mirror of
https://github.com/projectPiki/pikmin2.git
synced 2024-11-23 13:29:55 +00:00
singleGS minor fixes
This commit is contained in:
parent
1a0635b615
commit
ddf3606072
@ -83,7 +83,7 @@
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/aiEnter.cpp">aiEnter.cpp</a> | 10813 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/naviWhistle.cpp">naviWhistle.cpp</a> | 11601 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/itemHoney.cpp">itemHoney.cpp</a> | 12289 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/aiBreakGate.cpp">aiBreakGate.cpp</a> | 13962 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/texCaster.cpp">texCaster.cpp</a> | 16071 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/gameCaveInfo.cpp">gameCaveInfo.cpp</a> | 16103 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/singleGS_CaveResult.cpp">singleGS_CaveResult.cpp</a> | 19670 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/itemCave.cpp">itemCave.cpp</a> | 20160 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/singleGS_CaveResult.cpp">singleGS_CaveResult.cpp</a> | 19624 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/itemCave.cpp">itemCave.cpp</a> | 20160 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/pathfinder.cpp">pathfinder.cpp</a> | 20316 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/dynCreature.cpp">dynCreature.cpp</a> | 21624 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/gameDynamics.cpp">gameDynamics.cpp</a> | 24672 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/itemPikihead.cpp">itemPikihead.cpp</a> | 26219 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/gameCPlate.cpp">gameCPlate.cpp</a> | 26452 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/vsCardMgr.cpp">vsCardMgr.cpp</a> | 30623 |
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@ -93,7 +93,7 @@
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/gameGeneratorCache.cpp">gameGeneratorCache.cpp</a> | 40204 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/collinfo.cpp">collinfo.cpp</a> | 43410 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/mapMgr.cpp">mapMgr.cpp</a> | 43418 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/pikiMgr.cpp">pikiMgr.cpp</a> | 47880 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/aiFormation.cpp">aiFormation.cpp</a> | 52263 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/cellPyramid.cpp">cellPyramid.cpp</a> | 52507 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/navi_demoCheck.cpp">navi_demoCheck.cpp</a> | 57635 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/singleGS_CaveGame.cpp">singleGS_CaveGame.cpp</a> | 57674 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/singleGS_CaveGame.cpp">singleGS_CaveGame.cpp</a> | 52628 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/navi_demoCheck.cpp">navi_demoCheck.cpp</a> | 57635 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/itemWeed.cpp">itemWeed.cpp</a> | 62058 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/pelletState.cpp">pelletState.cpp</a> | 62915 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/itemUjamushi.cpp">itemUjamushi.cpp</a> | 63548 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/fakePiki.cpp">fakePiki.cpp</a> | 65612 |
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| <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/gamePlayData.cpp">gamePlayData.cpp</a> | 66045 | <a href="https://github.com/projectPiki/pikmin2/tree/main/src/plugProjectKandoU/itemPlant.cpp">itemPlant.cpp</a> | 73150 |
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@ -389,4 +389,10 @@ inline void PSMStartMainSeq()
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mgr->mScenes->mChild->startMainSeq();
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}
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inline void PSMDoFirstLoad()
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{
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PSSystem::SceneMgr* mgr = PSSystem::getSceneMgr();
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mgr->doFirstLoad();
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}
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#endif
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@ -21,15 +21,30 @@ inline SceneMgr* getSceneMgr()
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inline void checkSceneMgr(SceneMgr* mgr) { P2ASSERTLINE(476, mgr); }
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inline SeqBase* getSeqData(SceneMgr* mgr, int id)
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inline Scene* getChildScene(SceneMgr* mgr)
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{
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Scene* scene = mgr->mScenes->mChild;
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P2ASSERTLINE(485, scene);
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return scene;
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}
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inline SeqBase* getSeqFromScene(Scene* scene, u32 id)
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{
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SeqBase* seq = scene->mSeqMgr.getSeq(id);
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P2ASSERTLINE(487, seq);
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return seq;
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}
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inline SeqBase* getSeqData(SceneMgr* mgr, int id)
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{
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return getSeqFromScene(getChildScene(mgr), id);
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// Scene* scene = mgr->mScenes->mChild;
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// P2ASSERTLINE(485, scene);
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// SeqBase* seq = scene->mSeqMgr.getSeq(id);
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// P2ASSERTLINE(487, seq);
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// return seq;
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}
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inline SeqBase* getSeqDataCheck(SceneMgr* mgr, int id)
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{
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mgr->checkScene();
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@ -46,13 +61,6 @@ inline PSGame::SeMgr* getSeMgrInstance()
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return static_cast<PSGame::SeMgr*>(SingletonBase<PSGame::SeMgr>::sInstance);
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}
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inline SeqBase* getSeqFromScene(Scene* scene, u32 id)
