.. |
audio
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Misc tidying (#1134)
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2023-12-11 18:44:57 +09:00 |
battle
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
common
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
effects
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
entity
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
evt
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
filemenu
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
gcc
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Convert tabs to spaces (#1012)
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2023-04-11 03:06:19 +09:00 |
os
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Autos gawn (#1153)
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2024-01-21 03:28:11 +09:00 |
pause
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
world
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
5B320.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
7B440.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
7BB60.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
7E9D0.c
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Doxygen (#1142)
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2024-01-09 23:56:08 +00:00 |
8a160_len_700.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
8a860_len_3f30.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
25AF0.c
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npc_do_player_collision (#1017)
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2023-04-16 10:21:08 +09:00 |
38F00.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
43F0.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
101b90_len_8f0.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
111f0_len_860.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
325AD0.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
891b0_len_fb0.c
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Standard names for struct fields (#1103)
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2023-07-30 14:08:07 +09:00 |
23680.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
39210_len_aa0.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
77480.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
animation_script.h
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area_spooky (#894)
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2022-12-25 14:10:23 +09:00 |
animator.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
audio.h
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sfx and render modes cleanup (#1124)
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2023-11-10 14:19:40 +09:00 |
background_gfx.c
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Doxygen (#1142)
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2024-01-09 23:56:08 +00:00 |
background.c
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Doxygen (#1142)
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2024-01-09 23:56:08 +00:00 |
battle_heap_create_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
battle_ui_gfx.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
cam_main.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
cam_math.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
cam_mode_0.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
cam_mode_1.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
cam_mode_2.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
cam_mode_5.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
cam_mode_6.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
cam_mode_unused.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
cam_mode_zone_interp.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
collision.c
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Standard names for struct fields (#1103)
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2023-07-30 14:08:07 +09:00 |
crash_screen.c
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Assetify crash font (#1140)
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2024-01-09 01:42:34 +09:00 |
create_audio_system_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
curtains.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
draw_box.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
draw_img_util.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
effect_shims.yaml
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
effects.c
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Doxygen (#1142)
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2024-01-09 23:56:08 +00:00 |
effects.yaml
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Effect data refactor (#1094)
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2023-07-25 02:51:48 +09:00 |
encounter_api.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
encounter.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
entity_model.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
entity.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
fio.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
fio.h
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
game_modes.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
game_modes.h
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
game_states.c
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
general_heap_create_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
global_hud_scripts.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
heap.c
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Modern gcc + shiftability work (#942)
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2023-02-14 22:14:14 +09:00 |
heaps2.c
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3uncs 2 (#952)
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2023-02-22 17:22:31 +09:00 |
heaps3.c
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Modern gcc + shiftability work (#942)
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2023-02-14 22:14:14 +09:00 |
heaps.c
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Modern gcc + shiftability work (#942)
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2023-02-14 22:14:14 +09:00 |
hud_element.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
hud_element.h
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
i_spy.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
imgfx.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
input.c
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Standard names for struct fields (#1103)
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2023-07-30 14:08:07 +09:00 |
inspect_icon.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
inventory.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
is_debug.c
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Name is_debug_panic and fix ASSERT/PANIC macros (#1061)
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2023-05-22 15:38:20 +01:00 |
item_entity_scripts.yaml
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item data generation (#1105)
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2023-08-03 12:44:30 +09:00 |
item_entity.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
item_hud_scripts.yaml
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item data generation (#1105)
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2023-08-03 12:44:30 +09:00 |
item_table.yaml
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
level_up.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
load_engine_data_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
load_obfuscation_shims.c
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Build main segment in JP (#939)
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2023-02-17 11:06:56 +09:00 |
main_loop.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
main_pre.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
main.c
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Match iQue msg_draw_char (#1131)
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2023-12-04 14:24:27 +09:00 |
map_shape.ld
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mapfs shape data (#1087)
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2023-07-18 18:07:58 +09:00 |
menu_hud_scripts.c
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ui_images (#1021)
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2023-04-25 02:31:19 +09:00 |
model_clear_render_tasks.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
model_clear_render_tasks.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
model.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
move_table.yaml
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
msg_data.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
msg_draw.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
msg_img.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
msg.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
npc_collision.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
npc.c
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Doxygen (#1142)
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2024-01-09 23:56:08 +00:00 |
obfuscation_shims.c
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DMA_COPY_SEGMENT macro for straightforward DMAs of segments (#1096)
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2023-07-25 03:04:21 +09:00 |
pulse_stone.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
recipes.yaml
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item data generation (#1105)
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2023-08-03 12:44:30 +09:00 |
rumble.c
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Standard names for struct fields (#1103)
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2023-07-30 14:08:07 +09:00 |
screen_overlays.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
screen_render_util.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
speech_bubble.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
sprite_shading.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
sprite.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
sprite.h
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sounds halfway named (#1110)
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2023-08-13 06:08:33 +09:00 |
starpoint.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
startup_screen_fading.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
state_battle.c
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Match iQue msg_draw_char (#1131)
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2023-12-04 14:24:27 +09:00 |
state_demo.c
|
model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
state_file_select.c
|
model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
state_intro.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
state_logos.c
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battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
state_pause.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
state_startup.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
state_title_screen.c
|
model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
state_world.c
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
status_icons.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
texture_memory.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
trigger.c
|
sfx and render modes cleanup (#1124)
|
2023-11-10 14:19:40 +09:00 |
vars_access.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
windows.c
|
more boss actors (#1117)
|
2023-09-23 01:57:29 -04:00 |
worker.c
|
Shiftable BSS (#1092)
|
2023-07-22 01:53:09 +09:00 |
world_map.xml
|
item data generation (#1105)
|
2023-08-03 12:44:30 +09:00 |
world_use_item.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |