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https://github.com/projectPiki/pikmin2.git
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CreatureObj, ObjMgr, SingletonBase
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28
include/PSM/CreatureObj.h
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28
include/PSM/CreatureObj.h
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#ifndef _PSM_CREATUREOBJ_H
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#define _PSM_CREATUREOBJ_H
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#include "JAInter/Object.h"
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#include "PSM/Creature.h"
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namespace PSM {
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struct CreatureObj : public Creature, public JAInter::Object {
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CreatureObj(Game::Creature*, unsigned char);
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// vtable 2 (JKRDisposer -> ObjBase -> Creature)
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virtual ~CreatureObj(); // _04 (thunks at _00 of vtable 2 and _00 of vtable 3)
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virtual void frameEnd_onPlaySe(); // _08
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virtual CreatureCastType getCastType(); // _0C
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virtual JAInter::Object* getJAIObject(); // _14
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virtual void onCalcOn(); // _18
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virtual void getHandleArea(u8); // _2C
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// vtable 3 (JAInter::ObjectBase -> JAInter::Object)
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virtual void startSound(u32, u32); // _34 (thunk at _04)
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virtual void startSound(u8, u32, u32); // _38 (thunk at _08)
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virtual void startSound(JAISound**, u32, u32); // _3C (thunk at _0C)
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// _00 VTBL
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};
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} // namespace PSM
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#endif
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16
include/PSM/ObjMgr.h
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16
include/PSM/ObjMgr.h
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#ifndef _PSM_OBJMGR_H
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#define _PSM_OBJMGR_H
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#include "JSystem/JKR/JKRDisposer.h"
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#include "PSSystem/SingletonBase.h"
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namespace PSM {
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struct ObjMgr : public JSUPtrList, public PSSystem::SingletonBase<ObjMgr>, public JKRDisposer {
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// vtable 1 (nothing???)
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// vtable 2 (SingletonBase)
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// vtable 3 (JKRDisposer)
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virtual ~ObjMgr(); // _04 (thunks at _00 of vtable 1 and _00 of vtable 2)
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};
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} // namespace PSM
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#endif
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include/PSSystem/SingletonBase.h
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include/PSSystem/SingletonBase.h
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#ifndef _PSSYSTEM_SINGLETONBASE_H
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#define _PSSYSTEM_SINGLETONBASE_H
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#include "types.h"
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namespace PSSystem {
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template <typename T> struct SingletonBase {
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virtual ~SingletonBase(); // _00
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// VTBL _00
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static T* sInstance;
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};
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} // namespace PSSystem
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#endif
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@ -1,176 +0,0 @@
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#ifndef _PSM_CREATUREOBJ_H
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#define _PSM_CREATUREOBJ_H
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/*
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__vt__Q23PSM11CreatureObj:
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.4byte 0
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.4byte 0
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.4byte 0
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.4byte 0
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.4byte "@16@__dt__Q23PSM11CreatureObjFv"
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.4byte __dt__Q23PSM11CreatureObjFv
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.4byte frameEnd_onPlaySe__Q23PSM11CreatureObjFv
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.4byte getCastType__Q23PSM11CreatureObjFv
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.4byte exec__Q23PSM8CreatureFv
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.4byte getJAIObject__Q23PSM11CreatureObjFv
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.4byte onCalcOn__Q23PSM11CreatureObjFv
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.4byte loopCalc__Q23PSM8CreatureFRQ23PSM12FrameCalcArg
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.4byte startSoundInner__Q23PSM8CreatureFRQ23PSM13StartSoundArg
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.4byte judgeNearWithPlayer__Q23PSM8CreatureFRC3VecRC3Vecff
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.4byte onPlayingSe__Q23PSM8CreatureFUlP8JAISound
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.4byte getHandleArea__Q23PSM11CreatureObjFUc
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.4byte 0
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.4byte 0
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.4byte "@48@__dt__Q23PSM11CreatureObjFv"
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.4byte "@48@startSound__Q23PSM11CreatureObjFUlUl"
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.4byte "@48@startSound__Q23PSM11CreatureObjFUcUlUl"
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.4byte "@48@startSound__Q23PSM11CreatureObjFPP8JAISoundUlUl"
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.4byte stopAllSound__Q27JAInter10ObjectBaseFv
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.4byte stopSound__Q27JAInter10ObjectBaseFUlUl
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.4byte enable__Q27JAInter10ObjectBaseFv
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.4byte disable__Q27JAInter6ObjectFv
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.4byte dispose__Q27JAInter10ObjectBaseFv
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.4byte getFreeSoundHandlePointer__Q27JAInter10ObjectBaseFv
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.4byte getUseSoundHandlePointer__Q27JAInter10ObjectBaseFUl
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.4byte handleStop__Q27JAInter10ObjectBaseFUcUl
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.4byte loop__Q27JAInter6ObjectFv
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.4byte startSound__Q23PSM11CreatureObjFUlUl
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.4byte startSound__Q23PSM11CreatureObjFUcUlUl
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.4byte startSound__Q23PSM11CreatureObjFPP8JAISoundUlUl
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*/
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namespace PSM {
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struct Creature {
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virtual void _00() = 0; // _00
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virtual void _04() = 0; // _04
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virtual void _08() = 0; // _08
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virtual void _0C() = 0; // _0C
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virtual void _10() = 0; // _10
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virtual void _14() = 0; // _14
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virtual void exec(); // _18
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virtual void _1C() = 0; // _1C
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virtual void _20() = 0; // _20
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virtual void loopCalc(FrameCalcArg&); // _24
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virtual void startSoundInner(StartSoundArg&); // _28
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virtual void judgeNearWithPlayer(const Vec&, const Vec&, float,
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float); // _2C
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virtual void onPlayingSe(unsigned long, JAISound*); // _30
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// _00 VTBL
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};
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} // namespace PSM
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namespace JAInter {
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struct ObjectBase {
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virtual void _00() = 0; // _00
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virtual void _04() = 0; // _04
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virtual void _08() = 0; // _08
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virtual void _0C() = 0; // _0C
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virtual void _10() = 0; // _10
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virtual void _14() = 0; // _14
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virtual void _18() = 0; // _18
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virtual void _1C() = 0; // _1C
