mirror of
https://github.com/n64decomp/perfect_dark.git
synced 2024-11-23 13:59:42 +00:00
551 lines
20 KiB
Makefile
551 lines
20 KiB
Makefile
# User configurable
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ROMID ?= ntsc-final
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PIRACYCHECKS ?= 1
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QEMU_IRIX ?= tools/irix/qemu-irix
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IRIX_ROOT ?= tools/irix/root
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IDOCC ?= $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
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IDOAS ?= $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/as
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################################################################################
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export ROMID
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NTSC=0
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PAL=0
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JPN=0
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ifeq ($(ROMID),ntsc-beta)
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NTSC=1
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VERSION=0
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PIRACYCHECKS=0
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endif
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ifeq ($(ROMID),ntsc-1.0)
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NTSC=1
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VERSION=1
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endif
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ifeq ($(ROMID),ntsc-final)
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NTSC=1
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VERSION=2
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endif
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ifeq ($(ROMID),pal-beta)
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PAL=1
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VERSION=3
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endif
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ifeq ($(ROMID),pal-final)
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PAL=1
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VERSION=4
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endif
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ifeq ($(ROMID),jpn-final)
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JPN=1
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VERSION=5
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endif
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A_DIR := src/assets/$(ROMID)
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B_DIR := build/$(ROMID)
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E_DIR := extracted/$(ROMID)
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ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
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# Debian, Ubuntu and Arch AUR
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TOOLCHAIN := mips-linux-gnu
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else ifeq ($(shell type mips64-elf-ld >/dev/null 2>/dev/null; echo $$?), 0)
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# Arch AUR
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TOOLCHAIN := mips64-elf
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else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
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TOOLCHAIN := mips64-linux-gnu
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else
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TOOLCHAIN := mips-elf
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endif
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MIPSISET := -mips2 -32
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OPT_LVL := -O2
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LOOPUNROLL := -Wo,-loopunroll,0
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$(B_DIR)/lib/ultra/gu/frustum.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/gu/mtxutil.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/gu/ortho.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/io/conteepread.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/io/conteepwrite.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/io/contpfs.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/io/contramread.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/io/contramwrite.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/io/motor.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/io/pfschecker.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/io/pfsfreeblocks.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/io/pfsgetstatus.o: LOOPUNROLL :=
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$(B_DIR)/lib/ultra/libc/ll.o: MIPSISET := -mips3 -o32
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$(B_DIR)/lib/ultra/libc/llcvt.o: MIPSISET := -mips3 -32
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# Note: Files that use -O3 must be compiled without the ASM processor, otherwise
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# it introduces a race condition when using make -j because they create a
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# temporary include-stdin.u file during compilation.
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# For these files, see their explicit targets towards the end of this file.
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$(B_DIR)/lib/ultra/audio/bnkf.o: OPT_LVL := -g
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$(B_DIR)/lib/ultra/audio/csplayer.o: OPT_LVL := -g
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$(B_DIR)/lib/ultra/audio/heap.o: OPT_LVL := -g
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$(B_DIR)/lib/ultra/gu/align.o: OPT_LVL := -O3
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$(B_DIR)/lib/ultra/gu/frustum.o: OPT_LVL := -O3
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$(B_DIR)/lib/ultra/gu/ortho.o: OPT_LVL := -O3
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$(B_DIR)/lib/ultra/gu/scale.o: OPT_LVL := -O3
