOLDING_WATT | PLAYER_STATUS_ANIM_FLAGS_2))) {
|
||||
phi_a0 = 0x10008;
|
||||
} else {
|
||||
phi_a0 = 0x6000A;
|
||||
@ -114,7 +114,7 @@ void func_802B6198_E241D8(void) {
|
||||
void func_802B6294_E242D4(void) {
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_PEACH_PHYSICS) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS) {
|
||||
func_802B647C_E244BC();
|
||||
return;
|
||||
}
|
||||
@ -125,9 +125,9 @@ void func_802B6294_E242D4(void) {
|
||||
playerStatus->flags &= ~0x8000000A;
|
||||
playerStatus->flags |= 4;
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_8BIT_MARIO) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_8BIT_MARIO) {
|
||||
phi_a0 = 0x90005;
|
||||
} else if (!(playerStatus->animFlags & (PLAYER_ANIM_FLAG_HOLDING_ITEM | PLAYER_ANIM_FLAG_2))) {
|
||||
} else if (!(playerStatus->animFlags & (PLAYER_STATUS_ANIM_FLAGS_HOLDING_WATT | PLAYER_STATUS_ANIM_FLAGS_2))) {
|
||||
phi_a0 = 0x10008;
|
||||
} else {
|
||||
phi_a0 = 0x6000A;
|
||||
@ -149,7 +149,7 @@ void func_802B6348_E24388(void) {
|
||||
f32 sp30;
|
||||
f32 sp34;
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_PEACH_PHYSICS) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS) {
|
||||
func_802B6508_E24548();
|
||||
return;
|
||||
}
|
||||
@ -185,7 +185,7 @@ void func_802B647C_E244BC(void) {
|
||||
playerStatus->flags &= ~0xA;
|
||||
playerStatus->flags |= 4;
|
||||
|
||||
if (!(playerStatus->animFlags & PLAYER_ANIM_FLAG_PEACH_PHYSICS)) {
|
||||
if (!(playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS)) {
|
||||
temp_v1 = 0x10008;
|
||||
} else {
|
||||
temp_v1 = 0xA0006;
|
||||
@ -206,7 +206,7 @@ void func_802B6508_E24548(void) {
|
||||
playerStatus->flags |= 4;
|
||||
gCameras[0].moveFlags |= 1;
|
||||
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_PEACH_PHYSICS) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS) {
|
||||
suggest_player_anim_clearUnkFlag(0xA0006);
|
||||
}
|
||||
}
|
||||
|
@ -163,7 +163,7 @@ void func_802B6000_E26DE0(void) {
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
set_action_state(ACTION_STATE_LAND_ON_SWITCH);
|
||||
set_action_state(ACTION_STATE_LANDING_ON_SWITCH);
|
||||
playerStatus->fallState++;
|
||||
enable_player_input();
|
||||
break;
|
||||
|
@ -158,7 +158,7 @@ void func_802B6000_E26710(void) {
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
set_action_state(ACTION_STATE_LAND_ON_SWITCH);
|
||||
set_action_state(ACTION_STATE_LANDING_ON_SWITCH);
|
||||
playerStatus->fallState++;
|
||||
enable_player_input();
|
||||
break;
|
||||
|
@ -69,7 +69,7 @@ void func_802B60A4_E29514(void) {
|
||||
} else {
|
||||
D_802B6ED0 = -1;
|
||||
}
|
||||
if (!(playerStatus->animFlags & (PLAYER_ANIM_FLAG_HOLDING_ITEM | PLAYER_ANIM_FLAG_2))) {
|
||||
if (!(playerStatus->animFlags & (PLAYER_STATUS_ANIM_FLAGS_HOLDING_WATT | PLAYER_STATUS_ANIM_FLAGS_2))) {
|
||||
suggest_player_anim_clearUnkFlag(0x1002B);
|
||||
}
|
||||
}
|
||||
@ -122,7 +122,7 @@ void func_802B60A4_E29514(void) {
|
||||
D_802B6EF0 = 1.6f;
|
||||
playerStatus->flags |= 0x800000;
|
||||
}
|
||||
if (gGameStatusPtr->pressedButtons & BUTTON_Z && !(playerStatus->animFlags & (PLAYER_ANIM_FLAG_HOLDING_ITEM | PLAYER_ANIM_FLAG_2))) {
|
||||
if (gGameStatusPtr->pressedButtons & BUTTON_Z && !(playerStatus->animFlags & (PLAYER_STATUS_ANIM_FLAGS_HOLDING_WATT | PLAYER_STATUS_ANIM_FLAGS_2))) {
|
||||
suggest_player_anim_setUnkFlag(0x10007);
|
||||
playerStatus->fallState = 3;
|
||||
playerStatus->framesOnGround = 30;
|
||||
|
@ -20,7 +20,7 @@ void func_802B6288_E23968(void) {
|
||||
s32 phi_s3;
|
||||
|
||||
phi_s3 = 0;
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_PEACH_PHYSICS) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_USING_PEACH_PHYSICS) {
|
||||
func_802B6738_E23E18();
|
||||
return;
|
||||
}
|
||||
@ -34,10 +34,10 @@ void func_802B6288_E23968(void) {
|
||||
if (!(playerStatus->flags & 0x00004000)) {
|
||||
playerStatus->currentSpeed = playerStatus->runSpeed;
|
||||
}
|
||||
if (playerStatus->animFlags & PLAYER_ANIM_FLAG_8BIT_MARIO) {
|
||||
if (playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_8BIT_MARIO) {
|
||||
phi_a0 = 0x90003;
|
||||
} else {
|
||||
if (!(playerStatus->animFlags & PLAYER_ANIM_FLAG_HOLDING_ITEM)) {
|
||||
if (!(playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_HOLDING_WATT)) {
|
||||
phi_a0 = 0x10005;
|
||||
} else {
|
||||
phi_a0 = 0x60002;
|
||||
@ -106,7 +106,7 @@ void func_802B6288_E23968(void) {
|
||||
}
|
||||
|
||||
void func_802B6550_E23C30(void) {
|
||||
if (!(gPlayerStatus.animFlags & PLAYER_ANIM_FLAG_IN_DISGUISE)) {
|
||||
if (!(gPlayerStatus.animFlags & PLAYER_STATUS_ANIM_FLAGS_IN_DISGUISE)) {
|
||||
if (!(gGameStatusPtr->peachFlags & 0x10)) {
|
||||
suggest_player_anim_clearUnkFlag(D_802B6910_E23FF0[gGameStatusPtr->peachAnimIdx]);
|
||||
return;
|
||||
@ -166,7 +166,7 @@ void func_802B6738_E23E18(void) {
|
||||
playerStatus->currentSpeed = playerStatus->runSpeed;
|
||||
}
|
||||
|
||||
if (!(playerStatus->animFlags & PLAYER_ANIM_FLAG_IN_DISGUISE)) {
|
||||
