formatting

1 2 7 3 down to rockefeller street
This commit is contained in:
EpochFlame 2023-02-08 22:19:17 -05:00
parent 791660ab6b
commit fe672da96c
4 changed files with 104 additions and 108 deletions

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@ -55,6 +55,7 @@ lbl_80498480:
.4byte 0x00000000
.4byte 0x00000000
.4byte 0x00000000
.balign 4
lbl_80498494:
.asciz "result_doukutu.szs"
.balign 4

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@ -5,12 +5,10 @@
#include "JSystem/JAudio2/JAI/JAInter.h"
#include "SoundID.h"
namespace JAInter
{
struct Object;
namespace JAInter {
struct Object;
} // namespace JAInter
namespace PSSystem {
namespace ClusterSe {

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@ -319,56 +319,56 @@ void ClusterFactory::partInit(u8 unknownID)
{
PSSystem::ClusterSe::PartInitArg arg;
switch (_04->mPart->mInitArg.mSoundID) {
case 1: {
switch (unknownID) {
case 0:
arg._00[0] = 0x19;
arg._00[3] = 0x46;
arg._00[1] = 0x3c;
break;
case 1:
arg._00[0] = 0x46;
arg._00[2] = 0x3c;
arg._00[3] = 0x28;
arg._00[1] = 0x1e;
break;
case 2:
arg._00[0] = 0x28;
arg._00[2] = 0x1e;
arg._00[3] = 0x0a;
arg._00[1] = 0x00;
break;
}
P2ASSERTLINE(62, false);
break;
}
case 2: {
switch (unknownID) {
case 0:
arg._00[0] = 0x64;
arg._00[3] = 0x46;
arg._00[1] = 0x3c;
break;
case 1:
arg._00[0] = 0x46;
arg._00[2] = 0x3c;
arg._00[3] = 0x28;
arg._00[1] = 0x1e;
break;
case 2:
arg._00[0] = 0x28;
arg._00[2] = 0x1e;
arg._00[3] = 0x0a;
arg._00[1] = 0x00;
break;
default:
P2ASSERTLINE(95, false);
}
break;
}
case 1: {
switch (unknownID) {
case 0:
P2ASSERTLINE(100, false);
arg._00[0] = 0x19;
arg._00[3] = 0x46;
arg._00[1] = 0x3c;
break;
case 1:
arg._00[0] = 0x46;
arg._00[2] = 0x3c;
arg._00[3] = 0x28;
arg._00[1] = 0x1e;
break;
case 2:
arg._00[0] = 0x28;
arg._00[2] = 0x1e;
arg._00[3] = 0x0a;
arg._00[1] = 0x00;
break;
}
P2ASSERTLINE(62, false);
break;
}
case 2: {
switch (unknownID) {
case 0:
arg._00[0] = 0x64;
arg._00[3] = 0x46;
arg._00[1] = 0x3c;
break;
case 1:
arg._00[0] = 0x46;
arg._00[2] = 0x3c;
arg._00[3] = 0x28;
arg._00[1] = 0x1e;
break;
case 2:
arg._00[0] = 0x28;
arg._00[2] = 0x1e;
arg._00[3] = 0x0a;
arg._00[1] = 0x00;
break;
default:
P2ASSERTLINE(95, false);
}
break;
}
case 0:
P2ASSERTLINE(100, false);
break;
}
for (int i = 0; i < 4; i++) {
_04->_00[i] = arg._00[i];
@ -381,15 +381,16 @@ void ClusterFactory::partInit(u8 unknownID)
* Address: 8046D360
* Size: 000074
*/
WorldMapRocket::WorldMapRocket() : JADHioNode(nullptr)
WorldMapRocket::WorldMapRocket()
: JADHioNode(nullptr)
{
mState = PSMRocket_0;
_08 = 0.0f;
_0C = 608.0f;
_10 = 4.0f;
_14 = 100.0f;
_18 = 260.0f;
_1C = 4.0f;
_08 = 0.0f;
