mirror of
https://github.com/projectPiki/pikmin2.git
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249 lines
6.9 KiB
C++
249 lines
6.9 KiB
C++
#ifndef _SYSTEM_H
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#define _SYSTEM_H
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#include "JSystem/JGeometry.h"
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#include "DvdThreadCommand.h"
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#include "SysTimers.h"
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#include "BitFlag.h"
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#include "node.h"
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struct RenderModeInfo {
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u32 mIdentifier; // _00, must be set to 'vald' for saved render mode to be used
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u8 mRenderMode; // _04 (System::ERenderMode)
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};
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// This struct represents a region of memory that will be saved through soft-resets
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#define RENDER_INFO_STORE ((RenderModeInfo*)DOL_ADDR_LIMIT)
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struct Graphics;
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struct OSContext;
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struct _GXRenderModeObj;
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struct HeapStatus;
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struct HeapInfo : public Node, public JKRDisposer {
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virtual ~HeapInfo(); // _20 (weak)
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HeapInfo* search(HeapInfo*);
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void dump(int, bool);
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void getTotalUsedSize();
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void search(char*, bool);
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void isInvalidUsedSize();
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void isValidUsedSize();
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void getUsedSize(bool);
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inline JSUTree<CoreNode>* getTree() { return &mTree; }
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// _00-_24 = Node
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// _20 = VTBL (Node)
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// _24-_3C = JKRDisposer
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u32 mUnused0; // _3C
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int mUnused1; // _40
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u32 mUnused2; // _44
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HeapInfo* mCurrentNode; // _48
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HeapInfo* mParent; // _4C
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};
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struct HeapStatus {
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HeapStatus();
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void start(char*, JKRHeap*);
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void end(char*);
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void setCurrentHeapInfoParent();
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void searchHeapInfo(char*);
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void searchHeapInfo(HeapInfo*);
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void dump(bool);
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void dumpNode();
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HeapInfo mHeapInfo; // _00
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u8 _50; // _50, unknown
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};
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namespace Game {
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namespace CommonSaveData {
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struct Mgr;
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} // namespace CommonSaveData
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namespace MemoryCard {
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struct Mgr;
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}
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} // namespace Game
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#define SINGLE_FRAME_LENGTH (1.0f / 60.0f) // 0.016666668f
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struct System : public OSMutex {
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/**
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* @brief Enumeration representing different render modes.
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*/
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enum ERenderMode {
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RM_NTSC_Standard = 0,
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RM_NTSC_Progressive,
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RM_PAL_Standard,
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RM_PAL_60Hz,
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};
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/**
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* @brief Enumeration representing different language IDs.
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*/
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enum LanguageID {
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LANG_English = 0,
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LANG_French,
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LANG_German,
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LANG_Unused, // Hol?
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LANG_Italian,
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LANG_Japanese,
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LANG_Spanish,
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};
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enum Flags {
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SF_LoadResident = 1 << 0,
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};
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struct FragmentationChecker {
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FragmentationChecker(char*, bool);
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~FragmentationChecker();
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u32 mSize; // _00
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char* mName; // _04
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};
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// unused struct?
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struct GXVerifyArg {
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GXVerifyArg();
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u32 mUnused00; // _00
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u8 mUnused04; // _04
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};
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System();
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~System();
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static _GXRenderModeObj* getRenderModeObj();
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static int getRenderModeWidth() { return getRenderModeObj()->fbWidth; }
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static int getRenderModeHeight() { return getRenderModeObj()->efbHeight; }
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static int assert_fragmentation(char*);
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static void loadSoundResource();
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static void initialize();
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void createSoundSystem();
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void enableCPULockDetector(int);
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int disableCPULockDetector();
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void construct();
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void constructWithDvdAccessFirst();
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void constructWithDvdAccessSecond();
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void createRomFont(struct JKRHeap* heap);
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void destroyRomFont();
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void loadResourceFirst();
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void loadResourceSecond();
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int run();
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f32 getTime();
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void clearOptionBlockSaveFlag();
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void setOptionBlockSaveFlag();
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Game::CommonSaveData::Mgr* getPlayCommonData();
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void dvdLoadUseCallBack(struct DvdThreadCommand* cmd, struct IDelegate* delegate);
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void deleteThreads();
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struct JFWDisplay* setCurrentDisplay(struct JFWDisplay* currentDisplay);
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struct JFWDisplay* clearCurrentDisplay(struct JFWDisplay* display);
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bool beginFrame();
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void endFrame();
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void beginRender();
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void endRender();
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static ERenderMode setRenderMode(ERenderMode);
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void changeRenderMode(ERenderMode);
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// Possibilities: HeapStatus*, bool, ???
