Commit Graph

  • 747e914fe2 Create chrai.c and decompile chraiGoToLabel Ryan Dwyer 2019-10-09 17:41:33 +1000
  • 797a88305f Identify textGet Ryan Dwyer 2019-10-09 08:22:08 +1000
  • cc6f41be1b Identify ailistFindById Ryan Dwyer 2019-10-09 08:09:14 +1000
  • 49b8425d89 Decompile padResolve Ryan Dwyer 2019-10-08 23:38:45 +1000
  • 4052aa9a6d Decompile alarmActivate Ryan Dwyer 2019-10-08 23:26:43 +1000
  • 7de6e2e969 Decompile ai004b Ryan Dwyer 2019-10-08 22:27:49 +1000
  • d4036f9f41 Decompile ai004a Ryan Dwyer 2019-10-08 22:26:43 +1000
  • 55a9a16711 Decompile ai0049 Ryan Dwyer 2019-10-08 22:24:23 +1000
  • 546f5744fe Decompile ai0047 Ryan Dwyer 2019-10-08 22:14:38 +1000
  • ec2560d4ba Decompile aiIfNeverBeenOnScreen Ryan Dwyer 2019-10-08 22:11:55 +1000
  • 6ff82c129f Decompile ai0045 Ryan Dwyer 2019-10-08 22:08:13 +1000
  • dec761f9e7 Decompile aiIfShotAtCloseRange Ryan Dwyer 2019-10-08 22:00:03 +1000
  • 5c58b483e3 Decompile ai0043 Ryan Dwyer 2019-10-08 21:58:10 +1000
  • 41b5e6faa0 Decompile aiIfInLoadedRoom Ryan Dwyer 2019-10-08 21:57:15 +1000
  • f991d3bfa5 Document a coord in setup Ryan Dwyer 2019-10-08 20:54:39 +1000
  • 4e68fb7479 Decompile aiIfSeesPlayer Ryan Dwyer 2019-10-08 20:13:35 +1000
  • 8218307db7 Decompile aiIfSawDeath Ryan Dwyer 2019-10-08 20:00:42 +1000
  • b6654970f1 Decompile ai003d Ryan Dwyer 2019-10-08 19:57:02 +1000
  • 37c3d8f1e4 Decompile ai003c Ryan Dwyer 2019-10-08 19:54:24 +1000
  • 9f9169ca28 Decompile aiIfAlarmInactive Ryan Dwyer 2019-10-08 19:50:26 +1000
  • 72978c522d Rename aiIfAlarmActive to aiIfChrAlarmActive and decompile real aiIfAlarmActive Ryan Dwyer 2019-10-08 19:49:10 +1000
  • 2bbbf77d0d Decompile aiIfRandomGreaterThan Ryan Dwyer 2019-10-08 19:44:44 +1000
  • c56572e61f Decompile aiIfRandomLessThan Ryan Dwyer 2019-10-08 19:43:15 +1000
  • 5fb064b42f Improve aiRandom Ryan Dwyer 2019-10-08 18:56:27 +1000
  • 8cfba0597c Decompile aiRandom Ryan Dwyer 2019-10-08 18:55:23 +1000
  • 6810d014f6 Resolve ld issues and link random Ryan Dwyer 2019-10-08 18:46:05 +1000
  • abf368da9c Decompile aiIfPathStarted Ryan Dwyer 2019-10-08 08:24:54 +1000
  • 17b9b82f0c Decompile aiIfAlarmActive Ryan Dwyer 2019-10-08 08:12:52 +1000
  • c09f1fa4fb Decompile aiStartPath Ryan Dwyer 2019-10-08 08:07:41 +1000
  • 2efc8d1115 Decompile aiSetPath Ryan Dwyer 2019-10-08 08:06:03 +1000
  • 0ab3c6ee1d Decompile aiRunToPad Ryan Dwyer 2019-10-08 08:04:01 +1000
  • 704e85c10f Decompile aiWalkToPad Ryan Dwyer 2019-10-08 08:02:35 +1000
  • 2cbd8d1342 Decompile aiGoToPadPreset Ryan Dwyer 2019-10-08 00:14:03 +1000
