fix kingChappyState
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This commit is contained in:
PikHacker 2024-09-20 22:31:17 -04:00
parent 63351ef9d4
commit b2a583632a

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@ -906,7 +906,7 @@ void StateFlick::exec(EnemyBase* enemy)
EnemyFunc::flickNearbyNavi(enemy, range, knockback, damage, FLICK_BACKWARD_ANGLE, nullptr);
}
enemy->mFlickTimer = 0.0f;
if (!enemy->isEvent(0, EB_PS3)) {
if (!enemy->isEvent(0, EB_IsBlendAnimated)) {
enemy->disableEvent(0, EB_NoInterrupt);
}
break;