mirror of
https://github.com/pmret/papermario.git
synced 2024-11-23 13:49:51 +00:00
Fixed section boundaries and matched non_matchings
This commit is contained in:
parent
ec4b1cc9a1
commit
db6202ebf4
6
asm/data/battle/move/auto_jump_765D10.data.s
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asm/data/battle/move/auto_jump_765D10.data.s
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asm/data/battle/move/auto_multibounce_76A920.data.s
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asm/data/battle/move/auto_multibounce_76A920.data.s
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asm/data/battle/move/auto_smash_7635F0.data.s
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asm/data/battle/move/auto_smash_7635F0.data.s
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asm/data/battle/move/dizzy_stomp_748EC0.data.s
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asm/data/battle/move/dizzy_stomp_748EC0.data.s
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asm/data/battle/move/mega_jump_771020.data.s
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asm/data/battle/move/mega_jump_771020.data.s
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asm/data/battle/move/mega_smash_777740.data.s
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asm/data/battle/move/mega_smash_777740.data.s
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asm/data/battle/move/multibounce_740DB0.data.s
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asm/data/battle/move/multibounce_740DB0.data.s
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asm/data/battle/move/power_jump_76D850.data.s
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asm/data/battle/move/power_jump_76D850.data.s
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asm/data/battle/move/power_quake_767D40.data.s
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asm/data/battle/move/power_quake_767D40.data.s
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asm/data/battle/move/power_smash_772C50.data.s
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asm/data/battle/move/power_smash_772C50.data.s
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asm/data/battle/move/quake_hammer_73AF80.data.s
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asm/data/battle/move/quake_hammer_73AF80.data.s
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asm/data/battle/move/shrink_smash_77CC30.data.s
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asm/data/battle/move/shrink_smash_77CC30.data.s
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asm/data/battle/move/shrink_stomp_783C90.data.s
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asm/data/battle/move/shrink_stomp_783C90.data.s
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asm/data/battle/move/sleep_stomp_746F00.data.s
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asm/data/battle/move/sleep_stomp_746F00.data.s
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asm/data/battle/move/super_jump_76F420.data.s
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asm/data/battle/move/super_jump_76F420.data.s
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asm/data/battle/move/super_smash_7751B0.data.s
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asm/data/battle/move/super_smash_7751B0.data.s
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@ -1,10 +1,9 @@
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#include "common.h"
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#ifdef NON_MATCHING
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ApiStatus func_802A1000_765C20(ScriptInstance* script, s32 isInitialCall) {
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BattleStatus* battleStatus = &gBattleStatus;
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BattleStatus* secondBattleStatus = &gBattleStatus;
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Actor* partnerActor = battleStatus->partnerActor;
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Actor* partnerActor = battleStatus->playerActor;
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f32 posX = partnerActor->currentPos.x;
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f32 posY = partnerActor->currentPos.y;
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f32 posZ = partnerActor->currentPos.z;
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@ -14,21 +13,17 @@ ApiStatus func_802A1000_765C20(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = (dist3D(posX, posY, posZ, goalX, goalY, goalZ) * 15.0f) / 100.0f;
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if (script->varTable[0] >= 21) {
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if (script->varTable[0] > 20) {
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script->varTable[0] = 20;
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}
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if (secondBattleStatus->unk_83 != 0) {
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if (script->varTable[0] < 10) {
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script->varTable[0] = 10;
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if (script->varTable[0] < 6) {
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script->varTable[0] = 6;
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}
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} else if (script->varTable[0] < 15) {
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script->varTable[0] = 15;
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} else if (script->varTable[0] < 12) {
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script->varTable[0] = 12;
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}
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/auto_jump_765C20", func_802A1000_765C20);
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#endif
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@ -1,10 +1,9 @@
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#include "common.h"
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#ifdef NON_MATCHING
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ApiStatus func_80238000_6F10E0(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus func_802A1000_76A830(ScriptInstance* script, s32 isInitialCall) {