  • 6c39e3b490 Decompile aiJogToPad Ryan Dwyer 2019-10-07 23:14:46 +1000
  • 85e60cc2e5 Rename ai0036 to aiRandom Ryan Dwyer 2019-10-07 23:07:29 +1000
  • 40a47ee5c2 Decompile aiRunToChr Ryan Dwyer 2019-10-07 23:06:28 +1000
  • 532b5fb688 Fix missed increment statement Ryan Dwyer 2019-10-07 23:03:52 +1000
  • 16df150af0 Decompile ai0030 Ryan Dwyer 2019-10-07 23:03:03 +1000
  • 50f82ba0f6 Decompile aiGoToChr Ryan Dwyer 2019-10-07 23:01:46 +1000
  • e71dad4412 Decompile ai002e Ryan Dwyer 2019-10-07 22:55:22 +1000
  • 0d7a60d008 Decompile ai002d Ryan Dwyer 2019-10-07 22:53:37 +1000
  • 5d372deb3e Decompile ai002c Ryan Dwyer 2019-10-07 22:53:16 +1000
  • 1896343ee2 Decompile ai002b Ryan Dwyer 2019-10-07 22:49:41 +1000
  • bdce16ce5e Decompile ai002a Ryan Dwyer 2019-10-07 22:48:14 +1000
  • c7d14e2354 Decompile aiDeactivateAlarm Ryan Dwyer 2019-10-07 22:45:06 +1000
  • 1a932821c2 Decompile aiActivateAlarm Ryan Dwyer 2019-10-07 22:43:41 +1000
  • 19bfc1492e Decompile ai0027 Ryan Dwyer 2019-10-07 22:41:59 +1000
  • f716542462 Decompile aiRemoveChr Ryan Dwyer 2019-10-07 22:38:14 +1000
  • 32c4b5905d Decompile aiFadeOut Ryan Dwyer 2019-10-07 22:33:38 +1000
  • 967addefb6 Decompile aiSurrender Ryan Dwyer 2019-10-07 22:32:28 +1000
  • 7055f11c77 Decompile ai001c Ryan Dwyer 2019-10-07 22:30:09 +1000
  • 3a7006a553 Decompile aiConsiderGrenadeThrow Ryan Dwyer 2019-10-07 22:24:34 +1000
  • a5de0fc679 Decompile aiFaceEntity Ryan Dwyer 2019-10-07 21:51:23 +1000
  • bf431e027d Decompile aiAimAndFire2 Ryan Dwyer 2019-10-07 21:43:05 +1000
  • 7581015e0f Decompile ai00f1 Ryan Dwyer 2019-10-07 21:33:58 +1000
  • 63f6eaf7c6 Decompile ai00f0 Ryan Dwyer 2019-10-07 21:29:24 +1000
  • b56b7b0f1c Decompile ai01ba Ryan Dwyer 2019-10-07 21:19:59 +1000
  • cf117ab036 Decompile aiKneelAndFire Ryan Dwyer 2019-10-07 21:18:24 +1000
  • 5caebeffd8 Decompile aiAimAndFire1 Ryan Dwyer 2019-10-07 21:16:31 +1000
  • c86af0391f Decompile aiRollAndFire Ryan Dwyer 2019-10-07 21:07:33 +1000
  • c34f8ff03e Decompile aiRunAndFire Ryan Dwyer 2019-10-07 21:06:23 +1000
  • 89cebe7f22 Decompile aiWalkAndFire Ryan Dwyer 2019-10-07 21:04:43 +1000
  • bf6c85b3f3 Split setup.c into smaller files Ryan Dwyer 2019-10-07 19:25:37 +1000
  • f87c39fb42 Decompile aiRunSideways Ryan Dwyer 2019-10-07 18:51:34 +1000
  • 858bfcd03b Decompile aiHopSideways Ryan Dwyer 2019-10-07 18:49:38 +1000
  • 9389166211 Decompile aiStepSideways Ryan Dwyer 2019-10-07 18:47:33 +1000
  • d5de6fd537 Decompile aiIfPlayerInSight Ryan Dwyer 2019-10-07 18:43:53 +1000
