mirror of
https://github.com/projectPiki/pikmin2.git
synced 2025-02-17 04:17:52 +00:00
some kando stuff / change vscode to utf8
This commit is contained in:
parent
53e9128700
commit
7542878e18
4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -1,10 +1,10 @@
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{
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"[c]": {
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"files.encoding": "shiftjis",
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"files.encoding": "utf8",
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"editor.defaultFormatter": "ms-vscode.cpptools"
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},
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"[cpp]": {
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"files.encoding": "shiftjis",
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"files.encoding": "utf8",
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"editor.defaultFormatter": "ms-vscode.cpptools"
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},
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"editor.tabSize": 4,
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@ -353,8 +353,6 @@ struct Creature : public CellObject {
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inline bool isCreatureFlag(u32 flag) const { return mFlags.typeView & flag; }
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inline void killInline(CreatureKillArg* arg);
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/**
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* Calculates the angular distance between this creature and another creature.
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*
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@ -59,7 +59,6 @@ struct GameSystem : public NodeObjectMgr<GenericObjectMgr> {
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void detachObjectMgr(GenericObjectMgr*);
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GameLightMgr* getLightMgr();
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void init();
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bool isZukanMode() { return mMode == GSM_PIKLOPEDIA; }
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bool paused_soft();
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bool paused();
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void setDrawBuffer(int);
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@ -73,6 +72,7 @@ struct GameSystem : public NodeObjectMgr<GenericObjectMgr> {
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inline bool isMultiplayerMode() { return (mMode == GSM_VERSUS_MODE || mMode == GSM_TWO_PLAYER_CHALLENGE); }
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inline bool isChallengeMode() { return (mMode == GSM_ONE_PLAYER_CHALLENGE || mMode == GSM_TWO_PLAYER_CHALLENGE); }
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inline bool isTwoPlayerMode() { return mMode == GSM_TWO_PLAYER_CHALLENGE; }
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bool isZukanMode() { return mMode == GSM_PIKLOPEDIA; }
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inline void setFlag(u32 flag) { mFlags.typeView |= flag; }
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inline void resetFlag(u32 flag) { mFlags.typeView &= ~flag; }
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@ -45,7 +45,7 @@ enum VsCaveInfoType {
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};
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enum LoseReasonFlags {
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VSLOSE_Unk1 = 0x1,
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VSLOSE_NaviDown = 0x1,
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VSLOSE_Extinction = 0x2,
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VSLOSE_Finished = 0x4,
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VSLOSE_Marble = 0x80,
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@ -107,7 +107,7 @@ struct VsGameSection : public BaseGameSection {
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struct ItemHole::Item* mHole; // _1FC
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struct ItemBigFountain::Item* mFountain; // _200
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bool mIsMenuRunning; // _204
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bool _205; // _205
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bool mIsChallengePerfect; // _205
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int mDeadPikiCount; // _208 - pikmin spawn queue
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ChallengeGame::StageList* mChallengeStageList; // _20C
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VsGame::StageList* mVsStageList; // _210
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@ -22,27 +22,6 @@ namespace Game {
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Creature* Creature::currOp;
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bool Creature::usePacketCulling = true;
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/**
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* @brief Kills the creature and performs cleanup actions.
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*/
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inline void Creature::killInline(Game::CreatureKillArg* arg)
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{
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endStick();
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setAlive(false);
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Cell::sCurrCellMgr = cellMgr;
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exitCell();
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Cell::sCurrCellMgr = nullptr;
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mUpdateContext.exit();
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releaseAllStickers();
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clearCapture();
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onKill(arg);
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if (mGenerator) {
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mGenerator->informDeath(this);
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mGenerator = nullptr;
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}
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}
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/**
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* @note Address: 0x8013AE84
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* @note Size: 0x12C
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@ -99,7 +78,23 @@ void Creature::init(CreatureInitArg* arg)
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* @note Address: 0x8013B0F0
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* @note Size: 0xB4
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*/
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void Creature::kill(CreatureKillArg* arg) { killInline(arg); }
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void Creature::kill(CreatureKillArg* arg)
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{
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endStick();
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setAlive(false);
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Cell::sCurrCellMgr = cellMgr;
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exitCell();
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Cell::sCurrCellMgr = nullptr;
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mUpdateContext.exit();
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releaseAllStickers();
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clearCapture();
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onKill(arg);
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if (mGenerator) {
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mGenerator->informDeath(this);
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mGenerator = nullptr;
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}
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}
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/**
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* Sets the position of the Creature.
