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timeMgr.cpp linked
also formatting
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@ -189,6 +189,7 @@ pikmin2.usa.dol: `sha1: 90d328bf8f190c90472e8c19e7e53c6ad0fe0d1a`
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- <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectYamashitaU/enemyStoenInfo.cpp">plugProjectYamashitaU/enemyStoenInfo.cpp</a>
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- <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectYamashitaU/kochappyAnimator.cpp">plugProjectYamashitaU/kochappyAnimator.cpp</a>
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- <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectYamashitaU/pelplantGenerator.cpp">plugProjectYamashitaU/pelplantGenerator.cpp</a>
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- <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectYamashitaU/timeMgr.cpp">plugProjectYamashitaU/timeMgr.cpp</a>
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- <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectYamashitaU/treasureLightMgr.cpp">plugProjectYamashitaU/treasureLightMgr.cpp</a>
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- JSystem
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- <a href="https://github.com/projectPiki/pikmin2/tree/main/src/JSystem/data.cpp">JSystem/data.cpp</a>
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@ -48,7 +48,7 @@ struct TekiInfo : CNode {
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EnemyTypeID::EEnemyTypeID m_enemyID; // _18
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int m_weight; // _1C
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BaseGen::Type m_type; // _20
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u8 m_dropMode; // _24 - should really be DropMode enum eventually
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u8 m_dropMode; // _24 - should really be DropMode enum eventually
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u8 _25; // _25
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Game::PelletMgr::OtakaraItemCode m_otakaraItemCode; // _26
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};
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@ -75,12 +75,12 @@ struct GateNode : public ObjectLayoutNode {
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GateNode();
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GateNode(GateUnit* unit, int index, int dir); // for dir, use cardinal direction
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virtual ~GateNode() { } // _08 (weak)
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virtual int getObjectId(); // _10
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virtual u32 getObjectType(); // _14
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virtual int getBirthCount(); // _18
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virtual float getDirection(); // _1C
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virtual int getBirthDoorIndex(); // _20
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virtual ~GateNode() { } // _08 (weak)
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virtual int getObjectId(); // _10
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virtual u32 getObjectType(); // _14
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virtual int getBirthCount(); // _18
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virtual float getDirection(); // _1C
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virtual int getBirthDoorIndex(); // _20
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GateUnit* m_unit; // _18
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f32 m_direction; // _1C
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@ -95,12 +95,12 @@ struct ItemNode : public ObjectLayoutNode {
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ItemNode();
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ItemNode(ItemUnit*, BaseGen*, int);
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virtual ~ItemNode() { } // _08 (weak)
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virtual int getObjectId(); // _10
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virtual u32 getObjectType(); // _14
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virtual int getBirthCount(); // _18
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virtual float getDirection(); // _1C
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virtual void getBirthPosition(float&, float&); // _24
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virtual ~ItemNode() { } // _08 (weak)
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virtual int getObjectId(); // _10
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virtual u32 getObjectType(); // _14
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virtual int getBirthCount(); // _18
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virtual float getDirection(); // _1C
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virtual void getBirthPosition(float&, float&); // _24
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void makeGlobalData(MapNode*);
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@ -8,15 +8,15 @@
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namespace Game {
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struct ObjectLayoutNode : public CNode {
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virtual ~ObjectLayoutNode() { } // _08 (weak)
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virtual int getObjectId() = 0; // _10
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virtual u32 getObjectType() = 0; // _14
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virtual int getBirthCount() = 0; // _18
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virtual float getDirection() { return 0.0f; } // _1C (weak)
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virtual int getBirthDoorIndex() { return -1; } // _20 (weak)
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virtual void getBirthPosition(float&, float&) { } // _24 (weak)
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virtual u32 getExtraCode() { return 0; } // _28 (weak)
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virtual bool isFixedBattery() { return false; } // _2C (weak)
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virtual ~ObjectLayoutNode() { } // _08 (weak)
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virtual int getObjectId() = 0; // _10
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virtual u32 getObjectType() = 0; // _14
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virtual int getBirthCount() = 0; // _18
