Commit Graph

  • c5f87b4c90 Fix some require_object_collected objectives not working mods/performance Ryan Dwyer 2024-11-17 09:59:20 +1000
  • 82c2885e2f Remove asm_processor master Ryan Dwyer 2024-09-25 18:48:58 +1000
  • 754e1288ae Update readme Ryan Dwyer 2024-09-25 18:44:08 +1000
  • 3ff0d78f54 Match menugfx_render_gradient Ryan Dwyer 2024-09-25 18:41:22 +1000
  • 4e1d17764a Match tvscreen_render Ryan Dwyer 2024-09-24 07:21:56 +1000
  • c73beb78ae Implement constants for texture configs Ryan Dwyer 2024-09-22 23:16:31 +1000
  • 76d56fef28 Identify TV programs Ryan Dwyer 2024-09-21 14:05:20 +1000
  • 5387259b72 Match weather_render_snow Ryan Dwyer 2024-09-19 18:41:38 +1000
  • 66fa097f16 ntsc-beta: Match pak_write_file_at_offset Ryan Dwyer 2024-09-15 12:21:05 +1000
  • 5d3d1696e1 Document dlights.c Ryan Dwyer 2024-09-14 19:43:05 +1000
  • d2c719284e Match text_measure Ryan Dwyer 2024-09-13 23:56:36 +1000
  • 9d111b51a2 jpn-final: Match text_parse_char Ryan Dwyer 2024-09-13 20:37:40 +1000
  • feb97dccd1 jpn-final: Match text_wrap Ryan Dwyer 2024-09-13 20:19:27 +1000
  • b8fdb2101a Identify all text functions Ryan Dwyer 2024-09-11 23:52:18 +1000
  • 2129a0b5a3 Match music_tick_events Ryan Dwyer 2024-09-10 17:19:09 +1000
  • 628ac7c5d5 Identify matmot and gs_float1 properties Ryan Dwyer 2024-09-08 21:24:06 +1000
  • 23039e4c92 Identify unknown properties in gset struct Ryan Dwyer 2024-09-08 20:18:44 +1000
  • 51c8d83659 Rename weapon definition structs to be suffixed with def Ryan Dwyer 2024-09-08 18:43:07 +1000
  • 3a6ae92d2d Use consistent prefix for gset functions Ryan Dwyer 2024-09-08 18:36:45 +1000
  • ddac1c7bab Set filenames for artifact.c, chraireset.c, gset.c, projectile.c and text.c Ryan Dwyer 2024-09-08 17:31:29 +1000
  • fc211f51c5 Identify playerbond properties Ryan Dwyer 2024-09-08 16:56:16 +1000
  • 9263e77116 Find workaround for many DTOR precision issues Ryan Dwyer 2024-09-08 16:26:31 +1000
  • a438b99d5d Match bgun_render Ryan Dwyer 2024-09-07 10:33:39 +1000
  • a617fd62b1 Convert llcvt.c to assembly Ryan Dwyer 2024-09-05 20:48:45 +1000
  • 28f678bfee Fix build in gcc Ryan Dwyer 2024-09-05 20:48:12 +1000
  • ce7507aa26 ntsc-beta: Match bgun_rumble Ryan Dwyer 2024-09-05 17:49:56 +1000
  • 6f5a361610 Document most of camdraw.c Ryan Dwyer 2024-09-05 17:48:21 +1000
  • 7408435d92 Rename some setup functions Ryan Dwyer 2024-08-31 21:47:55 +1000
  • f412795c0a Remove headers for private functions Ryan Dwyer 2024-08-31 21:10:44 +1000
  • 8a3b77a031 Identify remaining door functions Ryan Dwyer 2024-08-31 14:36:19 +1000
  • 42b4fd3789 Fix some AI command parameters Ryan Dwyer 2024-08-25 22:01:21 +1000
  • 11e54ffdbb Identify OBJFLAG2_AUTOGUN_WINDMILL Ryan Dwyer 2024-08-23 00:28:06 +1000
  • e55afd283f Improve gun anim symbol names Ryan Dwyer 2024-08-21 23:25:18 +1000
