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Fix up FakePiki and ShadowParam
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@ -4,6 +4,7 @@
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#include "Game/AABBWaterBox.h"
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#include "Game/Creature.h"
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#include "SysShape/MotionListener.h"
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#include "Game/shadowMgr.h"
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#include "Vector3.h"
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struct J3DJoint;
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@ -183,14 +184,13 @@ struct FakePiki : public Creature, public SysShape::MotionListener {
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Vector3f _1F0; // _1F0
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float m_faceDir; // _1FC
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Vector3f m_position2; // _200
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Vector3f m_position; // _20C
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Sys::Sphere m_boundingSphere; // _218
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int _228; // _228
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u8 _22C[8]; // _22C
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float m_animSpeed; // _234
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Vector3f _238; // _238
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float m_faceDirOffset; // _244
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Sys::Triangle* _248; // _248
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u32 _20C;
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Game::ShadowParam m_shadowParam; // _20C
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u8 _22C[8]; // _22C
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float m_animSpeed; // _234
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Vector3f _238; // _238
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float m_faceDirOffset; // _244
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Sys::Triangle* _248; // _248
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};
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} // namespace Game
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@ -7,6 +7,7 @@
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#include "Parameters.h"
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#include "Rect.h"
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#include "Vector3.h"
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#include "Sys/Sphere.h"
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struct Camera;
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struct Color4;
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@ -18,13 +19,11 @@ struct Viewport;
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namespace Game {
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struct Creature;
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// Size: 0x20
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struct ShadowParam {
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Vector3f m_position; // _00
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float _0C; // _0C
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float _10; // _10
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float _14; // _14
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float m_height; // _18
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float m_radius; // _1C
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Vector3f m_position; // _00
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Sys::Sphere m_boundingSphere; // _0C
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float _1C; // _1C
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};
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// Size: 0x60
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