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$(B_DIR)/lib/ultra/io/ai.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/aisetnextbuf.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/conteeplongread.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/contquery.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/controller.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/dpctr.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/pigetcmdq.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/pidma.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/si.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/sp.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/spsetpc.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/sptaskyielded.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/vi.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/viblack.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/vigetcurrframebuf.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/vigetnextframebuf.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/visetevent.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/visetmode.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/visetxscale.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/visetyscale.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/io/viswapbuf.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/libc/ll.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/libc/llcvt.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/atomic.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/createmesgqueue.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/destroythread.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/gettime.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/jammesg.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/recvmesg.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/resetglobalintmask.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/sendmesg.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/seteventmesg.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/setglobalintmask.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/setthreadpri.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/settimer.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/startthread.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/stopthread.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/stoptimer.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/thread.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/timerintr.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/virtualtophysical.o: OPT_LVL := -O1
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$(B_DIR)/lib/ultra/os/yieldthread.o: OPT_LVL := -O1
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ifeq ($(ROMID), ntsc-beta)
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$(B_DIR)/lib/ultra/io/pfsisplug.o: OPT_LVL := -O1
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endif
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CFLAGS = -DVERSION=$(VERSION) \
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-DNTSC=$(NTSC) \
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-DPAL=$(PAL) \
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-DJPN=$(JPN) \
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-DPIRACYCHECKS=$(PIRACYCHECKS) \
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$(LOOPUNROLL) \
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-Wab,-r4300_mul \
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-non_shared \
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-G 0 \
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-Xcpluscomm \
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-woff 581,649,819,820,821,838,852 \
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-w2 \
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-I src/include \
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$(OPT_LVL) \
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$(MIPSISET)
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C_FILES := $(shell find src/lib src/game src/inflate -name '*.c')
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S_FILES := $(shell find src/lib src/game -name '*.s')
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# Create names such as $(B_DIR)/assets/files/PfooZ.
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# These names (with .o added) will be dependenices for ld.
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#
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# There are two types of assets: Those which are generated for all versions from
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# a single location in src, and those which are copied into each ROM version
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# folder at src/assets/$(ROMID) folder. Currently the former is just setup and
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# tile files.
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ASSET_FILES := \
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$(patsubst $(A_DIR)/files/audio/%.mp3, $(B_DIR)/assets/files/A%M, $(shell find $(A_DIR)/files/audio -name '*.mp3')) \
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$(patsubst $(A_DIR)/files/chrs/%.bin, $(B_DIR)/assets/files/C%Z, $(shell find $(A_DIR)/files/chrs -name '*.bin')) \
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$(patsubst $(A_DIR)/files/guns/%.bin, $(B_DIR)/assets/files/G%Z, $(shell find $(A_DIR)/files/guns -name '*.bin')) \
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$(patsubst $(A_DIR)/files/props/%.bin, $(B_DIR)/assets/files/P%Z, $(shell find $(A_DIR)/files/props -name '*.bin')) \
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$(patsubst src/files/setup/%.c, $(B_DIR)/assets/files/U%Z, $(shell find src/files/setup -name '*.c')) \
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$(patsubst $(A_DIR)/files/setup/%.bin, $(B_DIR)/assets/files/U%Z, $(shell find $(A_DIR)/files/setup -name '*.bin')) \
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$(patsubst $(A_DIR)/files/bgdata/%.seg, $(B_DIR)/assets/files/bgdata/%.seg, $(shell find $(A_DIR)/files/bgdata -name '*.seg')) \