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virtual float getDirection() { return 0.0f; } // _1C (weak)
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virtual int getBirthDoorIndex() { return -1; } // _20 (weak)
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virtual void getBirthPosition(float&, float&) { } // _24 (weak)
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virtual u32 getExtraCode() { return 0; } // _28 (weak)
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virtual bool isFixedBattery() { return false; } // _2C (weak)
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};
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struct ObjectLayoutInfo {
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@ -10,10 +10,10 @@
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inline float pikmin2_sinf(float x)
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{
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if (x < 0.0f) {
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return -JMath::sincosTable_.m_table[((int)(x *= -325.9493f ) & 0x7ffU)].first;
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if (x < 0.0f) {
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return -JMath::sincosTable_.m_table[((int)(x *= -325.9493f) & 0x7ffU)].first;
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}
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return JMath::sincosTable_.m_table[((int)(x *= 325.9493f ) & 0x7ffU)].first;
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return JMath::sincosTable_.m_table[((int)(x *= 325.9493f) & 0x7ffU)].first;
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}
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inline float pikmin2_cosf(float x)
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@ -21,7 +21,7 @@ inline float pikmin2_cosf(float x)
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if (x < 0.0f) {
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x = -x;
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}
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return JMath::sincosTable_.m_table[((int)(x *= 325.9493f ) & 0x7ffU)].second;
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return JMath::sincosTable_.m_table[((int)(x *= 325.9493f) & 0x7ffU)].second;
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}
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#endif
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#endif
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@ -7,49 +7,49 @@ namespace Game {
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struct GameConfig {
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struct Parms : public TagParameters {
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Parms()
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: TagParameters("GameConfig")
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, m_gamePrint(this, "gamePrint")
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, m_Print(this, "Print")
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, m_ogawaPrint(this, "ogawaPrint")
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, m_shimizuPrint(this, "shimizuPrint")
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, m_yamashitaPrint(this, "yamashitaPrint")
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, m_kandoPrint(this, "kandoPrint")
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, m_nishimuraPrint(this, "nishimuraPrint")
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, m_ebisawaPrint(this, "ebisawaPrint")
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, m_morimuraPrint(this, "morimuraPrint")
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, m_konoPrint(this, "konoPrint")
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, m_fujinoPrint(this, "fujinoPrint")
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, m_psoundPrint(this, "psoundPrint")
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, m_shortCutUp(this, "shortCutUp")
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, m_shortCutDown(this, "shortCutDown")
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, m_shortCutLeft(this, "shortCutLeft")
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, m_shortCutRight(this, "shortCutRight")
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, m_allocAllEnemy(this, "allocAllEnemy")
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, m_mapparts_path(this, "mapparts_path")
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, m_publicity(this, "publicity")
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, m_pelletMultiLang(this, "pelletMultiLang")
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, m_AI(this, "AI")
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, m_timers(this, "timers")
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, m_vsTest(this, "vsTest")
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, m_vsDeathType(this, "vsDeathType")
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, m_vsHiba(this, "vsHiba")
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, m_vsY(this, "vsY")
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, m_E3version(this, "E3version")
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, m_mukki_cherry(this, "mukki_cherry")
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, m_marioClubDevelop(this, "marioClubDevelop")
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, m_heapStatusPrint(this, "heapStatusPrint")
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, m_heapFreeSize(this, "heapFreeSize")
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, m_baseGameNewCheck(this, "baseGameNewCheck")
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, m_KFesVersion(this, "KFesVersion")
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, m_nintendoVersion(this, "nintendoVersion")
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, m_language(this, "language")
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, m_autosaveOff(this, "autosaveOff")
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, m_vsDebugSelectPattern(this, "vsDebugSelectPattern")
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, m_vsFifo(this, "vsFifo")
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{
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}
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: TagParameters("GameConfig")
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, m_gamePrint(this, "gamePrint")
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, m_Print(this, "Print")
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, m_ogawaPrint(this, "ogawaPrint")
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, m_shimizuPrint(this, "shimizuPrint")