if (!(playerStatus->animFlags & PLAYER_STATUS_ANIM_FLAGS_IN_DISGUISE)) {
|
||||
gameStatus = gGameStatusPtr;
|
||||
if (!(gameStatus->peachFlags & 0x10)) {
|
||||
if (!gameStatus->peachAnimIdx) {
|
||||
|
@ -100,7 +100,7 @@ StaticNpc N(npcGroup_802414CC) = {
|
||||
.pos = { -196.0f, 130.0f, 104.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = STANDARD_HEART_DROPS(3),
|
||||
.flowerDrops = STANDARD_FLOWER_DROPS(2),
|
||||
.minCoinBonus = 1,
|
||||
@ -133,7 +133,7 @@ StaticNpc N(npcGroup_802416BC) = {
|
||||
.pos = { 641.0f, 268.0f, 202.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = STANDARD_HEART_DROPS(3),
|
||||
.flowerDrops = STANDARD_FLOWER_DROPS(2),
|
||||
.minCoinBonus = 1,
|
||||
@ -166,7 +166,7 @@ StaticNpc N(npcGroup_802418AC) = {
|
||||
.pos = { 333.0f, 215.0f, 85.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
{ ITEM_DRIED_SHROOM, 10, 0 },
|
||||
.heartDrops = STANDARD_HEART_DROPS(2),
|
||||
|
@ -146,9 +146,9 @@ ApiStatus N(func_80240B94_BDF924)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
@ -463,7 +463,7 @@ EvtSource N(interact_8024254C) = SCRIPT({
|
||||
EVT_VAR(0) = 118;
|
||||
EVT_VAR(1) = 1;
|
||||
await N(80241C6C);
|
||||
AddKeyItem(ITEM_PACKAGE);
|
||||
AddKeyItem(ITEM_KOOT_PACKAGE);
|
||||
EVT_MAP_VAR(0) = 0;
|
||||
EVT_SAVE_FLAG(1015) = 1;
|
||||
EVT_SAVE_FLAG(1020) = 0;
|
||||
@ -720,7 +720,7 @@ StaticNpc N(npcGroup_80243378) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_802424E0),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 2, 36, 10, 185, 56, 10, 185, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, 479, 215, 198, 150 },
|
||||
@ -752,7 +752,7 @@ StaticNpc N(npcGroup_80243568) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_802428A8),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -783,7 +783,7 @@ StaticNpc N(npcGroup_80243758) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_802431A4),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 2, 379, 10, 186, 399, 10, 186, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, 479, 215, 198, 150 },
|
||||
@ -815,7 +815,7 @@ StaticNpc N(npcGroup_80243948) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_80243328),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -846,7 +846,7 @@ StaticNpc N(npcGroup_80243B38) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_8024334C),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -919,7 +919,7 @@ StaticNpc N(npcGroup_80243F80)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_80243E90),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -948,7 +948,7 @@ StaticNpc N(npcGroup_80243F80)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_80243ECC),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -977,7 +977,7 @@ StaticNpc N(npcGroup_80243F80)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_80243F08),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1006,7 +1006,7 @@ StaticNpc N(npcGroup_80243F80)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_80243F44),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -126,7 +126,7 @@ StaticNpc N(npcGroup_80243840) = {
|
||||
.pos = { -350.0f, 180.0f, 150.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
{ ITEM_DRIED_SHROOM, 10, 0 },
|
||||
.heartDrops = STANDARD_HEART_DROPS(2),
|
||||
@ -160,7 +160,7 @@ StaticNpc N(npcGroup_80243A30) = {
|
||||
.pos = { 360.0f, 208.0f, 100.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
{ ITEM_DRIED_SHROOM, 10, 0 },
|
||||
.heartDrops = STANDARD_HEART_DROPS(2),
|
||||
@ -194,7 +194,7 @@ StaticNpc N(npcGroup_80243C20) = {
|
||||
.pos = { 150.0f, 177.0f, 160.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = STANDARD_HEART_DROPS(3),
|
||||
.flowerDrops = STANDARD_FLOWER_DROPS(2),
|
||||
.minCoinBonus = 1,
|
||||
@ -227,7 +227,7 @@ StaticNpc N(npcGroup_80243E10) = {
|
||||
.pos = { 550.0f, 230.0f, 125.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = STANDARD_HEART_DROPS(3),
|
||||
.flowerDrops = STANDARD_FLOWER_DROPS(2),
|
||||
.minCoinBonus = 1,
|
||||
@ -377,9 +377,9 @@ ApiStatus N(func_80240B94_BE4344)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
|
@ -329,7 +329,7 @@ StaticNpc N(npcGroup_8024223C)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80241FB8),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 2, 55, 10, 160, 75, 10, 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, 55, 195, 160, 50 },
|
||||
@ -360,7 +360,7 @@ StaticNpc N(npcGroup_8024223C)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80242008),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -390,7 +390,7 @@ StaticNpc N(npcGroup_8024223C)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024202C),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -420,7 +420,7 @@ StaticNpc N(npcGroup_8024223C)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024212C),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -450,7 +450,7 @@ StaticNpc N(npcGroup_8024223C)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_802421EC),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 2, 350, 10, 197, 330, 10, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, 350, 185, 197, 50 },