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virtual void _20() = 0; // _20
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virtual void _24() = 0; // _24
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virtual void _28() = 0; // _28
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virtual void _2C() = 0; // _2C
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virtual void _30() = 0; // _30
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virtual void _34() = 0; // _34
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virtual void _38() = 0; // _38
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virtual void _3C() = 0; // _3C
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virtual void _40() = 0; // _40
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virtual void _44() = 0; // _44
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virtual void _48() = 0; // _48
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virtual void _4C() = 0; // _4C
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virtual void stopAllSound(); // _50
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virtual void stopSound(unsigned long, unsigned long); // _54
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virtual void enable(); // _58
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virtual void _5C() = 0; // _5C
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virtual void dispose(); // _60
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virtual void getFreeSoundHandlePointer(); // _64
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virtual void getUseSoundHandlePointer(unsigned long); // _68
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virtual void handleStop(unsigned char, unsigned long); // _6C
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// _00 VTBL
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};
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} // namespace JAInter
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namespace JAInter {
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struct Object {
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virtual void _00() = 0; // _00
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virtual void _04() = 0; // _04
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virtual void _08() = 0; // _08
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virtual void _0C() = 0; // _0C
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virtual void _10() = 0; // _10
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virtual void _14() = 0; // _14
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virtual void _18() = 0; // _18
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virtual void _1C() = 0; // _1C
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virtual void _20() = 0; // _20
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virtual void _24() = 0; // _24
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virtual void _28() = 0; // _28
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virtual void _2C() = 0; // _2C
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virtual void _30() = 0; // _30
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virtual void _34() = 0; // _34
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virtual void _38() = 0; // _38
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virtual void _3C() = 0; // _3C
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virtual void _40() = 0; // _40
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virtual void _44() = 0; // _44
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virtual void _48() = 0; // _48
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virtual void _4C() = 0; // _4C
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virtual void _50() = 0; // _50
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virtual void _54() = 0; // _54
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virtual void _58() = 0; // _58
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virtual void disable(); // _5C
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virtual void _60() = 0; // _60
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virtual void _64() = 0; // _64
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virtual void _68() = 0; // _68
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virtual void _6C() = 0; // _6C
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virtual void loop(); // _70
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// _00 VTBL
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};
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} // namespace JAInter
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namespace PSM {
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struct CreatureObj : public Creature, public ObjectBase, public Object {
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virtual void _00() = 0; // _00
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virtual void _04() = 0; // _04
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virtual void @16 @__dt(); // _08
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virtual ~CreatureObj(); // _0C
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virtual void frameEnd_onPlaySe(); // _10
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virtual void getCastType(); // _14
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virtual void exec(); // _18
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virtual void getJAIObject(); // _1C
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virtual void onCalcOn(); // _20
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virtual void loopCalc(FrameCalcArg&); // _24
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virtual void startSoundInner(StartSoundArg&); // _28
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virtual void judgeNearWithPlayer(const Vec&, const Vec&, float,
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float); // _2C
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virtual void onPlayingSe(unsigned long, JAISound*); // _30
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virtual void getHandleArea(unsigned char); // _34
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virtual void _38() = 0; // _38
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virtual void _3C() = 0; // _3C
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virtual void @48 @__dt(); // _40
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virtual void @48 @startSound(unsigned long, unsigned long); // _44
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virtual void @48
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@startSound(unsigned char, unsigned long, unsigned long); // _48
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virtual void @48
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@startSound(JAISound**, unsigned long, unsigned long); // _4C
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virtual void stopAllSound(); // _50
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virtual void stopSound(unsigned long, unsigned long); // _54
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virtual void enable(); // _58
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virtual void disable(); // _5C
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virtual void dispose(); // _60
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virtual void getFreeSoundHandlePointer(); // _64
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virtual void getUseSoundHandlePointer(unsigned long); // _68
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virtual void handleStop(unsigned char, unsigned long); // _6C
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virtual void loop(); // _70
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virtual void startSound(unsigned long, unsigned long); // _74
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virtual void startSound(unsigned char, unsigned long, unsigned long); // _78
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virtual void startSound(JAISound**, unsigned long, unsigned long); // _7C
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// _00 VTBL
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};
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} // namespace PSM
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#endif
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#ifndef _PSM_OBJMGR_H
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#define _PSM_OBJMGR_H
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/*
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__vt__Q23PSM6ObjMgr:
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.4byte 0
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.4byte 0
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.4byte 0
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.4byte 0
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.4byte "@12@__dt__Q23PSM6ObjMgrFv"
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.4byte 0
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.4byte 0
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.4byte "@16@__dt__Q23PSM6ObjMgrFv"
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.4byte __dt__Q23PSM6ObjMgrFv
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*/
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namespace PSM {
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struct ObjMgr {
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virtual void _00() = 0; // _00
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virtual void _04() = 0; // _04
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virtual void @12 @__dt(); // _08
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virtual void _0C() = 0; // _0C
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virtual void _10() = 0; // _10
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virtual void @16 @__dt(); // _14
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virtual ~ObjMgr(); // _18
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// _00 VTBL
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};
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} // namespace PSM
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#endif
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