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$(patsubst $(A_DIR)/files/bgdata/%_pads.bin, $(B_DIR)/assets/files/bgdata/%_padsZ, $(shell find $(A_DIR)/files/bgdata -name 'bg_*_pads.bin')) \
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$(patsubst src/files/bgdata/%_tiles.s, $(B_DIR)/assets/files/bgdata/%_tilesZ, $(shell find src/files/bgdata -name 'bg_*_tiles.s')) \
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$(patsubst $(A_DIR)/files/bgdata/%_tiles.bin, $(B_DIR)/assets/files/bgdata/%_tilesZ, $(shell find $(A_DIR)/files/bgdata -name 'bg_*_tiles.bin')) \
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$(patsubst $(A_DIR)/files/lang/%.c, $(B_DIR)/assets/files/L%, $(shell find $(A_DIR)/files/lang -name '*[EJP].c')) \
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$(patsubst $(A_DIR)/files/lang/%.c, $(B_DIR)/assets/files/L%Z, $(shell find $(A_DIR)/files/lang -name '*_str_[fgis].c')) \
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$(B_DIR)/assets/files/ob/ob_mid.seg.o
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O_FILES := \
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$(patsubst src/%.c, $(B_DIR)/%.o, $(C_FILES)) \
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$(patsubst src/%.s, $(B_DIR)/%.o, $(S_FILES)) \
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$(patsubst %, %.o, $(ASSET_FILES)) \
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$(patsubst $(A_DIR)/animations/%.bin, $(B_DIR)/assets/animations/%.o, $(shell find $(A_DIR)/animations -name '*.bin')) \
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$(B_DIR)/assets/animations/list.o \
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$(B_DIR)/bootloader.o \
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$(B_DIR)/assets/copyrightZ.o \
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$(B_DIR)/assets/files/list.o \
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$(B_DIR)/firingrange.o \
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$(B_DIR)/assets/fonts/bankgothic.o \
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$(B_DIR)/assets/fonts/handelgothiclg.o \
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$(B_DIR)/assets/fonts/handelgothicmd.o \
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$(B_DIR)/assets/fonts/handelgothicsm.o \
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$(B_DIR)/assets/fonts/handelgothicxs.o \
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$(B_DIR)/assets/fonts/numeric.o \
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$(B_DIR)/assets/fonts/ocralg.o \
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$(B_DIR)/assets/fonts/ocramd.o \
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$(B_DIR)/assets/fonts/tahoma.o \
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$(B_DIR)/assets/fonts/zurich.o \
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$(B_DIR)/getitle.o \
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$(B_DIR)/mpconfigs.o \
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$(B_DIR)/assets/mpstrings/mpstringsE.o \
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$(B_DIR)/assets/mpstrings/mpstringsF.o \
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$(B_DIR)/assets/mpstrings/mpstringsG.o \
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$(B_DIR)/assets/mpstrings/mpstringsI.o \
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$(B_DIR)/assets/mpstrings/mpstringsJ.o \
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$(B_DIR)/assets/mpstrings/mpstringsP.o \
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$(B_DIR)/assets/mpstrings/mpstringsS.o \
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$(B_DIR)/rsp/rspboot.text.o \
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$(B_DIR)/rsp/asp.data.o \
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$(B_DIR)/rsp/asp.text.o \
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$(B_DIR)/rsp/gsp.data.o \
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$(B_DIR)/rsp/gsp.text.o \
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$(B_DIR)/assets/seq.ctl.o \
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$(B_DIR)/assets/seq.tbl.o \
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$(B_DIR)/assets/sequences.o \
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$(B_DIR)/assets/sfx.ctl.o \
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$(B_DIR)/assets/sfx.tbl.o \
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$(B_DIR)/assets/texturesdata.o \
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$(B_DIR)/assets/textureslist.o \
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$(B_DIR)/assets/textures/config.o \
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$(B_DIR)/romheader.o
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# ntsc-beta doesn't have this segment
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ifneq ($(ROMID), ntsc-beta)
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O_FILES := $(O_FILES) $(B_DIR)/assets/accessingpakZ.o
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endif
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default: rom
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################################################################################
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# ROM Finalisation Stages
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# Link all objects together with ld to make stage1.elf. In this stage, the game,
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# lib and data segments are uncompressed and placed past the end of the ROM.
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$(B_DIR)/stage1.elf: $(O_FILES) ld/pd.ld
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cpp -DROMID=$(ROMID) -DVERSION=$(VERSION) -P ld/pd.ld -o $(B_DIR)/pd.ld
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$(TOOLCHAIN)-ld --no-check-sections -T $(B_DIR)/pd.ld --print-map -o $@ > $(B_DIR)/pd.map
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$(B_DIR)/stage1.bin: $(B_DIR)/stage1.elf
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$(TOOLCHAIN)-objcopy $< $@ -O binary
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# Stage2 takes stage1 and patches the piracy checksums.