|
||||
@ -795,7 +795,7 @@ StaticNpc N(npcGroup_802443AC) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80244358),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -869,7 +869,7 @@ StaticNpc N(npcGroup_802447E4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_80244704),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -898,7 +898,7 @@ StaticNpc N(npcGroup_802447E4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_8024473C),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -927,7 +927,7 @@ StaticNpc N(npcGroup_802447E4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_80244774),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -956,7 +956,7 @@ StaticNpc N(npcGroup_802447E4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_802447AC),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1056,9 +1056,9 @@ ApiStatus N(func_80240B94_BE8774)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
|
@ -696,7 +696,7 @@ StaticNpc N(npcGroup_80245D0C)[] = {
|
||||
.flags = NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_40000 | NPC_FLAG_200000,
|
||||
.init = &N(init_80245090),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -726,7 +726,7 @@ StaticNpc N(npcGroup_80245D0C)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_40000 | NPC_FLAG_200000,
|
||||
.init = &N(init_80245058),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -758,7 +758,7 @@ StaticNpc N(npcGroup_802460EC)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_ENABLE_HIT_SCRIPT | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_200000,
|
||||
.init = &N(init_80245104),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -788,7 +788,7 @@ StaticNpc N(npcGroup_802460EC)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_ENABLE_HIT_SCRIPT | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_200000,
|
||||
.init = &N(init_80245104),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -818,7 +818,7 @@ StaticNpc N(npcGroup_802460EC)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_ENABLE_HIT_SCRIPT | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_200000,
|
||||
.init = &N(init_80245104),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -848,7 +848,7 @@ StaticNpc N(npcGroup_802460EC)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_ENABLE_HIT_SCRIPT | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_200000,
|
||||
.init = &N(init_80245104),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -878,7 +878,7 @@ StaticNpc N(npcGroup_802460EC)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_ENABLE_HIT_SCRIPT | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_200000,
|
||||
.init = &N(init_80245104),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -908,7 +908,7 @@ StaticNpc N(npcGroup_802460EC)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_ENABLE_HIT_SCRIPT | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_200000,
|
||||
.init = &N(init_80245104),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -940,7 +940,7 @@ StaticNpc N(npcGroup_80246C8C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_200000,
|
||||
.init = &N(init_80245164),
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -970,7 +970,7 @@ StaticNpc N(npcGroup_80246E7C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_200000,
|
||||
.init = &N(init_8024519C),
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1009,7 +1009,7 @@ StaticNpc N(npcGroup_802470BC) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024706C),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
.itemDrops = {
|
||||
{ ITEM_DRIED_SHROOM, 10, 0 },
|
||||
@ -1046,7 +1046,7 @@ StaticNpc N(npcGroup_802472AC) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024706C),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
.itemDrops = {
|
||||
{ ITEM_DRIED_SHROOM, 10, 0 },
|
||||
@ -1083,7 +1083,7 @@ StaticNpc N(npcGroup_8024749C) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024706C),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
.itemDrops = {
|
||||
{ ITEM_DRIED_SHROOM, 10, 0 },
|
||||
@ -1120,7 +1120,7 @@ StaticNpc N(npcGroup_8024768C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80245C9C),
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -347,7 +347,7 @@ StaticNpc N(npcGroup_80241448) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80241288),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -377,7 +377,7 @@ StaticNpc N(npcGroup_80241638) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_802413E8),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -148,7 +148,7 @@ StaticNpc N(npcGroup_80240784) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80240730),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -166,7 +166,7 @@ StaticNpc N(npcGroup_802407D8) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80240720),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -195,7 +195,7 @@ StaticNpc N(npcGroup_802409C8) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024076C),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
