pikmin2/include/MapCollision.h
EpochFlame 393dcd1dba consistent member variable naming
requested by @intns
2023-01-25 18:02:08 -05:00

26 lines
568 B
C

#ifndef _MAPCOLLISION_H
#define _MAPCOLLISION_H
#include "BoundBox.h"
#include "CNode.h"
#include "Game/CurrTriInfo.h"
#include "Sys/CreateTriangleArg.h"
#include "Sys/GridDivider.h"
#include "Matrixf.h"
struct MapCollision : public CNode {
MapCollision() { }
virtual ~MapCollision() {};
virtual void getBoundBox(BoundBox& bb) { mDivider->getBoundBox(bb); }
virtual void getCurrTri(Game::CurrTriInfo&);
virtual void createTriangles(Sys::CreateTriangleArg&);
void read(Stream&);
MapCollision* clone(Matrixf&);
Sys::GridDivider* mDivider; // _18
};
#endif