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BattleStatus* battleStatus = &gBattleStatus;
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BattleStatus* secondBattleStatus = &gBattleStatus;
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Actor* partnerActor = battleStatus->partnerActor;
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Actor* partnerActor = battleStatus->playerActor;
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f32 posX = partnerActor->currentPos.x;
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f32 posY = partnerActor->currentPos.y;
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f32 posZ = partnerActor->currentPos.z;
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@ -14,20 +13,17 @@ ApiStatus func_80238000_6F10E0(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = (dist3D(posX, posY, posZ, goalX, goalY, goalZ) * 15.0f) / 100.0f;
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if (script->varTable[0] >= 21) {
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if (script->varTable[0] > 20) {
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script->varTable[0] = 20;
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}
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if (secondBattleStatus->unk_83 != 0) {
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if (script->varTable[0] < 10) {
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script->varTable[0] = 10;
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if (script->varTable[0] < 6) {
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script->varTable[0] = 6;
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}
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} else if (script->varTable[0] < 15) {
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script->varTable[0] = 15;
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} else if (script->varTable[0] < 12) {
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script->varTable[0] = 12;
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}
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/auto_multibounce_76A830", func_802A1000_76A830);
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#endif
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@ -12,7 +12,6 @@ ApiStatus func_802A1000_763540(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#ifdef NOT_MATCHING
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ApiStatus func_802A1050_763590(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = 0;
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@ -21,11 +20,8 @@ ApiStatus func_802A1050_763590(ScriptInstance* script, s32 isInitialCall) {
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}
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if ((gBattleStatus.flags1 & 0x1000) != FALSE) {
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script->varTable[0] = 1;
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script->varTable[0] = 1;
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}
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/auto_smash_763540", func_802A1050_763590);
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#endif
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@ -1,10 +1,9 @@
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#include "common.h"
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#ifdef NON_MATCHING
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ApiStatus func_802A1000_748DD0(ScriptInstance* script, s32 isInitialCall) {
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BattleStatus* battleStatus = &gBattleStatus;
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BattleStatus* secondBattleStatus = &gBattleStatus;
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Actor* partnerActor = battleStatus->partnerActor;
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Actor* partnerActor = battleStatus->playerActor;
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f32 posX = partnerActor->currentPos.x;
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f32 posY = partnerActor->currentPos.y;
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f32 posZ = partnerActor->currentPos.z;
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@ -14,21 +13,17 @@ ApiStatus func_802A1000_748DD0(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = (dist3D(posX, posY, posZ, goalX, goalY, goalZ) * 15.0f) / 100.0f;
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if (script->varTable[0] >= 21) {
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if (script->varTable[0] > 20) {
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script->varTable[0] = 20;
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}
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if (secondBattleStatus->unk_83 != 0) {
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if (script->varTable[0] < 10) {
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script->varTable[0] = 10;
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if (script->varTable[0] < 6) {
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script->varTable[0] = 6;
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}
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} else if (script->varTable[0] < 15) {
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script->varTable[0] = 15;
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} else if (script->varTable[0] < 12) {
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script->varTable[0] = 12;
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}
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/dizzy_stomp_748DD0", func_802A1000_748DD0);
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#endif
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@ -29,6 +29,7 @@ ApiStatus func_802A1000_73D860(ScriptInstance* script, s32 isInitialCall) {
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}
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// NOT WORKING
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// TODO JUMP TABLE ETHAN
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#ifdef NON_MATCHING
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ApiStatus func_802A10E4_73D944(ScriptInstance* script, s32 isInitialCall) {