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@ -512,7 +507,7 @@ int Creature::checkHell(Creature::CheckHellArg& hellArg)
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}
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if (hellArg.mIsKillPiki) {
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killInline(nullptr);
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kill(nullptr);
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}
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return CREATURE_HELL_DEATH;
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@ -275,7 +275,7 @@ void Creature::updateStick(Vector3f& pos)
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// Get direction from creature to slot, then calculate the angle on the Y axis
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Vector3f direction = mSticker->getPosition() - position;
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_normaliseXZ(direction);
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f32 angleBetween = JMath::atanTable_.atan2_(direction.x, direction.z);
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f32 angleBetween = JMAAtan2Radian(direction.x, direction.z);
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setPosition(position, true);
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@ -312,9 +312,7 @@ void SelectState::draw(SingleGameSection* game, Graphics& gfx)
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*/
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void SelectState::cleanup(SingleGameSection* game)
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{
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PSSystem::SceneMgr* mgr = PSSystem::getSceneMgr();
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PSSystem::validateSceneMgr(mgr);
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mgr->deleteCurrentScene();
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PSMGetSceneMgrCheck()->deleteCurrentScene();
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playData->doneWorldMapEffect();
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particle2dMgr->killAll();
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@ -348,7 +348,7 @@ void GameState::exec(VsGameSection* section)
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if (isLoseCause(VSPLAYER_Red, VSLOSE_Finished)) {
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blueReason = 3;
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} else if (isLoseCause(VSPLAYER_Red, VSLOSE_Unk1)) {
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} else if (isLoseCause(VSPLAYER_Red, VSLOSE_NaviDown)) {
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redReason = 1;
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} else if (isLoseCause(VSPLAYER_Red, VSLOSE_Extinction)) {
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@ -360,7 +360,7 @@ void GameState::exec(VsGameSection* section)
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} else if (isLoseCause(VSPLAYER_Blue, VSLOSE_Finished)) {
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redReason = 3;
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} else if (isLoseCause(VSPLAYER_Blue, VSLOSE_Unk1)) {
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} else if (isLoseCause(VSPLAYER_Blue, VSLOSE_NaviDown)) {
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blueReason = 1;
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} else if (isLoseCause(VSPLAYER_Blue, VSLOSE_Extinction)) {
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@ -702,9 +702,7 @@ void GameState::onMovieDone(VsGameSection* section, MovieConfig* config, u32 unu
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if (gameSystem->isChallengeMode() && Radar::Mgr::getNumOtakaraItems() == 0
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&& (config->is("g2F_appear_hole") || config->is("g30_appear_fountain"))) {
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PSSystem::SceneMgr* sceneMgr = PSSystem::getSceneMgr();
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validateSceneMgr(sceneMgr);
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PSM::Scene_Cave* scene = static_cast<PSM::Scene_Cave*>(sceneMgr->getChildScene());
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PSM::Scene_Cave* scene = static_cast<PSM::Scene_Cave*>(PSMGetSceneMgrCheck()->getChildScene());
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checkGameScene(scene);
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if (scene->isCave()) {
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scene->startPollutUpSe();
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@ -712,13 +710,7 @@ void GameState::onMovieDone(VsGameSection* section, MovieConfig* config, u32 unu
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}
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if (config->is("x19_vs_bedama") && (isLoseCause(VSPLAYER_Red, VSLOSE_Marble) || isLoseCause(VSPLAYER_Blue, VSLOSE_Marble))) {
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PSSystem::SceneMgr* sceneMgr = PSSystem::getSceneMgr();
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validateSceneMgr(sceneMgr);
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PSM::SceneBase* scene = static_cast<PSM::SceneBase*>(sceneMgr->getChildScene());
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scene = (scene->isGameScene()) ? scene : nullptr;
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scene->mSeqMgr.stopAllSound(15);
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PSMGetGameScene()->mSeqMgr.stopAllSound(15);
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}
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if (config->is("e00_E3_cavestart")) {
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@ -870,7 +862,7 @@ void GameState::onOrimaDown(VsGameSection* section, int naviIdx)
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if (gameSystem->isVersusMode()) {
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if (!mSubState) {
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setLoseCause(naviIdx, VSLOSE_Unk1);
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setLoseCause(naviIdx, VSLOSE_NaviDown);
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}
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return;
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}
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@ -89,7 +89,7 @@ void ResultState::prepareMorimuraInfo(VsGameSection* section)
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if (isNormalEnd()) {
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mResultInfo->setDisplayFlag(CHAL2D_SuccessEnd);
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if (section->_205) {
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if (section->mIsChallengePerfect) {
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mResultInfo->setDisplayFlag(CHAL2D_PerfectEnd);
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}
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}
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@ -117,7 +117,7 @@ void ResultState::prepareMorimuraInfo(VsGameSection* section)
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sys->getPlayCommonData()->challenge_setClear(stageIndex);
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}
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if (section->_205) {
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if (section->mIsChallengePerfect) {
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sys->getPlayCommonData()->challenge_setKunsho(stageIndex);
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}
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}
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@ -132,15 +132,10 @@ void ResultState::dvdload()
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PSGame::SceneInfo scene;
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scene.mSceneType = PSGame::SceneInfo::CHALLENGE_RESULTS;
