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Update filenames in AI list documentation
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@ -10,7 +10,7 @@ Under the hood, AI lists are custom bytecode that is interpreted by the game's C
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There are about 50 "global" AI lists. These global AI lists handle common tasks such as generic combat, patrolling and sitting idle in a chair. They are available to use in any stage. The rest of the AI lists are specific to each stage and can only be used by that stage.
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Examples of AI lists can be found in each stage's setup file (`src/files/setup/*.c`) as well as the global ones in `src/setup/ailists.c`.
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Examples of AI lists can be found in each stage's setup file (`src/files/setup/*.c`) as well as the global ones in `src/game/data/ailists.c`.
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A list of all commands can be found in `src/include/commands.h`.
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@ -22,7 +22,7 @@ Every AI list has a unique ID. These IDs are required so AI lists can reference
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Global AI lists can be assigned as the initial AI list for characters or assigned manually by other AI lists. They are not started automatically.
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In this project global AI lists can be referenced using constants such as `GAILIST_ALERTED`. The list of these constants are in `src/include/constants.h` and their implementations are in `src/setup/ailists.c`.
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In this project global AI lists can be referenced using constants such as `GAILIST_ALERTED`. The list of these constants are in `src/include/constants.h` and their implementations are in `src/game/data/ailists.c`.
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### Character AI lists (04xx excluding 0400)
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