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match Game::NaviPelletState::exec (#220)
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@ -71,6 +71,8 @@ struct JUTGamePad : public JKRDisposer {
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PRESS_DOWN = (PRESS_DPAD_DOWN | ANALOG_DOWN),
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PRESS_UP = (PRESS_DPAD_UP | ANALOG_UP),
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PRESS_ABX = (PRESS_A | PRESS_B | PRESS_X),
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PRESS_ABXY = (PRESS_A | PRESS_B | PRESS_X | PRESS_Y),
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PRESS_ABXYLRZ = (PRESS_A | PRESS_B | PRESS_X | PRESS_Y | PRESS_L | PRESS_R | PRESS_Z),
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};
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@ -6064,7 +6064,7 @@ void NaviPelletState::exec(Navi* navi)
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if (mState == 1 || mState == 0) {
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if (navi->mController1
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&& navi->mController1->getButtonDown() & (Controller::PRESS_Z | Controller::PRESS_R | Controller::PRESS_L)) {
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&& navi->mController1->isButtonDown(Controller::PRESS_ABX | Controller::PRESS_DPAD)) {
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if (mDoForceWakeup) {
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navi->mAnimSpeed = 60.0f;
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navi->finishMotion();
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