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41 lines
880 B
C++
41 lines
880 B
C++
#ifndef _PSM_CLUSTER_H
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#define _PSM_CLUSTER_H
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#include "PSSystem/ClusterSe.h"
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#include "PSM/CreatureObj.h"
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namespace PSM {
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struct Cluster : public CreatureObj {
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Cluster(Game::Creature*, PSSystem::ClusterSe::Factory&);
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virtual ~Cluster() { } // _14 (weak)
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void startClusterSound(u8);
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// _10 = VTBL 1
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// _28 = VTBL 2
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// _00-_70 = CreatureObj
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PSSystem::ClusterSe::Mgr* mClusterSeMgr; // _70
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};
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struct ClusterFactory : public PSSystem::ClusterSe::Factory {
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inline ClusterFactory()
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: PSSystem::ClusterSe::Factory(3)
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, mType(0)
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{
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}
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virtual PSSystem::ClusterSe::PartInitArg identifyPart(u8 a1) { return partInit(a1); } // _0C (weak)
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PSSystem::ClusterSe::PartInitArg partInit(u8);
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// _00 = VTBL
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// _00-_08 = PSSystem::ClusterSe::Factory
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u32 mType; // _0C
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};
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} // namespace PSM
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PSM::Cluster* newPSCluster_SijimiChou(Game::Creature*);
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#endif
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