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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef _DEMO_H
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#define _DEMO_H
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// Header for entire Demo namespace.
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#include "DvdThreadCommand.h"
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#include "Game/BaseHIO.h"
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#include "Game/THPPlayer.h"
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struct JUTTexture;
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enum EDrawInitMode {};
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namespace Demo {
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struct HIORootNode : public Game::HIORootNode {
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HIORootNode(Section* section)
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: Game::HIORootNode(section)
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{
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mName = "THPƒZƒNƒVƒ‡ƒ“";
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}
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virtual ~HIORootNode() { } // _08 (weak)
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// _00 = VTBL
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// _00-_1C = Game::HIORootNode
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};
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// Size: 0x1B0
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struct Section : public Game::BaseHIOSection {
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Section(JKRHeap*);
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virtual ~Section(); // _08
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virtual void init(); // _18
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virtual void doExit(); // _24
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virtual bool forceReset() { return false; } // _2C (weak)
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virtual void doLoadingStart(); // _34
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virtual bool doLoading(); // _38
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virtual bool doUpdate(); // _3C
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virtual void doDraw(Graphics& gfx); // _40
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void loadResource();
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// _00 = VTBL
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// _00-_48 = Game::BaseHIOSection
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DvdThreadCommand mThreadCommand; // _048
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CNode* mGenNode; // _0B4
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Controller* mController; // _0B8
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f32 mTimer; // _0BC
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Game::THPPlayer mMoviePlayer; // _0C0
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JUTTexture* mLogoTexture; // _1AC
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};
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} // namespace Demo
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#endif
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