{ ITEM_DRIED_SHROOM, 10, 0 },
|
||||
.heartDrops = STANDARD_HEART_DROPS(2),
|
||||
|
@ -254,7 +254,7 @@ StaticNpc N(npcGroup_80240EEC) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_40000,
|
||||
.init = &N(init_80240E70),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -166,7 +166,7 @@ StaticNpc N(npcGroup_802407DC) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80240710),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -195,7 +195,7 @@ StaticNpc N(npcGroup_802409CC) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024075C),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
{ ITEM_DRIED_SHROOM, 10, 0 },
|
||||
.heartDrops = STANDARD_HEART_DROPS(2),
|
||||
|
@ -167,7 +167,7 @@ StaticNpc N(npcGroup_802407EC) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80240720),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -196,7 +196,7 @@ StaticNpc N(npcGroup_802409DC) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024076C),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
{ ITEM_DRIED_SHROOM, 10, 0 },
|
||||
.heartDrops = STANDARD_HEART_DROPS(2),
|
||||
|
@ -418,7 +418,7 @@ StaticNpc N(npcGroup_80241FE4) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_400000,
|
||||
.init = &N(init_80241F70),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -449,7 +449,7 @@ StaticNpc N(npcGroup_802421D4) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_80241F94),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -479,7 +479,7 @@ StaticNpc N(npcGroup_802423C4) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_80241FA4),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -509,7 +509,7 @@ StaticNpc N(npcGroup_802425B4) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_80241FB4),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -539,7 +539,7 @@ StaticNpc N(npcGroup_802427A4) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_80241FC4),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -569,7 +569,7 @@ StaticNpc N(npcGroup_80242994) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_80241FD4),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -750,7 +750,7 @@ StaticNpc N(npcGroup_802434FC) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_400000,
|
||||
.init = &N(init_802434EC),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -183,7 +183,7 @@ EvtSource N(enterDoubleDoor_80243A3C) = SCRIPT({
|
||||
});
|
||||
|
||||
s32 N(itemList_80243C40)[] = {
|
||||
ITEM_CASTLE_KEY1,
|
||||
ITEM_TUBBA_CASTLE_KEY,
|
||||
ITEM_NONE,
|
||||
};
|
||||
|
||||
@ -1287,9 +1287,9 @@ ApiStatus N(func_802430C0_C00940)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
@ -1493,7 +1493,7 @@ StaticNpc N(npcGroup_80246090) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80245D80),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { -180, 100, 230, 35, 0, -32767, 0, 0, 0, 0, 450, 1000, 1, 1 },
|
||||
@ -1524,7 +1524,7 @@ StaticNpc N(npcGroup_80246280) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80245E44),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 180, 100, 230, 35, 0, -32767, 0, 0, 0, 0, 450, 1000, 1, 1 },
|
||||
@ -1555,7 +1555,7 @@ StaticNpc N(npcGroup_80246470) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80245F08),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { -180, 100, -230, 35, 0, -32767, 0, 0, 0, 0, 450, 1000, 1, 1 },
|
||||
@ -1586,7 +1586,7 @@ StaticNpc N(npcGroup_80246660) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80245FCC),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 180, 100, -230, 35, 0, -32767, 0, 0, 0, 0, 450, 1000, 1, 1 },
|
||||
@ -1632,7 +1632,7 @@ StaticNpc N(npcGroup_80246880) = {
|
||||
.flags = NPC_FLAG_200000,
|
||||
.init = &N(init_80245784),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1663,7 +1663,7 @@ StaticNpc N(npcGroup_80246A70) = {
|
||||
.flags = NPC_FLAG_200000,
|
||||
.init = &N(init_80245814),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -1702,7 +1702,7 @@ StaticNpc N(npcGroup_80246C60) = {
|
||||
.flags = NPC_FLAG_200000,
|
||||
.init = &N(init_80245CF0),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
|
@ -275,7 +275,7 @@ StaticNpc N(npcGroup_80241E08)[] = {
|
||||
.pos = { -200.0f, 0.0f, 180.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -312,7 +312,7 @@ StaticNpc N(npcGroup_80241E08)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -344,7 +344,7 @@ StaticNpc N(npcGroup_802421E8)[] = {
|
||||
.pos = { 375.0f, 0.0f, 100.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -380,7 +380,7 @@ StaticNpc N(npcGroup_802421E8)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -169,7 +169,7 @@ EvtSource N(enterDoubleDoor_80242D1C) = SCRIPT({
|
||||
});
|
||||
|
||||
s32 N(itemList_80242F28)[] = {
|
||||
ITEM_CASTLE_KEY1,
|
||||
ITEM_TUBBA_CASTLE_KEY,
|
||||
ITEM_NONE,
|
||||
};
|
||||
|
||||
@ -527,7 +527,7 @@ StaticNpc N(npcGroup_80243DE8)[] = {
|
||||