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PlayerData* playerData = &gPlayerData;
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@ -1,10 +1,9 @@
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#include "common.h"
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#ifdef NON_MATCHING
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ApiStatus func_802A1000_770F30(ScriptInstance* script, s32 isInitialCall) {
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BattleStatus* battleStatus = &gBattleStatus;
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BattleStatus* secondBattleStatus = &gBattleStatus;
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Actor* partnerActor = battleStatus->partnerActor;
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Actor* partnerActor = battleStatus->playerActor;
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f32 posX = partnerActor->currentPos.x;
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f32 posY = partnerActor->currentPos.y;
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f32 posZ = partnerActor->currentPos.z;
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@ -19,16 +18,12 @@ ApiStatus func_802A1000_770F30(ScriptInstance* script, s32 isInitialCall) {
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}
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if (secondBattleStatus->unk_83 != 0) {
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if (script->varTable[0] < 10) {
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script->varTable[0] = 10;
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if (script->varTable[0] < 6) {
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script->varTable[0] = 6;
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}
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} else if (script->varTable[0] < 15) {
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script->varTable[0] = 15;
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} else if (script->varTable[0] < 12) {
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script->varTable[0] = 12;
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}
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/mega_jump_770F30", func_802A1000_770F30);
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#endif
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@ -12,7 +12,6 @@ ApiStatus func_802A1000_777690(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#ifdef NOT_MATCHING
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ApiStatus func_802A1050_7776E0(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = 0;
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@ -26,7 +25,3 @@ ApiStatus func_802A1050_7776E0(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/mega_smash_777690", func_802A1050_7776E0);
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#endif
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@ -1,10 +1,9 @@
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#include "common.h"
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#ifdef NON_MATCHING
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ApiStatus func_802A1000_740CC0(ScriptInstance* script, s32 isInitialCall) {
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BattleStatus* battleStatus = &gBattleStatus;
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BattleStatus* secondBattleStatus = &gBattleStatus;
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Actor* partnerActor = battleStatus->partnerActor;
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Actor* partnerActor = battleStatus->playerActor;
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f32 posX = partnerActor->currentPos.x;
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f32 posY = partnerActor->currentPos.y;
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f32 posZ = partnerActor->currentPos.z;
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@ -14,21 +13,17 @@ ApiStatus func_802A1000_740CC0(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = (dist3D(posX, posY, posZ, goalX, goalY, goalZ) * 15.0f) / 100.0f;
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if (script->varTable[0] >= 21) {
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if (script->varTable[0] > 20) {
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script->varTable[0] = 20;
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}
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if (secondBattleStatus->unk_83 != 0) {
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if (script->varTable[0] < 10) {
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script->varTable[0] = 10;
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if (script->varTable[0] < 6) {
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script->varTable[0] = 6;
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}
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} else if (script->varTable[0] < 15) {
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script->varTable[0] = 15;
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} else if (script->varTable[0] < 12) {
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script->varTable[0] = 12;
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}
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/multibounce_740CC0", func_802A1000_740CC0);
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#endif
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@ -1,10 +1,9 @@
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#include "common.h"
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#ifdef NON_MATCHING
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ApiStatus func_802A1000_76D760(ScriptInstance* script, s32 isInitialCall) {
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BattleStatus* battleStatus = &gBattleStatus;
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BattleStatus* secondBattleStatus = &gBattleStatus;
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Actor* partnerActor = battleStatus->partnerActor;
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Actor* partnerActor = battleStatus->playerActor;
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f32 posX = partnerActor->currentPos.x;
