.. |
Dolphin
|
object-light
|
2024-09-10 09:11:51 -04:00 |
ebi
|
zukan2d fixes / misc cleanup
|
2024-10-14 00:29:51 -04:00 |
efx
|
make piki.cpp equivalent
|
2024-06-01 02:58:08 +10:00 |
efx2d
|
Update progress badges to use matched percent
|
2024-09-20 13:32:30 +10:00 |
Game
|
formatting
|
2024-11-12 22:19:40 -05:00 |
JSystem
|
formatting
|
2024-11-12 22:19:40 -05:00 |
KandoLib
|
Link aiBore.cpp
|
2023-10-24 15:39:38 +11:00 |
kh
|
morimura progress and other cleanup
|
2024-11-12 22:02:52 -05:00 |
Morimura
|
morimura progress and other cleanup
|
2024-11-12 22:02:52 -05:00 |
og
|
morimura progress and other cleanup
|
2024-11-12 22:02:52 -05:00 |
P2JME
|
more kando and kono cleanup
|
2024-09-14 23:01:48 -04:00 |
PowerPC_EABI_Support
|
some ebiScreenOmake and routeMgr
|
2024-06-03 23:57:36 -04:00 |
PSAutoBgm
|
some PSMainSide_DirectorMgr fixes
|
2024-06-10 23:49:11 -04:00 |
PSGame
|
Link PSMainSide_BossMgr.cpp
|
2024-06-25 19:34:21 +10:00 |
PSM
|
enemyBase.cpp cleanup
|
2024-09-20 22:18:08 -04:00 |
PSSystem
|
lots of sysGCU cleanup
|
2024-09-01 23:43:46 -04:00 |
Screen
|
morimura progress and other cleanup
|
2024-11-12 22:02:52 -05:00 |
stl
|
Link JStudio/stb.cpp
|
2024-06-28 14:33:22 +10:00 |
Sys
|
More matches
|
2024-05-21 17:47:04 +01:00 |
SysShape
|
enemyBase.cpp cleanup
|
2024-09-20 22:18:08 -04:00 |
THP
|
Some Misc. cleanup
|
2024-05-01 11:09:21 +01:00 |
AppThread.h
|
Spring Cleaning
|
2024-01-24 16:38:25 +00:00 |
ARAM.h
|
ARAM: Fix documentation to reflect
|
2023-12-16 21:17:04 +00:00 |
BaseParm.h
|
Spring Cleaning
|
2024-01-24 16:38:25 +00:00 |
BitFlag.h
|
Spring Cleaning
|
2024-01-24 16:38:25 +00:00 |
BitFlags.h
|
Spring Cleaning
|
2024-01-24 16:38:25 +00:00 |
BootSection.h
|
Cleanup BootSection States (they were wrong)
|
2024-05-06 20:08:19 +01:00 |
BoundBox.h
|
Small types.h
|
2024-02-05 20:15:12 +00:00 |
BuildSettings.h
|
Use dtk-template for ninja build (#216)
|
2024-08-17 00:36:56 -04:00 |
Camera.h
|
ebiP2Title closer
|
2024-05-31 21:37:03 -04:00 |
Caption.h
|
lots of sysGCU cleanup
|
2024-09-01 23:43:46 -04:00 |
CarryInfo.h
|
clean up carryInfoMgr.cpp
|
2024-05-05 02:03:59 +10:00 |
CellMgrParms.h
|
Use dtk-template for ninja build (#216)
|
2024-08-17 00:36:56 -04:00 |
CNode.h
|
Broke my promise and cleaned
|
2024-05-20 19:31:38 +01:00 |
CollInfo.h
|
make collInfo closer (distance and normalise wtf?)
