mirror of
https://github.com/projectPiki/pikmin2.git
synced 2024-11-23 21:39:44 +00:00
initGenerators down to regswaps (#208)
guys just day >= 30 it's not that hard
This commit is contained in:
parent
bd472b8e2e
commit
49ebd40bc1
@ -732,6 +732,7 @@ void BaseGameSection::initGenerators()
|
||||
|
||||
limitGeneratorMgr->addMgr(currentNonloopMgr);
|
||||
playData->mLimitGen[courseInfo->mCourseIndex].mNonLoops.setFlag(i);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -741,12 +742,23 @@ void BaseGameSection::initGenerators()
|
||||
int day = gameSystem->mTimeMgr->mDayCount;
|
||||
// int loopGenCount = courseInfo->mLoopGenInfo.mCount;
|
||||
|
||||
if (day % 30 == 0) {
|
||||
int intervalDay = today % 30;
|
||||
|
||||
int intervalIterations = day / 30;
|
||||
|
||||
// effectively day > 30
|
||||
if (intervalIterations >= 1) {
|
||||
|
||||
int floorDay = intervalIterations * 30;
|
||||
|
||||
for (int i = 0; i < courseInfo->mLoopGenInfo.mCount; i++) {
|
||||
LimitGen* currentGen = static_cast<LimitGen*>(courseInfo->mLoopGenInfo.mOwner.getChildAt(i));
|
||||
if (currentGen->mMinimumDay - 30 > day % 30 || day % 30 > currentGen->mMinimumDay - 30)
|
||||
continue;
|
||||
|
||||
int intervalMin = currentGen->mMinimumDay % 30;
|
||||
int intervalMax = currentGen->mMaximumDay % 30;
|
||||
|
||||
if (intervalMin > intervalDay || intervalDay > intervalMax)
|
||||
continue;
|
||||
|
||||
bool loopLoaded = playData->mLimitGen[courseInfo->mCourseIndex].mLoops.isFlag(i);
|
||||
|
||||
@ -766,7 +778,7 @@ void BaseGameSection::initGenerators()
|
||||
currentLoopMgr->mUnusedFlag = true; // is nonrepeating?
|
||||
|
||||
currentLoopMgr->read(loopTxt, false);
|
||||
currentLoopMgr->setDayLimit(currentGen->mMaximumDay - 30);
|
||||
currentLoopMgr->setDayLimit(floorDay + currentGen->mMaximumDay - 30);
|
||||
currentLoopMgr->updateUseList();
|
||||
|
||||
generatorManagers[fileIdx] = currentLoopMgr;
|
||||
@ -894,7 +906,7 @@ void BaseGameSection::initGenerators()
|
||||
louie->mFaceDir = roundAng(mapRotation);
|
||||
louie->setPosition(vec_0x1c24, false);
|
||||
louie->setVelocity(vec_0x1c30);
|
||||
if (!(playData->mDeadNaviID & 1)) {
|
||||
if (!(playData->mDeadNaviID >> 1 & 1)) {
|
||||
louie->mHealth = playData->mNaviLifeMax[1];
|
||||
}
|
||||
if (playData->mDeadNaviID & 2) {
|
||||
|
Loading…
Reference in New Issue
Block a user