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$(B_DIR)/stage2.bin: $(B_DIR)/stage1.bin
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@cp $< $@.tmp
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ROMID=$(ROMID) PIRACYCHECKS=$(PIRACYCHECKS) tools/patchpiracysums $@.tmp $(B_DIR)/pd.map && mv $@.tmp $@
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# Stage3 takes stage2, compresses the game/lib/data segments,
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# inserts them and truncates the ROM to 32MB.
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$(B_DIR)/stage3.bin: $(B_DIR)/stage2.bin $(B_DIR)/segments/gamezips.bin
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@cp $< $@.tmp
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tools/packrom $@.tmp && mv $@.tmp $@
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$(B_DIR)/segments/gamezips.bin: $(B_DIR)/segments/game.bin
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ROMID=$(ROMID) tools/mkgamezips
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# The final ROM image takes stage3 and calculates the ROM CRC.
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$(B_DIR)/pd.z64: $(B_DIR)/stage3.bin
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@cp $< $@.tmp
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tools/patchromcrc $@.tmp --write && mv $@.tmp $@
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################################################################################
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# Testing Related
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# ---------------------
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# This works a little backwards, in that the ROM has to be built to at least
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# stage 2, then extract-segment is used to slice out the segments.
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CHECK_FILES := \
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$(B_DIR)/segments/filenames.bin \
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$(B_DIR)/segments/firingrange.bin \
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$(B_DIR)/segments/game.bin \
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$(B_DIR)/segments/data.bin \
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$(B_DIR)/segments/lib.bin \
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$(B_DIR)/segments/inflate.bin \
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$(B_DIR)/segments/mpconfigs.bin \
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$(B_DIR)/segments/mpstringsE.bin \
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$(B_DIR)/segments/mpstringsJ.bin \
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$(B_DIR)/segments/mpstringsP.bin \
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$(B_DIR)/segments/mpstringsG.bin \
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$(B_DIR)/segments/mpstringsF.bin \
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$(B_DIR)/segments/mpstringsS.bin \
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$(B_DIR)/segments/mpstringsI.bin \
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$(B_DIR)/segments/textureconfig.bin
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test: rom $(CHECK_FILES) $(ASSET_FILES)
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@md5sum --quiet -c checksums.$(ROMID).md5
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$(B_DIR)/segments/%.bin: $(B_DIR)/stage2.bin
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@B_DIR=$(B_DIR) tools/extract-segment $*
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################################################################################
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# Raw data segments