  • 79ff231ee6 Identify unnamed bondview functions Ryan Dwyer 2024-08-21 17:41:00 +1000
  • 66adbfb179 Remove struct size literals in geo traversal code Ryan Dwyer 2024-08-20 23:18:14 +1000
  • 54b681798e Remove geotilef union hack Ryan Dwyer 2024-08-20 21:53:39 +1000
  • 0e9b6938ca Identify object geometry functions Ryan Dwyer 2024-08-19 23:33:55 +1000
  • 35c82d68de Rename auto_aim to autoaim Ryan Dwyer 2024-08-19 20:29:14 +1000
  • 8e9b5087fa Identify unnamed prop functions Ryan Dwyer 2024-08-18 22:30:49 +1000
  • f97b24ec40 Identify unnamed eyespy functions Ryan Dwyer 2024-08-18 18:23:22 +1000
  • 748a32c59e Identify unnamed chr functions Ryan Dwyer 2024-08-18 17:02:55 +1000
  • 58544052af Identify unnamed bondhead functions Ryan Dwyer 2024-08-18 14:14:17 +1000
  • 64bb5d7689 Identify unnamed stage functions Ryan Dwyer 2024-08-18 12:45:41 +1000
  • 55ce7f314f Identify unnamed body functions Ryan Dwyer 2024-08-18 12:34:05 +1000
  • 1b0a1cf307 Identify unnamed inv functions Ryan Dwyer 2024-08-18 11:09:21 +1000
  • 504cdb1f78 Discover chr anim run speeds Ryan Dwyer 2024-08-18 11:00:56 +1000
  • 6d1ab5e6e9 Discover flank command Ryan Dwyer 2024-08-18 09:02:56 +1000
  • 644b823dc1 Discover AI command 01bc (if_pouncebits_eq) Ryan Dwyer 2024-08-17 23:17:19 +1000
  • 942f5ca290 Discover AI command 01b4 Ryan Dwyer 2024-08-17 23:09:52 +1000
  • d6d28409c1 Rename bgsnake to bgqueue Ryan Dwyer 2024-08-17 22:57:48 +1000
  • 983e7a1edc Document LOS room detection functions Ryan Dwyer 2024-08-17 22:46:27 +1000
  • 63252f71e1 Improve shieldhit functions Ryan Dwyer 2024-08-17 19:07:33 +1000
  • f697dfe170 Rename all non-ultra functions to snake case Ryan Dwyer 2024-08-17 17:15:55 +1000
  • 51107867e3 Identify some hand state flags Ryan Dwyer 2024-08-17 14:14:43 +1000
  • 7319140c37 Set better names for move-camera functions Ryan Dwyer 2024-01-03 23:17:07 +1000
  • 0bcebc2d9a Set names for Defection intro cutscene ailists Ryan Dwyer 2023-11-18 22:38:44 +1000
  • 5372712126 Various renames Ryan Dwyer 2023-11-18 17:17:55 +1000
  • 31bc17b39d Document botdifficulty struct Ryan Dwyer 2023-09-03 20:46:37 +1000
  • 4ee193e9e2 Set names for cheatinfo flags Ryan Dwyer 2023-09-03 16:40:46 +1000
  • f4e4958529 Replace some anim and sfx literals Ryan Dwyer 2023-09-03 16:05:39 +1000
  • 573e764650 Introduce RAD macro Ryan Dwyer 2023-09-03 14:58:02 +1000
  • 0235a971d6 Fix bot name array overflow Ryan Dwyer 2023-08-29 21:36:58 +1000
  • d663d8bde4 Implement frame rate graph mods/framerate-graph Ryan Dwyer 2022-10-22 18:54:36 +1000
  • e4742bcafb Fix array out of bound in decoder.c Alexandre-Xavier 2023-08-29 01:07:44 +0000
  • 4f56cd4c09 Set names for symbols relating to the gfx C0 command Ryan Dwyer 2023-08-28 22:18:05 +1000
  • 0b1aabf345 Set names for a heap of shotdata symbols Ryan Dwyer 2023-08-26 22:28:40 +1000
  • 79a94b29ce Name some texture symbols, mostly relating to LODs Ryan Dwyer 2023-08-26 12:20:04 +1000
