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README.MD |
Pikmin 2
A decompilation of Pikmin 2.
This repository builds the following DOLs:
90d328bf8f190c90472e8c19e7e53c6ad0fe0d1a build/pikmin2.usa/main.dol
3730939092688902af4866be66d4a8404ae752c7 build/pikmin2.usa.demo/main.dol
Note
The ROM this repository builds can be shifted. You are able to add and remove code as you see fit, for modding or research purposes.
Building
Required Tools
Instructions
-
Clone the repo using
git clone https://github.com/projectPiki/pikmin2/
-
Run
configure.py
to automatically download/build any other necessary files for the project. -
Enter
ninja
(recommended) ormake -j
in a command prompt or terminal.-j
Allowsmake
to use multiple threads, speeding up the process.ninja
already implicitly uses the max amount of cores available, only use-j
to decrease the thread count.- If just
-j
gives errors on your setup, try specifying a set number of threads, e.g.make -j 4
.
-
OPTIONAL STEPS:
- Obtain a clean DOL of Pikmin 2 USA 1.0 and place it in the base working directory and rename it to
baserom.dol
. - To generate a linker map (takes a considerable amount of time), run
ninja -m
ormake MAPGENFLAG=1 -j
. - The project uses clang-format for a consistent style. Download the correct version and place in the main repo directory (e.g.
pikmin2/clang-format.exe
).
- Obtain a clean DOL of Pikmin 2 USA 1.0 and place it in the base working directory and rename it to
-
See this video for a walkthrough of the steps on Windows (thanks Altafen for making this!).
Decompilation workflow
-
The project is compatible with objdiff, which is highly recommended for local decompilation testing. Objdiff can be built from source, or the latest stable build obtained from GitHub actions (recommended).
-
To obtain the latest stable build:
- Navigate to the
Actions
tab of the objdiff repo. - Select the latest
main
workflow. - Scroll to the bottom of the page and download the
stable
release for your platform (Mac, Linux, Windows). - Extract contents of
.zip
to obtain an executable version.
- Navigate to the
-
To set up objdiff for this project:
- Run
objdiff.exe
. - Set:
- Project dir:
/path/to/cloned/pikmin2
. - Custom make program:
ninja
ormake
, depending on what was used to build previously.- If specifying the name isn't enough, it's likely the program isn't on your
PATH
; try an absolute path instead.
- If specifying the name isn't enough, it's likely the program isn't on your
- (
make
only) Build config:None
. - (
make
only) Select target build dir:/path/to/cloned/pikmin2/build/pikmin2.usa/asm
. - (
make
only) Select base build dir:/path/to/cloned/pikmin2/build/pikmin2.usa/src
.
- Project dir:
- Select desired object file to diff:
- With
ninja
, an explorer viewer is provided after applying the previous settings. - With
make
, you must explicitly select the object each time (likely frompikmin2/build/pikmin2.usa/asm/LIBRARY/OBJECTFILE.o
).
- With
- Decomp it!
- Run
Generating Context for decomp.me Scratches
- decomp.me is an online decompilation sharing hub, allowing 'scratches' of functions to be generated and collaborated on.
- Stand-alone decompilation packages and tools such as decomp.me require information on the functions and structures of the project in order to parse extracted blocks correctly. The easiest way to do this is to pass the tool just the necessary 'context' for the file, i.e. a set of all the headers used by the file that's being worked on.
- A recursive context processing script is included in the repo (tools/decompctx.py), which generates a
ctx.c
file in the root directory.- The contents of this can then be copied and pasted into the 'Context' section of a decomp.me scratch or similar.
- To use, call the generator via the terminal/command line from the root directory (replacing DIRECTORY and FILE as required):
python tools/decompctx.py src/DIRECTORY/FILE.cpp
- Credit to encounter and the Metroid Prime decomp project for the script!