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https://github.com/projectPiki/pikmin2.git
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38 lines
974 B
C++
38 lines
974 B
C++
#ifndef _PSM_PIKI_H
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#define _PSM_PIKI_H
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#include "PSM/CreatureObj.h"
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#include "PSGame/SeMgr.h"
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namespace Game {
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struct Piki;
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} // namespace Game
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namespace PSM {
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struct Piki : public CreatureObj {
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Piki(Game::Piki* p);
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virtual ~Piki() { } // _14 (weak)
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virtual PSM::CreatureCastType getCastType() { return CCT_Piki; } // _1C (weak)
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virtual void onCalcOn(); // _28
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void becomeFree();
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void becomeNotFree();
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JAISound* startFreePikiSound(u32, u32, u32);
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JAISound* startPikiSound(JAInter::Object*, u32, u32);
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JAISound* startPikiSetSound(JAInter::Object*, u32, PSGame::SeMgr::SetSeId, u32);
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JAISound* startFreePikiSetSound(u32, PSGame::SeMgr::SetSeId, u32, u32);
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u32 checkHappaChappySE(u32);
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// _28 = VTBL
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// _00-_30 = Creature
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// _30-_70 = JAInter::Object
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int mFreeCounter; // _70
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u32 mHummingCounter; // _74
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static u8 sDopedPikminNum;
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};
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} // namespace PSM
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#endif
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