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f445cbaf18
* item entities * pt II * item hud scripts * world map * remove duplicate * py formatting * generate hud script ID mapping * rename jump item -> boots * item table * unify pt1 * unify pt2 * item enum and ranges * fix * disambiguate boots/hammer names * move table as well * remove old move table * comments concerns etc * py fmt * recipe generation * break it! * phix it --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com>
114 lines
2.8 KiB
C
114 lines
2.8 KiB
C
#ifndef ITEM_ENTITY_H
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#define ITEM_ENTITY_H
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#include "common.h"
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typedef s32 ItemScript[];
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enum {
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ITEM_SCRIPT_OP_End,
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ITEM_SCRIPT_OP_SetImage,
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ITEM_SCRIPT_OP_Restart,
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ITEM_SCRIPT_OP_Loop,
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ITEM_SCRIPT_OP_RandomRestart
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};
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#define is_End ITEM_SCRIPT_OP_End,
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#define is_SetIcon(time, icon) ITEM_SCRIPT_OP_SetImage, time, ICON_##icon##_raster, ICON_##icon##_palette, 0, 0,
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#define is_Restart ITEM_SCRIPT_OP_Restart,
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#define is_Loop ITEM_SCRIPT_OP_Loop,
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#define is_RandomRestart(max, cutoff) ITEM_SCRIPT_OP_RandomRestart, max, cutoff,
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// item entity script templates used to generate scripts via src/item_entity_scripts.yaml
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#define IES_TEMPLATE_STANDARD(icon) \
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{ \
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is_SetIcon(60, icon) \
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is_Restart \
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is_End \
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}
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#define IES_TEMPLATE_BASIC(icon) \
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{ \
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is_SetIcon(255, icon) \
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is_End \
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}
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#define IES_TEMPLATE_HEART() \
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{ \
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is_SetIcon(10, anim_heart_0) \
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is_SetIcon(6, anim_heart_1) \
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is_Restart \
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is_End \
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}
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#define IES_TEMPLATE_COIN() \
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{ \
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is_Loop \
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is_SetIcon(3, anim_coin_0) \
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is_SetIcon(3, anim_coin_1) \
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is_SetIcon(3, anim_coin_4) \
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is_SetIcon(3, anim_coin_5) \
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is_SetIcon(3, anim_coin_6) \
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is_SetIcon(3, anim_coin_7) \
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is_SetIcon(3, anim_coin_8) \
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is_SetIcon(3, anim_coin_9) \
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is_RandomRestart(100, 50) \
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is_SetIcon(3, anim_coin_0) \
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is_SetIcon(2, anim_coin_1) \
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is_SetIcon(1, anim_coin_2) \
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is_SetIcon(1, anim_coin_3) \
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is_SetIcon(2, anim_coin_4) \
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is_SetIcon(3, anim_coin_5) \
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is_SetIcon(3, anim_coin_6) \
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is_SetIcon(3, anim_coin_7) \
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is_SetIcon(3, anim_coin_8) \
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is_SetIcon(3, anim_coin_9) \
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is_Restart \
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is_End \
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}
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#define IES_TEMPLATE_SP() \
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{ \
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is_SetIcon(2, anim_sp_0) \
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is_SetIcon(2, anim_sp_1) \
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is_SetIcon(2, anim_sp_2) \
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is_SetIcon(2, anim_sp_3) \
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is_SetIcon(2, anim_sp_4) \
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is_SetIcon(2, anim_sp_5) \
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is_SetIcon(2, anim_sp_6) \
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is_SetIcon(2, anim_sp_7) \
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is_Restart \
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is_End \
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}
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#define IES_TEMPLATE_HP() \
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{ \
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is_SetIcon(8, anim_hp_0) \
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is_SetIcon(5, anim_hp_1) \
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is_SetIcon(8, anim_hp_2) \
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is_Restart \
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is_End \
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}
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#define IES_TEMPLATE_FP() \
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{ \
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is_SetIcon(8, anim_fp_0) \
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is_SetIcon(5, anim_fp_1) \
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is_SetIcon(8, anim_fp_2) \
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is_Restart \
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is_End \
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}
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#define IES_TEMPLATE_STAR_PIECE() \
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{ \
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is_SetIcon(12, anim_star_piece_0) \
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is_SetIcon(4, anim_star_piece_1) \
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is_SetIcon(12, anim_star_piece_2) \
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is_SetIcon(4, anim_star_piece_1) \
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is_Restart \
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is_End \
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}
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#endif
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