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$(B_DIR)/assets/fonts/%.o: $(A_DIR)/fonts/%.bin
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mkdir -p $(B_DIR)/assets/fonts
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TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
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$(B_DIR)/getitle.o: $(E_DIR)/getitle.bin
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TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
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$(B_DIR)/assets/seq.ctl.o: $(A_DIR)/seq.ctl
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TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
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$(B_DIR)/assets/seq.tbl.o: $(A_DIR)/seq.tbl
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TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
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$(B_DIR)/assets/sfx.ctl.o: $(A_DIR)/sfx.ctl
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TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
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$(B_DIR)/assets/sfx.tbl.o: $(A_DIR)/sfx.tbl
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TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
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$(B_DIR)/assets/textures.o: $(A_DIR)/textures.bin
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TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
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################################################################################
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# Files
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# Audio
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$(B_DIR)/assets/files/A%M: $(A_DIR)/files/audio/%.mp3
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@mkdir -p $(B_DIR)/assets/files
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cp $< $@
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# BG segs
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$(B_DIR)/assets/files/bgdata/bg_%.seg: $(A_DIR)/files/bgdata/bg_%.seg
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@mkdir -p $(B_DIR)/assets/files/bgdata
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cp $< $@
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# BG pads
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$(B_DIR)/assets/files/bgdata/bg_%_padsZ: $(A_DIR)/files/bgdata/bg_%_pads.bin
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@mkdir -p $(B_DIR)/assets/files/bgdata
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tools/rarezip $< > $@
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# BG tiles
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# src/assets/files/bgdata/bg_foo_tiles.s
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# -> B_DIR/assets/files/bgdata/bg_foo_tiles.o (done here)
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# -> B_DIR/assets/files/bgdata/bg_foo_tiles.elf (done here)
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# -> A_DIR/assets/files/bgdata/bg_foo_tiles.bin (done here)
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# -> B_DIR/assets/files/bgdata/bg_foo_tilesZ (done here)
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# Or create $(A_DIR)/files/bgdata/bg_foo_tiles.bin to skip the earlier steps
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$(B_DIR)/assets/files/bgdata/bg_%_tiles.o: src/files/bgdata/bg_%_tiles.s
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$(TOOLCHAIN)-as --defsym VERSION=$(VERSION) -march=vr4300 -mabi=32 -I src/include -EB -o $@ $<
