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Fix build
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@ -2,7 +2,7 @@ Language: Cpp
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BasedOnStyle: WebKit
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ColumnLimit: 140
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SortIncludes: false
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SortIncludes: true
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IndentWidth: 4
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TabWidth: 4
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@ -1,6 +1,6 @@
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#include "Game/Entities/PanModokiBase.h"
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#include "Game/EnemyAnimKeyEvent.h"
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#include "Game/EnemyFunc.h"
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#include "Game/Entities/PanModokiBase.h"
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#include "Game/Stickers.h"
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namespace Game {
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@ -680,7 +680,7 @@ void StateCarryEnd::exec(EnemyBase* enemy)
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} else {
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Vector3f diff = enemy->mHomePosition - enemy->getPosition();
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if (diff.boundedX(2.0f) && diff.boundedZ(2.0f)) {
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if (diff.isBoundedX(2.0f) && diff.isBoundedZ(2.0f)) {
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Vector3f homePos = enemy->mHomePosition;
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enemy->onSetPosition(homePos);
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if (enemy->mCurAnim->mIsPlaying && enemy->mCurAnim->mType == KEYEVENT_LOOP_END) {
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