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scene.mCameras = 0;
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static_cast<PSGame::PikSceneMgr*>(PSSystem::getSceneMgr())->newAndSetCurrentScene(scene);
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PSSystem::SceneMgr* sceneMgr = PSSystem::getSceneMgr();
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sceneMgr->checkScene();
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sceneMgr->mScenes->mChild->scene1stLoadSync();
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sceneMgr = PSSystem::getSceneMgr();
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sceneMgr->checkScene();
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sceneMgr->mScenes->mChild->startMainSeq();
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PSSystem::getSceneMgr()->doFirstLoad();
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PSSystem::getSceneMgr()->doStartMainSeq();
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}
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/**
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@ -213,9 +208,7 @@ void ResultState::draw(VsGameSection* section, Graphics& gfx)
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*/
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void ResultState::cleanup(VsGameSection* section)
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{
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PSSystem::SceneMgr* sceneMgr = PSSystem::getSceneMgr();
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PSSystem::validateSceneMgr(sceneMgr);
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sceneMgr->deleteCurrentScene();
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PSMGetSceneMgrCheck()->deleteCurrentScene();
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particle2dMgr->killAll();
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@ -59,10 +59,10 @@ void TitleState::init(VsGameSection* section, StateArg* arg)
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section->clearHeap();
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}
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section->_205 = true;
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section->mDeadPikiCount = false;
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mHeap = nullptr;
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mExpHeap = nullptr;
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section->mIsChallengePerfect = true;
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section->mDeadPikiCount = false;
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mHeap = nullptr;
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mExpHeap = nullptr;
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mTitleStage = VSTITLE_PrepareInfo;
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_2C = 0;
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@ -96,15 +96,10 @@ void TitleState::dvdload()
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scene.mSceneType = PSGame::SceneInfo::VERSUS_MENU;
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}
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scene.mCameras = 0;
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static_cast<PSGame::PikSceneMgr*>(PSSystem::getSceneMgr())->newAndSetCurrentScene(scene);
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PSSystem::SceneMgr* sceneMgr = PSSystem::getSceneMgr();
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sceneMgr->checkScene();
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sceneMgr->mScenes->mChild->scene1stLoadSync();
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sceneMgr = PSSystem::getSceneMgr();
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sceneMgr->checkScene();
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sceneMgr->mScenes->mChild->startMainSeq();
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PSSystem::getSceneMgr()->doFirstLoad();
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PSSystem::getSceneMgr()->doStartMainSeq();
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mChallengeTitleInfo = new Challenge2D_TitleInfo(getChallengeStageNum());
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mVsTitleInfo = new Vs2D_TitleInfo(getVsStageNum());
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@ -391,9 +386,7 @@ void TitleState::draw(VsGameSection* section, Graphics& gfx)
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*/
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void TitleState::cleanup(VsGameSection* section)
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{
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PSSystem::SceneMgr* sceneMgr = PSSystem::getSceneMgr();
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PSSystem::validateSceneMgr(sceneMgr);
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sceneMgr->deleteCurrentScene();
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PSMGetSceneMgrCheck()->deleteCurrentScene();
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particle2dMgr->killAll();
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@ -17,7 +17,7 @@ namespace VsGame {
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* @note Address: 0x8022EA94
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* @note Size: 0x44
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*/
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VSState::VSState() { mId = 3; }
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VSState::VSState() { mId = VGS_VS; }
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/**
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* @note Address: 0x8022EAD8
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@ -30,10 +30,7 @@ void VSState::do_init(VsGameSection* gameSection)
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gameSection->setPlayerMode(NAVIID_Multiplayer);
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gameSection->setCamController();
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PSSystem::SceneMgr* mgr = PSSystem::getSceneMgr();
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mgr->checkScene();
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mgr->mScenes->mChild->startMainSeq();
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PSSystem::getSceneMgr()->doStartMainSeq();
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gameSection->createFallPikmins(gameSection->mContainer1, 0);
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}
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@ -78,7 +78,7 @@ VsGameSection::VsGameSection(JKRHeap* heap, bool gameMode)
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, mMenuFlags(0)
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{
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mIsVersusMode = gameMode;
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_205 = true;
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mIsChallengePerfect = true;
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mChallengeStageNum = 0;
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mVsStageNum = 0;
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mVsWinner = -1;
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@ -959,7 +959,7 @@ bool GameMessageVsBirthTekiTreasure::actVs(VsGameSection* section)
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*/
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bool GameMessageVsPikminDead::actVs(VsGameSection* section)
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{
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section->_205 = false;
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section->mIsChallengePerfect = false;
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section->mDeadPikiCount++;
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return true;
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}
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