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ninja include/sprite/**/*.h
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parent
af8e283a4a
commit
c2c49b191e
8
Makefile
8
Makefile
@ -262,10 +262,10 @@ $(NPC_BIN): $(NPC_YAY0) tools/compile_npc_sprites.py
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@$(PYTHON) tools/compile_npc_sprites.py $@ $(NPC_YAY0)
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$(NPC_BIN:.bin=.o): $(NPC_BIN)
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$(LD) -r -b binary -o $@ $<
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include/sprite/npc/%.h: sprite/npc/%/SpriteSheet.xml tools/gen_sprite_animations_h.py
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@mkdir -p $(shell dirname $@)
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@echo "building $@"
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@$(PYTHON) tools/gen_sprite_animations_h.py $@ sprite/npc/$* $(NPC_DIRS)
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# include/sprite/npc/%.h: sprite/npc/%/SpriteSheet.xml tools/gen_sprite_animations_h.py
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# @mkdir -p $(shell dirname $@)
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# @echo "building $@"
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# @$(PYTHON) tools/gen_sprite_animations_h.py $@ sprite/npc/$* $(NPC_DIRS)
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### Linker ###
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46
configure.py
46
configure.py
@ -14,6 +14,8 @@ import split
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INCLUDE_ASM_RE = re.compile(r"_INCLUDE_ASM\([^,]+, ([^,]+), ([^,)]+)") # note _ prefix
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CPPFLAGS = "-Iinclude -Isrc -D _LANGUAGE_C -D _FINALROM -ffreestanding -DF3DEX_GBI_2 -D_MIPS_SZLONG=32"
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NPC_SPRITES = "world_goombario world_kooper world_bombette world_parakarry world_bow world_watt world_sushie world_lakilester battle_goombario battle_kooper battle_bombette battle_parakarry battle_bow battle_watt battle_sushie battle_lakilester kooper_without_shell world_eldstar world_mamar world_skolar world_muskular world_misstar world_klevar world_kalmar battle_eldstar battle_mamar battle_skolar battle_muskular battle_misstar battle_klevar battle_kalmar twink jr_troopa spiked_jr_troopa spiked_para_jr_troopa mage_jr_troopa para_jr_troopa goomba spiked_goomba paragoomba koopa_troopa para_troopa fuzzy bob_omb bullet_bill bill_blaster monty_mole cleft pokey battle_bandit buzzy_beetle swooper stone_chomp putrid_piranha piranha_plant sentinel world_clubba battle_clubba shy_guy groove_guy sky_guy pyro_guy spy_guy medi_guy fuzzipede jungle_guy heart_plant hurt_plant m_bush bubble kent_c_koopa dayzee lakitu spiny bzzap ruff_puff spike_top duplighost albino_dino blooper baby_blooper gulpit dry_bones thrown_bone bony_beetle magikoopa flying_magikoopa world_koopatrol koopatrol hammer_bros bush_basic bush_blocky bush_dry bush_leafy bush_matted world_kammy battle_kammy goomba_bros goomba_king spiky_goomnut dark_toad koopa_bros buzzar tutankoopa chain_chomp world_tubba battle_tubba tubbas_heart big_lantern_ghost shy_squad_guy marshal_guy stilt_guy stilt_guy_unfold shy_stack_guy shy_stack_unfold shy_stack_damage shy_stack_rock general_guy general_guy_bomb tank_guy lava_piranha_head petit_piranha lava_bud huff_n_puff tuff_puff monstar crystal_king world_bowser battle_bowser luigi toad three_sisters vanna_t toad_kid toad_guard harry_t toad_minister postmaster conductor_toad train_station_toad fishmael artist_toad koopa koopa_without_shell world_bob_omb whacka dryite mouser boo yoshi yoshi_kid raven bubulb penguin shiver_toad world_bandit goompa goombaria gooma goompapa goomama the_master chan lee merlon chet_rippo rowf minh_t russ_t tayce_t fice_t bartender chanterelle rip_cheato chuck_quizmo merluvlee merlar merlow star_kid kolorado_wife koopa_koot kolorado battle_kolorado archeologist nomadimouse world_merlee battle_merlee disguised_moustafa moustafa oaklie bootler yakkey gourmet_guy village_leader leaders_friend rafael_raven tolielup gate_flower petunia posie lily rosie sun lakilulu ninji mayor_penguin mayor_penguin_wife penguin_patrol herringway merle star_rod fire coin parade_peach parade_koopas parade_burnt_bowser parade_luigi parade_partners parade_yoshis parade_kolorados parade_chicks parade_ice_show parade_toads parade_batons parade_drums parade_flags parade_horns parade_tubba_balloon parade_wizards parade_mario parade_shy_guys parade_twink leaf".split(" ")
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def obj(path: str):
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if not path.startswith("$builddir/"):
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path = "$builddir/" + path
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@ -63,7 +65,7 @@ async def task(coro):
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num_tasks_done += 1
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print(f"\r{(num_tasks_done / num_tasks) * 100:.0f}%", end="")
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async def build_c_file(c_file: str):
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async def build_c_file(c_file: str, generated_headers):
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# preprocess c_file, but simply put an _ in front of INCLUDE_ASM and SCRIPT
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stdout, stderr = await shell(f"{cpp} {CPPFLAGS} '-DINCLUDE_ASM(...)=_INCLUDE_ASM(__VA_ARGS__)' '-DSCRIPT(...)=_SCRIPT(__VA_ARGS__)' {c_file} -o -")
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@ -78,7 +80,7 @@ async def build_c_file(c_file: str):
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s_deps.append("asm/nonmatchings/" + eval(match[1]) + "/" + match[2] + ".s")
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# add build task to ninja
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n.build(obj(c_file), "cc_dsl" if uses_dsl else "cc", c_file, implicit=s_deps)