.pos = { 180.0f, 0.0f, -122.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -563,7 +563,7 @@ StaticNpc N(npcGroup_80243DE8)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -595,7 +595,7 @@ StaticNpc N(npcGroup_802441C8)[] = {
|
||||
.pos = { -272.0f, 0.0f, -135.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -631,7 +631,7 @@ StaticNpc N(npcGroup_802441C8)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -664,7 +664,7 @@ StaticNpc N(npcGroup_802445A8)[] = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80243D94),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -700,7 +700,7 @@ StaticNpc N(npcGroup_802445A8)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -884,9 +884,9 @@ ApiStatus N(func_802416B4_C32B94)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
|
@ -226,7 +226,7 @@ StaticNpc N(npcGroup_80243B28) = {
|
||||
.pos = { 70.0f, -220.0f, 186.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 70, -220, 186, 15, 40, -32767, 1, 80, -220, 170, 80, 150, 1 },
|
||||
|
@ -197,7 +197,7 @@ StaticNpc N(npcGroup_80241B4C)[] = {
|
||||
.pos = { 132.0f, -110.0f, 238.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -233,7 +233,7 @@ StaticNpc N(npcGroup_80241B4C)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -265,7 +265,7 @@ StaticNpc N(npcGroup_80241F2C)[] = {
|
||||
.pos = { 503.0f, -210.0f, 225.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -301,7 +301,7 @@ StaticNpc N(npcGroup_80241F2C)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -162,7 +162,7 @@ StaticNpc N(npcGroup_80240954) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_802408FC),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -184,7 +184,7 @@ StaticNpc N(npcGroup_80241A7C)[] = {
|
||||
.pos = { -500.0f, 0.0f, -240.0f },
|
||||
.flags = NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -221,7 +221,7 @@ StaticNpc N(npcGroup_80241A7C)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -490,7 +490,7 @@ StaticNpc N(npcGroup_802450A0) = {
|
||||
.flags = NPC_FLAG_4 | NPC_FLAG_40000 | NPC_FLAG_200000 | NPC_FLAG_NO_DROPS,
|
||||
.init = &N(init_80244E94),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -528,7 +528,7 @@ StaticNpc N(npcGroup_80245290)[] = {
|
||||
.pos = { -250.0f, 0.0f, 135.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -565,7 +565,7 @@ StaticNpc N(npcGroup_80245290)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -597,7 +597,7 @@ StaticNpc N(npcGroup_80245670)[] = {
|
||||
.pos = { 220.0f, 0.0f, 155.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -634,7 +634,7 @@ StaticNpc N(npcGroup_80245670)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -666,7 +666,7 @@ StaticNpc N(npcGroup_80245A50)[] = {
|
||||
.pos = { 825.0f, 100.0f, 200.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -703,7 +703,7 @@ StaticNpc N(npcGroup_80245A50)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -734,7 +734,7 @@ StaticNpc N(npcGroup_80245E30) = {
|
||||
.pos = { 75.0f, 310.0f, 85.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 75, 310, 85, 30, 0, -32767, 0, 75, 0, 85, 250, 55, 1, 1 },
|
||||
@ -764,7 +764,7 @@ StaticNpc N(npcGroup_80246020) = {
|
||||
.pos = { -451.0f, 310.0f, 81.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { -451, 310, 81, 30, 0, -32767, 0, -310, 0, 175, 250, 145, 1, 1 },
|
||||
@ -849,7 +849,7 @@ StaticNpc N(npcGroup_80246528) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_200000 | NPC_FLAG_400000,
|
||||
.init = &N(init_802464C4),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 0, 0, 0, 0, 0, -32767, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
@ -891,7 +891,7 @@ StaticNpc N(npcGroup_80246768) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_LOCK_ANIMS,
|
||||
.init = &N(init_80246728),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -1006,9 +1006,9 @@ ApiStatus N(func_80240B94_C40944)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
|
@ -417,7 +417,7 @@ StaticNpc N(npcGroup_80244920)[] = {
|
||||
.pos = { -350.0f, 0.0f, 180.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -454,7 +454,7 @@ StaticNpc N(npcGroup_80244920)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -495,7 +495,7 @@ StaticNpc N(npcGroup_80244D6C)[] = {
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80244D00),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -532,7 +532,7 @@ StaticNpc N(npcGroup_80244D6C)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -563,7 +563,7 @@ StaticNpc N(npcGroup_8024514C) = {
|
||||
.pos = { -20.0f, 100.0f, 180.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { -20, 100, 180, 40, 0, -32767, 0, -20, 100, 180, 250, 0, 0, 1 },
|
||||
|
@ -41,7 +41,7 @@ static s32 N(pad_19B4)[] = {
|
||||
};
|
||||
|
||||
s32 N(itemList_802419C0)[] = {
|
||||
ITEM_CASTLE_KEY1,
|
||||
ITEM_TUBBA_CASTLE_KEY,
|
||||
ITEM_NONE,
|
||||
};
|
||||
|
||||
@ -358,7 +358,7 @@ StaticNpc N(npcGroup_802428C0) = {
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_40000 | NPC_FLAG_200000 | NPC_FLAG_NO_DROPS,
|
||||
.init = &N(init_802427EC),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -589,9 +589,9 @@ ApiStatus N(func_80241464_C50974)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