_0C = 608.0f;
_10 = 4.0f;
_14 = 100.0f;
_18 = 260.0f;
_1C = 4.0f;
}
/*
@ -412,26 +413,23 @@ JAISe* WorldMapRocket::startRocketSE(float transform1, float transform2)
static f32 tmpVol;
static int init;
if (!se) return se;
if (!se)
return se;
f32 transform = JALCalc::linearTransform(transform1, _08, _0C, 0.0f, 1.0f, false);
if (transform > 0.5f) {
JALCalc::getParamByExp(transform, 0.5f, 1.0f, _10, 0.5f, 1.0f, JALCalc::CS_0);
}
else {
} else {
JALCalc::getParamByExp(transform, 0.0f, 0.5f, _10, 0.0f, 0.5f, JALCalc::CS_1);
}
transform = JALCalc::linearTransform(transform1, _14, _18, 0.0f, 1.0f, false);
if (transform > 0.5f) {
JALCalc::getParamByExp(transform, 0.5f, 1.0f, _1C, 0.5f, 1.0f, JALCalc::CS_0);
}
else {
} else {
JALCalc::getParamByExp(transform, 0.0f, 0.5f, _1C, 0.0f, 0.5f, JALCalc::CS_1);
}
switch (mState)
{
switch (mState) {
case PSMRocket_0:
se->setVolume(0.0f, 0, 0);
se->setPitch(0.0f, 0, 0);
@ -468,7 +466,7 @@ JAISe* WorldMapRocket::startRocketSE(float transform1, float transform2)
case PSMRocket_6:
if (init == 0) {
tmpVol = se->getVolume(0);
init = 1;
init = 1;
}
se->setVolume(0.1f, 2, 0);
break;
@ -477,8 +475,7 @@ JAISe* WorldMapRocket::startRocketSE(float transform1, float transform2)
if (se->getVolume(0) == tmpVol) {
if (tmpVol > 0.5f) {
mState = PSMRocket_4;
}
else {
} else {
mState = PSMRocket_5;
}
}
@ -516,36 +513,36 @@ PikiHumming::PikiHumming() { }
*/
PikiHummingMgr::PikiHummingMgr()
{
_00 = 10;
_04 = 0;
_08 = 0;
mHummingArray = new PikiHumming[3];
_00 = 10;
_04 = 0;
_08 = 0;
mHummingArray = new PikiHumming[3];
PikiHumming* shouting = &mHummingArray[0];
shouting->_14 = 0;
shouting->mSoundID = PSSE_PK_SHOUT01;
shouting->_08 = 72;
shouting->_0C = 4;
shouting->_00 = 0;
shouting->_18 = 0;
shouting->_10 = -1;
shouting->_14 = 0;
shouting->mSoundID = PSSE_PK_SHOUT01;
shouting->_08 = 72;
shouting->_0C = 4;
shouting->_00 = 0;
shouting->_18 = 0;
shouting->_10 = -1;
PikiHumming* ainoutaRU = &mHummingArray[1];
ainoutaRU->_14 = 1;
ainoutaRU->mSoundID = PSSE_PK_AINOUTA_RU;
ainoutaRU->_08 = 300;
ainoutaRU->_0C = 2;
ainoutaRU->_00 = 0;
ainoutaRU->_18 = 0;
ainoutaRU->_10 = -1;
ainoutaRU->_14 = 1;
ainoutaRU->mSoundID = PSSE_PK_AINOUTA_RU;
ainoutaRU->_08 = 300;
ainoutaRU->_0C = 2;
ainoutaRU->_00 = 0;
ainoutaRU->_18 = 0;
ainoutaRU->_10 = -1;
PikiHumming* humming = &mHummingArray[2];
humming->_14 = 2;
humming->mSoundID = PSSE_PK_HUMING01;
humming->_08 = 160;
humming->_0C = 3;
humming->_00 = 0;
humming->_18 = 0;
humming->_10 = -1;
humming->_14 = 2;
humming->mSoundID = PSSE_PK_HUMING01;
humming->_08 = 160;
humming->_0C = 3;
humming->_00 = 0;
humming->_18 = 0;
humming->_10 = -1;
}
/*
