pikmin2/include/PSM/CreaturePrm.h
HeartPiece 4c24ddf831 Match PSMainSide_CreaturePrm.cpp
SINGLETONBASEEEEEEEE
2024-05-22 12:59:21 +10:00

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#ifndef _PSM_CREATUREPRM_H
#define _PSM_CREATUREPRM_H
#include "PSSystem/PSCommon.h"
#include "PSGame/SoundTable.h"
namespace PSM {
struct CreaturePrm : public PSSystem::SingletonBase<CreaturePrm> {
CreaturePrm();
// virtual ~CreaturePrm() { } // _08 (weak)
static const f32 cSeFxMix;
static const f32 cSeFxMix_cave;
static const f32 cNoukouDistance;
static const f32 cVolMaxDist_Kehai[7];
static const f32 cVolMaxDist_Battle[7];
static const f32 cVolZeroDist_Kehai[7];
static const f32 cVolZeroDist_Battle[7];
static const f32 cVolZeroDist_InnerSize_Kehai[7];
// _00 = VTBL
PSGame::SoundTable::SePerspInfo mPersp; // _04
};
extern f32 sCamFov;
extern f32 sBoss_ViewDist;
extern f32 sBoss_ViewDistVol;
extern f32 sBoss_DistMax;
} // namespace PSM
#endif