|
@ -99,7 +99,7 @@ static s32 N(pad_1774)[] = {
|
||||
};
|
||||
|
||||
EvtSource N(80241780) = SCRIPT({
|
||||
MakeItemEntity(ITEM_CASTLE_KEY1, -235, 25, -165, 17, EVT_SAVE_FLAG(1069));
|
||||
MakeItemEntity(ITEM_TUBBA_CASTLE_KEY, -235, 25, -165, 17, EVT_SAVE_FLAG(1069));
|
||||
});
|
||||
|
||||
static s32 N(pad_17B4)[] = {
|
||||
@ -200,7 +200,7 @@ StaticNpc N(npcGroup_80241A4C)[] = {
|
||||
.pos = { -70.0f, 0.0f, -100.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -237,7 +237,7 @@ StaticNpc N(npcGroup_80241A4C)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -269,7 +269,7 @@ StaticNpc N(npcGroup_80241E2C)[] = {
|
||||
.pos = { 0.0f, 0.0f, -235.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -305,7 +305,7 @@ StaticNpc N(npcGroup_80241E2C)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -337,7 +337,7 @@ StaticNpc N(npcGroup_8024220C)[] = {
|
||||
.pos = { 70.0f, 0.0f, -100.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -373,7 +373,7 @@ StaticNpc N(npcGroup_8024220C)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -405,7 +405,7 @@ StaticNpc N(npcGroup_802425EC)[] = {
|
||||
.pos = { 140.0f, 0.0f, -235.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -441,7 +441,7 @@ StaticNpc N(npcGroup_802425EC)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -473,7 +473,7 @@ StaticNpc N(npcGroup_802429CC)[] = {
|
||||
.pos = { 210.0f, 0.0f, -100.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -509,7 +509,7 @@ StaticNpc N(npcGroup_802429CC)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -541,7 +541,7 @@ StaticNpc N(npcGroup_80242DAC)[] = {
|
||||
.pos = { 280.0f, 0.0f, -235.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 5,
|
||||
.itemDrops = {
|
||||
{ ITEM_SUPER_SHROOM, 10, 0 },
|
||||
@ -577,7 +577,7 @@ StaticNpc N(npcGroup_80242DAC)[] = {
|
||||
.pos = { 0.0f, -1000.0f, 0.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_DROPS,
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -575,7 +575,7 @@ StaticNpc N(npcGroup_802432D4) = {
|
||||
.flags = NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_40000 | NPC_FLAG_200000 | NPC_FLAG_NO_DROPS,
|
||||
.init = &N(init_80242924),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 5, 0, 0, 240, 175, 0, 240, 350, 0, 240, 525, 0, 240, 700, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, 300, 0, 240, 1000, 250, 1, 1 },
|
||||
@ -606,7 +606,7 @@ StaticNpc N(npcGroup_802434C4) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024329C),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -738,9 +738,9 @@ ApiStatus N(func_80240B94_C56AD4)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
|
@ -1238,7 +1238,7 @@ NpcSettings N(npcSettings_80247788) = {
|
||||
.otherAI = &N(80247628),
|
||||
.onInteract = &N(8024769C),
|
||||
.aux = &N(8024771C),
|
||||
.flags = 0x00000D01,
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.level = 99,
|
||||
};
|
||||
|
||||
@ -1250,7 +1250,7 @@ NpcSettings N(npcSettings_802477B4) = {
|
||||
.onInteract = &N(8024769C),
|
||||
.ai = &N(80247768),
|
||||
.aux = &N(8024771C),
|
||||
.flags = 0x00000C01,
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.level = 99,
|
||||
.unk_2A = 16,
|
||||
};
|
||||
@ -1909,7 +1909,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_802481F8),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1939,7 +1939,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_802483A8),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { -235, 0, 160, 30, 0, -32767, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
@ -1970,7 +1970,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_802484E0),
|
||||
.yaw = 61,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2000,7 +2000,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80248AE4),
|
||||
.yaw = 74,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2030,7 +2030,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80248CC8),
|
||||
.yaw = 257,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2060,7 +2060,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80249168),
|
||||
.yaw = 271,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2090,7 +2090,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024981C),
|
||||
.yaw = 180,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2120,7 +2120,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.unk_1C = { 00, 00, 00, 01, 00, 03, 02, 00},
|
||||
.yaw = 263,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2150,7 +2150,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80249ABC),
|
||||
.yaw = 257,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { -120, 0, 134, 40, 0, -32767, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
@ -2181,7 +2181,7 @@ StaticNpc N(npcGroup_80249B34)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_ENABLE_HIT_SCRIPT | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80249B10),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 2, 40, 0, 105, -30, 0, 125, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, 0, 0, 0, 0, 0, 0, 1 },
