pikmin2/obj_files.mk

777 lines
38 KiB
Makefile
Raw Normal View History

# Linker order for every file, passed to the Metrowerks linker.
2021-09-30 23:33:43 +00:00
INIT_O_FILES:=\
$(BUILD_DIR)/asm/init.o\
2021-09-30 23:33:43 +00:00
EXTAB_O_FILES:=\
$(BUILD_DIR)/asm/extab.o\
2021-09-30 23:33:43 +00:00
EXTABINDEX_O_FILES:=\
$(BUILD_DIR)/asm/exidx.o\
2021-09-30 23:33:43 +00:00
TEXT_O_FILES:=\
2021-10-01 02:14:47 +00:00
$(BUILD_DIR)/asm/JSystem/object-particle.o\
2021-09-30 23:33:43 +00:00
$(BUILD_DIR)/asm/text.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyBase.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/pelplant.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/pelplantState.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyInteractBattle.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/generalEnemyMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/kochappyAnimator.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/kochappy.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/kochappyState.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/kochappyMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyAction.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/chappy.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/chappyState.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/chappyAnimator.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/chappyMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/lifeGaugeMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/carryInfoMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/gameLightMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/vtxAnm.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyInfo.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/farm.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/farmMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/genEnemy.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/timeMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/pelplantGenerator.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyInteractActions.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyAnimatorBase.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyStoneMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyStoenInfo.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyStoneDrawInfo.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyStoneObj.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyParmsBase.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/walkSmokeEffect.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/ChappyBaseMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/ChappyBase.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/BlueChappyMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/BlueChappy.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/YellowChappyMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/YellowChappy.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/BlueKochappyMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/BlueKochappy.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/YellowKochappy.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/YellowKochappyMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/KochappyBaseMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/KochappyBase.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyBlendAnimatorBase.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyPelletInfo.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyEffectNode.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyMgrBase.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/enemyFSM.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/singleGS_ZukanParms.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/treasureLightMgr.o\
$(BUILD_DIR)/asm/plugProjectYamashitaU/effectAnimator.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pikiAnimator.o\
$(BUILD_DIR)/asm/plugProjectKandoU/collinfo.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameDynamics.o\
$(BUILD_DIR)/asm/plugProjectKandoU/creature.o\
$(BUILD_DIR)/asm/plugProjectKandoU/fakePiki.o\
$(BUILD_DIR)/asm/plugProjectKandoU/navi.o\
$(BUILD_DIR)/asm/plugProjectKandoU/piki.o\
$(BUILD_DIR)/asm/plugProjectKandoU/baseGameSection.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGameSection.o\
$(BUILD_DIR)/asm/plugProjectKandoU/cellPyramid.o\
$(BUILD_DIR)/asm/plugProjectKandoU/naviMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pikiMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/mapMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/baseHIOSection.o\
$(BUILD_DIR)/asm/plugProjectKandoU/naviWhistle.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/routeMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/onyonMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/objectTypes.o\
$(BUILD_DIR)/asm/plugProjectKandoU/naviState.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pikiState.o\
$(BUILD_DIR)/asm/plugProjectKandoU/interactPiki.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameCPlate.o\
$(BUILD_DIR)/asm/plugProjectKandoU/updateMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiAction.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiPrimitives.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiFormation.o\
$(BUILD_DIR)/asm/plugProjectKandoU/creatureStick.o\
$(BUILD_DIR)/asm/plugProjectKandoU/interactBattle.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiFree.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiAttack.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiTransport.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiEnter.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pathfinder.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletState.o\
$(BUILD_DIR)/asm/plugProjectKandoU/dynCreature.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameGenerator.o\
$(BUILD_DIR)/asm/plugProjectKandoU/genPiki.o\
$(BUILD_DIR)/asm/plugProjectKandoU/genNavi.o\
$(BUILD_DIR)/asm/plugProjectKandoU/genItem.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameStages.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameSeaMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pikiAI.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletConfig.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameFootmark.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameSystem.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiConstants.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameMapParts.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsGameSection.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gamePlatMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemGate.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiBreakGate.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameStat.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemHole.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemHoney.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameCaveInfo.o\
$(BUILD_DIR)/asm/plugProjectKandoU/creatureLOD.o\
$(BUILD_DIR)/asm/plugProjectKandoU/interactNavi.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemPikihead.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemPlant.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemRock.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiBreakRock.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiCrop.o\
