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remove unnecessary slip code
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@ -23,7 +23,6 @@ struct Code {
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SlipCode_NoSlip = 0x0, // normal ground
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SlipCode_NoSlip = 0x0, // normal ground
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SlipCode_Gradual = 0x1, // slow slip if not moving, like in VoR going up to SCx
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SlipCode_Gradual = 0x1, // slow slip if not moving, like in VoR going up to SCx
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SlipCode_Steep = 0x2, // strong slip, cannot walk up, like slope behind ship in VoR
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SlipCode_Steep = 0x2, // strong slip, cannot walk up, like slope behind ship in VoR
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SlipCode3 = 0x3, // unknown
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SLIPCODE_MASK = 0x3,
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SLIPCODE_MASK = 0x3,
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};
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};
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#pragma enumsalwaysint reset
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#pragma enumsalwaysint reset
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