  • 0bbe2f5efe Decompile aiIfChrUnloaded Ryan Dwyer 2019-10-07 18:38:23 +1000
  • d000ee0ee0 Decompile aiIfDying Ryan Dwyer 2019-10-07 18:29:15 +1000
  • 055cb7aa8b Decompile aiIfStopped Ryan Dwyer 2019-10-07 18:02:32 +1000
  • 7929cd346f Decompile ai000e Ryan Dwyer 2019-10-07 17:56:57 +1000
  • e8e0de100c Decompile ai000d Ryan Dwyer 2019-10-07 17:56:07 +1000
  • 222324a046 Decompile aiIfIdle Ryan Dwyer 2019-10-07 17:55:02 +1000
  • 8cc9fc069c Restructure files Ryan Dwyer 2019-10-07 17:50:26 +1000
  • 384e0a11f3 Decompile aiKneel Ryan Dwyer 2019-10-07 08:15:50 +1000
  • 383402a8b1 Decompile aiStop Ryan Dwyer 2019-10-07 08:11:24 +1000
  • b93ca7a9c3 Decompile aiReturn Ryan Dwyer 2019-10-06 23:57:44 +1000
  • b03597fa46 Decompile aiSetPlayerDeadList Ryan Dwyer 2019-10-06 23:26:15 +1000
  • 37de186ff3 Decompile aiSetDarkRoomList Ryan Dwyer 2019-10-06 23:22:17 +1000
  • 0c384e6494 Decompile aiSetShootingAtMeList Ryan Dwyer 2019-10-06 23:18:15 +1000
  • e909f2376f Decompile aiSetPunchDodgeList Ryan Dwyer 2019-10-06 23:10:28 +1000
  • f5c6e46ebd WIP decompilation for aiSetShotList Ryan Dwyer 2019-10-06 23:08:27 +1000
  • 16875a3d63 Decompile aiSetReturnList Ryan Dwyer 2019-10-06 11:32:18 +1000
  • d1f7a94221 Decompile aiSetAilist Ryan Dwyer 2019-10-06 10:14:15 +1000
  • 3cbaed1e7f Decompile aiEndList Ryan Dwyer 2019-10-05 22:42:47 +1000
  • 980d3b6032 Decompile aiYield and add some structs including chrdata Ryan Dwyer 2019-10-05 22:25:21 +1000
  • 505f1e8e36 Decompile aiGoToNext Ryan Dwyer 2019-10-05 19:20:22 +1000
  • bfa3b794a7 Decompile aiGoToFirst Ryan Dwyer 2019-10-05 19:12:54 +1000
  • 7abfa5655b Identify menu handler functions Ryan Dwyer 2019-10-05 12:02:35 +1000
  • 1eaf843870 Remove duplicate glabels Ryan Dwyer 2019-10-05 11:26:26 +1000
  • a365606fd1 Identify menu dialog functions Ryan Dwyer 2019-10-05 11:21:11 +1000
  • ffd9247113 Rename AI commands Ryan Dwyer 2019-10-05 10:02:11 +1000
  • 3ef569abfd Add aiLabel to setup's command_pointers array Ryan Dwyer 2019-10-04 23:43:42 +1000
  • 4c1b603d15 Match aiLabel Ryan Dwyer 2019-10-04 23:28:39 +1000
  • 8dbe3ae083 Add cmd tags Ryan Dwyer 2019-10-04 20:24:56 +1000
  • 58d2c4705f Discover functions in game binary using setup references Ryan Dwyer 2019-10-04 20:13:01 +1000
  • 9773523fb0 Discover strings in library binary Ryan Dwyer 2019-10-04 19:11:13 +1000
  • 84bf256884 Discover strings in game binary Ryan Dwyer 2019-10-04 18:36:17 +1000
  • 77cd742ed4 Assembly statements for main game code Ryan Dwyer 2019-10-04 17:29:31 +1000
  • 34d7db60bf Add missing boot.ld Ryan Dwyer 2019-10-02 18:02:48 +1000