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, m_yamashitaPrint(this, "yamashitaPrint")
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, m_kandoPrint(this, "kandoPrint")
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, m_nishimuraPrint(this, "nishimuraPrint")
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, m_ebisawaPrint(this, "ebisawaPrint")
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, m_morimuraPrint(this, "morimuraPrint")
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, m_konoPrint(this, "konoPrint")
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, m_fujinoPrint(this, "fujinoPrint")
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, m_psoundPrint(this, "psoundPrint")
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, m_shortCutUp(this, "shortCutUp")
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, m_shortCutDown(this, "shortCutDown")
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, m_shortCutLeft(this, "shortCutLeft")
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, m_shortCutRight(this, "shortCutRight")
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, m_allocAllEnemy(this, "allocAllEnemy")
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, m_mapparts_path(this, "mapparts_path")
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, m_publicity(this, "publicity")
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, m_pelletMultiLang(this, "pelletMultiLang")
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, m_AI(this, "AI")
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, m_timers(this, "timers")
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, m_vsTest(this, "vsTest")
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, m_vsDeathType(this, "vsDeathType")
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, m_vsHiba(this, "vsHiba")
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, m_vsY(this, "vsY")
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, m_E3version(this, "E3version")
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, m_mukki_cherry(this, "mukki_cherry")
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, m_marioClubDevelop(this, "marioClubDevelop")
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, m_heapStatusPrint(this, "heapStatusPrint")
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, m_heapFreeSize(this, "heapFreeSize")
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, m_baseGameNewCheck(this, "baseGameNewCheck")
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, m_KFesVersion(this, "KFesVersion")
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, m_nintendoVersion(this, "nintendoVersion")
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, m_language(this, "language")
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, m_autosaveOff(this, "autosaveOff")
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, m_vsDebugSelectPattern(this, "vsDebugSelectPattern")
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, m_vsFifo(this, "vsFifo")
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{
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}
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virtual ~Parms() { } // _08
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virtual ~Parms() { } // _08
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PrimTagParm<int> m_gamePrint; // _01C
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PrimTagParm<int> m_Print; // _02C
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@ -48,7 +48,7 @@ struct TimeMgrParms {
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struct TimeMgr : public CNode {
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TimeMgr();
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virtual ~TimeMgr() { } // _00 - WEAK - from timeMgr.cpp
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virtual ~TimeMgr() { } // _08 - WEAK - from timeMgr.cpp
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float getRealDayTime();
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float getSunGaugeRatio();
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@ -453,7 +453,7 @@ YAMASHITA:=\
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$(BUILD_DIR)/asm/plugProjectYamashitaU/farm.o\
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$(BUILD_DIR)/asm/plugProjectYamashitaU/farmMgr.o\
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$(BUILD_DIR)/asm/plugProjectYamashitaU/genEnemy.o\
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$(BUILD_DIR)/asm/plugProjectYamashitaU/timeMgr.o\
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$(BUILD_DIR)/src/plugProjectYamashitaU/timeMgr.o\
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$(BUILD_DIR)/src/plugProjectYamashitaU/pelplantGenerator.o\
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$(BUILD_DIR)/src/plugProjectYamashitaU/enemyInteractActions.o\
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$(BUILD_DIR)/src/plugProjectYamashitaU/enemyAnimatorBase.o\
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@ -13,19 +13,19 @@ inline ObjectLayoutNode::ObjectLayoutNode();
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* Address: 802440F4
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* Size: 000074
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*/
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EnemyNode::EnemyNode()
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EnemyNode::EnemyNode()
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{
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// Constructor for EnemyNode
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// - default = 0 for all, except birthDoorIndex = -1
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m_enemyUnit = 0;
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m_baseGen = 0;
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m_birthDoorIndex = -1;
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m_birthCount = 0;
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m_direction = 0.0f;
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m_birthPos.z = 0.0f;
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m_birthPos.y = 0.0f;
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m_birthPos.x = 0.0f;
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// Constructor for EnemyNode
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// - default = 0 for all, except birthDoorIndex = -1
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m_enemyUnit = 0;
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m_baseGen = 0;
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m_birthDoorIndex = -1;
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m_birthCount = 0;
