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63404aa9e2
* Update and init stuff * baseGameSection work * fix baseGameSection mess * Repair baseGameSection vars + format --------- Co-authored-by: HeartPiece <deancsouthwood@gmail.com>
44 lines
622 B
C++
44 lines
622 B
C++
#ifndef _RECT_H
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#define _RECT_H
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#include "types.h"
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#include "Vector2.h"
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template <typename T>
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struct Rect {
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Vector2<T> p1; // _00 /* topLeft */
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Vector2<T> p2; // _08 /* bottomRight */
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inline Rect() { }
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inline Rect(Vector2<T> a, Vector2<T> b)
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{
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p1 = a;
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p2 = b;
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}
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inline Rect(T a, T b, T c, T d)
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{
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p1.x = a;
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p1.y = b;
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p2.x = c;
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p2.y = d;
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}
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static inline Rect rectBySize(Vector2<T>& start, Vector2<T>& size) { return Rect(start, start + size); }
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inline void reset()
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{
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p1.x = 0.0f;
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p1.y = 0.0f;
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p2.x = 0.0f;
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p2.y = 0.0f;
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}
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};
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typedef Rect<int> Recti;
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typedef Rect<f32> Rectf;
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#endif
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