|
||||
@ -2215,7 +2215,7 @@ StaticNpc N(npcGroup_8024AE94)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_802498C4),
|
||||
.yaw = 62,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2245,7 +2245,7 @@ StaticNpc N(npcGroup_8024AE94)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_802498C4),
|
||||
.yaw = 63,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2275,7 +2275,7 @@ StaticNpc N(npcGroup_8024AE94)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_802498C4),
|
||||
.yaw = 244,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2400,7 +2400,7 @@ EvtSource N(8024B7B0) = {
|
||||
EVT_SET(EVT_VAR(0), 119)
|
||||
EVT_SET(EVT_VAR(1), 1)
|
||||
EVT_EXEC_WAIT(N(8024B5B4))
|
||||
EVT_CALL(AddKeyItem, ITEM_RED_JAR)
|
||||
EVT_CALL(AddKeyItem, ITEM_KOOT_RED_JAR)
|
||||
EVT_SET(EVT_SAVE_FLAG(758), 1)
|
||||
EVT_WAIT_FRAMES(20)
|
||||
EVT_CALL(func_802D2C14, 0)
|
||||
@ -2999,9 +2999,9 @@ ApiStatus N(func_80241174_95C374)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
|
@ -1084,7 +1084,7 @@ NpcSettings N(npcSettings_802473B0) = {
|
||||
.otherAI = &N(80247250),
|
||||
.onInteract = &N(802472C4),
|
||||
.aux = &N(80247344),
|
||||
.flags = 0x00000D01,
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.level = 99,
|
||||
};
|
||||
|
||||
@ -1096,7 +1096,7 @@ NpcSettings N(npcSettings_802473DC) = {
|
||||
.onInteract = &N(802472C4),
|
||||
.ai = &N(80247390),
|
||||
.aux = &N(80247344),
|
||||
.flags = 0x00000C01,
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.level = 99,
|
||||
.unk_2A = 0x10,
|
||||
};
|
||||
@ -2722,7 +2722,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024BA50),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { -303, 0, 22, 146, 38, -32767, 1, 0, 0, 0, 0, 0, 0, 1 },
|
||||
@ -2753,7 +2753,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024BBAC),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { -20, 0, 40, 60, 0, -32767, 0, 0, 0, 0, 0, 0, 0, 1 },
|
||||
@ -2784,7 +2784,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024D04C),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2814,7 +2814,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024D790),
|
||||
.yaw = 180,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2844,7 +2844,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80247A80),
|
||||
.yaw = 180,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2874,7 +2874,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024D130),
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2904,7 +2904,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024BCD4),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2934,7 +2934,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024BD28),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2964,7 +2964,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024BF10),
|
||||
.yaw = 180,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2994,7 +2994,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024C038),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -3024,7 +3024,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_8024D3E8),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -3053,7 +3053,7 @@ StaticNpc N(npcGroup_8024D7B4)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_ENABLE_HIT_SCRIPT | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.unk_1C = { 00, 00, 00, 01, 00, 03, 02, 01},
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -1037,7 +1037,7 @@ StaticNpc N(npcGroup_80244E64) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_GRAVITY | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80243474),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1068,7 +1068,7 @@ StaticNpc N(npcGroup_80245054)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80243B7C),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 2, -59, 0, -40, -80, 0, -40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, -59, 0, -40, 100, 0, 0, 1 },
|
||||
@ -1099,7 +1099,7 @@ StaticNpc N(npcGroup_80245054)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80243BB0),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 2, 67, 0, 85, 97, 0, 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, -59, 0, -40, 100, 0, 0, 1 },
|
||||
@ -1130,7 +1130,7 @@ StaticNpc N(npcGroup_80245054)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80243BE4),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 2, 90, 0, 410, 120, 0, 410, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, -59, 0, -40, 100, 0, 0, 1 },
|
||||
@ -1161,7 +1161,7 @@ StaticNpc N(npcGroup_80245054)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80243C18),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.movement = { 2, 200, 0, 430, 240, 0, 430, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32767, -59, 0, -40, 100, 0, 0, 1 },
|
||||
@ -1194,7 +1194,7 @@ StaticNpc N(npcGroup_80245814) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_8024414C),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1225,7 +1225,7 @@ StaticNpc N(npcGroup_80245A04) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80244BF4),