$(BUILD_DIR)/asm/plugProjectKandoU/registItem.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gamePlayData.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemCave.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemBigFountain.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemBridge.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pikiContainer.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameGeneratorCache.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemTreasure.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemDownFloor.o\
$(BUILD_DIR)/asm/plugProjectKandoU/kandoLib.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemBarrel.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletNumber.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletCarcass.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletFruit.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletOtakara.o\
$(BUILD_DIR)/asm/plugProjectKandoU/genPellet.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletItem.o\
$(BUILD_DIR)/asm/plugProjectKandoU/mapMgrTraceMove.o\
$(BUILD_DIR)/asm/plugProjectKandoU/efxModelObjects.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemUjamushi.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiWeed.o\
$(BUILD_DIR)/asm/plugProjectKandoU/flockMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/itemWeed.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiBridge.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiTeki.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_MainGame.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_CaveGame.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_MainResult.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_CaveResult.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_WorldMap.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_FileSelect.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gamePlayDataMemCard.o\
$(BUILD_DIR)/asm/plugProjectKandoU/radarInfo.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_Movie.o\
$(BUILD_DIR)/asm/plugProjectKandoU/navi_demoCheck.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_Zukan.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameResultTexMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gamePelletList.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsGS_Title.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsGS_Game.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsGS_Result.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsGS_Load.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsStageData.o\
$(BUILD_DIR)/asm/plugProjectKandoU/cellMgrParms.o\
$(BUILD_DIR)/asm/plugProjectKandoU/cellIterator.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsGS_VSGame.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameSoundEvent.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiBattle.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameDeathCount.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiBore.o\
$(BUILD_DIR)/asm/plugProjectKandoU/mapPartsView.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_Ending.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameIconTexture.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameTekiStat.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameHighscore.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gamePlayCommonData.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletCarry.o\
$(BUILD_DIR)/asm/plugProjectKandoU/gameChallenge2D.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsTekiMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsCardMgr.o\
$(BUILD_DIR)/asm/plugProjectKandoU/aiRescue.o\
$(BUILD_DIR)/asm/plugProjectKandoU/baseGameSectionDraw.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_Load.o\
$(BUILD_DIR)/asm/plugProjectKandoU/singleGS_DayEnd.o\
$(BUILD_DIR)/asm/plugProjectKandoU/baseGameSectionKantei.o\
$(BUILD_DIR)/asm/plugProjectKandoU/sweepPrune.o\
$(BUILD_DIR)/asm/plugProjectKandoU/texCaster.o\
$(BUILD_DIR)/asm/plugProjectKandoU/pelletBirthBuffer.o\
$(BUILD_DIR)/asm/plugProjectKandoU/vsFifo.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/nslibmath.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ShadowCylinder.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/playCamera.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/shadowMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MapUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MapNode.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/EnemyUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandMapMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandMapDraw.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandMapChecker.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandMapUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandEnemyUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/DoorNode.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MapUnitGenerator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MapCreator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandMapScore.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ItemUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandItemUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/GateUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandGateUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ObjectLayout.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/CameraMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ContRumble.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RumbleMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/PomAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/PomMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Pom.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/PomState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FrogState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FrogAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FrogMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Frog.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/UjibMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Ujib.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/UjibState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/UjibAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KoganeState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KoganeMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Kogane.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KoganeAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/QurioneState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/QurioneMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Qurione.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/QurioneAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RumbleData.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MaroFrogMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MaroFrog.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RockState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RockAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RockMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Rock.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/UjiaState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/UjiaAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/UjiaMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Ujia.