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commit 3a3836285489e8d5d332a8929cd346301e825232 Author: HeartPiece <deancsouthwood@gmail.com> Date: Sat Feb 18 13:49:04 2023 +1100 Update recommended_todo.md commit 102c1d34323e0a6ad7ad2b793c99b0807d61216d Author: HeartPiece <deancsouthwood@gmail.com> Date: Tue Feb 14 17:10:12 2023 +1100 StateCarryEnd::exec progress commit 78beac0a36817b0b0c37600c0763ed240b5ebc18 Author: NerduMiner <nerdyminer18@gmail.com> Date: Tue Feb 14 00:37:47 2023 -0500 StateCarryEnd::exec 39% commit 1c281cb85a5c4979e4d0e29b4d9ebc8f0f4696a6 Author: NerduMiner <nerdyminer18@gmail.com> Date: Mon Feb 13 22:35:59 2023 -0500 StateCarryEnd::exec 14% quite goofy ahh atm
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@ -132,7 +132,7 @@
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| File | Size (bytes) | File | Size (bytes) |
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| ---- | ---- | ---- | ---- |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/bomb.cpp">bomb.cpp</a> | 12903 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/tamagoMushiMgr.cpp">tamagoMushiMgr.cpp</a> | 13197 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/panModokiState.cpp">panModokiState.cpp</a> | 26323 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/hurryUp2D.cpp">hurryUp2D.cpp</a> | 27085 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/hurryUp2D.cpp">hurryUp2D.cpp</a> | 27085 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/panModokiState.cpp">panModokiState.cpp</a> | 27115 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/scrollList.cpp">scrollList.cpp</a> | 41187 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/jigumoState.cpp">jigumoState.cpp</a> | 44498 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/kingChappyState.cpp">kingChappyState.cpp</a> | 59593 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/miulin.cpp">miulin.cpp</a> | 61717 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/tamagoMushi.cpp">tamagoMushi.cpp</a> | 72662 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectMorimuraU/dayEndCount.cpp">dayEndCount.cpp</a> | 74917 |
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@ -639,6 +639,24 @@ struct EnemyBase : public Creature, public SysShape::MotionListener, virtual pub
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return angleDist;
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}
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inline void forceMovePosition(Vector3f offset) { mPosition += offset; }
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inline f32 turnToTargetMori(Vector3f& targetPos, f32 turnFactor, f32 maxTurnSpeed)
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{
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Vector3f pos = getPosition();
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f32 angleDist = angDist(angXZ(targetPos.x, targetPos.z, pos), getFaceDir());
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f32 turnSpeed = angleDist * turnFactor;
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f32 limit = PI * (DEG2RAD * maxTurnSpeed);
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if (FABS(turnSpeed) > limit) {
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turnSpeed = (turnSpeed > 0.0f) ? limit : -limit;
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}
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updateFaceDir(turnSpeed);
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return angleDist;
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}
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inline bool checkDistAndAngle(Creature* target, f32 angle, f32 distRange, f32 angRange)
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{
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bool result = false;
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@ -962,7 +962,28 @@ void StateCarryEnd::exec(EnemyBase* enemy)
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{
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if (enemy->mHealth <= 0.0f) {
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transit(enemy, PANMODOKI_Dead, nullptr);
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return;
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} else {
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Vector3f enemyPos = enemy->getPosition();
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Vector3f diff = enemy->mHomePosition - enemyPos;
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if (FABS(diff.x) < 2.0f && FABS(diff.z) < 2.0f) {
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Vector3f homePos = enemy->mHomePosition;
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enemy->onSetPosition(homePos);
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if (enemy->mCurAnim->mIsPlaying && enemy->mCurAnim->mType == KEYEVENT_1) {
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transit(enemy, PANMODOKI_Hide, nullptr);
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}
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} else {
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enemy->turnToTargetMori(_10, CG_PARMS(enemy)->mGeneral.mRotationalAccel.mValue,
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CG_PARMS(enemy)->mGeneral.mRotationalSpeed.mValue);
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diff.x *= 0.05f;
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diff.y *= 0.05f;
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diff.z *= 0.05f;
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enemy->forceMovePosition(diff);
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}
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if ((enemy->mCurAnim->mIsPlaying != FALSE) && (enemy->mCurAnim->mType == KEYEVENT_END)) {
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transit(enemy, PANMODOKI_Hide, nullptr);
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}
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}
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/*
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stwu r1, -0x90(r1)
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