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{
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SeqBase* seq = scene->mSeqMgr.getSeq(id);
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P2ASSERTLINE(487, seq);
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return seq;
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}
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inline PSGame::SoundTable::SePerspInfo* getSoundCategoryInfo(PSGame::SoundTable::CategoryMgr* mgr, u8 id)
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{
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P2ASSERTLINE(93, mgr->mPerspInfo[id]);
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@ -118,6 +118,8 @@ struct System : public OSMutex {
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~System();
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static _GXRenderModeObj* getRenderModeObj();
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static int getRenderModeWidth() { return getRenderModeObj()->fbWidth; }
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static int getRenderModeHeight() { return getRenderModeObj()->efbHeight; }
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static int assert_fragmentation(char*);
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static void loadSoundResource();
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static void initialize();
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@ -54,10 +54,11 @@ void CaveState::init(SingleGameSection* game, StateArg* arg)
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game->setFixNearFar(true, 1.0f, 12800.0f);
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// I assume this is meant to check if the 'active' navi is dead and if so, swap to the other navi
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// but good lord this is weird
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// THIS CANNOT BE WHAT THE DEVS WROTE
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int naviID = playData->mCaveSaveData.mActiveNaviID;
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u8* deadNaviID = &playData->mDeadNaviID;
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if (((1 << naviID * 8) & deadNaviID[naviID]) != false) {
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int shiftedID = naviID >> 3;
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if (1 << (naviID - (shiftedID << 3)) & *(deadNaviID - shiftedID)) {
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naviID = 1 - naviID;
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}
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@ -98,212 +99,6 @@ void CaveState::init(SingleGameSection* game, StateArg* arg)
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} else {
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game->mNeedTreasureCalc = false;
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}
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/*
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stwu r1, -0x70(r1)
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mflr r0
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stw r0, 0x74(r1)
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li r0, 0
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stw r31, 0x6c(r1)
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mr r31, r4
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stw r30, 0x68(r1)
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mr r30, r3
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stw r29, 0x64(r1)
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stw r28, 0x60(r1)
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stw r0, mSoundDeathCount__Q24Game8DeathMgr@sda21(r13)
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lwz r3, moviePlayer__4Game@sda21(r13)
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bl reset__Q24Game11MoviePlayerFv
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li r0, 0
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mr r3, r31
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stb r0, 0x10(r30)
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stb r0, 0x18(r30)
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bl setupCaveGames__Q24Game17SingleGameSectionFv
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li r0, 0
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li r4, 1
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stb r0, 0x194(r31)
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lwz r3, sys@sda21(r13)
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bl heapStatusDump__6SystemFb
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lwz r4, gameSystem__4Game@sda21(r13)
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li r0, 1
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lfs f1, lbl_8051A000@sda21(r2)
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mr r3, r31
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lwz r6, 0x40(r4)
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li r4, 1
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lfs f2, lbl_8051A004@sda21(r2)
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lwz r5, 0x240(r6)
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ori r5, r5, 1
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stw r5, 0x240(r6)
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lwz r6, gameSystem__4Game@sda21(r13)
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lbz r5, 0x3c(r6)
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ori r5, r5, 0x20
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stb r5, 0x3c(r6)
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lwz r5, gGame2DMgr__6Screen@sda21(r13)
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lwz r5, 0x18(r5)
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stb r0, 0x91(r5)
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lwz r5, gameSystem__4Game@sda21(r13)
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stb r0, 0x48(r5)
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bl setFixNearFar__Q24Game15BaseGameSectionFbff
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lwz r3, playData__4Game@sda21(r13)
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li r6, 1
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lbz r4, 0x78(r3)
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addi r0, r3, 0x20
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srawi r3, r4, 3
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slwi r5, r3, 3
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subf r3, r3, r0
