pikmin2/include
2023-03-04 20:15:37 +11:00
..
Dolphin Squashed commit of the following: 2023-02-18 13:46:23 +11:00
ebi Squashed commit of the following: 2023-02-18 13:46:23 +11:00
efx decompile Navi::throwPiki with comments 2023-03-01 20:37:57 +11:00
efx2d more Challenge Select 2023-02-11 20:15:20 -05:00
Game decompile Navi::throwPiki with comments 2023-03-01 20:37:57 +11:00
JSystem Link JUTResource.cpp 2023-03-04 20:15:37 +11:00
KandoLib consistent member variable naming 2023-01-25 18:02:08 -05:00
kh khFinalResult improvements 2023-02-11 19:16:24 -05:00
Morimura almost match gameLightMgr.cpp 2023-02-26 19:22:19 +11:00
og clean up time, light 2023-02-26 23:52:07 +11:00
P2JME movieMessage.cpp progress 2023-03-03 20:09:28 -05:00
PSAutoBgm Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
PSGame PSSe.cpp progress 2023-03-03 23:49:48 -05:00
PSM minor singleGameSection corrections 2023-02-21 00:46:40 -05:00
PSSystem PSSe.cpp progress 2023-03-03 23:49:48 -05:00
Screen lots of random screen work 2023-01-28 21:07:32 -05:00
std consistent member variable naming 2023-01-25 18:02:08 -05:00
Sys BaseGameSection progress (#153) 2023-02-09 16:07:45 +11:00
SysShape BaseGameSection progress (#153) 2023-02-09 16:07:45 +11:00
THP Ebi screens (#131) 2022-12-29 18:04:33 -05:00
AppThread.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
ARAM.h Squashed commit of the following: 2023-02-18 14:06:35 +11:00
BaseParm.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BitFlag.h Link gamePlayCommonData.cpp 2023-02-17 23:05:01 -05:00
BitFlags.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BootSection.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BoundBox.h consistent member variable naming 2023-01-25 18:02:08 -05:00
BuildSettings.h Nitpick buildtarget setup 2022-08-07 11:16:12 -04:00
Camera.h most of sysCommon objdiffable 2023-02-02 00:16:52 -05:00
Caption.h consistent member variable naming 2023-01-25 18:02:08 -05:00
CarryInfo.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
CellMgrParms.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
CNode.h consistent member variable naming 2023-01-25 18:02:08 -05:00
CollInfo.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
Color4.h More gameLightMgr progress 2023-02-25 13:05:07 +11:00
Condition.h Misc. tweaks 2022-10-26 01:12:41 +01:00
Container.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Controller.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
Demo.h consistent member variable naming 2023-01-25 18:02:08 -05:00
DvdStatus.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
DvdThreadCommand.h consistent member variable naming 2023-01-25 18:02:08 -05:00
DynamicsParms.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
EffectAnimator.h consistent member variable naming 2023-01-25 18:02:08 -05:00
errno.h 63 pokos 🅰️ ℹ️ ™️ 2021-11-10 18:52:05 +00:00
fdlibm.h consistent member variable naming 2023-01-25 18:02:08 -05:00
FogMgr.h consistent member variable naming 2023-01-25 18:02:08 -05:00
GameFlow.h consistent member variable naming 2023-01-25 18:02:08 -05:00
GenericObjectMgr.h consistency 2022-11-28 21:51:52 -05:00
Graphics.h more THiScore progress 2023-02-03 22:28:03 -05:00
HIORootNode.h Unsorted header sorting, round 1 (#60) 2022-09-15 13:00:12 +10:00
id32.h consistent member variable naming 2023-01-25 18:02:08 -05:00
IDelegate.h consistent member variable naming 2023-01-25 18:02:08 -05:00
InfoList.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
Iterator.h consistent member variable naming 2023-01-25 18:02:08 -05:00
LifeGaugeMgr.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
Light.h gameLightMgr.cpp work 2023-02-25 15:50:21 +11:00
