pikmin2/include/Demo.h
EpochFlame 393dcd1dba consistent member variable naming
requested by @intns
2023-01-25 18:02:08 -05:00

55 lines
1.3 KiB
C++

#ifndef _DEMO_H
#define _DEMO_H
// Header for entire Demo namespace.
#include "DvdThreadCommand.h"
#include "Game/BaseHIO.h"
#include "Game/THPPlayer.h"
struct JUTTexture;
enum EDrawInitMode {};
namespace Demo {
struct HIORootNode : public Game::HIORootNode {
HIORootNode(Section* section)
: Game::HIORootNode(section)
{
mName = "THPƒZƒNƒVƒ‡ƒ“";
}
virtual ~HIORootNode() { } // _08 (weak)
// _00 = VTBL
// _00-_1C = Game::HIORootNode
};
// Size: 0x1B0
struct Section : public Game::BaseHIOSection {
Section(JKRHeap*);
virtual ~Section(); // _08
virtual void init(); // _18
virtual void doExit(); // _24
virtual bool forceReset() { return false; } // _2C (weak)
virtual void doLoadingStart(); // _34
virtual bool doLoading(); // _38
virtual bool doUpdate(); // _3C
virtual void doDraw(Graphics& gfx); // _40
void loadResource();
// _00 = VTBL
// _00-_48 = Game::BaseHIOSection
DvdThreadCommand mThreadCommand; // _048
CNode* mGenNode; // _0B4
Controller* mController; // _0B8
f32 mTimer; // _0BC
Game::THPPlayer mMoviePlayer; // _0C0
JUTTexture* mLogoTexture; // _1AC
};
} // namespace Demo
#endif