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f32 posY = partnerActor->currentPos.y;
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f32 posZ = partnerActor->currentPos.z;
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@ -19,16 +18,12 @@ ApiStatus func_802A1000_76D760(ScriptInstance* script, s32 isInitialCall) {
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}
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if (secondBattleStatus->unk_83 != 0) {
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if (script->varTable[0] < 10) {
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script->varTable[0] = 10;
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if (script->varTable[0] < 6) {
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script->varTable[0] = 6;
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}
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} else if (script->varTable[0] < 15) {
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script->varTable[0] = 15;
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} else if (script->varTable[0] < 12) {
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script->varTable[0] = 12;
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}
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/power_jump_76D760", func_802A1000_76D760);
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#endif
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@ -12,7 +12,6 @@ ApiStatus func_802A1000_767C90(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#ifdef NOT_MATCHING
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ApiStatus func_802A1050_767CE0(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = 0;
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@ -26,7 +25,3 @@ ApiStatus func_802A1050_767CE0(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/power_quake_767C90", func_802A1050_767CE0);
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#endif
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@ -12,7 +12,6 @@ ApiStatus func_802A1000_772BA0(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#ifdef NOT_MATCHING
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ApiStatus func_802A1050_772BF0(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = 0;
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@ -26,7 +25,3 @@ ApiStatus func_802A1050_772BF0(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/power_smash_772BA0", func_802A1050_772BF0);
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#endif
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@ -12,7 +12,6 @@ ApiStatus func_802A1000_73AED0(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#ifdef NOT_MATCHING
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ApiStatus func_802A1050_73AF20(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = 0;
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@ -26,7 +25,3 @@ ApiStatus func_802A1050_73AF20(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/quake_hammer_73AED0", func_802A1050_73AF20);
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#endif
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@ -12,7 +12,6 @@ ApiStatus func_802A1000_77CB80(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#ifdef NOT_MATCHING
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ApiStatus func_802A1050_77CBD0(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0] = 0;
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@ -26,7 +25,3 @@ ApiStatus func_802A1050_77CBD0(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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}
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#else
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INCLUDE_ASM(s32, "battle/move/shrink_smash_77CB80", func_802A1050_77CBD0);
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#endif
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@ -1,10 +1,9 @@
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#include "common.h"
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#ifdef NON_MATCHING
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ApiStatus func_802A1000_783BA0(ScriptInstance* script, s32 isInitialCall) {
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BattleStatus* battleStatus = &gBattleStatus;
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BattleStatus* secondBattleStatus = &gBattleStatus;
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Actor* partnerActor = battleStatus->partnerActor;
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Actor* partnerActor = battleStatus->playerActor;
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f32 posX = partnerActor->currentPos.x;
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f32 posY = partnerActor->currentPos.y;
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f32 posZ = partnerActor->currentPos.z;
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@ -19,16 +18,12 @@ ApiStatus func_802A1000_783BA0(ScriptInstance* script, s32 isInitialCall) {
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}
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if (secondBattleStatus->unk_83 != 0) {
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if (script->varTable[0] < 10) {
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script->varTable[0] = 10;
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if (script->varTable[0] < 6) {
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||||
script->varTable[0] = 6;
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||||
}
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} else if (script->varTable[0] < 15) {
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||||
script->varTable[0] = 15;
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||||
} else if (script->varTable[0] < 12) {
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script->varTable[0] = 12;
|
||||
}
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "battle/move/shrink_stomp_783BA0", func_802A1000_783BA0);
|
||||
#endif
|
||||
|
||||
|
@ -1,10 +1,9 @@
|
||||
#include "common.h"
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
ApiStatus func_802A1000_746E10(ScriptInstance* script, s32 isInitialCall) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
||||
BattleStatus* secondBattleStatus = &gBattleStatus;