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subf r5, r5, r4
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lbz r0, 0(r3)
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slw r3, r6, r5
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and. r0, r3, r0
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beq lbl_80217840
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subfic r4, r4, 1
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lbl_80217840:
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mr r3, r31
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bl setPlayerMode__Q24Game15BaseGameSectionFi
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mr r3, r31
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bl setCamController__Q24Game15BaseGameSectionFv
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lwz r3, naviMgr__4Game@sda21(r13)
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li r4, 0
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lwz r12, 0(r3)
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lwz r12, 0x24(r12)
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mtctr r12
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bctrl
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mr r0, r3
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lwz r3, naviMgr__4Game@sda21(r13)
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mr r29, r0
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li r4, 1
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lwz r12, 0(r3)
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lwz r12, 0x24(r12)
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mtctr r12
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bctrl
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mr r0, r3
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mr r3, r29
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lwz r12, 0(r29)
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mr r28, r0
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lwz r12, 0xa8(r12)
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mtctr r12
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bctrl
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clrlwi. r0, r3, 0x18
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beq lbl_8021790C
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mr r3, r28
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lwz r12, 0(r28)
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lwz r12, 0xa8(r12)
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mtctr r12
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bctrl
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clrlwi. r0, r3, 0x18
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beq lbl_8021790C
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lis r4, __vt__Q24Game11Interaction@ha
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lis r3, __vt__Q24Game11InteractFue@ha
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addi r0, r4, __vt__Q24Game11Interaction@l
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li r5, 0
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stw r0, 0x18(r1)
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addi r6, r3, __vt__Q24Game11InteractFue@l
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li r0, 1
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mr r3, r28
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stw r29, 0x1c(r1)
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addi r4, r1, 0x18
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stw r6, 0x18(r1)
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stb r5, 0x20(r1)
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stb r0, 0x21(r1)
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lwz r12, 0(r28)
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lwz r12, 0x1a4(r12)
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mtctr r12
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bctrl
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lbl_8021790C:
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lwz r6, 0xc8(r31)
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lis r3, lbl_8048244C@ha
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li r0, 0
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lfs f0, lbl_8051A008@sda21(r2)
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addi r4, r3, lbl_8048244C@l
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stw r0, 0x28(r1)
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addi r29, r1, 0x3c
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lwz r3, mapMgr__4Game@sda21(r13)
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stw r4, 0x24(r1)
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mr r4, r29
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li r5, 0
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stw r6, 0x30(r1)
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stfs f0, 0x3c(r1)
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stfs f0, 0x40(r1)
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stfs f0, 0x44(r1)
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stfs f0, 0x48(r1)
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stw r0, 0x4c(r1)
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stw r0, 0x34(r1)
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stw r0, 0x2c(r1)
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stw r0, 0x50(r1)
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stw r0, 0x38(r1)
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stw r0, 0x54(r1)
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lwz r0, 0xcc(r31)
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stw r0, 0x34(r1)
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lwz r12, 4(r3)
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lwz r12, 0x10(r12)
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mtctr r12
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bctrl
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lwz r3, mgr__Q24Game9ItemOnyon@sda21(r13)
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lwz r3, 0xac(r3)
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cmplwi r3, 0
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beq lbl_802179A0
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lwz r12, 0(r3)
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lwz r12, 0x64(r12)
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mtctr r12
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bctrl
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stfs f1, 0x48(r1)
