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38 lines
831 B
C++
38 lines
831 B
C++
#ifndef _PSM_WORKITEM_H
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#define _PSM_WORKITEM_H
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#include "PSM/EventBase.h"
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#include "PSM/ObjBase.h"
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#include "PSM/EventLink.h"
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namespace Game {
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struct BaseItem;
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} // namespace Game
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namespace PSM {
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struct WorkItem : public EventBase {
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WorkItem(Game::BaseItem*);
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// vtable 2
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/**
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* @reifiedAddress{804637A0}
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* @reifiedFile{utilityU/PSMainSide_ObjSound.cpp}
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*/
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virtual ~WorkItem() {}; // _04 (thunks at _00 of vtable 2 and _00 of vtable 3)
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/**
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* @reifiedAddress{804638E8}
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* @reifiedFile{utilityU/PSMainSide_ObjSound.cpp}
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*/
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virtual CreatureCastType getCastType() { return CCT_WorkItem; }; // _0C
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// vtable 3
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virtual void eventStart(); // _40
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virtual void eventRestart(); // _44
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virtual void eventStop(); // _48
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virtual void eventFinish(); // _4C
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EventLink mLink; // _70
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};
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} // namespace PSM
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#endif
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