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$(B_DIR)/assets/files/bgdata/bg_%_tiles.elf: $(B_DIR)/assets/files/bgdata/bg_%_tiles.o
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TOOLCHAIN=$(TOOLCHAIN) tools/mksimpleelf $< $@
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$(A_DIR)/files/bgdata/bg_%_tiles.bin: $(B_DIR)/assets/files/bgdata/bg_%_tiles.elf
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$(TOOLCHAIN)-objcopy $< $@ -O binary
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$(B_DIR)/assets/files/bgdata/bg_%_tilesZ: $(A_DIR)/files/bgdata/bg_%_tiles.bin
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tools/rarezip $< > $@
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# Chrs
|
|
$(B_DIR)/assets/files/C%Z: $(A_DIR)/files/chrs/%.bin
|
|
@mkdir -p $(B_DIR)/assets/files
|
|
tools/rarezip $< > $@
|
|
|
|
# Guns
|
|
$(B_DIR)/assets/files/G%Z: $(A_DIR)/files/guns/%.bin
|
|
@mkdir -p $(B_DIR)/assets/files
|
|
tools/rarezip $< > $@
|
|
|
|
# Lang
|
|
$(B_DIR)/assets/files/lang/%.o: $(A_DIR)/files/lang/%.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
|
|
$(B_DIR)/assets/files/lang/%.elf: $(B_DIR)/assets/files/lang/%.o
|
|
TOOLCHAIN=$(TOOLCHAIN) tools/mksimpleelf $< $@
|
|
|
|
$(B_DIR)/assets/files/lang/%.bin: $(B_DIR)/assets/files/lang/%.elf
|
|
$(TOOLCHAIN)-objcopy $< $@ -O binary
|
|
|
|
$(B_DIR)/assets/files/L%E: $(B_DIR)/assets/files/lang/%E.bin
|
|
tools/rarezip $< > $@
|
|
|
|
$(B_DIR)/assets/files/L%J: $(B_DIR)/assets/files/lang/%J.bin
|
|
tools/rarezip $< > $@
|
|
|
|
$(B_DIR)/assets/files/L%P: $(B_DIR)/assets/files/lang/%P.bin
|
|
tools/rarezip $< > $@
|
|
|
|
$(B_DIR)/assets/files/L%_str_fZ: $(B_DIR)/assets/files/lang/%_str_f.bin
|
|
tools/rarezip $< > $@
|
|
|
|
$(B_DIR)/assets/files/L%_str_gZ: $(B_DIR)/assets/files/lang/%_str_g.bin
|
|
tools/rarezip $< > $@
|
|
|
|
$(B_DIR)/assets/files/L%_str_iZ: $(B_DIR)/assets/files/lang/%_str_i.bin
|
|
tools/rarezip $< > $@
|
|
|
|
$(B_DIR)/assets/files/L%_str_sZ: $(B_DIR)/assets/files/lang/%_str_s.bin
|
|
tools/rarezip $< > $@
|
|
|
|
# OB seg
|
|
$(B_DIR)/assets/files/ob/ob_mid.seg.o: $(B_DIR)/assets/files/ob/ob_mid.seg
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
|
|
|
|
$(B_DIR)/assets/files/ob/ob_mid.seg:
|
|
@mkdir -p $(B_DIR)/assets/files/ob
|
|
> $@
|
|
|
|
# Props
|
|
$(B_DIR)/assets/files/P%Z: $(A_DIR)/files/props/%.bin
|
|
tools/rarezip $< > $@
|
|
|
|
# Stage setups
|
|
# $(A_DIR)/files/setup/foo.c
|
|
# -> B_DIR/assets/files/setup/foo.o (done here)
|
|
# -> B_DIR/assets/files/setup/foo.elf (done here)
|
|
# -> A_DIR/assets/files/setup/foo.bin (done here)
|
|
# -> B_DIR/assets/files/UsetupfooZ (done here)
|
|
# -> B_DIR/assets/files/UsetupfooZ.o (done elsewhere)
|
|
# Or create $(A_DIR)/files/setup/foo.bin to skip the earlier steps
|
|
$(B_DIR)/assets/files/setup/%.o: src/files/setup/%.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
|
|
$(B_DIR)/assets/files/setup/%.elf: $(B_DIR)/assets/files/setup/%.o
|
|
TOOLCHAIN=$(TOOLCHAIN) tools/mksimpleelf $< $@
|
|
|
|
$(A_DIR)/files/setup/%.bin: $(B_DIR)/assets/files/setup/%.elf
|
|
@mkdir -p $(dir $@)
|
|
$(TOOLCHAIN)-objcopy $< $@ -O binary
|
|
|
|
$(B_DIR)/assets/files/U%Z: $(A_DIR)/files/setup/%.bin
|
|
tools/rarezip $< > $@
|
|
|
|
# General target to convert any finalised file into a raw object for ld
|
|
$(B_DIR)/assets/files/%.o: $(B_DIR)/assets/files/%
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
|
|
|
|
$(B_DIR)/assets/files/%.bin: $(B_DIR)/assets/files/%.elf
|
|
$(TOOLCHAIN)-objcopy $< $@ -O binary
|
|
|
|
################################################################################
|
|
# Miscellaneous
|
|
|
|
$(B_DIR)/bootloader.o: $(E_DIR)/bootloader.bin
|
|
@mkdir -p $(dir $@)
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
|
|
|
|
$(B_DIR)/romheader.o: src/romheader/romheader.s
|
|
$(TOOLCHAIN)-as --defsym VERSION=$(VERSION) -march=vr4300 -mabi=32 -I src/include -EB -o $@ $<