  • 38345c1672 Set names for menumodel symbols Ryan Dwyer 2023-08-22 08:03:17 +1000
  • 09edfb8545 Fix some global data placement issues Ryan Dwyer 2023-08-20 16:48:35 +1000
  • d7926f12ad Fix incorrect rounding in C version of sinf Ryan Dwyer 2023-08-20 16:34:38 +1000
  • e18167d8ae Fix C version of portalConvertCoordinates Ryan Dwyer 2023-08-20 12:49:21 +1000
  • d7c94b4d04 Fix UB in modelasm chrinfo handler Ryan Dwyer 2023-08-19 19:14:10 +1000
  • 032c5166f4 Fix improper casting of model rwdata Ryan Dwyer 2023-08-19 19:01:00 +1000
  • fb5b505bab Untangle menuitemdata structs Ryan Dwyer 2023-08-16 18:34:08 +1000
  • f020543599 Use sizeof for setup prop sizes instead of literals Ryan Dwyer 2023-08-15 23:41:39 +1000
  • 24657743ff Fix mtx3Copy in C translation Ryan Dwyer 2023-08-15 22:28:11 +1000
  • f1e1e6b204 Set names for headanim symbols Ryan Dwyer 2023-08-05 18:16:16 +1000
  • aeca25d984 Fix arguments for if_chr_same_floor_distance_to_pad_lt Ryan Dwyer 2023-07-21 00:03:01 +1000
  • cef885db72 Replace a heap of literals, mostly in sound code Ryan Dwyer 2023-07-07 22:10:48 +1000
  • a780b5f179 Identify hov and hovtype properties Ryan Dwyer 2023-06-28 23:37:39 +1000
  • 3b4451a2d1 Name more pak symbols Ryan Dwyer 2023-06-25 22:33:57 +1000
  • 83e8265d5b Introduce RoomNum typedef Ryan Dwyer 2023-06-20 19:14:13 +1000
  • c55f9c805c Decompile viUpdateMode Ryan Dwyer 2023-06-18 19:43:27 +1000
  • a53320f35a ntsc-beta: Decompile mainInit Ryan Dwyer 2023-06-18 10:28:15 +1000
  • ca6ce095f0 jpn-final: Decompile text0f154f38 Ryan Dwyer 2023-06-17 17:27:45 +1000
  • 8647634a54 Decompile bgLoadRoom Ryan Dwyer 2023-06-16 21:10:03 +1000
  • e78d65b6e3 Improve mismatch of weatherRenderSnow Ryan Dwyer 2023-06-14 17:43:51 +1000
  • 38c478259f Name and document pathfinding functions Ryan Dwyer 2023-06-13 21:44:29 +1000
  • 154153b605 Discover remaining pad flags Ryan Dwyer 2023-06-12 22:16:28 +1000
  • cac9aaf9bf Decompile weatherRenderRain Ryan Dwyer 2023-06-10 17:04:30 +1000
  • 7c1c377db0 Decompile titleRenderPdLogo Ryan Dwyer 2023-06-07 17:57:00 +1000
  • 8c22681e35 Set names for more bondgun symbols Ryan Dwyer 2023-06-04 16:44:37 +1000
  • f9ba47b8a7 Decompile bodiesReset Ryan Dwyer 2023-06-03 23:36:30 +1000
  • b97228e682 Fix beta builds when DEBUG is not defined Ryan Dwyer 2023-06-03 11:46:19 +1000
  • 1df5e4dc51 Document propsnd functions Ryan Dwyer 2023-06-03 10:09:12 +1000
  • e9a6e9849b Decompile propsndTickChannel Ryan Dwyer 2023-06-01 21:02:06 +1000
  • 8afead29db Decompile aiSayQuip Ryan Dwyer 2023-05-31 22:44:30 +1000
  • 8a7c22adda Decompile bgRenderGdlInXray Ryan Dwyer 2023-05-31 17:48:41 +1000
  • 9b4c64d7ff Replace remaining pad literals in MP setup files Ryan Dwyer 2023-05-30 21:05:50 +1000
  • e79e1d8068 Decompile beamRender Ryan Dwyer 2023-05-30 20:51:02 +1000