Commit Graph

2270 Commits

Author SHA1 Message Date
EpochFlame
7114d05363 correct function declarations of efxPikmin 2023-01-11 00:27:34 -05:00
EpochFlame
21220e5966 efxPikmin fixup and cleanup 2023-01-11 00:20:15 -05:00
HeartPiece
0742c46ea4 Match half of miulinState.cpp 2023-01-11 16:16:53 +11:00
PikHacker
185a606ba0 efxPikmin 2023-01-10 23:53:03 -05:00
EpochFlame
1029a9305e quat
quat
2023-01-10 23:46:19 -05:00
HeartPiece
4257d0f7fc Fix almost all of ogCallBackPicture 2023-01-11 15:37:09 +11:00
EpochFlame
7125cd0ec7 ogLifeGauge cleanup
needs sinit
2023-01-10 23:27:35 -05:00
EpochFlame
ebc6b68d4c correct fsub
the cast produces fsubs, which is incorrect. removed the cast.
2023-01-10 23:14:49 -05:00
EpochFlame
3721d1c97c match void StickAnimMgr::stickUpDown()
also improved the other switch cases
2023-01-10 23:02:54 -05:00
EpochFlame
1cc6c9019b CallBack_Picture ogawa ctor matched
match og::Screen::CallBack_Picture::CallBack_Picture(P2DScreen::Mgr*, unsigned long long)
also fixed an incorrect multichar literal
2023-01-10 22:51:41 -05:00
EpochFlame
b361c21685 enemyNestMgr partial regswap resolution
cleaned it up a tad
2023-01-10 22:13:27 -05:00
HeartPiece
1981399667 Set up BigFootShadow 2023-01-11 13:50:52 +11:00
EpochFlame
dacc4322c5 link gameStat.cpp 2023-01-10 21:38:38 -05:00
HeartPiece
7aea46c21a BigFoot and IKSystemMgr work
also fix sRenderModeTable declaration
2023-01-11 13:29:06 +11:00
HeartPiece
b2da5098ca Initial Armor and ArmorState work 2023-01-11 12:24:07 +11:00
HeartPiece
01d3b087b4 More enemyStoneDrawInfo work 2023-01-11 10:55:42 +11:00
HeartPiece
7cc848143a Some pelletMgr.cpp fixing 2023-01-10 11:17:10 +11:00
PikHacker
6699e517fc gameSystem.cpp nearly done 2023-01-08 22:23:40 -05:00
HeartPiece
713b890156 Fix gameStat sinit, unlinked 2023-01-08 21:06:44 +11:00
PikHacker
7f5896b74f singleGS_WorldMap 2023-01-08 04:28:14 -05:00
HeartPiece
7d3c41a801 Link effectAnimator.cpp 2023-01-08 19:52:29 +11:00
HeartPiece
219e967fd5 Fix typo in effectAnimator table (woops) 2023-01-08 19:33:05 +11:00
HeartPiece
1634fc4dd8 Match almost all of effectAnimator.cpp 2023-01-08 19:26:12 +11:00
HeartPiece
dcfb1db517 Begin fixing weak/vtable things in itemTreasure 2023-01-08 17:05:24 +11:00
HeartPiece
0cbb8d51d1 Match rest of itemTreasure.cpp 2023-01-07 15:31:59 +11:00
HeartPiece
30a4f0da46 Fix all but run in gameflow.cpp 2023-01-07 14:26:01 +11:00
HeartPiece
73a54fa749 Fix more of Demon.cpp
has the same issue as Sarai I think
2023-01-06 23:23:49 +11:00
HeartPiece
5d73f0fc67 Link Baby.cpp 2023-01-06 20:33:43 +11:00
HeartPiece
cda3da36a4 Link efxEnemyGeneral.cpp
so. many. jump tables.
2023-01-06 19:35:52 +11:00
HeartPiece
ae99a47b37 Link captionMgr.cpp 2023-01-06 16:29:35 +11:00
HeartPiece
20a158825a Link commonSaveData.cpp 2023-01-06 15:18:36 +11:00
HeartPiece
fddb134fd5 Re-link J3DBinaryFormat and J3DModelSaver 2023-01-06 14:58:09 +11:00
HeartPiece
ada3652ada Re-link J3DUDL.cpp 2023-01-06 14:47:23 +11:00
Drought-Ender
8cf42074cf
match all of genObject (#135)
* match genObject