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m_direction = 0.0f;
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m_birthPos.z = 0.0f;
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m_birthPos.y = 0.0f;
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m_birthPos.x = 0.0f;
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}
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// /*
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@ -33,7 +33,7 @@ EnemyNode::EnemyNode()
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// * Address: 80244168
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// * Size: 000060
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// */
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// WEAK - Game/Cave/ObjectLayout.h
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// WEAK - Game/Cave/ObjectLayout.h
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// ObjectLayoutNode::~ObjectLayoutNode() { }
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/*
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@ -41,19 +41,19 @@ EnemyNode::EnemyNode()
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* Address: 802441C8
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* Size: 000094
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*/
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EnemyNode::EnemyNode(EnemyUnit* inputEnemyUnit, BaseGen* inputBaseGen, int birthCount)
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EnemyNode::EnemyNode(EnemyUnit* inputEnemyUnit, BaseGen* inputBaseGen, int birthCount)
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{
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// Constructor for EnemyNode with inputs
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// - sets m_enemyUnit, m_baseGen and m_birthCount based on inputs, everything else to 0
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// - (except m_birthDoorIndex to -1)
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m_enemyUnit = inputEnemyUnit;
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m_baseGen = inputBaseGen;
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m_birthDoorIndex = -1;
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m_birthCount = birthCount;
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m_direction = 0.0f;
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m_birthPos.z = 0.0f;
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m_birthPos.y = 0.0f;
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m_birthPos.x = 0.0f;
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// Constructor for EnemyNode with inputs
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// - sets m_enemyUnit, m_baseGen and m_birthCount based on inputs, everything else to 0
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// - (except m_birthDoorIndex to -1)
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m_enemyUnit = inputEnemyUnit;
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m_baseGen = inputBaseGen;
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m_birthDoorIndex = -1;
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m_birthCount = birthCount;
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m_direction = 0.0f;
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m_birthPos.z = 0.0f;
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m_birthPos.y = 0.0f;
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m_birthPos.x = 0.0f;
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}
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/*
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@ -61,28 +61,27 @@ EnemyNode::EnemyNode(EnemyUnit* inputEnemyUnit, BaseGen* inputBaseGen, int birth
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* Address: 8024425C
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* Size: 0001A8
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*/
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void EnemyNode::makeGlobalData(MapNode* mapNode)
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void EnemyNode::makeGlobalData(MapNode* mapNode)
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{
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// get global position and direction from mapNode
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m_birthPos = mapNode->getBaseGenGlobalPosition(m_baseGen);
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m_direction = mapNode->getBaseGenGlobalDirection(m_baseGen);
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// get global position and direction from mapNode
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m_birthPos = mapNode->getBaseGenGlobalPosition(m_baseGen);
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m_direction = mapNode->getBaseGenGlobalDirection(m_baseGen);
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// if teki type is 0 (easy), give it a random distance from spawn within radius + random direction
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if ((m_baseGen) && (m_baseGen->m_spawnType == 0)) {
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// if teki type is 0 (easy), give it a random distance from spawn within radius + random direction
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if ((m_baseGen) && (m_baseGen->m_spawnType == 0)) {
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// get max radius of spawn
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float radius = m_baseGen->m_radius;
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// get random radius between 0 and max radius
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radius = radius * (float) rand() / 32768.0f;
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// get max radius of spawn
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float radius = m_baseGen->m_radius;
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// get random radius between 0 and max radius
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radius = radius * (float)rand() / 32768.0f;
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// set random direction from 0 to 2pi (0 to 360 degrees)
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m_direction = TAU * (float) rand() / 32768.0f;
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// set random direction from 0 to 2pi (0 to 360 degrees)
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m_direction = TAU * (float)rand() / 32768.0f;
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// move position x and y (z) according to random radius and random direction
