mirror of
https://github.com/projectPiki/pikmin2.git
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4bca5a00cd
use f32 and f64 in most headers
45 lines
909 B
C
45 lines
909 B
C
#ifndef _SYSMATH_H
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#define _SYSMATH_H
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#include "JSystem/JMath.h"
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#include "Dolphin/math.h"
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f32 pikmin2_sinf(f32 x);
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f32 pikmin2_cosf(f32 x);
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f32 pikmin2_atan2f(f32 x, f32 y);
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f32 pikmin2_sqrtf(f32 x);
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f32 roundAng(f32 x);
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f32 angDist(f32 x, f32 y);
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f32 qdist2(f32, f32, f32, f32);
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// TODO: This should be in the cpp file. Move it there when libraries are a thing.
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/*
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* --INFO--
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* Address: ........
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* Size: 000044
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* 17(dec) instructions
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*/
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inline f32 qdist3(f32 x1, f32 y1, f32 z1, f32 x2, f32 y2, f32 z2)
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{
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f32 xdiff = (x2 - x1);
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f32 ydiff = (y2 - y1);
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f32 zdiff = (z2 - z1);
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f32 dist = ((xdiff * xdiff) + (ydiff * ydiff) + (zdiff * zdiff));
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if (dist > 0.0f) {
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volatile f32 calcDist = dist * (__frsqrte(dist));
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dist = calcDist;
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}
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return dist;
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}
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inline f32 log(f32& a, double b)
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{
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f32 divisor = log10(b);
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f32 dividend = log10(a);
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return dividend / divisor;
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}
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#endif
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