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https://github.com/projectPiki/pikmin2.git
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4c24ddf831
SINGLETONBASEEEEEEEE
35 lines
775 B
C++
35 lines
775 B
C++
#ifndef _PSM_CREATUREPRM_H
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#define _PSM_CREATUREPRM_H
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#include "PSSystem/PSCommon.h"
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#include "PSGame/SoundTable.h"
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namespace PSM {
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struct CreaturePrm : public PSSystem::SingletonBase<CreaturePrm> {
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CreaturePrm();
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// virtual ~CreaturePrm() { } // _08 (weak)
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static const f32 cSeFxMix;
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static const f32 cSeFxMix_cave;
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static const f32 cNoukouDistance;
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static const f32 cVolMaxDist_Kehai[7];
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static const f32 cVolMaxDist_Battle[7];
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static const f32 cVolZeroDist_Kehai[7];
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static const f32 cVolZeroDist_Battle[7];
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static const f32 cVolZeroDist_InnerSize_Kehai[7];
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// _00 = VTBL
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PSGame::SoundTable::SePerspInfo mPersp; // _04
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};
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extern f32 sCamFov;
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extern f32 sBoss_ViewDist;
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extern f32 sBoss_ViewDistVol;
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extern f32 sBoss_DistMax;
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} // namespace PSM
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#endif
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