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0774456430
* Initial pelletMgr.cpp setup * Fix type and color defines * pelletMgr.cpp progress * pelletMgr.cpp progress * pelletMgr.cpp header fixes * GameMessage and VsGameSection header fixes * pelletMgr.cpp header work + progress * Construct PelletState and BasePelletMgr headers * pelletMgr.cpp progress * pelletMgr header updates + progress * pelletMgr.cpp progress * pelletMgr.cpp progress * ItemTreasure headers and pelletMgr progress * pelletMgr.cpp progress * Major PSM and PSSystem header construction * more pellet header madness * pelletMgr.cpp progress * pelletMgr.cpp progress * pelletMgr.cpp progress * Onyon headers + pelletMgr progress * pelletMgr.cpp progress * pelletMgr.cpp progress Co-authored-by: Jonathon Brady <jonathonabrady@gmail.com>
25 lines
535 B
C++
25 lines
535 B
C++
#ifndef _PSM_EVENTBASE_H
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#define _PSM_EVENTBASE_H
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#include "types.h"
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#include "PSM/CreatureObj.h"
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namespace PSM {
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struct EventBase : public CreatureObj {
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inline EventBase(Game::Creature* creature, u8 a)
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: CreatureObj(creature, a)
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{
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}
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// vtable 1 (JSUPtrLink, _10)
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// vtable 2 (JKRDisposer -> ObjBase -> Creature, _28)
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virtual ~EventBase() { } // _14
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// vtable 3 (JAInter::ObjectBase -> JAInter::Object + self, _28)
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// _00 = VTABLE
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// _04-_70 = CreatureObj
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};
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} // namespace PSM
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#endif
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