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n.build(obj(c_file), "cc_dsl" if uses_dsl else "cc", c_file, implicit=s_deps, order_only=generated_headers)
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def build_yay0_file(bin_file: str):
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yay0_file = f"$builddir/{os.path.splitext(bin_file)[0]}.Yay0"
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@ -169,16 +171,50 @@ async def main():
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description="assemble $in")
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n.newline()
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# $img_type, $img_flags
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n.rule("img",
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command="$python tools/convert_image.py $img_type $in $out $img_flags",
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description="image $in")
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n.newline()
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# $sprite_id
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n.rule("sprite_animations_h",
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command="$python tools/gen_sprite_animations_h.py $out $sprite_dir $sprite_id",
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description="sprite_animations_h $in")
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n.newline()
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objects, segments = read_splat("tools/splat.yaml") # no .o extension!
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c_files = (f for f in objects if f.endswith(".c")) # glob("src/**/*.c", recursive=True)
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# TODO: build elf
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# generated headers
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n.comment("generated headers")
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generated_headers = []
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def add_generated_header(h: str):
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if not os.path.exists(h):
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# mkdir -p
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os.makedirs(os.path.dirname(h), exist_ok=True)
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# touch it so cpp doesn't complain if its #included
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open(h, "w").close()
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# mark it as really old so ninja builds it
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os.utime(h, (0, 0))
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for sprite_id, sprite_name in enumerate(NPC_SPRITES, 1):
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h = f"include/sprite/npc/{sprite_name}.h"
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n.build(h, "sprite_animations_h", glob(f"sprite/npc/{sprite_name}/**/*.*", recursive=True), variables={
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"sprite_dir": f"sprite/npc/{sprite_name}",
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"sprite_id": sprite_id,
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})
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add_generated_header(h)
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n.newline()
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# fast tasks
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n.comment("data")
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for f in objects:
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segment = segments[f]
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@ -200,11 +236,9 @@ async def main():
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print("warning: dont know what to do with object " + f)
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n.newline()
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# build slow tasks concurrently
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# slow tasks generated concurrently
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n.comment("c")
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tasks = [
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*(task(build_c_file(f)) for f in c_files),
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]
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tasks = [task(build_c_file(f, generated_headers)) for f in c_files]
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num_tasks = len(tasks)
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num_tasks_done = 0
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await asyncio.gather(*tasks)
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@ -8,14 +8,14 @@ from splat_ext.PaperMarioNpcSprites import Sprite
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if __name__ == "__main__":
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if len(argv) < 4:
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print("usage: gen_sprite_animations_h.py [OUT] [DIR] [ALLDIRS]")
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print("usage: gen_sprite_animations_h.py [OUT] [DIR] [ID]")
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exit(1)
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_, outfile, sprite_dir, *alldirs = argv
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_, outfile, sprite_dir, s = argv
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with open(outfile, "w") as f:
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# get sprite index
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s = alldirs.index(sprite_dir) + 1
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s = int(s)
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assert s >= 1
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sprite_dir = Path(sprite_dir)
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