commit 67dd535770f3fad9773e4736d0509ae8ebf0817b
Author: HeartPiece <deancsouthwood@gmail.com>
Date: Sat Feb 18 13:45:43 2023 +1100
Link ebiP2TitleChappy.cpp
commit fec37c31835d7095d6653a8ee2cabafc824bd474
Author: AdolescentSeagull <AdolescentSeagull@outlook.com>
Date: Fri Feb 17 18:53:07 2023 +0000
base updateEnemyReaction_ implementation made
commit aa0fd9879274fa4f2af4f22df6779a781951e7d9
Author: AdolescentSeagull <AdolescentSeagull@outlook.com>
Date: Tue Feb 14 22:44:42 2023 +0000
More progress on ebiP2TitlePikmin's updateSmoothWalk_ (frsqrte galore)
commit fc30c81a5d15ff601d891d055e785ccd90708034
Author: EpochFlame <82550703+EpochFlame@users.noreply.github.com>
Date: Mon Feb 13 22:22:05 2023 -0500
ebi title progress
greatly cleaned and matched dirty WIP title stuff. keep up the good work, seagull!
commit d7dd5769a46761ce843414dd6b614b0c43a6d687
Author: AdolescentSeagull <AdolescentSeagull@outlook.com>
Date: Tue Feb 14 00:41:22 2023 +0000
More WIP changes to ebiP2TitlePikmin
commit e977f903370023503736ebb0e20b190e2cdeb835
Author: AdolescentSeagull <AdolescentSeagull@outlook.com>
Date: Sun Feb 12 23:47:25 2023 +0000
More progress on TPikmin
commit 6e504ea28ddf1cdeafb989de877fd6b15027e853
Author: AdolescentSeagull <AdolescentSeagull@outlook.com>
Date: Sat Feb 11 12:29:47 2023 +0000
fixed extrwi issue in Chappy update
commit bd78cc2433c8f2ee4110268f597b715728e8ae20
Author: AdolescentSeagull <AdolescentSeagull@outlook.com>
Date: Sat Feb 11 12:06:08 2023 +0000
TChappy update completed and making a start on TPikmin
* ebi TMemoryCard
* Patch up some ebiScreenMemoryCard
* some ebi ScreenMemoryCard and ScreenOmake
* Fix a little bit of ebiScreenMemoryCard
ebisawa makes me tired
* system.cpp relatively done
* reset.cpp
* movieConfig.cpp almost good
* demoSection.cpp almost good
* commonSaveData.cpp nearly done
* Link reset.cpp
* Fix up some of system.cpp
* captionMgr.cpp
* ebiP2TitleChappy somewhat done
* efxEnemyGeneral.cpp closeish
* Almost match ebiP2TitleChappy.cpp
* Fix most of efxEnemyGeneral.cpp
* efxEnemyBoss.cpp
* baby.cpp 99% done
* demon.cpp
* back to 🆗
Co-authored-by: PikHacker <evangrune@gmail.com>
Co-authored-by: HeartPiece <deancsouthwood@gmail.com>
* ogCallbackPicture, ogCallbackMessage, ogObjSave
* ogCopyPane and ogCounterSlot
* Link ogObjSave + ogCallBack_Message + other fixes
* ogDopingScreen 99% done
* Link ogDopingScreen.cpp
* ogFuriko, ogLifeGauge and ogMenuMgr
* Fix more of ogFuriko.cpp
* Patch up more ogMenuMgr.cpp
* ogObjAnaDemo
* ogObjCave almost done
* ogObjChallenge1P
* Match rest of ogObjAnaDemo.cpp
Should be linkable but it refuses to budge
* Link ogObjAnaDemo.cpp
fuckin jump tables.
* Link ogObjCave.cpp
* Link ogObjChallenge1P.cpp
o7
* Link testObj.cpp
also had to change headers/update some files because of virtual weak assert lul
* ogObjChallengeBase almost done
* ogObjChallenge2P
* ogObjContena
* Match (almost) all of ogObjChallenge2P
* ogObjCourseName
* ObjFinalMsg fully matched
* Link ogObjFinalMsg.cpp
* Update progress.csv
Co-authored-by: PikHacker <evangrune@gmail.com>
please clean the header up- the struct has an array of 500 vector2 structs. this is accurate (and intentional).
every color of pikmin on the title screen supports up to 100 instances.