|
2024-05-12 15:10:44 +01:00 |
Color4.h
|
morimura progress and other cleanup
|
2024-11-12 22:02:52 -05:00 |
Condition.h
|
Misc. tweaks
|
2022-10-26 01:12:41 +01:00 |
Container.h
|
Scaffold most of sysCommon
|
2023-12-01 01:34:06 +11:00 |
Controller.h
|
baseGameSection almost done
|
2023-10-15 22:13:47 -04:00 |
Demo.h
|
Use dtk-template for ninja build (#216)
|
2024-08-17 00:36:56 -04:00 |
DvdStatus.h
|
some reset/dvd cleanup
|
2024-05-09 00:46:03 -04:00 |
DvdThreadCommand.h
|
Cleanup some DVDThread
|
2024-05-10 21:24:04 +01:00 |
DynamicsParms.h
|
Cleanup moar
|
2023-12-16 17:04:36 +00:00 |
EffectAnimator.h
|
consistent member variable naming
|
2023-01-25 18:02:08 -05:00 |
FogMgr.h
|
morimura progress and other cleanup
|
2024-11-12 22:02:52 -05:00 |
GameFlow.h
|
lots of sysGCU cleanup
|
2024-09-01 23:43:46 -04:00 |
GenericObjectMgr.h
|
Spring cleaning #2
|
2024-01-24 18:27:47 +00:00 |
Graphics.h
|
Spring cleaning #2
|
2024-01-24 18:27:47 +00:00 |
HIORootNode.h
|
Unsorted header sorting, round 1 (#60)
|
2022-09-15 13:00:12 +10:00 |
id32.h
|
Cleanup and document ID32 entirely
|
2023-12-16 21:11:27 +00:00 |
IDelegate.h
|
Spring cleaning #2
|
2024-01-24 18:27:47 +00:00 |
InfoList.h
|
Link carryInfoMgr.cpp
|
2024-05-04 23:58:32 +10:00 |
Iterator.h
|
JAIAnimation progress
|
2024-01-24 21:38:53 -05:00 |
LifeGaugeMgr.h
|
Link lifeGaugeMgr.cpp
|
2024-05-06 20:18:40 +10:00 |
Light.h
|
CLEAN!!!
|
2023-12-17 14:47:45 +00:00 |
LoadResource.h
|
lots of sysGCU cleanup
|
2024-09-01 23:43:46 -04:00 |
macros.inc
|
utilize updated macros.inc from @encounter
|
2023-01-14 14:26:48 -05:00 |
mapCode.h
|
remove unnecessary slip code
|
2024-05-01 12:05:09 +10:00 |
MapCollision.h
|
some mapMgr progress
|
2023-11-18 02:27:25 +11:00 |
Matrix3f.h
|
calcEigenMatrix progress
|
2024-05-21 17:00:48 +01:00 |
Matrixf.h
|
match FakePiki::doAnimation()
|
2024-08-28 16:51:16 -04:00 |
MemoryCardMgr.h
|
Pls count how much I say Clean
|
2024-06-30 19:15:23 +01:00 |
menu.h
|
Link menu.cpp
|
2024-05-21 21:34:28 +10:00 |
ModelEffect.h
|
match most of particleMgr.cpp
|
2024-01-10 19:46:36 -05:00 |
MonoObjectMgr.h
|
Link pikiMgr.cpp
|
2024-05-01 18:28:08 +10:00 |
nans.h
|
some JSTObject fixes
|
2024-06-15 21:59:26 -04:00 |
node.h
|
Link heapStatus.cpp
|
2024-04-30 14:02:37 +10:00 |
ObjectMgr.h
|
Link mapMgr.cpp
|
2024-05-18 11:13:30 +10:00 |
ObjectTypes.h
|
Attempt all pikiState functions
|
2023-03-12 18:10:48 +11:00 |
P2DScreen.h
|
Scaffold J2DPicture.cpp
|
2024-04-07 20:01:06 +10:00 |
P2Macros.h
|
Fix more PSGame.cpp
|
2024-01-08 18:28:12 +11:00 |
Parameters.h
|
consistent member variable naming
|
2023-01-25 18:02:08 -05:00 |
ParticleID.h
|
Fix address/size formatting across repo (#188)
|
2023-12-20 14:32:45 -05:00 |
ParticleMgr.h
|
particleMgr.cpp equivalent
|
2024-06-01 22:52:45 +10:00 |
PikiAI.h
|
repair aiformation func
|
2024-08-27 13:56:40 -04:00 |
PikiAnimator.h
|
consistent member variable naming
|
2023-01-25 18:02:08 -05:00 |
Pikmin2ARAM.h
|
titleSection and bootSection
|
2023-07-24 02:26:21 -04:00 |
Plane.h
|
Small clean
|
2024-05-30 11:19:10 +01:00 |
PlatAttacher.h
|
typedef enforcement
|
2023-11-09 17:46:25 -05:00 |
Platform.h
|
Link gamePlatMgr.cpp
|
2023-10-24 00:29:41 +11:00 |
PS.h
|
scaffold PSMainSide_ObjSound
|
2023-12-14 23:58:39 -05:00 |
PSMath.h
|
scaffold PSMainSide_ObjSound
|
2023-12-14 23:58:39 -05:00 |
Quat.h
|
Link gameGeneratorCache.cpp (ty cuyler!)