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m_birthPos.x += radius * pikmin2_sinf(m_direction); // inlined in header
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m_birthPos.z += radius * pikmin2_cosf(m_direction); // inlined in header
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}
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// move position x and y (z) according to random radius and random direction
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m_birthPos.x += radius * pikmin2_sinf(m_direction); // inlined in header
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m_birthPos.z += radius * pikmin2_cosf(m_direction); // inlined in header
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}
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}
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/*
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@ -92,9 +91,9 @@ void EnemyNode::makeGlobalData(MapNode* mapNode)
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*/
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void EnemyNode::setGlobalData(Vector3f& pos, float direction)
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{
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// set position and direction based on inputs
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m_birthPos = pos;
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m_direction = direction;
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// set position and direction based on inputs
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m_birthPos = pos;
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m_direction = direction;
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}
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/*
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@ -109,14 +108,14 @@ void EnemyNode::setBirthDoorIndex(int idx) { m_birthDoorIndex = idx; }
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* Address: 8024442C
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* Size: 000020
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*/
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int EnemyNode::getObjectId()
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int EnemyNode::getObjectId()
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{
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// get enemy ID from m_tekiInfo; if no teki info, set to -1
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TekiInfo* tekiInfo = m_enemyUnit->m_tekiInfo;
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if (tekiInfo) {
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return m_enemyUnit->m_tekiInfo->m_enemyID;
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}
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return -1;
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// get enemy ID from m_tekiInfo; if no teki info, set to -1
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TekiInfo* tekiInfo = m_enemyUnit->m_tekiInfo;
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if (tekiInfo) {
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return m_enemyUnit->m_tekiInfo->m_enemyID;
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}
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return -1;
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}
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/*
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@ -126,12 +125,12 @@ int EnemyNode::getObjectId()
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*/
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u32 EnemyNode::getExtraCode()
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{
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// return code of item dweevil is carrying, if any
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TekiInfo* tekiInfo = m_enemyUnit->m_tekiInfo;
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if (tekiInfo) {
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return tekiInfo->m_otakaraItemCode.m_value;
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}
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return 0;
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// return code of item dweevil is carrying, if any
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TekiInfo* tekiInfo = m_enemyUnit->m_tekiInfo;
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if (tekiInfo) {
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return tekiInfo->m_otakaraItemCode.m_value;
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}
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return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -139,14 +138,14 @@ u32 EnemyNode::getExtraCode()
|
||||
* Address: 8024446C
|
||||
* Size: 000020
|
||||
*/
|
||||
u32 EnemyNode::getObjectType()
|
||||
u32 EnemyNode::getObjectType()
|
||||
{
|
||||
// return drop type for enemy (i.e. condition for falling, if falling)
|
||||
TekiInfo* tekiInfo = m_enemyUnit->m_tekiInfo;
|
||||
if (tekiInfo) {
|
||||
return tekiInfo->m_dropMode;
|
||||
}
|
||||
return 0;
|
||||
// return drop type for enemy (i.e. condition for falling, if falling)
|
||||
TekiInfo* tekiInfo = m_enemyUnit->m_tekiInfo;
|
||||
if (tekiInfo) {
|
||||
return tekiInfo->m_dropMode;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -161,11 +160,11 @@ int EnemyNode::getBirthCount() { return m_birthCount; }
|
||||
* Address: 80244494
|
||||
* Size: 000014
|
||||
*/
|
||||
void EnemyNode::getBirthPosition(float& x, float& y)
|
||||
void EnemyNode::getBirthPosition(float& x, float& y)
|
||||
{
|
||||
// get x and y (z) positions
|
||||
x = m_birthPos.x;
|
||||
y = m_birthPos.z;
|
||||
// get x and y (z) positions
|
||||
x = m_birthPos.x;
|
||||
y = m_birthPos.z;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -187,7 +186,7 @@ int EnemyNode::getBirthDoorIndex() { return m_birthDoorIndex; }
|
||||
* Address: 802444B8
|
||||
* Size: 000070
|
||||
*/
|
||||
// WEAK - in Game/Cave/Node.h
|
||||
// WEAK - in Game/Cave/Node.h
|
||||
// EnemyNode::~EnemyNode() { }
|
||||
|
||||
} // namespace Cave
|
||||
|
@ -182,7 +182,7 @@ float TimeMgr::getSunGaugeRatio()
|
||||
f32 var_f3 = m_currentTimeOfDay;
|
||||
|
||||
if (m_currentTimeOfDay < m_parms.parms.m_dayStartTime.m_value) {
|
||||
var_f3 += 1.0f;
|
||||
var_f3 += 24.0f;
|
||||
}
|
||||
|
||||
return 1.0f - ((var_f3 - m_parms.parms.m_dayEndTime.m_value) / m_sunRatio);
|
||||
|
@ -202,8 +202,6 @@
|
||||
.4byte 0x73706100
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// TODO: How is this string actually (not) used?
|
||||
// DEFINE__PRINT("gameConfig");
|
||||
// void fakeMatch_printGameConfig() { printf("gameConfig"); }
|
||||
|
Loading…
Reference in New Issue
Block a user