A decompilation of Pikmin 2 (USA) brought to you by fans of the series.
Go to file
2024-05-18 02:14:40 +01:00
.github/workflows Port linux dkp prefix check from xenoblade (#196) 2024-01-01 12:45:49 -05:00
.vscode some dolphin cleanup 2024-05-15 23:31:20 -04:00
asm Link mapMgr.cpp 2024-05-18 11:13:30 +10:00
docs Link mapMgr.cpp 2024-05-18 11:13:30 +10:00
include Fuck pelletMgr 2024-05-18 02:14:40 +01:00
sha1 Initial commit 2021-09-27 21:57:49 +01:00
src Fuck pelletMgr 2024-05-18 02:14:40 +01:00
tools Link mapMgr.cpp 2024-05-18 11:13:30 +10:00
.clang-format Add requirements.txt for zstandard module (#186) 2023-12-19 13:46:37 -05:00
.gitattributes Create .gitattributes 2022-01-27 22:30:48 -05:00
.gitignore Add ability to autogenerate context with ninja (#192) 2023-12-21 17:29:12 -05:00
aoi.exe AOI refix 2023-10-24 01:51:13 +01:00
configure.py Link mapMgr.cpp 2024-05-18 11:13:30 +10:00
include_link.mk JAudio2 -> JAudio 2023-03-05 18:26:54 +11:00
ldscript.lcf nuke forcefiles 2023-10-19 23:17:46 -04:00
LICENSE.MD Rename LICENSE to LICENSE.MD 2022-01-21 21:35:01 -05:00
linker-map.txt recreated source filesystem 2021-09-29 17:30:58 -04:00
Makefile Rename dkp files if they lack the prefix instead (#198) 2024-01-02 07:52:18 -05:00
obj_files.mk asm cleanup 2023-02-01 23:20:03 -05:00
README.MD Automate even more downloads (#191) 2023-12-21 14:12:35 -05:00

Pikmin 2 Build Status Code Progress Data Progress

A decompilation of Pikmin 2.

This repository builds the following DOLs:

90d328bf8f190c90472e8c19e7e53c6ad0fe0d1a  build/pikmin2.usa/main.dol
3730939092688902af4866be66d4a8404ae752c7  build/pikmin2.usa.demo/main.dol

Note

The ROM this repository builds can be shifted. You are able to add and remove code as you see fit, for modding or research purposes.

Building

Required Tools

Python 3.8+

Instructions

  1. Clone the repo using git clone https://github.com/projectPiki/pikmin2/

  2. Run configure.py to automatically download/build any other necessary files for the project.

  3. Enter ninja (recommended) or make -j in a command prompt or terminal.

    • -j Allows make to use multiple threads, speeding up the process.
    • ninja already implicitly uses the max amount of cores available, only use -j to decrease the thread count.
    • If just -j gives errors on your setup, try specifying a set number of threads, e.g. make -j 4.
  • OPTIONAL STEPS:

    • Obtain a clean DOL of Pikmin 2 USA 1.0 and place it in the base working directory and rename it to baserom.dol.
    • To generate a linker map (takes a considerable amount of time), run ninja -m or make MAPGENFLAG=1 -j.
    • The project uses clang-format for a consistent style. Download the correct version and place in the main repo directory (e.g. pikmin2/clang-format.exe).
  • See this video for a walkthrough of the steps on Windows (thanks Altafen for making this!).

Decompilation workflow

  • The project is compatible with objdiff, which is highly recommended for local decompilation testing. Objdiff can be built from source, or the latest stable build obtained from GitHub actions (recommended).

  • To obtain the latest stable build:

    1. Navigate to the Actions tab of the objdiff repo.
    2. Select the latest main workflow.
    3. Scroll to the bottom of the page and download the stable release for your platform (Mac, Linux, Windows).
    4. Extract contents of .zip to obtain an executable version.
  • To set up objdiff for this project:

    1. Run objdiff.exe.
    2. Set:
      • Project dir: /path/to/cloned/pikmin2.
      • Custom make program: ninja or make, depending on what was used to build previously.
        • If specifying the name isn't enough, it's likely the program isn't on your PATH; try an absolute path instead.
      • (make only) Build config: None.
      • (make only) Select target build dir: /path/to/cloned/pikmin2/build/pikmin2.usa/asm.
      • (make only) Select base build dir: /path/to/cloned/pikmin2/build/pikmin2.usa/src.
    3. Select desired object file to diff:
      • With ninja, an explorer viewer is provided after applying the previous settings.
      • With make, you must explicitly select the object each time (likely from pikmin2/build/pikmin2.usa/asm/LIBRARY/OBJECTFILE.o).
    4. Decomp it!

Generating Context for decomp.me Scratches

  • decomp.me is an online decompilation sharing hub, allowing 'scratches' of functions to be generated and collaborated on.
  • Stand-alone decompilation packages and tools such as decomp.me require information on the functions and structures of the project in order to parse extracted blocks correctly. The easiest way to do this is to pass the tool just the necessary 'context' for the file, i.e. a set of all the headers used by the file that's being worked on.
  • A recursive context processing script is included in the repo (tools/decompctx.py), which generates a ctx.c file in the root directory.
    • The contents of this can then be copied and pasted into the 'Context' section of a decomp.me scratch or similar.
  • To use, call the generator via the terminal/command line from the root directory (replacing DIRECTORY and FILE as required): python tools/decompctx.py src/DIRECTORY/FILE.cpp
  • Credit to encounter and the Metroid Prime decomp project for the script!