|
2024-06-05 21:38:15 +10:00 |
Radar.h
|
Cleanup Radar
|
2024-06-30 14:22:45 +01:00 |
Rect.h
|
Link baseGameSectionKantei.cpp
|
2024-04-17 00:05:44 +10:00 |
ResetManager.h
|
some reset/dvd cleanup
|
2024-05-09 00:46:03 -04:00 |
Resource.h
|
actually link resourceMgr.cpp
|
2024-06-02 20:39:33 -04:00 |
RootMenuSection.h
|
MORE CLEANUP!!!!!!
|
2023-10-27 04:15:16 +01:00 |
Section.h
|
baseGameSection almost done
|
2023-10-15 22:13:47 -04:00 |
SoundID.h
|
misc audio cleanup
|
2024-04-30 23:02:23 +10:00 |
Splitter.h
|
baseGameSection almost done
|
2023-10-15 22:13:47 -04:00 |
sqrt.h
|
Missed a few asms (#189)
|
2023-12-20 21:23:29 -05:00 |
stream.h
|
Cleanup stream.cpp and sysMath.cpp
|
2024-06-09 23:00:07 +01:00 |
SweepPrune.h
|
Scaffold rest of cellPyramid.cpp
|
2024-01-23 01:52:46 +11:00 |
sysMath.h
|
Consolidate math.h files into one (#195)
|
2023-12-22 20:51:48 -05:00 |
System.h
|
CLEAN!!!
|
2024-06-30 18:02:49 +01:00 |
SysTimers.h
|
Rename _24 in SysTimers
|
2024-05-02 18:56:54 +01:00 |
TagParm.h
|
Link singleGS_MainResult.cpp
|
2024-01-22 19:50:43 +11:00 |
TexCaster.h
|
MakeDL Move to an inline function
|
2024-05-13 10:11:32 +01:00 |
TinyPikmin.h
|
Rename TinyPikmin members
|
2024-05-03 10:19:58 +01:00 |
TinyPikminMgr.h
|
titleSection and bootSection
|
2023-07-24 02:26:21 -04:00 |
Title.h
|
Summer cleaning
|
2024-05-13 00:52:42 +01:00 |
TParticle2dMgr.h
|
nearly match particle2dMgr
|
2024-01-10 02:11:59 -05:00 |
trig.h
|
nvm playCamera actually equivalent
|
2024-07-04 18:33:29 +10:00 |
types.h
|
some misc kando progress
|
2024-06-13 22:43:35 -04:00 |
utilityU.h
|
more kando and kono cleanup
|
2024-09-14 23:01:48 -04:00 |
Vector2.h
|
lots of sysGCU cleanup
|
2024-09-01 23:43:46 -04:00 |
Vector3.h
|
mr brocoli PR your own damn changes challenge
|
2024-09-07 22:10:57 +10:00 |
Viewport.h
|
Cleanup viewport
|
2024-05-10 21:44:57 +01:00 |
VSFifo.h
|
repair missing pik2 EOF newlines
|
2023-03-07 16:40:35 -05:00 |
VsOtakaraName.h
|
progress for #50
|
2023-01-16 15:23:01 -05:00 |
wipe.h
|
Some Misc. cleanup
|
2024-05-01 11:09:21 +01:00 |