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TobiState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TobiAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TobiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Tobi.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HibaState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HibaAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HibaMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Hiba.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/GasHibaState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/GasHibaAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/GasHibaMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/GasHiba.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecHibaState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecHibaAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecHibaMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecHiba.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SaraiState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SaraiAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SaraiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Sarai.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TankState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TankAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TankMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Tank.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/CatfishMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Catfish.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TadpoleState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TadpoleAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TadpoleMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Tadpole.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecBugState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecBugAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecBugMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecBug.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/WtankMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Wtank.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ArmorMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Armor.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Mar.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MarAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MarMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MarState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/WealthyMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Wealthy.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FartMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Fart.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ArmorState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ArmorAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/QueenState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/QueenAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/QueenMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Queen.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BabyState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BabyAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BabyMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Baby.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/DemonMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Demon.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/QueenShadow.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FireChappyMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FireChappy.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeCrowState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeCrowAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeCrowMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeCrow.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KumaChappyState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KumaChappyAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KumaChappyMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KumaChappy.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FuefukiState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FuefukiAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FuefukiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Fuefuki.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KoganemushiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Koganemushi.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FtankMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Ftank.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandPlantUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HanachirashiState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HanachirashiAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HanachirashiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Hanachirashi.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/DamagumoState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/DamagumoAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/DamagumoMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Damagumo.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/IKSystemMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/IKSystemBase.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/DamagumoShadow.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KurageState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KurageAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KurageMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Kurage.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BombSaraiState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BombSaraiAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BombSaraiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BombSarai.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/OtakaraBaseState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/OtakaraBaseAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/OtakaraBaseMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/OtakaraBase.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FireOtakaraMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FireOtakara.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/WaterOtakaraMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/WaterOtakara.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/GasOtakaraMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/GasOtakara.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecOtakaraMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ElecOtakara.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ImomushiState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ImomushiAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/ImomushiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Imomushi.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HoudaiState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HoudaiAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HoudaiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HoudaiShadow.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Houdai.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HoudaiShotGun.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/LeafChappyMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/LeafChappy.