* Fix match + link genItem.cpp + progress

Co-authored-by: HeartPiece <deancsouthwood@gmail.com>
2023-01-06 14:27:43 +11:00
Drought-Ender
e21a7efc42
Match vsStageData.cpp (#134)
* Match all but distance inline in InteractPiki.cpp

* Match all of vsStageData.cpp

* singleGS_CaveGame.cpp

* gameStat.cpp done

* genPellet.cpp fully linked

* Add SINIT to gameStat.cpp (nonmatch)

* Tiny chappybase progress

* PSMainSide_ObjCalc.cpp

* Hana.cpp

* Kogane.cpp

* KumaChappy.cpp

* pelletState.cpp

* JSystem PR (#136)

* Stress decomp from earlier this month.

* JSystem 🆗

repaired the branch! passing off to @HeartPiece44 to reconcile with main

* Repair build + format + progress

Co-authored-by: SodiumChlorideLogic <19625889+SodiumChlorideLogic@users.noreply.github.com>
Co-authored-by: HeartPiece <deancsouthwood@gmail.com>

* Manually merge carryInfoMgr progress from branch

Co-Authored-By: Jonathon Brady <62264079+jonathonbrady@users.noreply.github.com>

* some pathfinder.cpp

* Match all but distance inline in InteractPiki.cpp

* Match all of vsStageData.cpp

* Revert "Match all but distance inline in InteractPiki.cpp"

This reverts commit fe6a41400d.

* Link vsStageData.cpp + format + progress

Co-authored-by: PikHacker <evangrune@gmail.com>
Co-authored-by: intns <84647527+intns@users.noreply.github.com>
Co-authored-by: EpochFlame <82550703+EpochFlame@users.noreply.github.com>
Co-authored-by: SodiumChlorideLogic <19625889+SodiumChlorideLogic@users.noreply.github.com>
Co-authored-by: HeartPiece <deancsouthwood@gmail.com>
Co-authored-by: Jonathon Brady <62264079+jonathonbrady@users.noreply.github.com>
2023-01-06 14:04:46 +11:00
PikHacker
8ede34d761 some pathfinder.cpp 2023-01-05 00:48:10 -05:00
HeartPiece
ee5e91c254 Manually merge carryInfoMgr progress from branch
Co-Authored-By: Jonathon Brady <62264079+jonathonbrady@users.noreply.github.com>
2023-01-05 15:53:29 +11:00
EpochFlame
127c7381c1
JSystem PR (#136)
* Stress decomp from earlier this month.

* JSystem 🆗

repaired the branch! passing off to @HeartPiece44 to reconcile with main

* Repair build + format + progress

Co-authored-by: SodiumChlorideLogic <19625889+SodiumChlorideLogic@users.noreply.github.com>
Co-authored-by: HeartPiece <deancsouthwood@gmail.com>
2023-01-05 14:54:40 +11:00
PikHacker
ca2b811a45 pelletState.cpp 2023-01-03 16:27:19 -05:00
PikHacker
90e8b8b6e5 KumaChappy.cpp 2023-01-02 21:26:43 -05:00
PikHacker
b647d0c6d6 Kogane.cpp 2023-01-02 02:28:33 -05:00
PikHacker
a1880594a0 Hana.cpp 2023-01-02 00:31:35 -05:00
PikHacker
c6afc1ca9d PSMainSide_ObjCalc.cpp 2023-01-01 21:43:34 -05:00
intns
324778885c Tiny chappybase progress 2023-01-01 16:03:42 +00:00
intns
ff32144586 Add SINIT to gameStat.cpp (nonmatch) 2023-01-01 14:55:23 +00:00
PikHacker
f673380054 genPellet.cpp fully linked 2023-01-01 03:32:20 -05:00
PikHacker
98d220c581 gameStat.cpp done 2023-01-01 01:46:12 -05:00
PikHacker
1f2c235277 singleGS_CaveGame.cpp 2022-12-31 22:20:06 -05:00
intns
436758ed9a Small baseGameSectionKantei progress 2022-12-31 19:49:58 +00:00
intns
c030d39d58 Update aiEnter.cpp 2022-12-31 16:09:59 +00:00