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Match a lot more of RandMapUnit
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5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
@ -54,6 +54,7 @@
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"gxdata.h": "c",
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"gxtypes.h": "c",
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"gxtexture.h": "c",
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"math.h": "c"
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"math.h": "c",
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"arith.h": "c"
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}
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}
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}
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@ -51,6 +51,8 @@ struct MapUnitGenerator {
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inline MapNode* getPlacedNodes() { return mPlacedMapNodes; }
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inline MapNode* getVisitedNodes() { return mVisitedMapNodes; }
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inline MapNode* getMapNodeKinds() { return mMapNodeKinds; }
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inline FloorInfo* getFloorInfo() { return mFloorInfo; }
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inline MapNode* getStartNode() { return mMemMapList->getChild(); }
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@ -16,6 +16,8 @@ int abs(int __x);
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s32 labs(s32 __x);
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div_t div(s32 __numer, s32 __denom);
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inline int _abs(int __x) { return __x > 0 ? __x : -__x; }
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#ifdef __cplusplus
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};
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#endif // ifdef __cplusplus
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