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigFootState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigFootAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigFootMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigFootShadow.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigFoot.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeWholeState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeWholeAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeWholeMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeWhole.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeJointMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/OniKurageState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/OniKurageAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/OniKurageMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/OniKurage.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigTreasureState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigTreasureMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigTreasureShadow.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigTreasure.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KabutoState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KabutoAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KabutoMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Kabuto.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KumaKochappyState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KumaKochappyAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KumaKochappyMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/KumaKochappy.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MiniHoudaiState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MiniHoudaiAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MiniHoudaiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MiniHoudai.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/MiniHoudaiShotGun.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SokkuriState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SokkuriAnimator.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SokkuriMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Sokkuri.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/JointShadowBase.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/UmimushiShadow.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/HanaMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/Hana.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BigTreasureAttack.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeCrowShadow.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/SnakeWholeShadow.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BombOtakaraMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/BombOtakara.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/DangoMushiState.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/DangoMushiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/DangoMushi.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/GreenKabutoMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/GreenKabuto.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RedKabutoMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RedKabuto.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FixKabutoMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FixKabuto.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/RandCapEnemyUnit.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/NormMiniHoudaiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/NormMiniHoudai.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FixMiniHoudaiMgr.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/FixMiniHoudai.o\
$(BUILD_DIR)/asm/plugProjectNishimuraU/TyreShadow.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogScreen.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogDopingScreen.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogPikminCounter.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogAnime.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogCounter.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogLifeGauge.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSunMeter.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogCatchPiki.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogContenaCounter.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogMapCounter.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogAnimTextScreen.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogCallBackMessage.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogMenuMgr.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogCallBackScreen.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogCounterRV.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSE.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogCounterDay.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/testScene.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/testObj.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneGround.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjGround.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogCopyPane.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogBloGroup.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/DispMemberBase.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogLib2D.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjSMenuMap.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneSMenuMap.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjSMenuItem.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneSMenuItem.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneSMenuPause.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjSMenuPause.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjSMenuBase.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjCourseName.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogUtil.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneCourseName.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjKantei.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneKantei.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjSpecialItem.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneSpecialItem.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjFloor.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneFloor.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjCave.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneCave.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjAnaDemo.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneAnaDemo.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjChallenge2P.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneChallenge2P.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjContena.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneContena.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjSMenuPauseDoukutu.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneSMenuPauseDoukutu.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjUfo.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneUfo.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjSave.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneSave.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjFinalMsg.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneFinalMsg.