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fix kingChappyState
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63351ef9d4
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@ -906,7 +906,7 @@ void StateFlick::exec(EnemyBase* enemy)
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EnemyFunc::flickNearbyNavi(enemy, range, knockback, damage, FLICK_BACKWARD_ANGLE, nullptr);
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}
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enemy->mFlickTimer = 0.0f;
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if (!enemy->isEvent(0, EB_PS3)) {
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if (!enemy->isEvent(0, EB_IsBlendAnimated)) {
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enemy->disableEvent(0, EB_NoInterrupt);
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}
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break;
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