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Update writing_code.md
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@ -37,4 +37,4 @@ Which, for enemies, you may want to look at the ```isCreatureWithinRange``` func
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- ```CG_PARMS(x)``` is shorthand for ```static_cast<Parms*>(x->mParms)```.
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- ```C_PARMS``` is shorthand for ```static_cast<Parms*>(this->mParms)```.
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- ```CG_PROPERPARMS(x)``` is shorthand for ```static_cast<Parms*>(x->mParms)->mProperParms```.
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- ```C_PROPERPARMS(x)``` is shorthand for ```static_cast<Parms*>(this->mParms)->mProperParms```.
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- ```C_PROPERPARMS``` is shorthand for ```static_cast<Parms*>(this->mParms)->mProperParms```.
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