@ -1248,18 +1245,17 @@ JAISound* PSStartEnemyGhostSE(Game::EnemyBase* enemy, float)
JAISound* ghost = enemy->getJAIObject()->startSound(PSSE_EN_ENEMY_GHOST, 0);
if (ghost) {
f32 volume = 0.0f;
f32 pitch = 0.0f;
switch (enemy->getEnemyTypeID())
{
f32 pitch = 0.0f;
switch (enemy->getEnemyTypeID()) {
case Game::EnemyTypeID::EnemyID_KingChappy:
volume = 1.0f;
pitch = 0.8f;
pitch = 0.8f;
break;
case Game::EnemyTypeID::EnemyID_FireChappy:
case Game::EnemyTypeID::EnemyID_KumaChappy:
case Game::EnemyTypeID::EnemyID_OoPanModoki:
volume = 1.0f;
pitch = 0.9f;
pitch = 0.9f;
break;
case Game::EnemyTypeID::EnemyID_Chappy:
case Game::EnemyTypeID::EnemyID_BlueChappy:
@ -1269,28 +1265,28 @@ JAISound* PSStartEnemyGhostSE(Game::EnemyBase* enemy, float)
break;
case Game::EnemyTypeID::EnemyID_MiniHoudai:
volume = 1.0f;
pitch = 1.1f;
pitch = 1.1f;
break;
case Game::EnemyTypeID::EnemyID_SnakeCrow:
case Game::EnemyTypeID::EnemyID_SnakeWhole:
case Game::EnemyTypeID::EnemyID_Kabuto:
case Game::EnemyTypeID::EnemyID_Hana:
volume = 1.0f;
pitch = 1.2f;
pitch = 1.2f;
break;
case Game::EnemyTypeID::EnemyID_Armor:
case Game::EnemyTypeID::EnemyID_Catfish:
case Game::EnemyTypeID::EnemyID_Miulin:
case Game::EnemyTypeID::EnemyID_BombSarai:
volume = 0.9f;
pitch = 1.3f;
pitch = 1.3f;
break;
case Game::EnemyTypeID::EnemyID_Frog:
case Game::EnemyTypeID::EnemyID_MaroFrog:
case Game::EnemyTypeID::EnemyID_Tank:
case Game::EnemyTypeID::EnemyID_Wtank:
volume = 0.8f;
pitch = 1.4f;
pitch = 1.4f;
break;
case Game::EnemyTypeID::EnemyID_Sarai:
case Game::EnemyTypeID::EnemyID_ElecBug:
@ -1300,7 +1296,7 @@ JAISound* PSStartEnemyGhostSE(Game::EnemyBase* enemy, float)
case Game::EnemyTypeID::EnemyID_Jigumo:
case Game::EnemyTypeID::EnemyID_LeafChappy:
volume = 0.7f;
pitch = 1.5f;
pitch = 1.5f;
break;
case Game::EnemyTypeID::EnemyID_Kochappy:
case Game::EnemyTypeID::EnemyID_BlueKochappy:
@ -1313,7 +1309,7 @@ JAISound* PSStartEnemyGhostSE(Game::EnemyBase* enemy, float)
case Game::EnemyTypeID::EnemyID_Tadpole:
case Game::EnemyTypeID::EnemyID_Baby:
volume = 0.6f;
pitch = 1.7f;
pitch = 1.7f;
break;
case Game::EnemyTypeID::EnemyID_UjiA:
@ -1328,11 +1324,11 @@ JAISound* PSStartEnemyGhostSE(Game::EnemyBase* enemy, float)
case Game::EnemyTypeID::EnemyID_GasOtakara:
case Game::EnemyTypeID::EnemyID_ElecOtakara:
volume = 0.6f;
pitch = 1.8f;
pitch = 1.8f;
break;
case Game::EnemyTypeID::EnemyID_ShijimiChou:
volume = 0.4f;
pitch = 2.3f;
pitch = 2.3f;
break;
}
ghost->setVolume(volume, 0, 0);

1
tools/.gitignore vendored
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@ -4,3 +4,4 @@ elf2dol
!UpdateReadme.dll
!UpdateReadme.exe
!UpdateReadme.runtimeconfig.json
dtk