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjVs.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneVs.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjChallenge1P.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneChallenge1P.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogScaleMgr.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjSMenuPauseVs.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneSMenuPauseVs.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogFuriko.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogCounterSlot.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjWorldMapInfoWindow0.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneWorldMapInfoWindow0.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjWorldMapInfoWindow1.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneWorldMapInfoWindow1.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogTotalPokoScreen.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjChallengeBase.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneChallengeBase.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogCallBackPicture.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogDrawAfter.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogOtakaraSensor.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogTitleMsg.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogAngleMgr.o\
$(BUILD_DIR)/asm/plugProjectOgawaU/ogSceneSMenuCont.o\
2021-09-30 23:33:43 +00:00
$(BUILD_DIR)/asm/plugProjectOgawaU/ogObjSMenuCont.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSSeq.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSGame.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSSystemIF.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSAutoBgm.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSBnkMgr.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSTaskBase.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSBgmTask.o\
$(BUILD_DIR)/src/plugProjectHikinoU/PSCreatureMgr.o\
2021-09-30 23:33:43 +00:00
$(BUILD_DIR)/asm/plugProjectHikinoU/PSAutoBgm_MeloArranger.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSSe.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSSeBase.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSScene.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSBgmTrack.o\
$(BUILD_DIR)/asm/plugProjectHikinoU/PSDirector.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/dayEndCount.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/hurryUp2D.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/gameOver2D.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/testBase.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/bombState.o\
2021-09-30 18:55:19 +00:00
$(BUILD_DIR)/asm/plugProjectMorimuraU/bombAnimator.o\
2021-09-30 23:33:43 +00:00
$(BUILD_DIR)/asm/plugProjectMorimuraU/bombMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/bomb.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/eggState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/eggAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/eggMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/egg.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/panModokiState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/panModokiAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/panModokiMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/panModoki.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/plantsMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/plantsAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/plants.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/kingChappyState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/kingChappyMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/kingChappy.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/miulinState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/miulinAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/miulinMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/miulin.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/jigumoState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/jigumoAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/jigumoMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/jigumo.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/enemyNestMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/enemyNest.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/tamagoMushiState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/tamagoMushiAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/tamagoMushiMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/tamagoMushi.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/zukan2D.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/hiScore2D.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/umiMushiState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/umiMushiAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/umiMushiMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/umiMushi.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/shijimiChouState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/shijimiChouAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/shijimiChouMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/shijimiChou.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/challengeSelect2D.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/challengeResult2D.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/vsSelect2D.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/mrUtil.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/scrollList.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/mrWindow.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/blackManState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/blackManAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/blackManMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/blackMan.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/tyreState.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/tyreAnimator.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/tyreMgr.o\
$(BUILD_DIR)/asm/plugProjectMorimuraU/tyre.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/efxBase.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/efxEnemy.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/efxObject.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/efxPikmin.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/particle2dMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/efx2dBase.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/efx2dEffect.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/particleMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiP2Title.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiP2TitleUnit.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiUtility.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiP2TitleCamera.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiP2TitleLight.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenMemoryCard.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/efxTPkEffectMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/efxEnemyGeneral.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebi3DGraph.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiGeometry.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebi2DGraph.