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u32 heapStatusStart(char*, JKRHeap*);
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void heapStatusEnd(char*);
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void heapStatusDump(bool);
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void heapStatusIndividual();
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void heapStatusNormal();
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void resetOn(bool doResetToMenu);
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void resetPermissionOn();
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bool isResetActive();
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void activeGP();
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void inactiveGP();
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bool isDvdErrorOccured();
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void initCurrentHeapMutex();
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void startChangeCurrentHeap(JKRHeap*);
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void endChangeCurrentHeap();
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void addGenNode(struct CNode*);
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void initGenNode();
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void refreshGenNode();
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void setFrameRate(int);
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bool dvdLoadSyncNoBlock(struct DvdThreadCommand*);
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int dvdLoadSyncAllNoBlock();
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// unused/inline
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void setGXVerifyLevel(System::GXVerifyArg&);
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void clearGXVerifyLevel();
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void checkOptionBlockSaveFlag();
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void dvdLoadArchive(DvdThreadCommand*, char*, JKRHeap*);
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void dvdLoadArchiveTemporary(DvdThreadCommand*, char*, JKRHeap*);
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void dvdLoadFile(DvdThreadCommand*, char*, JKRHeap*);
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void dvdLoadSync(DvdThreadCommand*, DvdThread::ESyncBlockFlag);
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void dvdLoadSyncAll(DvdThread::ESyncBlockFlag);
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void heapStatusDumpNode();
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void resetOff();
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void forceFinishSection();
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// idk why this exists alongside getPlayCommonData() but that one's global.
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// this one needs to be weak/inlined.
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inline Game::CommonSaveData::Mgr* getCommonDataMgr() { return mPlayData; }
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static ERenderMode mRenderMode;
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static GXVerifyArg sVerifyArg;
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inline f32 getDeltaTime() const { return mDeltaTime; }
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inline f32 getFrameRate(f32 timeScale) const { return getDeltaTime() / timeScale; }
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inline void updateTimer(f32& timer, f32 timeScale) const { timer += timeScale * mDeltaTime; }
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inline Graphics* getGfx() { return mGfx; }
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inline void setFlag(u32 flag) { mFlags.typeView |= flag; }
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inline void resetFlag(u32 flag) { mFlags.typeView &= ~flag; }
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inline bool isFlag(u32 flag) const { return mFlags.typeView & flag; }
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/**
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* Returns the full screen box dimensions.
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*
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* This function calculates and returns the screen box dimensions based on the current render mode height and width.
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*
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* @return The screen box dimensions as a `JGeometry::TBox2f` object.
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*/
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inline JGeometry::TBox2f getFullScreenBox()
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{
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u32 height = getRenderModeHeight();
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u32 width = getRenderModeWidth();
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f32 offset = 0.0f; // Ahh... what we have to do to match a function....
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return JGeometry::TBox2f(0, 0, offset + width, offset + height);
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}
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// _00-_18 = OSMutex
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JKRHeap* mBackupHeap; // _18
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u32 mCpuRetraceCount; // _1C
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u32 mCpuLockCount; // _20
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Graphics* mGfx; // _24
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SysTimers* mTimers; // _28
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u32 mRenderModeStatus; // _2C
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u32 _30; // _30
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u32 _34; // _34
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JKRHeap* mSysHeap; // _38
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struct GameFlow* mGameFlow; // _3C
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struct DvdThread* mDvdThread; // _40
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struct ResetManager* mResetMgr; // _44
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struct DvdStatus* mDvdStatus; // _48
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struct JFWDisplay* mDisplay; // _4C
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HeapStatus* mHeapStatus; // _50
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f32 mDeltaTime; // _54
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struct JKRTask* mTask; // _58
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Game::MemoryCard::Mgr* mCardMgr; // _5C
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Game::CommonSaveData::Mgr* mPlayData; // _60
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f32 mFrameRate; // _64
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DvdThreadCommand mThreadCommand; // _68
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LanguageID mRegion; // _D4
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BitFlag<u32> mFlags; // _D8
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struct JUTRomFont* mRomFont; // _DC
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};
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extern System* sys;
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#endif
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