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98 lines
2.2 KiB
C
98 lines
2.2 KiB
C
#ifndef _TYPES_H
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#define _TYPES_H
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#include "BuildSettings.h"
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// r2 is 8051E360
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// r13 is 8051C680
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typedef int BOOL;
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typedef signed char s8;
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typedef signed short s16;
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typedef signed long s32;
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typedef signed long long s64;
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typedef unsigned char u8;
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typedef unsigned short u16;
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typedef unsigned int uint;
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typedef unsigned long u32;
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typedef unsigned long size_t;
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typedef unsigned long long u64;
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typedef volatile u8 vu8;
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typedef volatile u16 vu16;
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typedef volatile u32 vu32;
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typedef volatile u64 vu64;
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typedef volatile s8 vs8;
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typedef volatile s16 vs16;
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typedef volatile s32 vs32;
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typedef volatile s64 vs64;
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typedef float f32;
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typedef double f64;
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typedef volatile f32 vf32;
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typedef volatile f64 vf64;
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typedef u32 unknown;
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// Basic defines to allow newer-like C++ code to be written
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#define TRUE 1
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#define FALSE 0
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#define NULL ((void*)0)
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#define nullptr 0
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// Sets specific flag to 1
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#define SET_FLAG(x, val) (x |= (val))
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// Resets specific flag from (val) back to 0
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#define RESET_FLAG(x, val) (x &= ~(val))
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// Return 1 if flag is set, 0 if flag is not set
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#define IS_FLAG(x, val) (x & val)
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// Array size define
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#define ARRAY_SIZE(o) (sizeof((o)) / sizeof(*(o)))
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// Align X to the previous N bytes (N must be power of two)
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#define ALIGN_PREV(X, N) ((X) & ~((N)-1))
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// Align X to the next N bytes (N must be power of two)
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#define ALIGN_NEXT(X, N) ALIGN_PREV(((X) + (N)-1), N)
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// True if X is aligned to N bytes, else false
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#define IS_ALIGNED(X, N) ((X & ((N)-1)) == 0)
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// Align object to num bytes (num should be power of two)
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#define ATTRIBUTE_ALIGN(num) __attribute__((aligned(num)))
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#define IS_FLAG_SET(flags, bitsFromLSB) (((flags) >> (bitsFromLSB)&1))
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// For functions that return 0 on a success and -1 on failure
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#define EXIT_SUCCESS 0
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#define EXIT_FAILURE -1
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#define ASSERT_HANG(cond) \
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if (!(cond)) { \
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while (true) { } \
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}
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// Get the maximum of two values
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#define MAX(a, b) (((a) > (b)) ? (a) : (b))
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// Get the minimum of two values
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#define MIN(a, b) (((a) < (b)) ? (a) : (b))
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// number of bytes in a kilobyte
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#define KILOBYTE_BYTECOUNT 1024
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#define SPRAY_TYPE_SPICY (0)
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#define SPRAY_TYPE_BITTER (1)
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#ifdef __MWERKS__
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#define WEAKFUNC __declspec(weak)
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#else
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#define WEAKFUNC ;
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#endif
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#endif
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