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https://github.com/n64decomp/perfect_dark.git
synced 2024-12-02 19:06:41 +00:00
Rename some propobj functions
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28c837c487
commit
1c69db05b5
@ -2069,7 +2069,7 @@ bool aiIfWeaponThrown(void)
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{
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u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
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if (weaponFindThrown(cmd[2])) {
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if (weaponFindLanded(cmd[2])) {
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g_Vars.aioffset = chraiGoToLabel(g_Vars.ailist, g_Vars.aioffset, cmd[3]);
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} else {
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g_Vars.aioffset += 4;
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@ -1001,7 +1001,7 @@ u32 propobjHandlePickupByAibot(struct prop *prop, struct chrdata *chr)
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s32 i;
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#if PIRACYCHECKS
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{
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u32 *ptr = (u32 *)&func0f08e2ac;
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u32 *ptr = (u32 *)&doorFinishClose;
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u32 *end = (u32 *)&doorSetMode;
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u32 checksum = 0;
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@ -35109,7 +35109,7 @@ void liftTick(struct prop *prop)
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cdGetPropsOnPlatform(prop, propnums, ARRAYCOUNT(propnums));
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if (lift->dist == 0 && lift->speed == 0) {
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func0f08d784(lift->soundtype, lift->base.prop);
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doorPlayOpeningSound(lift->soundtype, lift->base.prop);
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if (obj->flags & OBJFLAG_LIFT_TRIGGERDISABLE) {
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obj->flags &= ~OBJFLAG_LIFT_TRIGGERDISABLE;
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@ -35161,7 +35161,7 @@ void liftTick(struct prop *prop)
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lift->speed = 0;
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lift->levelcur = lift->levelaim;
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func0f08dd44(lift->soundtype, lift->base.prop);
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doorPlayOpenedSound(lift->soundtype, lift->base.prop);
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if (obj->flags & OBJFLAG_LIFT_TRIGGERDISABLE) {
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obj->flags &= ~OBJFLAG_LIFT_TRIGGERDISABLE;
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@ -68368,7 +68368,7 @@ void playerActivateRemoteMineDetonator(s32 playernum)
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bgunStartDetonateAnimation(playernum);
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}
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struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop)
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struct weaponobj *weaponFindChildByWeaponNum(s32 weaponnum, struct prop *prop)
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{
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struct weaponobj *weapon;
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struct prop *child;
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@ -68380,7 +68380,7 @@ struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop)
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child = prop->child;
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while (child) {
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weapon = func0f08aa70(weaponnum, child);
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weapon = weaponFindChildByWeaponNum(weaponnum, child);
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if (weapon) {
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return weapon;
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@ -68392,12 +68392,12 @@ struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop)
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return NULL;
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}
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struct weaponobj *weaponFindThrown(s32 weaponnum)
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struct weaponobj *weaponFindLanded(s32 weaponnum)
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{
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struct prop *prop = g_Vars.activeprops;
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while (prop) {
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struct weaponobj *weapon = func0f08aa70(weaponnum, prop);
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struct weaponobj *weapon = weaponFindChildByWeaponNum(weaponnum, prop);
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if (weapon && (weapon->base.hidden & OBJHFLAG_AIRBORNE) == 0) {
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return weapon;
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@ -71122,7 +71122,7 @@ glabel var7f1aaf78
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/* f08d780: 27bd0080 */ addiu $sp,$sp,0x80
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);
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void func0f08d784(s32 soundtype, struct prop *prop)
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void doorPlayOpeningSound(s32 soundtype, struct prop *prop)
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{
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s32 sound1 = 0;
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s32 sound2 = 0;
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@ -71199,7 +71199,7 @@ void func0f08d784(s32 soundtype, struct prop *prop)
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/**
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* This is identical to the function above but with less cases.