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenOption.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenProgre.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiOptionMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebi2DCallBack.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiCardMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenFramework.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenPushStart.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenFileSelect.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenTitleMenu.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiSaveMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenSaveMenu.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenFileSelect_Mgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiFileSelectMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiCardMgr_Load.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiP2TitleCoordMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiP2TitlePikmin.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiP2TitleKogane.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiP2TitleChappy.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenTMBack.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiMainTitleMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiP2TitleFog.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/efxEnemyBoss.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiCardEReader.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenOmake.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiOmakeMgr.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenOmakeCardE.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenOmakeGame.o\
$(BUILD_DIR)/asm/plugProjectEbisawaU/ebiScreenInfoWindow.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khWorldMap.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khCaveResult.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khSceneLoader.o\
$(BUILD_DIR)/asm/plugProjectKonoU/newGame2DMgr.o\
$(BUILD_DIR)/asm/plugProjectKonoU/newScreenMgr.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khReadyGo.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khFinalFloor.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khDayEndResult.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khUtil.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khFinalResult.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khPayDept.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khWinLose.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khWinLoseReason.o\
$(BUILD_DIR)/asm/plugProjectKonoU/khMailSaveData.o\
$(BUILD_DIR)/asm/sysBootupU/sysBootup.o\
$(BUILD_DIR)/asm/sysCommonU/node.o\
$(BUILD_DIR)/asm/sysCommonU/sysMath.o\
$(BUILD_DIR)/asm/sysCommonU/id32.o\
$(BUILD_DIR)/asm/sysCommonU/parameters.o\
$(BUILD_DIR)/asm/sysCommonU/stream.o\
$(BUILD_DIR)/asm/sysCommonU/geometry.o\
$(BUILD_DIR)/asm/sysCommonU/mapCollision.o\
$(BUILD_DIR)/asm/sysCommonU/camera.o\
$(BUILD_DIR)/asm/sysCommonU/tagparams.o\
$(BUILD_DIR)/asm/sysCommonU/sysTemplates.o\
$(BUILD_DIR)/asm/sysCommonU/mapCode.o\
$(BUILD_DIR)/asm/sysCommonU/geomIntersection.o\
$(BUILD_DIR)/asm/sysCommonU/geomOBBTree.o\
$(BUILD_DIR)/asm/sysCommonU/geomTraceMove.o\
$(BUILD_DIR)/asm/sysCommonU/geomCylinder.o\
$(BUILD_DIR)/asm/sysCommonU/geomClone.o\
$(BUILD_DIR)/asm/sysGCU/system.o\
$(BUILD_DIR)/asm/sysGCU/section.o\
$(BUILD_DIR)/asm/sysGCU/gameflow.o\
$(BUILD_DIR)/asm/sysGCU/menuSection.o\
$(BUILD_DIR)/asm/sysGCU/dvdThread.o\
$(BUILD_DIR)/asm/sysGCU/appThread.o\
$(BUILD_DIR)/asm/sysGCU/controller.o\
$(BUILD_DIR)/asm/sysGCU/graphics.o\
$(BUILD_DIR)/asm/sysGCU/matMath.o\
$(BUILD_DIR)/asm/sysGCU/sysShape.o\
$(BUILD_DIR)/asm/sysGCU/reset.o\
$(BUILD_DIR)/asm/sysGCU/dvdStatus.o\
$(BUILD_DIR)/asm/sysGCU/sysTimers.o\
$(BUILD_DIR)/asm/sysGCU/modelMgr.o\
$(BUILD_DIR)/asm/sysGCU/heapStatus.o\
$(BUILD_DIR)/asm/sysGCU/light.o\
$(BUILD_DIR)/asm/sysGCU/wipe.o\
$(BUILD_DIR)/asm/sysGCU/moviePlayer.o\
$(BUILD_DIR)/asm/sysGCU/JSTObjectActor.o\
$(BUILD_DIR)/asm/sysGCU/JSTObjectCamera.o\
$(BUILD_DIR)/asm/sysGCU/JSTObjectGameActor.o\
$(BUILD_DIR)/asm/sysGCU/JSTObjectSystem.o\
$(BUILD_DIR)/asm/sysGCU/JSTFindCreature.o\
$(BUILD_DIR)/asm/sysGCU/movieConfig.o\
$(BUILD_DIR)/asm/sysGCU/gameConfig.o\
$(BUILD_DIR)/asm/sysGCU/fogMgr.o\
$(BUILD_DIR)/asm/sysGCU/aramMgr.o\
$(BUILD_DIR)/asm/sysGCU/resourceMgr.o\
$(BUILD_DIR)/asm/sysGCU/resourceMgr2D.o\
$(BUILD_DIR)/asm/sysGCU/sysMaterialAnim.o\
$(BUILD_DIR)/asm/sysGCU/P2DScreen.o\
$(BUILD_DIR)/asm/sysGCU/movieMessage.o\
$(BUILD_DIR)/asm/sysGCU/moviePlayerPauseAndDraw.o\
$(BUILD_DIR)/asm/sysGCU/JSTObjectSpecialActor.o\
$(BUILD_DIR)/asm/sysGCU/messageSequence.o\
$(BUILD_DIR)/asm/sysGCU/messageMgr.o\
$(BUILD_DIR)/asm/sysGCU/messageObj.o\
$(BUILD_DIR)/asm/sysGCU/messageRendering.o\
$(BUILD_DIR)/asm/sysGCU/message.o\
$(BUILD_DIR)/asm/sysGCU/modelEffect.o\
$(BUILD_DIR)/asm/sysGCU/messageReference.o\
$(BUILD_DIR)/asm/sysGCU/simpleMessage.o\
$(BUILD_DIR)/asm/sysGCU/sysShapeAnimation.o\
$(BUILD_DIR)/asm/sysGCU/sysShapeModel.o\
$(BUILD_DIR)/asm/sysGCU/windowMessage.o\
$(BUILD_DIR)/asm/sysGCU/memoryCard.o\
$(BUILD_DIR)/asm/sysGCU/pikmin2MemoryCardMgr.o\
$(BUILD_DIR)/asm/sysGCU/commonSaveData.o\
$(BUILD_DIR)/asm/sysGCU/bootSection.o\
$(BUILD_DIR)/asm/sysGCU/titleSection.o\
$(BUILD_DIR)/asm/sysGCU/loadResource.o\
$(BUILD_DIR)/asm/sysGCU/rootMenuSection.o\
$(BUILD_DIR)/asm/sysGCU/demoSection.o\
$(BUILD_DIR)/asm/sysGCU/THPAudioDecode.o\
$(BUILD_DIR)/asm/sysGCU/THPDraw.o\
$(BUILD_DIR)/asm/sysGCU/THPPlayer.o\
$(BUILD_DIR)/asm/sysGCU/THPRead.o\
$(BUILD_DIR)/asm/sysGCU/THPVideoDecode.o\
$(BUILD_DIR)/asm/sysGCU/pikmin2THPPlayer.o\
$(BUILD_DIR)/asm/sysGCU/captionMgr.o\
$(BUILD_DIR)/asm/sysGCU/captionMessage.o\
$(BUILD_DIR)/asm/sysGCU/screenScene.o\
$(BUILD_DIR)/asm/sysGCU/screenMgr.o\
$(BUILD_DIR)/asm/sysGCU/screenObj.o\
$(BUILD_DIR)/asm/sysGCU/JSTObjectParticleActor.o\
$(BUILD_DIR)/asm/sysGCU/moviePlayerAudio.o\
$(BUILD_DIR)/asm/sysGCU/illustratedBookMessage.o\
$(BUILD_DIR)/asm/sysGCU/sysDrawBuffer.o\
$(BUILD_DIR)/asm/sysGCU/pikmin2AramMgr.o\
$(BUILD_DIR)/asm/sysGCU/messageAnalyzer.o\
$(BUILD_DIR)/asm/utilityU/menu.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_Director.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_Factory.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_ObjSound.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_Demo.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_Scene.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_BossMgr.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_Se.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_DirectorMgr.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_Sound.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_TrackMap.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_CreaturePrm.o\
$(BUILD_DIR)/asm/utilityU/PSMainSide_ObjCalc.o\
2021-09-30 23:33:43 +00:00
CTORS_O_FILES:=\
$(BUILD_DIR)/asm/ctors.o\
2021-09-30 23:33:43 +00:00
DTORS_O_FILES:=\
$(BUILD_DIR)/asm/dtors.o\
2021-09-30 23:33:43 +00:00
RODATA_O_FILES:=\
$(BUILD_DIR)/asm/rodata.o\
2021-09-30 23:33:43 +00:00
DATA_O_FILES:=\
$(BUILD_DIR)/asm/data.o\
2021-09-30 23:33:43 +00:00
BSS_O_FILES:=\
$(BUILD_DIR)/asm/bss.o\
2021-09-30 23:33:43 +00:00
SDATA_O_FILES:=\
$(BUILD_DIR)/asm/sdata.o\
2021-09-30 23:33:43 +00:00
SBSS_O_FILES:=\
$(BUILD_DIR)/asm/sbss.o\
2021-09-30 23:33:43 +00:00
SDATA2_O_FILES:=\
$(BUILD_DIR)/asm/sdata2.o\
SBSS2_O_FILES:=\
$(BUILD_DIR)/asm/sbss2.o\