pikmin2/include/System.h
2023-02-09 17:47:52 +11:00

178 lines
5.0 KiB
C++

#ifndef _SYSTEM_H
#define _SYSTEM_H
#include "DvdThreadCommand.h"
#include "Dolphin/gx.h"
#include "SysTimers.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "node.h"
#include "BitFlag.h"
struct Graphics;
struct OSContext;
struct _GXRenderModeObj;
struct HeapStatus;
void Pikmin2DefaultMemoryErrorRoutine(void*, u32, s32);
void kando_panic_f(bool, const char*, s32, const char*, ...);
extern void preUserCallback(unsigned short, OSContext*, unsigned long, unsigned long);
// const char* cMapFileName = "/pikmin2UP.map";
//_GXRenderModeObj* renderMode;
struct HeapInfo : public Node, public JKRDisposer {
virtual ~HeapInfo(); // _20 (weak)
void search(HeapInfo*);
// _00-_24 = Node
// _20 = VTBL (Node)
// _24-_3C = JKRDisposer
u32 _3C; // _3C, unknown
int _40; // _40
u32 _44; // _44, unknown
HeapStatus* _48; // _48
HeapStatus* _4C; // _4C
};
struct HeapStatus {
HeapStatus();
HeapInfo mHeapInfo; // _00
u8 _50; // _50, unknown
};
namespace Game {
namespace CommonSaveData {
struct Mgr;
};
} // namespace Game
struct System : public OSMutex {
enum ERenderMode {
RENDERMODE_NULL = 0,
};
#define SINGLE_FRAME_LENGTH (1.0f / 60.0f)
enum LanguageID { LANG_ENGLISH = 0, LANG_FRENCH, LANG_GERMAN, LANG_HOL_UNUSED, LANG_ITALIAN, LANG_JAPANESE, LANG_SPANISH };
struct FragmentationChecker {
FragmentationChecker(char*, bool);
~FragmentationChecker();
u32 mSize; // _00
char* mName; // _04
};
// unused struct?
struct GXVerifyArg {
GXVerifyArg();
u32 _00; // _00
u8 _04; // _04
};
System();
~System();
static _GXRenderModeObj* getRenderModeObj();
static int assert_fragmentation(char*);
static void loadSoundResource();
static void initialize();
void createSoundSystem();
void enableCPULockDetector(int);
int disableCPULockDetector();
void construct();
void constructWithDvdAccessFirst();
void constructWithDvdAccessSecond();
void createRomFont(struct JKRHeap*);
void destroyRomFont();
void loadResourceFirst();
void loadResourceSecond();
int run();
f32 getTime();
void clearOptionBlockSaveFlag();
void setOptionBlockSaveFlag();
Game::CommonSaveData::Mgr* getPlayCommonData();
void dvdLoadUseCallBack(struct DvdThreadCommand*, struct IDelegate*);
void deleteThreads();
struct JFWDisplay* setCurrentDisplay(struct JFWDisplay*);
u32 clearCurrentDisplay(struct JFWDisplay*);
bool beginFrame();
void endFrame();
void beginRender();
void endRender();
static ERenderMode setRenderMode(ERenderMode);
void changeRenderMode(ERenderMode);
// Possibilities: HeapStatus*, bool, ???
u32 heapStatusStart(char*, JKRHeap*);
void heapStatusEnd(char*);
void heapStatusDump(bool);
void heapStatusIndividual();
void heapStatusNormal();
void resetOn(bool);
void resetPermissionOn();
bool isResetActive();
void activeGP();
void inactiveGP();
bool isDvdErrorOccured();
void initCurrentHeapMutex();
void startChangeCurrentHeap(JKRHeap*);
void endChangeCurrentHeap();
void addGenNode(struct CNode*);
void initGenNode();
void refreshGenNode();
void setFrameRate(int);
bool dvdLoadSyncNoBlock(struct DvdThreadCommand*);
int dvdLoadSyncAllNoBlock();
// unused/inline
void setGXVerifyLevel(System::GXVerifyArg&);
void clearGXVerifyLevel();
void checkOptionBlockSaveFlag();
void dvdLoadArchive(DvdThreadCommand*, char*, JKRHeap*);
void dvdLoadArchiveTemporary(DvdThreadCommand*, char*, JKRHeap*);
void dvdLoadFile(DvdThreadCommand*, char*, JKRHeap*);
void dvdLoadSync(DvdThreadCommand*, DvdThread::ESyncBlockFlag);
void dvdLoadSyncAll(DvdThread::ESyncBlockFlag);
void heapStatusDumpNode();
void resetOff();
void forceFinishSection();
static ERenderMode mRenderMode;
static GXVerifyArg sVerifyArg;
inline f32 getFrameLength() const { return mDeltaTime; }
// _00-_18 = OSMutex
JKRHeap* mBackupHeap; // _18
u32 mCpuRetraceCount; // _1C
u32 mCpuLockCount; // _20
Graphics* mGfx; // _24
SysTimers* mTimers; // _28
u32 _2C; // _2C
u32 _30; // _30
u32 _34; // _34
JKRHeap* mSysHeap; // _38
struct GameFlow* mGameFlow; // _3C
struct DvdThread* mDvdThread; // _40
struct ResetManager* mResetMgr; // _44
struct DvdStatus* mDvdStatus; // _48
struct JFWDisplay* mDisplay; // _4C
HeapStatus* mHeapStatus; // _50
f32 mDeltaTime; // _54
struct JKRTask* mTask; // _58
struct MemoryCardMgr* mCardMgr; // _5C
struct Game::CommonSaveData::Mgr* mPlayData; // _60
f32 mFpsFactor; // _64
DvdThreadCommand mThreadCommand; // _68
LanguageID mRegion; // _D4
BitFlag<u32> mFlags; // _D8
struct JUTRomFont* mRomFont; // _DC
};
extern System* sys;
#endif