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*/
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void func0f08daa8(s32 soundtype, struct prop *prop)
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void doorPlayClosingSound(s32 soundtype, struct prop *prop)
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{
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s32 sound1 = 0;
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s32 sound2 = 0;
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@ -71260,7 +71260,7 @@ void func0f08daa8(s32 soundtype, struct prop *prop)
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}
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}
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void func0f08dd44(s32 soundtype, struct prop *prop)
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void doorPlayOpenedSound(s32 soundtype, struct prop *prop)
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{
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s32 sound = 0;
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@ -71313,7 +71313,7 @@ void func0f08dd44(s32 soundtype, struct prop *prop)
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}
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}
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void func0f08df10(s32 soundtype, struct prop *prop)
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void doorPlayClosedSound(s32 soundtype, struct prop *prop)
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{
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s32 sound = 0;
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@ -71367,12 +71367,12 @@ void func0f08df10(s32 soundtype, struct prop *prop)
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* Play the door open sound, activate the door's portal,
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* and configure the laser fade properties if it's a laser.
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*/
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void doorPrepareForOpen(struct doorobj *door)
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void doorStartOpen(struct doorobj *door)
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{
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door->base.flags &= ~OBJFLAG_DOOR_KEEPOPEN;
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door->base.hidden |= OBJHFLAG_00000200;
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func0f08d784(door->soundtype, door->base.prop);
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doorPlayOpeningSound(door->soundtype, door->base.prop);
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doorActivatePortal(door);
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if (door->doortype == DOORTYPE_8) {
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@ -71397,11 +71397,11 @@ void doorPrepareForOpen(struct doorobj *door)
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* Play the door close sound and configure the
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* laser fade properties if it's a laser.
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*/
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void doorPrepareForClose(struct doorobj *door)
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void doorStartClose(struct doorobj *door)
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{
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door->base.flags &= ~OBJFLAG_DOOR_KEEPOPEN;
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func0f08daa8(door->soundtype, door->base.prop);
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doorPlayClosingSound(door->soundtype, door->base.prop);
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door->fadetime60 = door->doortype == DOORTYPE_LASER ? PALDOWN(60) : 0;
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@ -71417,9 +71417,9 @@ u32 decodeXorAaaaaaaa(u32 value)
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}
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#endif
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void func0f08e224(struct doorobj *door)
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void doorFinishOpen(struct doorobj *door)
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{
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func0f08dd44(door->soundtype, door->base.prop);
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doorPlayOpenedSound(door->soundtype, door->base.prop);
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if (door->doortype == DOORTYPE_8) {
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func0f0685e4(door->base.prop);
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@ -71437,12 +71437,12 @@ void func0f08e224(struct doorobj *door)
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extern s32 osCicId;
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void func0f08e2ac(struct doorobj *door)
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void doorFinishClose(struct doorobj *door)
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{
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bool pass = true;
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struct doorobj *loopdoor;
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func0f08df10(door->soundtype, door->base.prop);
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doorPlayClosedSound(door->soundtype, door->base.prop);
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loopdoor = door;
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@ -71491,13 +71491,13 @@ void doorSetMode(struct doorobj *door, s32 newmode)
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{
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if (newmode == DOORMODE_OPENING) {
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if (door->mode == DOORMODE_IDLE || door->mode == DOORMODE_WAITING) {
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doorPrepareForOpen(door);
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doorStartOpen(door);
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}
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door->mode = newmode;
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} else if (newmode == DOORMODE_CLOSING) {
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if (door->mode == DOORMODE_IDLE && door->frac > 0) {
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doorPrepareForClose(door);
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doorStartClose(door);
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}
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if ((door->mode != DOORMODE_IDLE && door->mode != DOORMODE_WAITING) || door->frac > 0) {
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@ -71977,7 +71977,7 @@ bool doorCalcIntendedFrac(struct doorobj *door)
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}
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}
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func0f08df10(door->soundtype, door->base.prop);
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doorPlayClosedSound(door->soundtype, door->base.prop);
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}
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}
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@ -72129,7 +72129,7 @@ void doorsCalcFrac(struct doorobj *door)
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loopdoor->fracspeed = 0;