LoadResource.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
macros.inc utilize updated macros.inc from @encounter 2023-01-14 14:26:48 -05:00
mapCode.h consistent member variable naming 2023-01-25 18:02:08 -05:00
MapCollision.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Matrix3f.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Matrixf.h UmiMushi progress (#154) 2023-02-09 16:29:23 +11:00
mem.h finish off mem.c 2022-01-07 17:05:53 -05:00
MemoryCardMgr.h Make pikmin2MemoryCardMgr.cpp objdiffable 2023-02-24 09:10:05 +11:00
ModelEffect.h consistent member variable naming 2023-01-25 18:02:08 -05:00
MonoObjectMgr.h consistent member variable naming 2023-01-25 18:02:08 -05:00
nans.h progress for #50 2023-01-16 15:23:01 -05:00
node.h consistent member variable naming 2023-01-25 18:02:08 -05:00
ObjectMgr.h consistent member variable naming 2023-01-25 18:02:08 -05:00
ObjectTypes.h PSSe.cpp progress 2023-03-03 23:49:48 -05:00
P2DScreen.h assorted kono progress 2023-02-02 23:37:29 -05:00
Parameters.h consistent member variable naming 2023-01-25 18:02:08 -05:00
ParticleID.h more Challenge Select 2023-02-11 20:15:20 -05:00
ParticleMgr.h BaseGameSection progress (#153) 2023-02-09 16:07:45 +11:00
PikiAI.h aiPrimitives.cpp progress 2023-02-26 17:44:25 +11:00
PikiAnimator.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Pikmin2ARAM.h pik2 aram manager nearly done 2023-02-02 00:28:28 -05:00
Plane.h progress for #50 2023-01-16 15:23:01 -05:00
PlatAttacher.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Platform.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
printf.h match most of OSError.c 2022-11-26 20:07:50 -05:00
PS.h PSMainSide_Se light progress 2023-02-08 21:27:31 -05:00
Quat.h progress for #50 2023-01-16 15:23:01 -05:00
Radar.h correct member name 2023-02-09 20:52:29 -05:00
Rect.h BaseGameSection progress (#153) 2023-02-09 16:07:45 +11:00
ResetManager.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Resource.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
RootMenuSection.h consistent member variable naming 2023-01-25 18:02:08 -05:00
Section.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
SoundID.h enum int cleanup 2022-02-21 20:12:49 -05:00
Splitter.h BaseGameSection progress (#153) 2023-02-09 16:07:45 +11:00
sqrt.h progress for #50 2023-01-16 15:23:01 -05:00
stream.h Squashed commit of the following: 2023-02-27 15:40:41 -05:00
SweepPrune.h consistent member variable naming 2023-01-25 18:02:08 -05:00
sysMath.h progress for #50 2023-01-16 15:23:01 -05:00
System.h Link gamePlayCommonData.cpp 2023-02-17 23:05:01 -05:00
SysTimers.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
TagParm.h consistent member variable naming 2023-01-25 18:02:08 -05:00
TexCaster.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
TinyPikmin.h consistent member variable naming 2023-01-25 18:02:08 -05:00
TinyPikminMgr.h More headers 2021-10-14 05:44:49 +01:00
Title.h consistent member variable naming 2023-01-25 18:02:08 -05:00
TParticle2dMgr.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00
trig.h finish moveIcon 2023-02-17 02:49:45 +01:00
types.h Link OSAlarm, Error, Interrupt, Reset, Time 2023-02-11 23:47:10 +11:00
utilityU.h Integrate Demo::initiate progress 2023-02-17 08:56:43 +11:00
Vector2.h Squashed commit of the following: 2023-02-18 13:46:23 +11:00
Vector3.h decompile Navi::throwPiki with comments 2023-03-01 20:37:57 +11:00
Viewport.h BaseGameSection progress (#153) 2023-02-09 16:07:45 +11:00
VSFifo.h consistent member variable naming 2023-01-25 18:02:08 -05:00
VsOtakaraName.h progress for #50 2023-01-16 15:23:01 -05:00
wipe.h Reorganise JSystem headers 2023-01-26 12:54:54 +11:00