docs | ||
ld | ||
src | ||
tools | ||
.gitignore | ||
checksums.jap-final.md5 | ||
checksums.ntsc-1.0.md5 | ||
checksums.ntsc-beta.md5 | ||
checksums.ntsc-final.md5 | ||
checksums.pal-beta.md5 | ||
checksums.pal-final.md5 | ||
macros.inc | ||
Makefile | ||
README.md | ||
stagetable.txt |
Perfect Dark Decompilation (WIP)
This repository contains a work-in-progress decompilation of Perfect Dark for the Nintendo 64.
Roadmap
Actual decompilation:
Segment | Progress |
---|---|
0x1000 boot | 206/2,068 words decompiled (9.96%) |
0x3050 lib | 8,250/89,060 words decompiled (9.26%) |
0x4e850 inflate | 150/1,276 words decompiled (11.76%) |
0x4fc40 game | 60,166/452,216 words decompiled (13.30%) |
Total | 68,772/544,620 words decompiled (12.63%) |
Assets:
Asset Type | Progress |
---|---|
Lang files | Done |
Setup files | Done |
Prop files | To do |
Character files | To do |
Gun files | To do |
BG files | To do |
Pad files | To do |
Tile files | Done |
MIDI files | Extracted as binaries |
Animation files | To do |
Textures | To do |
If you want to browse the stage setup files, use this table to find the filename:
Stage | File |
---|---|
Defection | setupame.c |
Investigation | setupear.c |
Extraction | setupark.c |
Villa | setupeld.c |
Chicago | setuppete.c |
G5 Building | setupdepo.c |
Infiltration | setuplue.c |
Rescue | setuplip.c |
Escape | setuptra.c |
Air Base | setupcave.c |
Air Force One | setuprit.c |
Crash Site | setupazt.c |
Pelagic II | setupdam.c |
Deep Sea | setuppam.c |
Defense | setupimp.c |
Attack Ship | setuplee.c |
Skedar Ruins | setupsho.c |
MBR | setupwax.c |
Maian SOS | setupsev.c |
WAR! | setupstat.c |
The Duel | setupate.c |
CI Training | setupdish.c |
There is also a stagetable.txt in the repository root which includes multiplayer stages.
Installation Requirements
- make
- mips build tools (Debian/Ubuntu: binutils-mips-linux-gnu, Arch: mips64-elf-binutils from AUR)
- Python 3
Extracting the base ROM
Before you do anything you need an existing ROM to extract assets from.
- Save your existing ROM file into the root of the repository with the name
pd.ntsc-final.z64
. It should not be byteswapped (the first four bytes should be0x80371240
). - Run
make extract
. This will create anextracted/ntsc-final
directory containing assets from your ROM.
Compiling
The project can do the following:
-
Build individual ucode binaries (boot, lib, setup, inflate and game) which match the ones extracted from the base ROM.
-
Build a functioning ROM by splicing the C source and assets into an existing ROM. The built ROM is not byte perfect yet, but is is functionally equivalent.
-
Run
make
to build the assets that will be included in the ROM. These files will be written tobuild/ntsc-final
and are matching what's in theextracted/ntsc-final
folder. -
Run
make rom
to build the ROM. The ROM will be written tobuild/ntsc-final/pd.z64
.
How do I know the built files are matching?
Run make
followed by make test
. If make test
produces no output then everything is matching.