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28 lines
409 B
C++
28 lines
409 B
C++
#ifndef _SWEEPPRUNE_H
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#define _SWEEPPRUNE_H
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#include "types.h"
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namespace SweepPrune {
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struct Node {
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float m_radius; // _00
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Node* m_prev; // _04
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Node* m_next; // _08
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Node* m_current; // _0C
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uint m_flags; // _10
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};
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struct Object {
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Node m_minX; // _00
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Node m_maxX; // _14
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Node m_minZ; // _28
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Node m_maxZ; // _3C
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};
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struct World {
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u8 _00[0x24]; // _00
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};
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} // namespace SweepPrune
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#endif
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