|
||||
Actor* partnerActor = battleStatus->partnerActor;
|
||||
Actor* partnerActor = battleStatus->playerActor;
|
||||
f32 posX = partnerActor->currentPos.x;
|
||||
f32 posY = partnerActor->currentPos.y;
|
||||
f32 posZ = partnerActor->currentPos.z;
|
||||
@ -14,21 +13,17 @@ ApiStatus func_802A1000_746E10(ScriptInstance* script, s32 isInitialCall) {
|
||||
|
||||
script->varTable[0] = (dist3D(posX, posY, posZ, goalX, goalY, goalZ) * 15.0f) / 100.0f;
|
||||
|
||||
if (script->varTable[0] >= 21) {
|
||||
if (script->varTable[0] > 20) {
|
||||
script->varTable[0] = 20;
|
||||
}
|
||||
|
||||
if (secondBattleStatus->unk_83 != 0) {
|
||||
if (script->varTable[0] < 10) {
|
||||
script->varTable[0] = 10;
|
||||
if (script->varTable[0] < 6) {
|
||||
script->varTable[0] = 6;
|
||||
}
|
||||
} else if (script->varTable[0] < 15) {
|
||||
script->varTable[0] = 15;
|
||||
} else if (script->varTable[0] < 12) {
|
||||
script->varTable[0] = 12;
|
||||
}
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "battle/move/sleep_stomp_746E10", func_802A1000_746E10);
|
||||
#endif
|
||||
|
||||
|
@ -1,10 +1,9 @@
|
||||
#include "common.h"
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
ApiStatus func_802A1000_76F330(ScriptInstance* script, s32 isInitialCall) {
|
||||
BattleStatus* battleStatus = &gBattleStatus;
|
||||
BattleStatus* secondBattleStatus = &gBattleStatus;
|
||||
Actor* partnerActor = battleStatus->partnerActor;
|
||||
Actor* partnerActor = battleStatus->playerActor;
|
||||
f32 posX = partnerActor->currentPos.x;
|
||||
f32 posY = partnerActor->currentPos.y;
|
||||
f32 posZ = partnerActor->currentPos.z;
|
||||
@ -19,16 +18,12 @@ ApiStatus func_802A1000_76F330(ScriptInstance* script, s32 isInitialCall) {
|
||||
}
|
||||
|
||||
if (secondBattleStatus->unk_83 != 0) {
|
||||
if (script->varTable[0] < 10) {
|
||||
script->varTable[0] = 10;
|
||||
if (script->varTable[0] < 6) {
|
||||
script->varTable[0] = 6;
|
||||
}
|
||||
} else if (script->varTable[0] < 15) {
|
||||
script->varTable[0] = 15;
|
||||
} else if (script->varTable[0] < 12) {
|
||||
script->varTable[0] = 12;
|
||||
}
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "battle/move/super_jump_76F330", func_802A1000_76F330);
|
||||
#endif
|
||||
|
||||
|
@ -12,7 +12,6 @@ ApiStatus func_802A1000_775100(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
#ifdef NOT_MATCHING
|
||||
ApiStatus func_802A1050_775150(ScriptInstance* script, s32 isInitialCall) {
|
||||
script->varTable[0] = 0;
|
||||
|
||||
@ -26,7 +25,3 @@ ApiStatus func_802A1050_775150(ScriptInstance* script, s32 isInitialCall) {
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
#else
|
||||
INCLUDE_ASM(s32, "battle/move/super_smash_775100", func_802A1050_775150);
|
||||
#endif
|
||||
|
||||
|
@ -2432,7 +2432,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x73AED0, c]
|
||||
- [0x73AF70, data]
|
||||
- [0x73AF80, data]
|
||||
- name: battle/move/jump
|
||||
type: code
|
||||
start: 0x73D860
|
||||
@ -2448,7 +2448,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x740CC0, c]
|
||||
- [0x740DA0, data]
|
||||
- [0x740DB0, data]
|
||||
- name: battle/move/power_bounce
|
||||
type: code
|
||||
start: 0x743DF0
|
||||
@ -2464,7 +2464,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x746E10, c]
|
||||
- [0x746EF0, data]
|
||||
- [0x746F00, data]
|
||||
- name: battle/move/dizzy_stomp
|
||||
type: code
|
||||
start: 0x748DD0
|
||||
@ -2472,7 +2472,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x748DD0, c]
|
||||
- [0x748EB0, data]
|
||||
- [0x748EC0, data]
|
||||
- name: battle/move/d_down_pound
|
||||
type: code
|
||||
start: 0x74AD90
|
||||
@ -2552,7 +2552,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x763540, c]
|
||||
- [0x7635E0, data]
|
||||
- [0x7635F0, data]
|
||||
- name: battle/move/auto_jump
|
||||
type: code
|
||||
start: 0x765C20
|
||||
@ -2560,7 +2560,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x765C20, c]
|
||||
- [0x765D00, data]
|
||||
- [0x765D10, data]
|
||||
- name: battle/move/power_quake
|
||||
type: code
|
||||
start: 0x767C90
|
||||
@ -2568,7 +2568,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x767C90, c]
|
||||
- [0x767D30, data]
|
||||
- [0x767D40, data]
|
||||
- name: battle/move/auto_multibounce
|
||||
type: code
|
||||
start: 0x76A830
|
||||
@ -2576,7 +2576,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x76A830, c]
|
||||
- [0x76A910, data]
|
||||
- [0x76A920, data]
|
||||
- name: battle/move/power_jump
|
||||
type: code
|
||||
start: 0x76D760
|
||||
@ -2584,7 +2584,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x76D760, c]
|
||||
- [0x76D840, data]
|
||||
- [0x76D850, data]
|
||||
- name: battle/move/super_jump
|
||||
type: code
|
||||
start: 0x76F330
|
||||
@ -2592,7 +2592,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x76F330, c]
|
||||
- [0x76F410, data]
|
||||
- [0x76F420, data]
|
||||
- name: battle/move/mega_jump
|
||||
type: code
|
||||
start: 0x770F30
|
||||
@ -2600,7 +2600,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x770F30, c]
|
||||
- [0x771010, data]
|
||||
- [0x771020, data]
|
||||
- name: battle/move/power_smash
|
||||
type: code
|
||||
start: 0x772BA0
|
||||
@ -2608,7 +2608,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x772BA0, c]
|
||||
- [0x772C40, data]
|
||||
- [0x772C50, data]
|
||||
- name: battle/move/super_smash
|
||||
type: code
|
||||
start: 0x775100
|
||||
@ -2616,7 +2616,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x775100, c]
|
||||
- [0x7751A0, data]
|
||||
- [0x7751B0, data]
|
||||
- name: battle/move/mega_smash
|
||||
type: code
|
||||
start: 0x777690
|
||||
@ -2624,7 +2624,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x777690, c]
|
||||
- [0x777730, data]
|
||||
- [0x777740, data]
|
||||
- name: battle/move/unknown_move
|
||||
type: code
|
||||
start: 0x779C90
|
||||
@ -2640,7 +2640,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x77CB80, c]
|
||||
- [0x77CC20, data]
|
||||
- [0x77CC30, data]
|
||||
- name: battle/move/shell_crack
|
||||
type: code
|
||||
start: 0x77F240
|
||||
@ -2664,7 +2664,7 @@ segments:
|
||||
overlay: True
|
||||
subsections:
|
||||
- [0x783BA0, c]
|
||||
- [0x783C80, data]
|
||||
- [0x783C90, data]
|
||||
- name: battle/move/earthquake_jump
|
||||
type: code
|
||||
start: 0x785B20
|
||||
|
Loading…
Reference in New Issue
Block a user