pikmin2/include/ObjectTypes.h

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#ifndef _OBJECTTYPES_H
#define _OBJECTTYPES_H
#include "types.h"
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#define OBJTYPE_PROTAGONIST_START 0x0000
#define OBJTYPE_GAMEOBJECT_START 0x0401
#define OBJTYPE_INVALID_START 0xFFFE
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enum ObjTypes {
// Protagonists
OBJTYPE_Piki = OBJTYPE_PROTAGONIST_START, // 0x000
OBJTYPE_Navi, // 0x001
OBJTYPE_Teki, // 0x002
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// Gameobjects
OBJTYPE_Pellet = OBJTYPE_GAMEOBJECT_START, // 0x401
OBJTYPE_Onyon, // 0x402
OBJTYPE_Ufo, // 0x403
OBJTYPE_Gate, // 0x404
OBJTYPE_Hole, // 0x405
OBJTYPE_Honey, // 0x406
OBJTYPE_Pikihead, // 0x407
OBJTYPE_Plant, // 0x408
OBJTYPE_Rock, // 0x409
OBJTYPE_Cave, // 0x40A
OBJTYPE_Fountain, // 0x40B
OBJTYPE_BigFountain, // 0x40C
OBJTYPE_Bridge, // 0x40D
OBJTYPE_Treasure, // 0x40E
OBJTYPE_Downfloor, // 0x40F
OBJTYPE_Barrel, // 0x410
OBJTYPE_Ujamushi, // 0x411
OBJTYPE_Weed, // 0x412
OBJTYPE_Ball, // 0x413
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// Invalid (end of list identifiers)
OBJTYPE_Undef = OBJTYPE_INVALID_START, // 0xFFFE
OBJTYPE_End // 0xFFFF
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};
struct ObjTypeInfo {
u16 mType; // _00
char* mName; // _04
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};
extern ObjTypeInfo infos[];
namespace Game {
namespace ObjType {
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char* getName(u16 type);
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}
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} // namespace Game
#endif