|
|
|
|
$(B_DIR)/assets/accessingpakZ: $(A_DIR)/accessingpak.bin
|
|
tools/rarezip $< > $@
|
|
|
|
$(B_DIR)/assets/copyrightZ: $(A_DIR)/copyright.bin
|
|
tools/rarezip $< > $@
|
|
|
|
$(B_DIR)/assets/accessingpakZ.o: $(B_DIR)/assets/accessingpakZ
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
|
|
|
|
$(B_DIR)/assets/copyrightZ.o: $(B_DIR)/assets/copyrightZ
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
|
|
|
|
$(B_DIR)/rsp/%.o: $(E_DIR)/rsp/%.bin
|
|
@mkdir -p $(dir $@)
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
|
|
|
|
$(B_DIR)/assets/sequences.bin: $(A_DIR)/sequences/sequences.py
|
|
ROMID=$(ROMID) tools/mksequences
|
|
|
|
$(B_DIR)/assets/sequences.o: $(B_DIR)/assets/sequences.bin
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
|
|
|
|
$(B_DIR)/assets/texturesdata.bin: $(A_DIR)/textures/textures.py
|
|
tools/mktextures
|
|
|
|
$(B_DIR)/assets/textureslist.bin: $(A_DIR)/textures/textures.py
|
|
tools/mktextures
|
|
|
|
$(B_DIR)/assets/texturesdata.o: $(B_DIR)/assets/texturesdata.bin
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
|
|
|
|
$(B_DIR)/assets/textureslist.o: $(B_DIR)/assets/textureslist.bin
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
|
|
|
|
$(B_DIR)/assets/animations/%.o: $(A_DIR)/animations/%.bin
|
|
@mkdir -p $(dir $@)
|
|
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@ 0x1
|
|
|
|
$(B_DIR)/assets/animations/list.o: $(A_DIR)/animations/list.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
|
|
$(B_DIR)/lib/ultra/libc/llcvt.o: src/lib/ultra/libc/llcvt.c
|
|
@mkdir -p $(dir $@)
|
|
/usr/bin/env python3 tools/asmpreproc/asm-processor.py $(OPT_LVL) $< | $(IDOCC) -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@
|
|
/usr/bin/env python3 tools/asmpreproc/asm-processor.py $(OPT_LVL) $< --post-process $@ --assembler "$(TOOLCHAIN)-as -march=vr4300 -mabi=32" --asm-prelude tools/asmpreproc/prelude.s
|
|
tools/patchmips3 $@ || rm $@
|
|
|
|
$(B_DIR)/lib/ultra/libc/ll.o: src/lib/ultra/libc/ll.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
tools/patchmips3 $@ || rm $@
|
|
|
|
$(B_DIR)/lib/ultra/gu/align.o: src/lib/ultra/gu/align.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
|
|
$(B_DIR)/lib/ultra/gu/frustum.o: src/lib/ultra/gu/frustum.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
|
|
$(B_DIR)/lib/ultra/gu/ortho.o: src/lib/ultra/gu/ortho.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
|
|
$(B_DIR)/lib/ultra/gu/scale.o: src/lib/ultra/gu/scale.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
|
|
$(B_DIR)/lib/%.o: src/lib/%.c
|
|
@mkdir -p $(dir $@)
|
|
/usr/bin/env python3 tools/asmpreproc/asm-processor.py $(OPT_LVL) $< | $(IDOCC) -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@
|
|
/usr/bin/env python3 tools/asmpreproc/asm-processor.py $(OPT_LVL) $< --post-process $@ --assembler "$(TOOLCHAIN)-as -march=vr4300 -mabi=32" --asm-prelude tools/asmpreproc/prelude.s
|
|
|
|
$(B_DIR)/game/%.o: src/game/%.c
|
|
@mkdir -p $(dir $@)
|
|
/usr/bin/env python3 tools/asmpreproc/asm-processor.py $(OPT_LVL) $< | $(IDOCC) -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@
|
|
/usr/bin/env python3 tools/asmpreproc/asm-processor.py $(OPT_LVL) $< --post-process $@ --assembler "$(TOOLCHAIN)-as -march=vr4300 -mabi=32" --asm-prelude tools/asmpreproc/prelude.s
|
|
|
|
$(B_DIR)/%.o: src/%.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
|
|
$(B_DIR)/%.o: src/%.s
|
|
@mkdir -p $(dir $@)
|
|
$(IDOAS) $(CFLAGS) $< -o $@
|
|
|
|
$(B_DIR)/assets/%.o: $(A_DIR)/%.c
|
|
@mkdir -p $(dir $@)
|
|
$(IDOCC) -c $(CFLAGS) $< -o $@
|
|
|
|
extract:
|
|
ROMID=$(ROMID) tools/extract
|
|
|
|
rom: $(B_DIR)/pd.z64
|
|
|
|
clean:
|
|
rm -rf build/$(ROMID)
|
|
|
|
allclean:
|
|
rm -rf build/*
|
|
|
|
codeclean:
|
|
find $(B_DIR)/{game,inflate,lib} -name '*.o' -delete
|