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1255,7 +1255,7 @@ StaticNpc N(npcGroup_80245BF4) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80244DD0),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1375,7 +1375,7 @@ StaticNpc N(npcGroup_80246264)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80246170),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1404,7 +1404,7 @@ StaticNpc N(npcGroup_80246264)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_802461E4),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1433,7 +1433,7 @@ StaticNpc N(npcGroup_80246264)[] = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80246224),
|
||||
.yaw = 0,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -2135,9 +2135,9 @@ ApiStatus N(func_80240BD4_C9EAF4)(Evt* script, s32 isInitialCall) {
|
||||
script->functionTemp[0] = 99;
|
||||
script->functionTemp[1] = 0;
|
||||
enemy->unk_B0 &= ~4;
|
||||
} else if (enemy->flags & 0x40000000) {
|
||||
} else if (enemy->flags & ENEMY_FLAGS_40000000) {
|
||||
script->functionTemp[0] = 12;
|
||||
enemy->flags &= ~0x40000000;
|
||||
enemy->flags &= ~ENEMY_FLAGS_40000000;
|
||||
}
|
||||
|
||||
posX = npc->pos.x;
|
||||
|
@ -884,7 +884,7 @@ StaticNpc N(npcGroup_8024388C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80241DA4),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -915,7 +915,7 @@ StaticNpc N(npcGroup_80243A7C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80241E10),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -945,7 +945,7 @@ StaticNpc N(npcGroup_80243C6C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024338C),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -975,7 +975,7 @@ StaticNpc N(npcGroup_80243E5C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_802434CC),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1005,7 +1005,7 @@ StaticNpc N(npcGroup_8024404C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024360C),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -1035,7 +1035,7 @@ StaticNpc N(npcGroup_8024423C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_GRAVITY | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_8024374C),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -471,7 +471,7 @@ StaticNpc N(npcGroup_8024291C) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.init = &N(init_80242428),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
|
@ -579,7 +579,7 @@ StaticNpc N(npcGroup_80243C48) = {
|
||||
.flags = NPC_FLAG_PASSIVE | NPC_FLAG_ENABLE_HIT_SCRIPT | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW | NPC_FLAG_400000,
|
||||
.init = &N(init_80243B20),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.heartDrops = NO_DROPS,
|
||||
.flowerDrops = NO_DROPS,
|
||||
.animations = {
|
||||
@ -609,7 +609,7 @@ StaticNpc N(npcGroup_80243E38) = {
|
||||
.pos = { 205.0f, 0.0f, -80.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -646,7 +646,7 @@ StaticNpc N(npcGroup_80244028) = {
|
||||
.pos = { 275.0f, 0.0f, -115.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -683,7 +683,7 @@ StaticNpc N(npcGroup_80244218) = {
|
||||
.pos = { -230.0f, 60.0f, -110.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -720,7 +720,7 @@ StaticNpc N(npcGroup_80244408) = {
|
||||
.pos = { -330.0f, 60.0f, -110.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -757,7 +757,7 @@ StaticNpc N(npcGroup_802445F8) = {
|
||||
.pos = { -430.0f, 60.0f, -110.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -794,7 +794,7 @@ StaticNpc N(npcGroup_802447E8) = {
|
||||
.pos = { -530.0f, 60.0f, -110.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -831,7 +831,7 @@ StaticNpc N(npcGroup_802449D8) = {
|
||||
.pos = { -630.0f, 60.0f, -110.0f },
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -888,7 +888,7 @@ StaticNpc N(npcGroup_80244CD4) = {
|
||||
.flags = NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80244BC8),
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 20,
|
||||
.itemDrops = {
|
||||
{ ITEM_HONEY_SYRUP, 24, 0 },
|
||||
|
@ -516,7 +516,7 @@ StaticNpc N(npcGroup_8024398C) = {
|
||||
.pos = { -350.0f, 0.0f, 40.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -553,7 +553,7 @@ StaticNpc N(npcGroup_80243B7C) = {
|
||||
.pos = { 260.0f, 0.0f, 75.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.yaw = 270,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -590,7 +590,7 @@ StaticNpc N(npcGroup_80243D6C) = {
|
||||
.pos = { -50.0f, 55.0f, 90.0f },
|
||||
.flags = NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
@ -629,7 +629,7 @@ StaticNpc N(npcGroup_80243F5C) = {
|
||||
.flags = NPC_FLAG_4 | NPC_FLAG_100 | NPC_FLAG_LOCK_ANIMS | NPC_FLAG_NO_Y_MOVEMENT | NPC_FLAG_NO_PROJECT_SHADOW,
|
||||
.init = &N(init_80243954),
|
||||
.yaw = 90,
|
||||
.dropFlags = 0x80,
|
||||
.dropFlags = NPC_DROP_FLAGS_80,
|
||||
.itemDropChance = 15,
|
||||
.itemDrops = {
|
||||
{ ITEM_MAPLE_SYRUP, 6, 0 },
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user