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lbl_802179A0:
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lwz r3, mapMgr__4Game@sda21(r13)
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mr r4, r29
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lwz r12, 4(r3)
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lwz r12, 0x28(r12)
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mtctr r12
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bctrl
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lwz r3, mapMgr__4Game@sda21(r13)
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mr r4, r29
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lwz r12, 4(r3)
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lwz r12, 0x28(r12)
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mtctr r12
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bctrl
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stfs f1, 0x40(r1)
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addi r4, r1, 0x24
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lwz r3, moviePlayer__4Game@sda21(r13)
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bl play__Q24Game11MoviePlayerFRQ24Game12MoviePlayArg
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lwz r3, gGame2DMgr__6Screen@sda21(r13)
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bl startCount_Floor__Q26Screen9Game2DMgrFv
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mr r3, r31
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bl clearCaveMenus__Q24Game17SingleGameSectionFv
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li r7, 0
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lis r3, "zero__10Vector3<f>"@ha
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stb r7, 0x11(r30)
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addi r4, r3, "zero__10Vector3<f>"@l
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lfs f1, lbl_8051A00C@sda21(r2)
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addi r5, r1, 0xc
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lwz r3, gameSystem__4Game@sda21(r13)
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addi r6, r1, 8
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lbz r0, 0x3c(r3)
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rlwinm r0, r0, 0, 0x1f, 0x1d
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stb r0, 0x3c(r3)
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stb r7, 0x23d(r31)
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lwz r3, mgr__5Radar@sda21(r13)
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bl "calcNearestTreasure__Q25Radar3MgrFR10Vector3<f>fR10Vector3<f>Rf"
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cmpwi r3, 0
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bne lbl_80217A3C
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li r0, 1
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stb r0, 0x23e(r31)
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b lbl_80217A44
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lbl_80217A3C:
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li r0, 0
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stb r0, 0x23e(r31)
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|
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lbl_80217A44:
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lwz r0, 0x74(r1)
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lwz r31, 0x6c(r1)
|
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lwz r30, 0x68(r1)
|
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lwz r29, 0x64(r1)
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lwz r28, 0x60(r1)
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mtlr r0
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addi r1, r1, 0x70
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blr
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*/
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}
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/**
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@ -615,9 +410,9 @@ void CaveState::onMovieCommand(SingleGameSection* game, int command)
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f32 zero = 0.0f;
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f32 calc = randFloat() * zero + 1.0f;
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if (calc < 0.0f) {
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if (calc > 1.0f) {
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calc = 1.0f;
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}
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calc = 0.0f;
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} else if (calc > 1.0f) {
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calc = 1.0f;
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}
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game->mDoTrackCarcass = true;
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@ -88,10 +88,10 @@ void CaveResultState::loadResource()
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mResultTextures = new ResultTexMgr::Mgr;
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mResultTextures->create(arg);
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JUTTexture* texture = new JUTTexture(sys->getRenderModeObj()->fbWidth, sys->getRenderModeObj()->efbHeight, GX_TF_RGB565);
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JUTTexture* texture = new JUTTexture(sys->getRenderModeWidth(), sys->getRenderModeHeight(), GX_TF_RGB565);
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texture->mMinFilter = 0;
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texture->mMagFilter = 0;
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mSection->_168 = texture;
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mSection->_168 = (JUTTexture*)texture;
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createResultNodes();
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@ -99,8 +99,8 @@ void CaveResultState::loadResource()
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sceneInfo.mSceneType = PSGame::SceneInfo::CAVE_RESULTS;
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sceneInfo.mCameras = 0;
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PSMSetSceneInfo(sceneInfo);
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PSMGetSceneMgr()->mScenes->getChildScene()->scene1stLoadSync();
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PSMGetSceneMgrCheck()->getChildScene()->startMainSeq();
|
||||
PSSystem::getSceneMgr()->doFirstLoad();
|
||||
PSMGetChildScene()->startMainSeq();
|
||||
|
||||
/*
|
||||
stwu r1, -0x60(r1)
|
||||
|
Loading…
Reference in New Issue
Block a user