pikmin2/include/System.h

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#ifndef _SYSTEM_H
#define _SYSTEM_H
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#include "DvdThreadCommand.h"
#include "Dolphin/gx.h"
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#include "SysTimers.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "node.h"
#include "BitFlag.h"
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#include "types.h"
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struct Graphics;
struct OSContext;
struct _GXRenderModeObj;
struct HeapStatus;
void Pikmin2DefaultMemoryErrorRoutine(void*, u32, s32);
void kando_panic_f(bool, const char*, s32, const char*, ...);
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extern void preUserCallback(u16, OSContext*, u32, u32);
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struct HeapInfo : public Node, public JKRDisposer {
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inline HeapInfo(char* name) { mName = name; }
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virtual ~HeapInfo(); // _20 (weak)
void search(HeapInfo*);
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void dump(int, bool);
void getTotalUsedSize();
void dumpNode(int);
void search(char*, bool);
void isInvalidUsedSize();
void isValidUsedSize();
void getUsedSize(bool);
// _00-_24 = Node
// _20 = VTBL (Node)
// _24-_3C = JKRDisposer
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u32 _3C; // _3C
int _40; // _40
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u32 _44; // _44
HeapStatus* _48; // _48
HeapStatus* _4C; // _4C
};
struct HeapStatus {
HeapStatus();
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void start(char*, JKRHeap*);
void end(char*);
void setCurrentHeapInfoParent();
void searchHeapInfo(char*);
void searchHeapInfo(HeapInfo*);
void dump(bool);
void dumpNode();
HeapInfo mHeapInfo; // _00
u8 _50; // _50, unknown
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};
namespace Game {
namespace CommonSaveData {
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struct Mgr;
} // namespace CommonSaveData
namespace MemoryCard {
struct Mgr;
}
} // namespace Game
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#define SINGLE_FRAME_LENGTH (1.0f / 60.0f) // 0.016666668f
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struct System : public OSMutex {
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/**
* @brief Enumeration representing different render modes.
*/
enum ERenderMode {
RM_NTSC_Standard = 0,
RM_NTSC_Progressive,
RM_PAL_Standard,
RM_PAL_60Hz,
};
/**
* @brief Enumeration representing different language IDs.
*/
enum LanguageID {
LANG_English = 0,
LANG_French,
LANG_German,
LANG_Unused, // Hol?
LANG_Italian,
LANG_Japanese,
LANG_Spanish,
};
enum Flags {
SF_LoadResident = 1 << 0,
};
struct FragmentationChecker {
FragmentationChecker(char*, bool);
~FragmentationChecker();
u32 mSize; // _00
char* mName; // _04
};
// unused struct?
struct GXVerifyArg {
GXVerifyArg();
u32 _00; // _00
u8 _04; // _04
};
System();
~System();
static _GXRenderModeObj* getRenderModeObj();
static int assert_fragmentation(char*);
static void loadSoundResource();
static void initialize();
void createSoundSystem();
void enableCPULockDetector(int);
int disableCPULockDetector();
void construct();
void constructWithDvdAccessFirst();
void constructWithDvdAccessSecond();
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void createRomFont(struct JKRHeap* heap);
void destroyRomFont();
void loadResourceFirst();
void loadResourceSecond();
int run();
f32 getTime();
void clearOptionBlockSaveFlag();
void setOptionBlockSaveFlag();
Game::CommonSaveData::Mgr* getPlayCommonData();
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void dvdLoadUseCallBack(struct DvdThreadCommand* cmd, struct IDelegate* delegate);
void deleteThreads();
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struct JFWDisplay* setCurrentDisplay(struct JFWDisplay* currentDisplay);
struct JFWDisplay* clearCurrentDisplay(struct JFWDisplay* display);
bool beginFrame();
void endFrame();
void beginRender();
void endRender();
static ERenderMode setRenderMode(ERenderMode);
void changeRenderMode(ERenderMode);
// Possibilities: HeapStatus*, bool, ???
u32 heapStatusStart(char*, JKRHeap*);
void heapStatusEnd(char*);
void heapStatusDump(bool);
void heapStatusIndividual();
void heapStatusNormal();
void resetOn(bool);
void resetPermissionOn();
bool isResetActive();
void activeGP();
void inactiveGP();
bool isDvdErrorOccured();
void initCurrentHeapMutex();
void startChangeCurrentHeap(JKRHeap*);
void endChangeCurrentHeap();
void addGenNode(struct CNode*);
void initGenNode();
void refreshGenNode();
void setFrameRate(int);
bool dvdLoadSyncNoBlock(struct DvdThreadCommand*);
int dvdLoadSyncAllNoBlock();
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// unused/inline
void setGXVerifyLevel(System::GXVerifyArg&);
void clearGXVerifyLevel();
void checkOptionBlockSaveFlag();
void dvdLoadArchive(DvdThreadCommand*, char*, JKRHeap*);
void dvdLoadArchiveTemporary(DvdThreadCommand*, char*, JKRHeap*);
void dvdLoadFile(DvdThreadCommand*, char*, JKRHeap*);
void dvdLoadSync(DvdThreadCommand*, DvdThread::ESyncBlockFlag);
void dvdLoadSyncAll(DvdThread::ESyncBlockFlag);
void heapStatusDumpNode();
void resetOff();
void forceFinishSection();
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// idk why this exists alongside getPlayCommonData() but that one's global.
// this one needs to be weak/inlined.
inline Game::CommonSaveData::Mgr* getCommonDataMgr() { return mPlayData; }
static ERenderMode mRenderMode;
static GXVerifyArg sVerifyArg;
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inline f32 getDeltaTime() const { return mDeltaTime; }
inline f32 getFrameRate(f32 timeScale) const { return getDeltaTime() / timeScale; }
inline f32 updateTimer(f32& timer, f32 timeScale) const { timer += timeScale * mDeltaTime; }
inline void setFlag(u32 flag) { mFlags.typeView |= flag; }
inline void resetFlag(u32 flag) { mFlags.typeView &= ~flag; }
inline bool isFlag(u32 flag) const { return mFlags.typeView & flag; }
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// _00-_18 = OSMutex
JKRHeap* mBackupHeap; // _18
u32 mCpuRetraceCount; // _1C
u32 mCpuLockCount; // _20
Graphics* mGfx; // _24
SysTimers* mTimers; // _28
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u32 mRenderModeStatus; // _2C
u32 _30; // _30
u32 _34; // _34
JKRHeap* mSysHeap; // _38
struct GameFlow* mGameFlow; // _3C
struct DvdThread* mDvdThread; // _40
struct ResetManager* mResetMgr; // _44
struct DvdStatus* mDvdStatus; // _48
struct JFWDisplay* mDisplay; // _4C
HeapStatus* mHeapStatus; // _50
f32 mDeltaTime; // _54
struct JKRTask* mTask; // _58
Game::MemoryCard::Mgr* mCardMgr; // _5C
Game::CommonSaveData::Mgr* mPlayData; // _60
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f32 mFrameRate; // _64
DvdThreadCommand mThreadCommand; // _68
LanguageID mRegion; // _D4
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BitFlag<u32> mFlags; // _D8
struct JUTRomFont* mRomFont; // _DC
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};
extern System* sys;
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#endif