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loopdoor->lastopen60 = g_Vars.lvframe60;
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func0f08e224(loopdoor);
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doorFinishOpen(loopdoor);
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}
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} else {
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if (loopdoor->mode == DOORMODE_CLOSING && loopdoor->frac <= 0) {
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@ -72137,7 +72137,7 @@ void doorsCalcFrac(struct doorobj *door)
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loopdoor->fracspeed = 0;
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loopdoor->lastopen60 = 0;
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func0f08e2ac(loopdoor);
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doorFinishClose(loopdoor);
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}
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}
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@ -2283,6 +2283,7 @@
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#define MODELTYPE_CLASSICGUN 0x07
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#define MODELTYPE_CASING 0x08
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#define MODELTYPE_CHR 0x09
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#define MODELTYPE_0A 0x0a
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#define MODELTYPE_0B 0x0b
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#define MODELTYPE_0C 0x0c
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#define MODELTYPE_HEAD 0x0d
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@ -272,8 +272,8 @@ struct hatobj *func0f08a38c(bool arg0, bool arg1, struct modelfiledata *filedata
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struct ammocrateobj *ammocrateAllocate(void);
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u32 func0f08a88c(void);
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void playerActivateRemoteMineDetonator(s32 playernum);
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struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop);
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struct weaponobj *weaponFindThrown(s32 weaponnum);
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struct weaponobj *weaponFindChildByWeaponNum(s32 weaponnum, struct prop *prop);
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struct weaponobj *weaponFindLanded(s32 weaponnum);
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void weaponRegisterProxy(struct weaponobj *weapon);
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void weaponUnregisterProxy(struct weaponobj *weapon);
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void coordTriggerProxies(struct coord *pos, bool arg1);
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@ -310,15 +310,15 @@ void func0f08d460(struct doorobj *door);
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void doorActivatePortal(struct doorobj *door);
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void doorDeactivatePortal(struct doorobj *door);
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struct prop *func0f08d540(struct doorobj *door, struct coord *pos, f32 *matrix, s16 *rooms, struct coord *coord, struct coord *centre);
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void func0f08d784(s32 soundtype, struct prop *prop);
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void func0f08daa8(s32 soundtype, struct prop *prop);
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void func0f08dd44(s32 soundtype, struct prop *prop);
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void func0f08df10(s32 soundtype, struct prop *prop);
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void doorPrepareForOpen(struct doorobj *door);
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void doorPrepareForClose(struct doorobj *door);
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void doorPlayOpeningSound(s32 soundtype, struct prop *prop);
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void doorPlayClosingSound(s32 soundtype, struct prop *prop);
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void doorPlayOpenedSound(s32 soundtype, struct prop *prop);
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void doorPlayClosedSound(s32 soundtype, struct prop *prop);
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void doorStartOpen(struct doorobj *door);
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void doorStartClose(struct doorobj *door);
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u32 decodeXorAaaaaaaa(u32 value);
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void func0f08e224(struct doorobj *door);
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void func0f08e2ac(struct doorobj *door);
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void doorFinishOpen(struct doorobj *door);
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void doorFinishClose(struct doorobj *door);
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void doorSetMode(struct doorobj *door, s32 newmode);
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void doorsRequestMode(struct doorobj *door, s32 newmode);
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s32 doorIsClosed(struct doorobj *door);
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@ -63,6 +63,11 @@ bool map_get_function_rompos(char *funcname, uint32_t *start, uint32_t *end)
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// Jump to RAM address
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ptr = strstr(line, "0x");
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if (ptr == NULL) {
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continue;
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}
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segramaddr = strtoul(ptr, NULL, 16);
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// Jump to length
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@ -84,8 +89,6 @@ bool map_get_function_rompos(char *funcname, uint32_t *start, uint32_t *end)
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}
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}
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fprintf(stderr, "Unable to find function \"%s\" in linker map\n", funcname);
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return false;
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}
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@ -157,7 +157,7 @@ void piracy_patch(void)
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// algorithm, patch function, sum function
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patch(algo01, "__scHandleTasks", "bootPhase1");
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patch(algo02, "cheatMenuHandleDialog", "__scHandleTasks");
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patch(algo03, "propobjHandlePickupByAibot", "func0f08e2ac");
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patch(algo03, "propobjHandlePickupByAibot", "doorFinishClose");
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patch(algo04, "chrUncloak", "propobjHandlePickupByAibot");
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patch(algo05, "chrsCheckForNoise", "__scHandleRetrace");
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patch(algo06, "lvInit", "lvGetSlowMotionType");
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